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#Post#: 327--------------------------------------------------
SIM 2 cheats
By: eba95 Date: August 5, 2010, 5:56 am
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dow press
Ctrl + Shift + C then enter the
following codes:
List cheats:
Help -all
Expands or contracts Cheat window:
Expand
Closes Cheat window:
Exit
Clears all cheat codes on the screen,
but codes are still in effect:
Clear
Increases game performance but
lowers graphics:
Vsync (on/off)
Windowed mode:
-w
Start with desired resolution (in
pixels):
-r(width) x (height)
Fullscreen mode:
-f
Disables sound:
-nosound
Get 1000 Cash:
Kaching
50,000 Simoleans:
Motherlode
Puts the game in slow motion. Enter
any number that 0 through 8
(0=fastest and
8=slowest):slowmotion
Makes your Sims larger or smaller:
StretchSkeleton
Allows you to change elevation of
floor tiles:
Boolprop constrainFloorElevation
false
Disables the ability to change
elevation of floor tiles:
Boolprop constrainFloorElevation
true
Turn on aging:
Aging on
Turn off aging:
Aging off
Turns off facial bounding limitations.
It prevents the normal corrections
the game will make for two parents
with very different facial structures:
FaceBlendLimits (on/off)
You can invite more people to your
parties:
IntProp maxNumOfVisitingSims 8
Takes off censoring:
Intprop censorgridsize 0
You can tell what social reaction will
happen before you do it:
Social_debug
Turns Postprocessing on:
BoolProp enablePostProcessing true
Turns Postprocessing off:
BoolProp enablePostProcessing false
Set to true and cars will have more
detail in neighborhood:
Boolprop carsCompact (True/False)
Set to true to show lot information:
Boolprop lotInfoAdvancedMode
(True/False)
Set to false to place floor tiles outside
lot:
Boolprop locktiles (True/False)
Set to false to remove removes
water (ponds) from lots:
Boolprop lotWater (True/False)
Set to false to remove floorpainting
on lot:
Boolprop lotTerrainPaints (True/
False)
Set to false to remove props like
rocks and towers from
neighborhood:
Boolprop displayNeighborhoodProps
(True/False)
Set to true to light up objects
continuously instead of only when
used:
Boolprop allObjectLightsOn (True/
False)
Set to false to remove roads from
neighborhood:
Boolprop
displayNeighborhoodRoads (True/
False)
Set to false to removes trees/plants
from neighborhood:
Boolprop displayNeighborhoodFlora
(True/False)
Set to false to remove water from
neighborhood:
Boolprop
displayNeighborhoodWater (True/
False)
Set to false to removes house
graphics from neighborhood:
Boolprop displayLotImposters (True/
False)
Set to false to remove bridges from
neighborhood:
Boolprop
displayNeighborhoodRoadsWithModel
(True/False)
Set to false and lots will not light up
when highlighted in neighborhood:
Boolprop lotTerrainLighting (True/
False)
Set to false to remove removes
shadows on objects outside house:
Boolprop objectShadows (True/
False)
Set to false to remove shadows on
objects inside house:
BoolProp guob (True/False)
Set to true and walls will no longer
cut away from selected Sim:
Boolprop renderSelectedSimLevel
(True/False)
Set to true to see the path where the
selected Sim walks to:
BoolProp displayPaths (True/False)
Set to true and blocks appear on
Sims faces and on parts where Sims
look at:
Boolprop displayLookAtBoxes (True/
False)
Toggle shadows on/off for Sims:
BoolProp simShadows (True/False)
In neighborhood, shows filename of
house when lot is highlighted:
Boolprop ShowLotPackageFilename
(True/False)
You can place objects outside the
grid:
BoolProp snapObjectsToGrid (True/
False)
Moves objects and deletes you
couldnt before:
Moveobjects (on/off)
Lets you know if theres a patch:
Autopatch (on/off)
Sitcom flashback blur effect (# = 0.0
to 1.0) (require postprocessing on):
Bloom rgb #
Blurry bits at the edge of the screen.
(# = 0.0 to 1.0) (require
postprocessing on):
Vignette # # #
Makes the screen grainy. (# = 0.0 to
1.0) (require postprocessing on):
FilmGrain #
Adds a letterbox effect to the view.
(# = 0.0 to 0.4) (require
postprocessing on):
LetterBox #
Remove every Sim from the
neighborhood (neighborhood view
only):
DeleteAllCharacters
Toggle between the two terrain
types (neighborhood view only):
TerrainType (desert/temperate)
Debug Mode:
Press Ctrl + Shift + C to open the
Cheat menu then enter the
following:
BoolProp testingCheatsEnabled true.
While in Create-a-Sim press Shift + N
before creating your first Sim to
enable skintones, clothes, and
hairstles that would normally be
used only by NPCs.
Press Shift + M to disable it. Bring up
the Debug menu by presssing Shift +
Click on a Sim while in Live mode.
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