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#Post#: 86--------------------------------------------------
How to Uncheck a mesh ID
By: Lags Date: December 29, 2017, 12:32 am
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https://miakascreations.com/images/mesh-id-article-image.jpg
Now this little task sounds very simple and in theory it really
should be, but this is just one of those annoying IMVU bugs that
can really ruin your day.
Why would I want to uncheck a mesh ID you ask? Well, the mesh
IDs are used to designate where your mesh will show up on the
avatar or furniture or room. The avatar is made up of 10 basic
mesh ID numbers that replace the different body parts. You can
test them out by unclicking each one, then clicking "Apply
Changes" to see which part disappears. For example, mesh ID 0
will cause the head to disappear and whatever mesh you are
uploading will take that mesh ID spot. All meshes need to be
placed in at least one mesh ID spot. The system is useful for
when you want to put on a new body part. You apply a new head in
client and the old one disappears. Otherwise you would have on 2
heads at the same time and that would look ridiculous. The mesh
IDs for furniture and rooms are only important for that
particular item. You have 99 IDs to work with and, unless you
are making a very elaborate room, I doubt you'll come close to
using all of the IDs up.
@God
The only time mesh IDs are a pain in the patooty are when you
are tying to apply an accessory item derived from clothing. When
you make a clothing accessory item, you still have to choose a
number between 11 and 99 for the mesh. Unfortunately with
millions of products in the catalog, there is a pretty good
chance that there will be a couple other products that use that
same number and they will disappear as soon as your product is
applied and visa versa.
This isn't the case for accessories derived from the main
accessory product, the sunglasses. So I guess you are wondering
why I don't just derive my accessories from the sunglasses.
Well, there is a small issue with that. You can't add animations
to those accessories. They made an empty clothing item for
deriving, and that's all fine and dandy, but they don't give you
the option to put that item in any accessory category in the
catalog, and how are people suppose to buy your stuff if it's
not filed right? The only way to get an animated accessory into
any accessory catagory is to derive from a clothing item that
was put in an accessory catagory before IMVU made it's new (not
so new anymore) all inclusive chat and editor client....which I
have.
In case you wanted to derive from it, here it is. :)
So what about that bug again? Oh yes. So you derive from my
empty clothing item and you will find that the mesh ID number
used in the product is 52, but you don't want 52 because you
have a few other things that are already 52, so you uncheck 52
and upload your awesome pose pack only to find that when you put
on your new pose pack, your purse disappears because it is also
using mesh ID number 52, so you go back into Create Mode to edit
your pose pack only to find that 52 is checked again!!? This
here is the problem. Let me show you how to solve it.
https://miakascreations.com/images/phocagallery/blog_images/mesh%20id/thumbs/ph…
Ok, so you have your product all ready to go and the last thing
you need to do is to get rid of that unwanted mesh ID number.
Click over to the debug tab. Under the debug tab there is Debug
01 and Debug 02. Starting with Debug 01, find evey single
instance of the number you want to get rid of, in this example
it is 52. Mesh ID 62 is the number that I would like to use for
this product.
https://miakascreations.com/images/phocagallery/blog_images/mesh%20id/thumbs/ph…
Click on the number you want to get rid of and look to the
bottom of the tab and click on the Edit button.
https://miakascreations.com/images/phocagallery/blog_images/mesh%20id/thumbs/ph…
A window will pop up where you will change the offending number
(52) to the number you want (62) and hit OK.
https://miakascreations.com/images/phocagallery/blog_images/mesh%20id/thumbs/ph…
Click Debug 02 and you will find more offending numbers. Again
click on the offending number.
https://miakascreations.com/images/phocagallery/blog_images/mesh%20id/thumbs/ph…
Look to the bottom of the tab and click on "Override."
https://miakascreations.com/images/phocagallery/blog_images/mesh%20id/thumbs/ph…
Again a window will pop up. For every single entry you find of
the number you don't want, change it to the number you do want
and hit OK.
https://miakascreations.com/images/phocagallery/blog_images/mesh%20id/thumbs/ph…
After you have gone through and changed all of the numbers, you
can click back over to the config tab and your unwanted number
is gone! But only if you got every single one
https://miakascreations.com/images/phocagallery/blog_images/mesh%20id/thumbs/ph…
Word of advise. DO NOT UNCHECK THE NUMBER ON THE CONFIG TAB! If
you do the bugs will show up and put the number back even if you
do everything in the debug tab.
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