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#Post#: 8269--------------------------------------------------
Changing/removing Screamers
By: CrazyGunner Date: April 16, 2016, 7:12 am
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I'm getting sick and tired of them, they spawn near me all the
time, even when pretty much nothing is going on, they scream and
like 20-30 zombies spawn all around me and very close, including
several dogs. It's impossible for me to get away, I run but the
dogs catch me every time, and even if I do get away, the zombies
keep hitting my base until it's destroyed, even though again,
nothing is on (no forges or whatever).
The way the spawns happen and how they keep coming, is just
ruining my experience. I need to have a chance to fight them
off, which is just not the case right now.
While I'm new to the server, I'm not new to this game, and a lot
obviously has changed, but for me to have a chance, these
Screamers need to be changed, because I just can't do a thing
against them, except to log off and hope they are gone hours
later, which is not how I like to play the game.
Also I've lost my bag 3 times during these events, not sure what
makes them disappear, but it keeps happening.
I know this is a survival game, but right now I have no chance
to survive, except to log off, and that's just a terrible
option.
#Post#: 8270--------------------------------------------------
Re: Changing/removing Screamers
By: guest215 Date: April 16, 2016, 8:17 am
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The endless horde issue is a game issue and they have stated
they're fixing it in 14.6.
However, screamers will change also.
[quote]Fixed: endless blood moon hordes.[/quote]
[quote]Changed: Zombie screamers now summon a "mini" horde every
time they scream loudly. This puts pressure on the player to
dispatch the screamer as soon as possible. The amount of zombies
the screamer summons increases over weeks past, so a screamer on
day 90 will summon some nasty zombies and lots of them.
Screamers scream loudly about every 20 seconds so kill them
quickly or you will have a large horde to deal with. Screamers
also have a low chance to summon additional screamers.[/quote]
If you want a chance at fending them off you could try altering
your play-style or teaming up with someone established until
you're strong enough to go out alone.
#Post#: 8274--------------------------------------------------
Re: Changing/removing Screamers
By: CrazyGunner Date: April 16, 2016, 8:58 am
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With altering your playstyle, you mean logging off, because
that's the only viable option as far as I can see.
As for the things they want to fix, isn't it possible to disable
something right now, so that it at least isn't causing problems?
#Post#: 8277--------------------------------------------------
Re: Changing/removing Screamers
By: Madman Date: April 16, 2016, 10:30 am
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[quote author=CrazyGunner link=topic=1303.msg8274#msg8274
date=1460815090]
With altering your playstyle, you mean logging off, because
that's the only viable option as far as I can see.
As for the things they want to fix, isn't it possible to disable
something right now, so that it at least isn't causing problems?
[/quote]
I certainly understand your frustration but there is not much we
can do on our end about this issue without breaking the game. As
h0tr0d said, the developers have acknowledged this issue and
they are working on an update to correct it. In the meantime,
just do your best to play around the problem as the rest of us
are doing. It sucks, I know but there is little that we can do
until the update comes out. Hopefully they release it soon. Good
luck! :)
#Post#: 8278--------------------------------------------------
Re: Changing/removing Screamers
By: Patchup Date: April 16, 2016, 10:32 am
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Hello,
You might consider moving to another location.
The Heat may have been generated by your building the base
and/or other around you.
I know there are others that have yet to see a screamer, near
home. I am one.
I get roaming hordes but nothing like you describe.
I've purposely left forges on and put torches up to attract a
horde. (When I am prepared for one, of course)
I get them but not the same as one called in by a hornet or
screamer.
I am also far away from a town but close enough to get to one
with a short 3 minute run.
**H0tR0d, this is NOT an invitation to spawn hordes on my base.
;-P **
I wish you luck and let me know if you need help with anything,
in game. My general area is 3100N 300E.
#Post#: 8280--------------------------------------------------
Re: Changing/removing Screamers
By: guest215 Date: April 16, 2016, 11:19 am
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[quote author=CrazyGunner link=topic=1303.msg8274#msg8274
date=1460815090]
With altering your playstyle, you mean logging off, because
that's the only viable option as far as I can see.
As for the things they want to fix, isn't it possible to disable
something right now, so that it at least isn't causing problems?
[/quote]
Not at all.
You see it as black and white, or two diametrically opposed
viewpoints.
One is "make a base and get overrun and thence log in/out
depending on if a horde comes or not."
Players choose to remain in a fixed position so they can come
right to them.
I suggest that you could maybe not remain static so once they
fixate upon that point you can avoid harm.
When the horde spawns it comes to the spot you were at when it
spawned...it isn't tracking you as it comes.
So just do something other than hunker down at a fixed location.
#Post#: 8282--------------------------------------------------
Re: Changing/removing Screamers
By: CrazyGunner Date: April 16, 2016, 12:39 pm
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@Madman, ok if there is nothing that can be done on your end to
do something about it, then that's to bad, and hopefully the
patch comes soon. :)
@Patchup, well I get screamers all the time, like every single
night, sometimes I got 2 of them. Forges etc are off, but I do
have like 5-6 torches in my basement, is that a problem?
Just now I had to log off because a Screamer spawned very close
to me (was mining stone), while the game said I was not
detected, the Screamer still did her thing and massive amounts
were spawned. I ran away and logged off, this was btw not at my
home this time (though it was reasonably close).
Close to me is Hotel Noob (just north of the City in the
middle), but the spawns are near me, and they don't generate
much heat, if any.
@h0tr0d, yes I could travel around to avoid it, but I play 7
Days to Die to also build a base that is powerful enough to
withstand the zombies, it's just that Screamers are so strong
right now, that it's extremely hard for me to deal with it. The
main reason that taking out the Screamer itself, is so hard. I
know the spawns will be slower and in phases (if I understood
correctly), which would make taking out the screamer and then
the other zombies, much easier and also somewhat fun. But now
it's just about running away, because I don't know how I can
deal with it, without having something like a Sniper Rifle.
For me it just feels very game breaking right now. I was just
doing my thing, Screamer spawns pretty much on top of me, Horde
spawns and comes after me and I got to log before they kill me.
#Post#: 8284--------------------------------------------------
Re: Changing/removing Screamers
By: guest215 Date: April 16, 2016, 1:07 pm
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The screamer was put in to replace what the spider did and is
part of the dynamic(s) of the game.
They aren't OP; it's just that you need to kill them before
things escalate--they should be a priority target.
You can still build a base just ensure it has a tunnel. Give
yourself some room to move 50 blocks east/west/north/south.
make avenues of approach to your base.
try building doors out on your perimeter--just the doors-- to
attract the ones you can.
Your play-style is your choice; however, I would recommend it be
flexible and feasible so you can adapt to different situations.
#Post#: 8286--------------------------------------------------
Re: Changing/removing Screamers
By: CrazyGunner Date: April 16, 2016, 2:49 pm
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I understand the mechanic. I'm just saying it's working
extremely poor. Half the time I get spotted by a Screamer that
spawns so close to me and screams right away, that I don't have
time to respond. While looking for the Screamer, I hear Zombie
Dogs coming in. Also due to my current weapons, it's really hard
to kill them fast from a distance, and running in with a
shotgun, will kill the Screamer, but there is no way I will get
out of there, making it even harder to get my bag.
I have multiple exits, my exit is on top of the building, and I
have multiple ways to get on the roof, that's not the problem.
In the end I just can't deal with the situation before dying,
and I have no way to kill it from a distance, leaving me with
very few realistic options.
Like have been confirmed, the way screamers work now, is not how
the developers wanted it, so I'm not going to do some massive
changes for something that will be sorted in the next patch.
#Post#: 8287--------------------------------------------------
Re: Changing/removing Screamers
By: Gerick Date: April 16, 2016, 5:10 pm
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As stated, the zombies that spawn after 22:00 (nightfall) may be
set to come after you, or someone else. If it's you, they'll go
to where you were when they were triggered.
Early in the game, I'll actually be about 20-30 seconds sprint
from my base around that time so if I do get the unlucky spawn,
I can then run to my base after. I might have a few zombies to
deal with, but at least the whole wave of the horde isn't set to
come to my base. The witches should, even with the active bug,
only scream if they get line of sight on you.
I'd suggest a whole lot more spikes and trunk spikes, and keep
your head down after you jump into the base.
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