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Return to: Galaxy of Heroes: General Chat
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#Post#: 1062--------------------------------------------------
Mod info I have found
By: Natewolfman Date: January 3, 2017, 11:34 am
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Slow day at work today, so im collecting info, with a hope to
actually try mod farming... bleh sounds awful, but for my quick
reference here is what I have:
[list]
[li]Admiral Ackbar: [/li]
[li]Ahsoka: [/li]
[li]B2 Super Battle Droid: 6x potency with protection or
accuracy on arrow, protection on triangle, potency on cross,
protection on circle[/li]
[li]Biggs: 4 Crit damage and 2 Crit chance. Biggs needs speed
more than anything so if you have health mods with good speed or
somethin then use those.[/li]
[li]Count Dooku: [/li]
[li][s]CT-5555 "Fives": 6x health with potency on cross,
protection on arrow, triangle, circle[/s][/li]
[li]Eeth Koth: [/li]
[li][s]Emperor Palpatine: health x4, potency x2 on Palp with
potency on cross, speed on arrow, protection on triangle and
circle with as much speed secondaries as you can get[/s][/li]
[li]Geonosian Soldier: [/li]
[li]Grand Master Yoda: [/li]
[li]HK-47: [/li]
[li]IG-86: [/li]
[li]IG-88: [/li]
[li]Lando: Needs Crit chance. Some use Crit damage and 2 Crit
chance but I like consistency so I use all Crit chance.[/li]
[li]Jedi Knight Anakin: Crit Chance/Crit Damage[/li]
[li]Mace Windu: [/li]
[li]Qui-Gon Jinn: Crit Dmg (4), Tenacity (2); Speed primary on
arrow, crit dmg primary on triangle, tenacity primary on cross.
As much +speed secondary as possible.[/li]
[li]Rey: [/li]
[li]Royal Guard: 6x health on RG or 4x health + 2x potency with
potency on cross and protection on arrow, triangle, circle[/li]
[li]Princess Leia: [/li]
[li]Savage: [/li]
[li][s]Tie Fighter Pilot: Crit chance x2, crit damage x4, with
potency on cross, speed on arrow, crit damage or chance on
triangle and protection on circle[/s][/li]
[li]Wedge wants 4 Crit damage and 2 Potency OR two Crit chance.
[/li]
[/list]
More to come
#Post#: 1066--------------------------------------------------
Re: Mod info I have found
By: tys422 Date: January 3, 2017, 3:36 pm
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I see you have made some edits, but I wanted to post this
because it is very intriguing to me (of course I would have
almost entirely remod my palp for sure :( ) but the data seems
persuasive.
https://www.reddit.com/r/SWGalaxyOfHeroes/comments/5l10lk/psa_palp_doesnt_need_…
#Post#: 1071--------------------------------------------------
Re: Mod info I have found
By: Natewolfman Date: January 4, 2017, 12:48 pm
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[quote author=tys422 link=topic=153.msg1066#msg1066
date=1483479397]
I see you have made some edits, but I wanted to post this
because it is very intriguing to me (of course I would have
almost entirely remod my palp for sure :( ) but the data seems
persuasive.
https://www.reddit.com/r/SWGalaxyOfHeroes/comments/5l10lk/psa_palp_doesnt_need_…
[/quote] that is good information, thanks! Luckilly I didnt go
too far in for potency, but eventually i might change it up,
well see lol
#Post#: 1073--------------------------------------------------
Re: Mod info I have found
By: yhtzee Date: January 5, 2017, 9:32 am
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I'm also trying to learn mods and I've been thinking about how
to mod Lando too. Do you know the formula the game uses to
determine critical hits? If it works like it intuitively should
and not like potency/tenacity, its not a big difference and
there are diminishing returns for each additional set of crit
chance mods. If not, well, you can throw this all out.
My Lando's listed crit chance is 40.28% right now. His unique
gives him +15% crit chance which should make it 55.28% at
baseline if I'm understanding it correctly. Once he gets a
single crit, his unique gives him the crit chance buff which
should doubles his crit chance to 110.56% and make everything a
crit. If he's paired with Leia or Biggs, he has a chance to get
this buff before his first attack. The only thing that matters
then is whether he can get 2 crits on his first double down to
reset the cooldown and get the crit chance buff.
Against 5 toons, these are the odds of failing to get two crits
on the first attack (assuming no dodges)
0 mods - 12.8%
1 set - 8.5%
2 sets - 5.2%
3 sets - 3.0%
Against 4 toons (one is dead, one dodges, AAT raid), these are
the odds of failing:
0 mods - 23.8%
1 set - 17.6%
2 sets - 12.4%
3 sets - 8.2%
If you can reliable get the crit chance buff from other toons,
its probably not necessary since he'll already be over 100% with
the buff. Running solo, I'm still thinking 1 or 2 sets of crit
chance mods is all you'd need. Since critical damage requires a
set of 4 mods, having 1 set of each would seem to work well.
#Post#: 1084--------------------------------------------------
Re: Mod info I have found
By: vader85 Date: January 16, 2017, 9:32 am
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For these reasons, I did one set of crit chance, and one set (4)
of crit damage. I tried to find crit chance and damage
secondaries too. also I have a crit chance primary triangle.
So mine's stats are:
180% crit damage and 60.59% crit chance (plus his unique)
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