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| #Post#: 6699-------------------------------------------------- | |
| Roleplaying Rules and Guidelines to Remember | |
| By: FloatingInSpace Date: December 11, 2015, 1:33 pm | |
| --------------------------------------------------------- | |
| [font=arial]Welcome to Roleplaying![/font] | |
| Roleplaying is a creative pastime where groups of people can | |
| come together and create creative stories, based in original | |
| worlds or ones that have already been established. It is an | |
| opportunity for people to join together and let inspiration | |
| flow. It's useful for developing new characters, rounding out | |
| old-ones, or just letting the ones on the back-burner stretch | |
| their legs! It's a way to stretch your mind and imagination and | |
| let you be the one that makes the world turn. | |
| However, there are some things one should keep in mind about | |
| roleplaying. As in all things, there are general rules that are | |
| observed by the community in order to keep the peace and more | |
| often than not, keep roleplaying fun for everyone involved. | |
| [size=4]General Rules | |
| [list] | |
| [*]No god-modding.power-playing | |
| [list] | |
| [li]What this essentially means is that you should not control | |
| another person's character. While the line may grow fuzzy | |
| sometimes, the general rule is that if your character is doing | |
| something to another character without the other player's | |
| permission, it is god-modding/power-playing. | |
| For example, if your character punches another character, you | |
| cannot say that the other character got a broken nose or fell | |
| down on the ground. Only the other player may dictate what | |
| happens to their character. However, just because another player | |
| cannot dictate what happens to your character does not mean you | |
| are allowed to make your character invincible. | |
| A character that seemingly cannot be harmed by any of the other | |
| characters or manages to escape doomed situations through the | |
| power of Deus ex Machina | |
| http://tvtropes.org/pmwiki/pmwiki.php/Main/DeusExMachina | |
| is not | |
| a fun character to play with. If other characters cannot affect | |
| your character for whatever reason, than the RP slows to a | |
| crawl, mostly because there is no room for character | |
| development. If the creator can simply snap their fingers and | |
| give their character powers that were not established before, it | |
| renders all other characters moot.[/li] | |
| [/list] | |
| [*]No metagaming | |
| [list] | |
| [li]Sometimes, in a character application, a creator will reveal | |
| something about the character, such as a fear or weakness that | |
| isn't as obvious as one might expect. Other characters would | |
| have no way of knowing this information, unless it was revealed | |
| during roleplaying. When players use this information in-game | |
| when it has not been made common knowledge to the characters is | |
| frowned upon because this means that your character has an | |
| unfair advantage. Knowledge is power, after all.[/li] | |
| [/list] | |
| [*]Mary Sues/ Gary Stus | |
| [list] | |
| [li]This is a rather controversial subject within the world of | |
| RPing, but I will do my best to explain them as best as | |
| possible. | |
| Mary Sues began as a somewhat sexist term in the early years of | |
| fanfiction. Basically, they were characters that were beloved by | |
| all others, had some strange power that set them above everyone | |
| else, usually had unspeakably tragic backstories, and were | |
| generally considered the star of the show. Tropes that were | |
| commonly associated with them included always being a beauty and | |
| Too Good for This Sinful Earth | |
| http://tvtropes.org/pmwiki/pmwiki.php/Main/TooGoodForThisSinfulEarth.<br | |
| />However, in recent years it has come to light that the term Ma | |
| ry | |
| Sue originated to target powerful female characters that, if | |
| they were adjusted to be male, looked an awfully lot like the | |
| heroes fawned over by the media and society. | |
| However, this term is occasionally used to describe characters | |
| that are too perfect. A tragic backstory is fine, Good Scars, | |
| Evil Scars | |
| http://tvtropes.org/pmwiki/pmwiki.php/Main/GoodScarsEvilScars<br | |
| />are generally accepted, and a character that is somewhat | |
| powerful, perhaps more so than others, is alright in the proper | |
| context. When a character is supposedly flawless and unable to | |
| be weakened at all, or has an obscure weakness, then things | |
| begin to drift towards god-modding/power-playing.[/li] | |
| [/list] | |
| [*]Stay active. | |
| [list] | |
| [li]Not so much a rule as a general courtesy, but it is usually | |
| in good favor to stay as active as possible. Work a schedule out | |
| with your partner or tell them a rough idea of when you can | |
| post, like once a week, once a day, a few times a day, etc. | |
| Whatever the case may be, leaving someone high and dry is not a | |
| polite thing to do (unless they've really got it coming). | |
| If you are busy or know that you are becoming busy, it is in | |
| good sense to tell them that you will be busy and to expect a | |
| delay. No word for weeks at a time might make your partner less | |
| inclined to pick up the RP when you do respond. | |
| If you want to drop an RP, tell the person. It might seem rude | |
| and mean, but if you are uninterested, the general idea is that | |
| you should inform the other person that you will no longer be | |
| responding. That way, they're not sitting around waiting for | |
| something that'll never show up. Plus, you may be able to try | |
| something new if you're so inclined.[/li] | |
| [/list] | |
| [*]OOC talk | |
| [list] | |
| [li]OOC talk is usually done in double parenthesis ((like this)) | |
| before or after the bulk of the true RPing. It can also be | |
| dictated with OOC: in front of it. However, some people like to | |
| keep threads clean and therefore have an OOC thread, especially | |
| if there are a lot of people involved or PM future plans.[/li] | |
| [/list] | |
| [*]Be respectful (and remember what is in-character) | |
| [list] | |
| [li]Sometimes, things get heated. When this happens, it is | |
| important to differentiate what is in-character and what is out | |
| of character. You should never say something directly to the | |
| creator that is rude or disrespectful. However, if your | |
| characters are conceited asses, then perhaps it is in their | |
| nature to say such things. This leads into another part of being | |
| respectful; | |
| Put down ground rules. What can or cannot be said, what triggers | |
| and squicks you, etc. You cannot read each other's minds; if | |
| something comes up that makes one of you uncomfortable it is | |
| your duty to state this and it is the responsibility of the | |
| other to change so that the incident doesn't come up again.[/li] | |
| [/list][/list] | |
| #Post#: 6721-------------------------------------------------- | |
| Re: Roleplaying Rules and Guidelines to Remember | |
| By: FloatingInSpace Date: December 11, 2015, 2:48 pm | |
| --------------------------------------------------------- | |
| How to Create a Character | |
| Creating a character might seem intimidating. As started | |
| previously, the term Mary Sues and Gary Stus have fallen out of | |
| favor with the general community, but there is still much to be | |
| learned and said about creating a character. As in most things, | |
| this is a learning curve. No one starts out a great writer, like | |
| no one starts out as a great artist or a fantastic chemist or a | |
| stunning pianist. It takes time to develop those skills. Here | |
| are a few pointers about creating characters that might be | |
| useful to you. | |
| [list] | |
| [*]Know what the limits are. | |
| [list] | |
| [li]The creator or GM (game master) that began the RP and | |
| therefore has a rough idea of the plot/world should set limits | |
| on what characters can and cannot do and what is reasonable in | |
| the RP. If there are supernatural creatures, what creatures are | |
| playable? Gods, vampire, werewolves, faes, kelpies? If you want | |
| to make a superhero, what is the upper limit? Is someone like | |
| Doomsday | |
| http://dc.wikia.com/wiki/Doomsday_(New_Earth) | |
| (a total | |
| power-player, not going to lie) acceptable? (My money is on no. | |
| No one likes Doomsday. I will fight you over this.) | |
| If you have questions or doubts, ask. It is the role of the GM | |
| to answer questions if they are not clear or listed in the | |
| information dump they should be providing you. Try to be as | |
| polite as possible (aka do nothing Space would normally say | |
| about anything) and remember that they are as human as you. | |
| If they are unnecessarily rude, however, you might be better off | |
| finding another RP.[/li] | |
| [/list] | |
| [*]Well-rounded characters are not perfect. | |
| [list] | |
| [li]No one is perfect. No one. | |
| This sort of goes hand-in-hand with god-modding/power-playing. | |
| Give your character weaknesses. Flesh them out. Give them | |
| undesirable traits because we all have them. Allow them to make | |
| mistakes, get defeated, find themselves in tough situations | |
| where they need help. You character is no fun if they're a | |
| metaphorical angel.[/li] | |
| [/list] | |
| [*]Diversity counts, diversity matters. | |
| [list] | |
| [li]We have enough white, cishet males on television, in movies, | |
| standing in front of us day in and day out. This is not to say | |
| that they can't be interesting characters; they certainty can | |
| be! And a character's gender/race/sexual/gender orientation does | |
| not dictate their worth or should be their whole character. My | |
| point is that if all of your characters have this same baseline, | |
| well... You're not being very creative in a way. | |
| In the modern era, people who are not heterosexual face | |
| different obstacles to their heterosexual counterparts. People | |
| who are cis male have different expectations that people who are | |
| cis female or neither. People who are black face different | |
| obstacles than people who are Asian or Latino or Hispanic or | |
| white or any combination of those and all the other ones I | |
| failed to name. | |
| Once again, I'd like to state that your characters' | |
| gender/race/sexual/gender orientation should NOT be their whole | |
| personality (see Stereotypes and Tropes bulletpoint). But when | |
| you have a loaves of white bread for breakfast every day, don't | |
| you want something new? Representation is startling absent in | |
| our mainstream media. Don't let it be absent in a pastime that | |
| is important to all those groups as well. | |
| [/li][/list] | |
| [*]Stereotypes and Tropes | |
| [list] | |
| [li]You're going to use them. That's just how it is. Every last | |
| idea has been used, every last character trait, every last | |
| adventure, quest, theme, moral... There have been millions of | |
| stories told throughout the years. Nothing will be totally | |
| original. Embrace it. | |
| But also don't embrace it. | |
| Tropes such as the Chosen One(s) | |
| http://tvtropes.org/pmwiki/pmwiki.php/Main/TheChosenOne,<br | |
| />Friendly Enemies | |
| http://tvtropes.org/pmwiki/pmwiki.php/Main/FriendlyEnemy?from=Main.Frenemy,<br | |
| />Rags to Riches | |
| http://tvtropes.org/pmwiki/pmwiki.php/Main/RagsToRiches,<br | |
| />Intelligence Equals Isolation | |
| http://tvtropes.org/pmwiki/pmwiki.php/Main/IntelligenceEqualsIsolation,<br | |
| />and more have been used a thousand times over by some of the | |
| "best" authors around. Harry Potter had the Rule of Three | |
| http://tvtropes.org/pmwiki/pmwiki.php/Main/RuleOfThree, | |
| It Sucks | |
| to Be the Chosen One | |
| http://tvtropes.org/pmwiki/pmwiki.php/Main/ItSucksToBeTheChosenOne,<br | |
| />and Only I Can Kill Him | |
| http://tvtropes.org/pmwiki/pmwiki.php/Main/OnlyICanKillHim, | |
| to | |
| name a few. There's tons of them in TV shows like Buffy the | |
| Vampire Slayer (Action Girl | |
| http://tvtropes.org/pmwiki/pmwiki.php/Main/ActionGirl, | |
| Ironic | |
| Name, | |
| http://tvtropes.org/pmwiki/pmwiki.php/Main/IronicName | |
| to name | |
| two of a ton), and so did Lord of the Rings, | |
| http://tvtropes.org/pmwiki/pmwiki.php/Literature/TheLordOfTheRings<br | |
| />and even fanfiction occasionally dips into this (Lampshade | |
| Hanging | |
| http://tvtropes.org/pmwiki/pmwiki.php/Main/LampshadeHanging | |
| is | |
| one of the ones I've seen that is most popular). These tropes | |
| are pretty much harmless when executed in small doses and used | |
| sparingly. When used a ton, they start to weigh down the plot | |
| and the character and start to make things feel... eugh, for | |
| lack of a better term. | |
| But if you start having those token characters (the gay friend, | |
| the bitchy blonde, the gangster black man), then you're running | |
| into problems and harmful stereotypes. It's not to say that | |
| those type of people don't exist, but if a character's entire | |
| personality is being gay or being a blonde or if they are every | |
| single gangster stereotype that is known to mankind and then | |
| some... | |
| You're not really fleshing them out. You're not making them | |
| creative or making them enjoyable to play with. You're making | |
| their entire personality one word in a way, and you're making | |
| them something that can be borderline offensive. | |
| [/list] | |
| [*]Practice. | |
| [list] | |
| [li]I still make sh*t characters. | |
| Really, I do. | |
| I've been RPing for just over a year now and I consider myself | |
| half-decent and while I try over and over to make interesting | |
| characters, they sometimes fall flat. | |
| There's no way in hell you're going to be good at creating | |
| characters on the fly or no if you don't sit down and try over | |
| and over and over again. It's the same with art, with math, with | |
| science and any other talent you're aiming for. If you just give | |
| up after the first attempt, nothing's getting done. This may | |
| seem blunt and borderline rude but it's the truth. No one became | |
| good overnight. Pump something out, sit back, relax. Re-read, | |
| examine, re-do if need be. Get help from others. Read and watch | |
| others. Get healthy criticism and give it as well. "Get gud" is | |
| only applicable if you do it and "get gud" is at once the | |
| shittiest and the best advice I have ever gotten in my life. | |
| It'll probably be that way for you, too.[/list][/list] | |
| This is an intro, with the bare basics. Obviously, creating a | |
| character is a lot more complicated and lot harder than a simple | |
| bulletpoints. You're going to end up making bad ones and good | |
| ones and you're going to end up having to toss some that you | |
| thought were great once before and remake ones that you still | |
| love. So get out there and try and always keep in mind that | |
| there's a lot more to creating characters than just a few traits | |
| to try on. | |
| #Post#: 6723-------------------------------------------------- | |
| Re: Roleplaying Rules and Guidelines to Remember | |
| By: FloatingInSpace Date: December 11, 2015, 2:58 pm | |
| --------------------------------------------------------- | |
| Terms | |
| [list] | |
| [*]Textspeak- Basically what it sounds like. Text that seems to | |
| be what you would usually do when you IM or text someone and are | |
| being lazy. (lol, omg, ttyl, brb, XD) Usually frowned upon | |
| during RPing unless it is used in the context of a text message | |
| or something similar. May or may not be accepted in OOC chat. | |
| [*]Literacy- Grammar, spelling, punctuation. Literacy is | |
| basically how easy a post can be read. Most experienced RPers | |
| prefer literate partners as reading posts with "bad" writing can | |
| be hard to understand and even frustrating, as it feels like | |
| you're not getting back what you're investing into the work. | |
| [*]GM- Game master, person who created the RP and is controlling | |
| it. | |
| [/list] | |
| More to be added later | |
| ***************************************************** |