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Return to: Polls
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#Post#: 13523--------------------------------------------------
Server #1 - Difficulty Setting
By: Madman Date: November 15, 2019, 10:58 am
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Previous to this new seed, server #1 was set to level 3
difficulty. Due to an overwhelming desire by most players to
increase difficulty, it was raised to level 5 for the first day
of this new seed and then decreased to level 4 on day two, where
it has remained since.
The second server is still set to level 3 and will remain at
that setting. This poll is to determine if we continue to keep
server #1 set at level 4 difficulty or, if we increase it even
further to level 5. This poll will remain up for the weekend
and then in true democratic fashion, the choice with the most
votes will prevail. Those that desire an easier setting can
find that on the second server. It is a clone of the main
server so it has everything else the server #1 has, including
the same map.
#Post#: 13524--------------------------------------------------
Re: Server #1 - Difficulty Setting
By: PsoriaSamurai Date: November 15, 2019, 11:22 am
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I vote Difficulty 5!
Reasons are simply opinions:
1) Zombies should be threatening always especially in greater
numbers. Face rolling zombies causes my interest to wane over
time.
2) Zombies defend the POI loot everyone wants! The guardians
of da loot should significantly slow down players from getting
what they want. Sure the nerd poles and jetpackers will still
exist but they're skipping over zombies anyway, so shouldn't
affect them much!
3) Threat to home base / horde bases. While builders love
building and making grand bases, once they've built their piece
de resistance, they might go and build something else, or enjoy
defending their base against sexy hard zombies!
4) Loot becomes slightly more scarce and causes supply to go
down, thus boosting the in game demand via dukes. One thing is
for sure, the longer the seed lasts, the more people will have
everything they've wanted, and could cause interest to wane.
5) Survival! Surviving is such a great reward, and what
greater reward is there than surviving against the highest
difficulty threat?
I've had my fair share of deaths, and I'd wager I'd never have a
seed where I go with zero deaths - but this seed's difficulty vs
last seed's difficulty are night and day! Last seed everyone
had everything and there were several player shops selling all
the same high level stuff. Granted, I joined a bit later, it
was kind of a put off that I could do a few quests and buy
pretty much everything I needed.
Difficulty will increase the fun value for looters, increase the
value of items looted due to limiting the supply in the player
markets(unless everyone is a pro), adds a little spice and
danger to the builder lifestyle when a screamer or wandering
horde appears.
#Post#: 13525--------------------------------------------------
Re: Server #1 - Difficulty Setting
By: Silverback Grizzly Date: November 15, 2019, 11:27 am
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Hey. I'm up for a challenge. Put that sucker back to 5!
#Post#: 13526--------------------------------------------------
Re: Server #1 - Difficulty Setting
By: atreideswarrior Date: November 15, 2019, 11:31 am
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Death is good for business I say 5
#Post#: 13527--------------------------------------------------
Re: Server #1 - Difficulty Setting
By: RyanX Date: November 15, 2019, 12:41 pm
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Doesn't really matter imo. It just means you get more deaths
right off the bat, but after you get some levels under your belt
a level 1 is about as easy as a level 5, just with more ammo. I
died twice already and I pride myself on getting no deaths, not
realizing that the difficulty was set high when I joined! My
fault for not checking! So yeah, a couple early deaths and you
hit a point where it's trivial no matter what the difficulty is.
#Post#: 13528--------------------------------------------------
Re: Server #1 - Difficulty Setting
By: ikios Date: November 15, 2019, 2:55 pm
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With the increased ammo amount, I'd say 5 is cool with me. I'd
always prefer a challenge to an easy cakewalk. 8)
#Post#: 13529--------------------------------------------------
Re: Server #1 - Difficulty Setting
By: Snuffywatson Date: November 15, 2019, 3:18 pm
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My concern for having the highest difficulty setting is horde
night. Horde night itself is already fairly difficult. If your
tactic for horde night is to cheese with pathing bugs or logging
off, you shouldn't be voting for the highest difficulty as
nothing will make it a challenge.
#Post#: 13532--------------------------------------------------
Re: Server #1 - Difficulty Setting
By: SammyJo Date: November 15, 2019, 7:24 pm
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I like the level 5 with the other server lower for anyone who
prefers.
#Post#: 13533--------------------------------------------------
Re: Server #1 - Difficulty Setting
By: chacra Date: November 17, 2019, 1:04 am
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im kindof conflicted on this i dont want to stop any one from
playing how they like but im not in favor of making it harder
its become quite challenging to me and since im a donor i dont
want to go to server 2 and get kicked ..... idk im not trying
to be a debbie downer but i cant seem to complete missions any
more cause every time i go do one some random screamer comes
in and calls a mass and i get destroyed so in all honest id
like it to go back to 3 how it was last map
#Post#: 13534--------------------------------------------------
Re: Server #1 - Difficulty Setting
By: Stormwarden Date: November 17, 2019, 9:36 am
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This server is Madman's server. His server, his rules. He can
run it as he sees fit period. I see a fair amount of
complaining on settings, game issues and attempts to make the
server the way an individual player wants it to be. To me this
is not respectful of his investment of time and resources in
making available the best 7 days to die server out there (I see
a lot people making a point when they are frustrated with issues
to say they are not placing blame on Madman or the admins and
that is good).
However in this instance Madman has asked all the players for
their feedback on the question of difficulty settings. So the
comments that follow are not intended to be criticism but rather
an effort to present my opinion on the question.
Personally I prefer the difficulty to be less than 5. Having a
chance to play on both settings was a good idea as it made it
clear to me that there is clear difference to me in how much I
enjoy playing on the lower setting vrs difficulty 5. I would
not have thought it would have made that much difference but it
does to me.
I don't enjoy getting the crap kicked out of me every time I
enter a POI to loot. I don't enjoy barely surviving and having
my game play suppressed by Ferrals while i'm trying to survive
with basic gear. I don't find satisfaction dying over and over
in an extremely difficult struggle... some struggle sure. I
only have so much time to play and I prefer my play to be at
least somewhat casual.
I acknowledge there are those who do enjoy the struggle on
difficulty 5. I respect that (more power to you) and I don't
think those players should have to play on difficulty 1 just
because another player prefers that setting. Likewise I don't
think players should be forced to play on difficulty 5. There
are so many different play styles that it would be difficult to
make accommodations for all. For that reason I believe in a
large group setting such as game servers extremes should be
avoided. No difficulty 1 and no difficulty 5. Personally I
would choose difficulty 4 but could also enjoy 3.
Two severs at two different settings seems a reasonable solution
but as mentioned by a previous poster, making the donor server
diff 5 and server two a lower setting is not a perfect solution
as there are some donors and may be potential donors who will
not find the harder setting playable. Unfortunately there is no
easy one size fits all solution so we are back to reasonable
compromise IMO.
If we set an extreme setting on the only server that reserves
donor slots then perhaps it should be current donors who vote on
that setting. If it is the general population voting then
perhaps that setting should be on the non reserve server.
Perhaps we need to split reserve slots between both servers (15
per server for example). Just a thought good/bad.
Again just my opinion and preference and they should only carry
the weight of such. I am committed to playing on GZ.
This a excellent server and I truly do appreciate all the
efforts that go into making is such by Madman and the admins
(those currently serving and those who served in the past). We
all reap the benefits of Your efforts.
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