| Return Create A Forum - Home | |
| --------------------------------------------------------- | |
| Ground Zero Gaming Forum | |
| https://kamcraft.createaforum.com | |
| --------------------------------------------------------- | |
| ***************************************************** | |
| Return to: Suggestions | |
| ***************************************************** | |
| #Post#: 8514-------------------------------------------------- | |
| Additional Farming mechanics (Suggestion) | |
| By: Thoddius Date: May 4, 2016, 8:17 pm | |
| --------------------------------------------------------- | |
| With the addition of GMO crops and their need for fertilizer, | |
| and the need to hunt for "human turds", I suggest an alternative | |
| method of making fertilizer. | |
| Using a custom trash can model, such as a green-waste bin, and a | |
| forge UI, to add multiple ingredients such as: bones, rotten | |
| meat, plant fibers, human turds, wood, etc. and a "fuel source" | |
| (which would be any of the Nitrogen rich ingredients previously | |
| listed) players could make "fertilizer" using one of several | |
| different recipes based upon the contents of their Compost Bin. | |
| In addition, human turds could be added to the zombie loot | |
| table, as there is a probability that some of the recently | |
| turned zombies could have feces in their pants. | |
| For more information on composting, you can go here: | |
| http://eartheasy.com/grow_compost.html | |
| #Post#: 8517-------------------------------------------------- | |
| Re: Additional Farming mechanics (Suggestion) | |
| By: guest215 Date: May 5, 2016, 10:43 am | |
| --------------------------------------------------------- | |
| You don't need to "hunt" for human turds; with the Home | |
| Improvement progression you can make toilets which then upgrade | |
| to the loot-able toilets. | |
| If a player places a loot container in-game it will be without | |
| loot and will not re-spawn loot. | |
| This is why the crates you buy are the ones you must break open | |
| (which is downgrading the block to the loot container). | |
| The toilets work as a place block you then upgrade to a loot | |
| container which will then respawn loot and in this case, it will | |
| be human turds. | |
| The freezer works the same; I changed the fridge bottom to not | |
| be a loot container since up (or down)grading a loot container | |
| to another loot container creates a block that won't respawn | |
| loot; by making the fridge bottom a non-loot container you can | |
| upgrade it to a freezer which is a loot container and have it | |
| re-spawn ice. | |
| I thought of it as ...in an apocalyptic sort of stone age we | |
| would be in...hygiene and human waste would be a HUGE | |
| deal...latrines, clean water...and growing crops would be at a | |
| premium as game would be scarce at least for a while before | |
| wildlife started taking over (rabbits and deer would be | |
| everywhere , bears would still be scarce, wolves may come in and | |
| chase off deer, wild dogs, coydogs...etc.) | |
| So in the absence of a location away from a base where we | |
| deposit waste (say an outhouse) I gave us toilets that we could | |
| hook up (the upgrade using pipe) and become working toilets. | |
| Now if they function the same as the crates (where you must be | |
| at least 10 blocks away from the container for the 7 day | |
| cycle--if that still is necessary), then what would happen is | |
| players would create outhouses which were away from their main | |
| bases where they would void themselves. | |
| Anyway, I created options for people and rotten meat is on the | |
| table for something else in the works; my time has been occupied | |
| on fixing corrupt regions/player files and dealing with | |
| interpersonal relationships. Remaining time was spent working on | |
| the new seed (Braizd is working on custom prefabs and the like) | |
| and now I am in a Master's program at the university so...yeah. | |
| ***************************************************** |