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| #Post#: 1031-------------------------------------------------- | |
| Galactic War Strategy | |
| By: yhtzee Date: December 28, 2016, 1:20 pm | |
| --------------------------------------------------------- | |
| I keep getting full mod, 7*, gear XI, arena meta death squads | |
| (rebels, droids, empire) on my last GW node and can't seem to | |
| beat any of them. I've tried preserving a full health A team all | |
| the way to the end, or starting with a B squad first, but I | |
| always get wiped. Once I lose the first battle, they start the | |
| next matchup with extra TM so they keep one-shotting all my | |
| dudes with AOE. The fact that I have 30 7* gear8 doesn't seem to | |
| matter since I never get to go. I would like to getting those | |
| extra 400 GW tokens/day. | |
| - how is the opponent calculated these days? Does equipping mods | |
| affect the strength of my opponents? | |
| - am I supposed to be moving mods around as I'm going? I only | |
| have 1 full set of 5pip health mods, but it doesn't it seems | |
| like the credit cost isn't worth it for just the last node. | |
| Should I just be throwing level 1 mods on all my other toons? | |
| - are there toons that are especially helpful in GW that I might | |
| not have? team comps that you're using for the first 11 nodes | |
| could be helpful. I've generally been successful with | |
| Dooku/Barriss/Daka/EE/DPS. | |
| #Post#: 1032-------------------------------------------------- | |
| Re: Galactic War Strategy | |
| By: Natewolfman Date: December 28, 2016, 2:00 pm | |
| --------------------------------------------------------- | |
| I dont know how helpful this is to you, but here is what I do | |
| for GW (Ive only recently started winning again lol) | |
| First 4 nodes as such: | |
| HK47(L), IG88, IG86, B2, GS | |
| Wedge(L), Biggs, Leia, Lando, Ackbar (I used to run lando lead | |
| with fett instead of ackbar) | |
| QGJ(L), Mace, Yoda, Luminara, JC | |
| Palpatine(L), TFP, RG, Vader, Sidious (This is new, Im not sure | |
| about sidious in this roll, but for now it works?) | |
| After that I run my heavy hitting team | |
| Anakin(L), Ahsoka, Rey, Savage, X (X is other toons to get the | |
| turn meter up, I start with whoever got the kill shots in the | |
| previous 4 runs because there turn meter is gone, if im lucky | |
| droids wont matter for this, then move onto other higher level | |
| toons who havnt been used yet) | |
| If I run into a situation in which someone on my heavy hitters | |
| team cant survive I restart the fight and send one of the 4 | |
| teams above. Normally I use droids, because they hit so hard I | |
| can often kill 1-2 toons before they even get a hit off (baring | |
| nodes 11-12). Plus if I lose a member of that team aside from | |
| HK, they can be replaced with Poggle, Chief Nebit, or Jawa | |
| Engineer. | |
| When I get to nodes 9, 11, 12 I often have to use sacrificial | |
| teams, and thats the biggest reason for the first 4 teams with | |
| good turn meter up. If Im lucky I can get those teams to kill | |
| half the team then send in my heavy hitters for clean up. If I | |
| end up with the insane node 12 it usually takes everything I | |
| have, normally 3 of the teams above (one is usually gone by this | |
| point), as well as my heavy hitters. With any luck these 4 teams | |
| can take down Shoretrooper, and palpatine (yes it often takes me | |
| 4 teams just to take down those 2 toons) | |
| AFTER THAT (lol this is a ton of info) I have a teebo team | |
| standing by, consisting of Teebo and my highest powered toons I | |
| did mention, and a team of Phasma plus my remaining jawas. | |
| Since the addition of palpatine I can finally legitimately beat | |
| node 12, before him it was impossible without random chance of | |
| getting a lucky easy team | |
| Hope that helps :) | |
| #Post#: 1034-------------------------------------------------- | |
| Re: Galactic War Strategy | |
| By: EdTostanoski Date: December 28, 2016, 2:16 pm | |
| --------------------------------------------------------- | |
| I replied in-line: | |
| "I keep getting full mod, 7*, gear XI, arena meta death squads | |
| (rebels, droids, empire) on my last GW node and can't seem to | |
| beat any of them. I've tried preserving a full health A team all | |
| the way to the end, or starting with a B squad first, but I | |
| always get wiped. Once I lose the first battle, they start the | |
| next matchup with extra TM so they keep one-shotting all my | |
| dudes with AOE. The fact that I have 30 7* gear8 doesn't seem to | |
| matter since I never get to go. I would like to getting those | |
| extra 400 GW tokens/day." | |
| "- how is the opponent calculated these days? Does equipping | |
| mods affect the strength of my opponents?' | |
| All GW opponents are calculated as a percentage of your top 5 | |
| most powerful toons. The better your top 5, the higher your | |
| opposition, in general (you get easy node 12's sometimes due to | |
| wraparound if your top 5 are over 45k). | |
| "- am I supposed to be moving mods around as I'm going? I only | |
| have 1 full set of 5pip health mods, but it doesn't it seems | |
| like the credit cost isn't worth it for just the last node. | |
| Should I just be throwing level 1 mods on all my other toons?" | |
| The only mods I bought with crystals were 1-3* Speed arrow mods. | |
| Otherwise, I used my 1-2* mods for the challenges, at level 15, | |
| to help my low end, and use progressively better mods as I go up | |
| my toon's strength, saving the best for my arena squad (lots of | |
| speed secondaries, etc). I farmed Empire for Potency Mods, and | |
| Scoundrels for Credits/Crit Chance Mods. Any toon that didn't | |
| use Potency got Crit Chance. Now I farm Crit Damage and | |
| Tenacity (for Jedis). | |
| "- are there toons that are especially helpful in GW that I | |
| might not have? team comps that you're using for the first 11 | |
| nodes could be helpful. I've generally been successful with | |
| Dooku/Barriss/Daka/EE/DPS." | |
| I use synergy teams, similar to Tank raids. So, in order of | |
| Node I use them, I have Empire, Jedis, Droids (node 3 is | |
| tougher), Ewoks (built up for Rancor), Nightsisters (my First GW | |
| farm team, with Ventress lead, Daka, Talia, and Initiate, and | |
| Fives), then Rebels (for node 6). This loads all these with TM. | |
| Then I use Nightsisters for 7,8,10, whatever works for 9, and | |
| Rebels for 11. If I have a 12, I throw a team (like droids) to | |
| kill one of their squad, then another team for a second, | |
| grinding them down. | |
| If you have 3-4 other teams besides your best, loaded with TM, | |
| they can pick off a tough team one man at a time, doing some | |
| lasting damage before dying. | |
| Feel free to go to the Guild section and look at my Inventory | |
| for mod advice. | |
| Understand that GW/Tank Raid wants you to spread power, while | |
| Arena/Rancor wants you to concentrate it in a few toons. This | |
| competing tension, and how you use your resources for each, is a | |
| key to the game. | |
| #Post#: 1061-------------------------------------------------- | |
| Re: Galactic War Strategy | |
| By: yhtzee Date: January 3, 2017, 10:52 am | |
| --------------------------------------------------------- | |
| Thanks for the help guys. Just wanted to follow on this. There's | |
| probably some luck involved too, but I've cleared GW the last 5 | |
| days straight by just changing my tactics: | |
| - run 5 different synergy squads on nodes 1-5 to boost TM | |
| - run top squad (Barriss(L)/QGJ/GS/Rey/RG) for nodes 6-12. | |
| Switch to basic attacks near end to bring specials off cooldown. | |
| - use remaining chars with boosted TM to finish node 12 if | |
| needed | |
| Everyone on the top squad has 5-6 health mods except Barriss | |
| who's there for the sustain. With multiple assisters and RG's | |
| stun, its easy manipulate the RNG of the first few moves to get | |
| off to a good start. | |
| #Post#: 1063-------------------------------------------------- | |
| Re: Galactic War Strategy | |
| By: EdTostanoski Date: January 3, 2017, 11:54 am | |
| --------------------------------------------------------- | |
| I'm glad to hear it's working for you, yhtzee. | |
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