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Return to: War Declarations!
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#Post#: 760--------------------------------------------------
The Spider Spire Under Siege
By: CMonster Date: July 4, 2014, 3:54 pm
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Sgt Fill of the Grimtown clan was ready to cut his teeth on the
field of battle so I blasted the war horn and he joined me on
another assault of Spider's little shop of horrors.
We noticed an upgraded variation when we arrived, but I decided
to jump the walls this time instead of borrowing under. Kinda
felt like I was cheating though.
We started off by examining the exterior and I quickly realized
that Spider fixed the last error he had (single frame which was
stuck to the wall and allowed me in the last time). So... we
had to navigate the full house of horrors to reach the apex.
Sgt Fill was on the receiving end of a couple landmines, and
impaled himself on some spikes, but after some careful
navigation we finally reached the upper chamber. It was then
our duty to penetrate the ceiling and scale a gun safe to make
our way onto the top level.
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#Post#: 761--------------------------------------------------
Re: The Spider Spire Under Siege
By: CMonster Date: July 4, 2014, 3:55 pm
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Sgt Fill grabbing a few bags that teleported to the roof.
[attachment deleted by admin]
#Post#: 762--------------------------------------------------
Re: The Spider Spire Under Siege
By: CMonster Date: July 4, 2014, 3:58 pm
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Reaching the inner sanctum we determined to utilize our heavy
machinery to penetrate the main entrance. Little did we know
that this inner sanctum would be protected by an inner
tungsten-reinforced chastity belt. Burned up a heck of a load
of fuel getting through that barrier.
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#Post#: 763--------------------------------------------------
Re: The Spider Spire Under Siege
By: CMonster Date: July 4, 2014, 4:07 pm
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Then after finally breaching to the inner sanctum we picked a
different box (bottom left), and apparently one that was equally
poorly loaded.
So, we put 22 gallons of fuel from the chainsaw, 120 some rounds
of .762, 100 some rounds of 44, 200 some rounds of 9mm, 25
grenades, 30 rockets, and a heck of a bunch of chopping, but
finally we forced the one-box army to yield to our power. And
we found.... some weapon molds. YES! Boxes are invincible.
So, we are holding ransom a set of pistol molds, a campfire
grill, and a torch. Ransom for this collection of Spider allies
will be 10 cans of tuna, and only the Dolphin-safe kind.
Otherwise you can attempt a rescue, or acquire a prisoner swap,
by raiding Cookieyoto Castle.
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#Post#: 764--------------------------------------------------
Re: The Spider Spire Under Siege
By: CMonster Date: July 4, 2014, 4:13 pm
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Once we had extracted to the exterior we then witnessed the
devastating effect of horde Zeds when they are excited by the
activity of heavy machinery (and died a couple times trying to
stop them from breaking stuff, which was unfortunately hampered
by the fact that we had spent most of our ammo breaking the
storage box). The walls were cracking all over the place, and
blocks were missing. the Zeds had also made incredible
excavations in the side of the mountain.
I went around and fixed the damaged blocks with my little stone
ax, but couldn't replace anything because of the keystone. Then
I shot the digging zombies, and we went about our business.
#Post#: 765--------------------------------------------------
Re: The Spider Spire Under Siege
By: Spider Date: July 4, 2014, 4:31 pm
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Nice Cmonster. Ya my base is a little beat up, couple of holes
in it. Haven't been on in a bit.Can't wait for the patch and the
map reset.
#Post#: 767--------------------------------------------------
Re: The Spider Spire Under Siege
By: CMonster Date: July 4, 2014, 8:12 pm
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Copy that. Figured this would be a good time for Sgt Fill to
get some raid action in, and have a chance for your house of
horrors to claim some more death bags before it vanishes :0)
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