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| #Post#: 86-------------------------------------------------- | |
| How to Uncheck a mesh ID | |
| By: Lags Date: December 29, 2017, 12:32 am | |
| --------------------------------------------------------- | |
| https://miakascreations.com/images/mesh-id-article-image.jpg | |
| Now this little task sounds very simple and in theory it really | |
| should be, but this is just one of those annoying IMVU bugs that | |
| can really ruin your day. | |
| Why would I want to uncheck a mesh ID you ask? Well, the mesh | |
| IDs are used to designate where your mesh will show up on the | |
| avatar or furniture or room. The avatar is made up of 10 basic | |
| mesh ID numbers that replace the different body parts. You can | |
| test them out by unclicking each one, then clicking "Apply | |
| Changes" to see which part disappears. For example, mesh ID 0 | |
| will cause the head to disappear and whatever mesh you are | |
| uploading will take that mesh ID spot. All meshes need to be | |
| placed in at least one mesh ID spot. The system is useful for | |
| when you want to put on a new body part. You apply a new head in | |
| client and the old one disappears. Otherwise you would have on 2 | |
| heads at the same time and that would look ridiculous. The mesh | |
| IDs for furniture and rooms are only important for that | |
| particular item. You have 99 IDs to work with and, unless you | |
| are making a very elaborate room, I doubt you'll come close to | |
| using all of the IDs up. | |
| @God | |
| The only time mesh IDs are a pain in the patooty are when you | |
| are tying to apply an accessory item derived from clothing. When | |
| you make a clothing accessory item, you still have to choose a | |
| number between 11 and 99 for the mesh. Unfortunately with | |
| millions of products in the catalog, there is a pretty good | |
| chance that there will be a couple other products that use that | |
| same number and they will disappear as soon as your product is | |
| applied and visa versa. | |
| This isn't the case for accessories derived from the main | |
| accessory product, the sunglasses. So I guess you are wondering | |
| why I don't just derive my accessories from the sunglasses. | |
| Well, there is a small issue with that. You can't add animations | |
| to those accessories. They made an empty clothing item for | |
| deriving, and that's all fine and dandy, but they don't give you | |
| the option to put that item in any accessory category in the | |
| catalog, and how are people suppose to buy your stuff if it's | |
| not filed right? The only way to get an animated accessory into | |
| any accessory catagory is to derive from a clothing item that | |
| was put in an accessory catagory before IMVU made it's new (not | |
| so new anymore) all inclusive chat and editor client....which I | |
| have. | |
| In case you wanted to derive from it, here it is. :) | |
| So what about that bug again? Oh yes. So you derive from my | |
| empty clothing item and you will find that the mesh ID number | |
| used in the product is 52, but you don't want 52 because you | |
| have a few other things that are already 52, so you uncheck 52 | |
| and upload your awesome pose pack only to find that when you put | |
| on your new pose pack, your purse disappears because it is also | |
| using mesh ID number 52, so you go back into Create Mode to edit | |
| your pose pack only to find that 52 is checked again!!? This | |
| here is the problem. Let me show you how to solve it. | |
| https://miakascreations.com/images/phocagallery/blog_images/mesh%20id/thumbs/ph… | |
| Ok, so you have your product all ready to go and the last thing | |
| you need to do is to get rid of that unwanted mesh ID number. | |
| Click over to the debug tab. Under the debug tab there is Debug | |
| 01 and Debug 02. Starting with Debug 01, find evey single | |
| instance of the number you want to get rid of, in this example | |
| it is 52. Mesh ID 62 is the number that I would like to use for | |
| this product. | |
| https://miakascreations.com/images/phocagallery/blog_images/mesh%20id/thumbs/ph… | |
| Click on the number you want to get rid of and look to the | |
| bottom of the tab and click on the Edit button. | |
| https://miakascreations.com/images/phocagallery/blog_images/mesh%20id/thumbs/ph… | |
| A window will pop up where you will change the offending number | |
| (52) to the number you want (62) and hit OK. | |
| https://miakascreations.com/images/phocagallery/blog_images/mesh%20id/thumbs/ph… | |
| Click Debug 02 and you will find more offending numbers. Again | |
| click on the offending number. | |
| https://miakascreations.com/images/phocagallery/blog_images/mesh%20id/thumbs/ph… | |
| Look to the bottom of the tab and click on "Override." | |
| https://miakascreations.com/images/phocagallery/blog_images/mesh%20id/thumbs/ph… | |
| Again a window will pop up. For every single entry you find of | |
| the number you don't want, change it to the number you do want | |
| and hit OK. | |
| https://miakascreations.com/images/phocagallery/blog_images/mesh%20id/thumbs/ph… | |
| After you have gone through and changed all of the numbers, you | |
| can click back over to the config tab and your unwanted number | |
| is gone! But only if you got every single one | |
| https://miakascreations.com/images/phocagallery/blog_images/mesh%20id/thumbs/ph… | |
| Word of advise. DO NOT UNCHECK THE NUMBER ON THE CONFIG TAB! If | |
| you do the bugs will show up and put the number back even if you | |
| do everything in the debug tab. | |
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