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| #Post#: 13611-------------------------------------------------- | |
| Incentivizing PvP and the South | |
| By: Pwnsaucier Date: April 12, 2020, 10:40 am | |
| --------------------------------------------------------- | |
| I would like to propose a concept that would add incentive for | |
| people to visit and loot the South (PvP) side of the map. | |
| Currently, as I understand it, there is no difference in any PvE | |
| aspects in the South vs North; no extra XP, no better loot, etc. | |
| In all the many hours I've been on our servers in the past 6 | |
| months, I have not heard of any PvP action. I think if there was | |
| a little extra incentive to go to the South, we might start to | |
| see some more significant activity on that half of the map. | |
| Would it be possible to add a simple new server side mod that | |
| would apply a custom buff to players when they are in the South? | |
| For example, the buff could be +25 to loot bonus and +50% XP. It | |
| could be applied by the same trigger and server logic which | |
| currently sets the player to PvP when crossing the border. | |
| Thoughts? | |
| #Post#: 13612-------------------------------------------------- | |
| Re: Incentivizing PvP and the South | |
| By: guest307 Date: April 12, 2020, 9:48 pm | |
| --------------------------------------------------------- | |
| Just my thoughts on the matter: | |
| Personally, I heartily approve. That said, modding for 7 Days | |
| is far from 'simple', and I don't believe a mod like you're | |
| suggesting is currently available. If you want to try it | |
| yourself, have it at! I'd love to see the results. | |
| And while we're on the topic, using a mod to tie buffs to a X/Y | |
| coordinate may not even be possible. I've never seen a buff | |
| like that, so the functionality may not exist in what code TFP | |
| allows modders to edit. | |
| ----- | |
| Incentives could be a cool concept, even if not through this | |
| method. I'd certainly love to discuss other ideas people have. | |
| This all, of course, is theoretical, and subject to the Boss' | |
| input. ;) | |
| #Post#: 13613-------------------------------------------------- | |
| Re: Incentivizing PvP and the South | |
| By: Pwnsaucier Date: April 12, 2020, 11:25 pm | |
| --------------------------------------------------------- | |
| I don't think such a mod does exist. We would have to make it. | |
| First, you have to add the custom buff to buffs.xml via editing | |
| the config file or doing a modlet for it. | |
| And to clarify on how I see this flow happening technically on | |
| the server: | |
| [list] | |
| [li]Player goes south beyond PvP border.[/li] | |
| [li]Server manager detects player location and sets PvP mode | |
| (already happening today automatically).[/li] | |
| [li]Server manager uses the "buffplayer" command to apply the | |
| custom buff.[/li] | |
| [li]The buff will have a very long or infinite duration (I'm not | |
| sure if it's possible to have infinite duration buffs?), and is | |
| re-applied by server manager as soon as it wears off (if | |
| infinite duration isn't possible).[/li] | |
| [li]If player goes North into PvE again, the buff is removed | |
| immediately with the "debuffplayer" command.[/li] | |
| [/list] | |
| #Post#: 13614-------------------------------------------------- | |
| Re: Incentivizing PvP and the South | |
| By: Madman Date: April 13, 2020, 12:12 pm | |
| --------------------------------------------------------- | |
| [quote author=Pwnsaucier link=topic=2314.msg13613#msg13613 | |
| date=1586751958] | |
| I don't think such a mod does exist. We would have to make it. | |
| First, you have to add the custom buff to buffs.xml via editing | |
| the config file or doing a modlet for it. | |
| And to clarify on how I see this flow happening technically on | |
| the server: | |
| [list] | |
| [li]Player goes south beyond PvP border.[/li] | |
| [li]Server manager detects player location and sets PvP mode | |
| (already happening today automatically).[/li] | |
| [li]Server manager uses the "buffplayer" command to apply the | |
| custom buff.[/li] | |
| [li]The buff will have a very long or infinite duration (I'm not | |
| sure if it's possible to have infinite duration buffs?), and is | |
| re-applied by server manager as soon as it wears off (if | |
| infinite duration isn't possible).[/li] | |
| [li]If player goes North into PvE again, the buff is removed | |
| immediately with the "debuffplayer" command.[/li] | |
| [/list] | |
| [/quote] | |
| I'm not a real modder. I can only do some fairly basic shit. | |
| But... | |
| https://i.ytimg.com/vi/6zLiIJJujv0/hqdefault.jpg | |
| #Post#: 13615-------------------------------------------------- | |
| Re: Incentivizing PvP and the South | |
| By: Pwnsaucier Date: April 15, 2020, 4:38 pm | |
| --------------------------------------------------------- | |
| I'm not a real modder either. I've edited XML files directly in | |
| the past, but am a total amateur in the area of making a modlet | |
| with the xpath method. Getting the server manager and the | |
| split-map mechanics to work with it would be entirely in your | |
| ball park. | |
| I can try the easy part, which is to make an attempt at a modlet | |
| that adds the custom buff to server-side. | |
| #Post#: 13616-------------------------------------------------- | |
| Re: Incentivizing PvP and the South | |
| By: frankencow Date: April 18, 2020, 9:54 pm | |
| --------------------------------------------------------- | |
| It is an intriguing idea. I personally was glad to see that TFP | |
| finally fixed the offline LCB modifier bug so that we could make | |
| PVP about player interaction and not offline raiding. That fix | |
| was what made me decide to move to the South. | |
| The loot and XP buff idea sounds cool if it can get technically | |
| worked out. Another consideration could be some kind of ladder | |
| system where once a week a player with the most PVP kills gets | |
| "gifted" some kind of bragging rights and/or XP granting item. | |
| Or a spot in the mall that displays the ladder. | |
| Of course, those ideas are less technology-based and more | |
| admin-intensive, which I know we are trying to cut down on. | |
| #Post#: 13624-------------------------------------------------- | |
| Re: Incentivizing PvP and the South | |
| By: KaRnAgE Date: May 6, 2020, 11:43 pm | |
| --------------------------------------------------------- | |
| i'm not really a pvper but what might be cool is to have like an | |
| arena where a drop appears at a certain time each day and see if | |
| battles for it happens i mean the package would have to have a | |
| good chance at being legendary like find and have like 3 | |
| different possible spawn locations in a small radius of each | |
| other maybe make it sorta close to the north border maybe 300 | |
| meters or so in the south | |
| there was an event like this in WoW down by booty bay it used | |
| to be some epic battles | |
| #Post#: 13626-------------------------------------------------- | |
| Re: Incentivizing PvP and the South | |
| By: Madman Date: May 7, 2020, 9:29 am | |
| --------------------------------------------------------- | |
| [quote author=KaRnAgE link=topic=2314.msg13624#msg13624 | |
| date=1588826587] | |
| i'm not really a pvper but what might be cool is to have like an | |
| arena where a drop appears at a certain time each day and see if | |
| battles for it happens i mean the package would have to have a | |
| good chance at being legendary like find and have like 3 | |
| different possible spawn locations in a small radius of each | |
| other maybe make it sorta close to the north border maybe 300 | |
| meters or so in the south | |
| there was an event like this in WoW down by booty bay it used | |
| to be some epic battles | |
| [/quote] | |
| I really like this idea! I am definitely going to see about | |
| implementing something similar to this suggestion on the next | |
| seed. | |
| #Post#: 13627-------------------------------------------------- | |
| Re: Incentivizing PvP and the South | |
| By: KaRnAgE Date: May 7, 2020, 10:15 pm | |
| --------------------------------------------------------- | |
| If you had the bot announce who first looted the item it would | |
| kinda be like putting a bounty on them for a short time anyway. | |
| Then pvpers could watch the kill feed for if they get killed and | |
| by who for 2nd and 3rd targets and so on. By then the possible | |
| players who might have the big item has grown drawing less and | |
| less heat on each possible holder. | |
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