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| #Post#: 9688-------------------------------------------------- | |
| Re: Abilities | |
| By: bpayne00 Date: November 2, 2013, 5:13 pm | |
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| that's true. I think because of that we should have them be | |
| plant or grass types (yes you're right QM some were both plant | |
| and toxic. I can see one plain as day but don't remember the | |
| name lol) | |
| #Post#: 9692-------------------------------------------------- | |
| Re: Abilities | |
| By: QueenMuser Date: November 2, 2013, 5:40 pm | |
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| Ok... And for metal element, two new families: | |
| Battlefield | |
| ULTIMATE: Killshot (only 10% probability to hit the enemy, but | |
| when hits, OHKO) | |
| THIRD TIER: Counter Attack (enemy's attack or ability will have | |
| the damage of 20% returned); Fierce Blade (high damage) | |
| SECOND TIER: Sharpen (permanently increases attack and energy); | |
| Wounding Strike (medium damage, enemy loses hp every turn for | |
| three turns) | |
| FIRST TIER: Inox (esper's resistance momentanealy increased); | |
| Clash (low damage) | |
| Alkaline | |
| ULTIMATE: Potassium Bomb (huge damage, enemy loses hp every turn | |
| for five turns) | |
| THIRD TIER: Platinum Immunity (permanently increases esper's | |
| defence and resistance); Sodium Hydrossid (high damage) | |
| SECOND TIER: Ductility (permanently increases esper's accuracy); | |
| Litium Conductor (medium damage, steals one energy point from | |
| enemy) | |
| FIRST TIER: Malleability (momentanealy increases esper's speed); | |
| Magnet Strike (low damage) | |
| Emperiorz, at this point that esper drew by Dugoneon, called | |
| Magnetar, could have at least the Metal element with the | |
| Alkaline tree... | |
| #Post#: 9750-------------------------------------------------- | |
| Re: Abilities | |
| By: Emperiorz Date: November 3, 2013, 6:08 am | |
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| I like the battlefield tree :) (a lot) So now we have two metal | |
| trees (mech and battlefield), which is the right number for an | |
| element. It could use some minor adjustments, but otherwise it's | |
| fine. | |
| But as for the alkaline tree... it reminds me too much of | |
| chemistry. I mean, it's nice... but it wouldn't really make | |
| sense. It would be like the plant element having a biology tree | |
| with "microscope" and "dissect". No, I'm not trying to ruin your | |
| hard work, but I just don't think it would work very well. :-\ | |
| Magnetar can be metal/electric ;) ability trees still to be | |
| decided. | |
| #Post#: 9752-------------------------------------------------- | |
| Re: Abilities | |
| By: QueenMuser Date: November 3, 2013, 7:52 am | |
| --------------------------------------------------------- | |
| But the alkine are METALS in the periodic table (Litium, Sodium | |
| and Potassium are metals, and I played with the properties of | |
| the metals in the periodic table) | |
| #Post#: 9753-------------------------------------------------- | |
| Re: Abilities | |
| By: Emperiorz Date: November 3, 2013, 7:55 am | |
| --------------------------------------------------------- | |
| [quote author=QueenMuser link=topic=144.msg9752#msg9752 | |
| date=1383486720] | |
| But the alkine are METALS in the periodic table (Litium, Sodium | |
| and Potassium are metals, and I played with the properties of | |
| the metals in the periodic table) | |
| [/quote] | |
| I know. But this is a mechanical element, not a chemical | |
| element. As much as I like chemistry, a chemistry ability tree | |
| would not work. ;) | |
| #Post#: 9756-------------------------------------------------- | |
| Re: Abilities | |
| By: QueenMuser Date: November 3, 2013, 9:33 am | |
| --------------------------------------------------------- | |
| Then it's perfect or for toxic (hydrossids made by alkalines are | |
| extremely CORROSIVE), or for PHYSICAL (Platinum Immunity, | |
| Malleability and Ductility remind me also physical properties of | |
| the body). Maybe the Alkaline tree is perfect for Espers with | |
| physical-toxic element ;) | |
| #Post#: 9757-------------------------------------------------- | |
| Re: Abilities | |
| By: Emperiorz Date: November 3, 2013, 9:43 am | |
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| A chemistry ability would not work for any element :-\ | |
| Hydroxides catch on fire when in contact with water, but that | |
| doesn't mean that the fire or water element should have a | |
| chemistry ability tree. All things are connected, but not so | |
| many are connected well. Auramon and inorganic chemistry just | |
| don't integrate with each other in my opinion. Most auramon | |
| players wouldn't be interested in chemistry, or are too young | |
| too understand much of it. Pokemon, geomon, digimon, and weamon | |
| don't have chemistry-based abilities for a reason. ;) | |
| #Post#: 9758-------------------------------------------------- | |
| Re: Abilities | |
| By: Emperiorz Date: November 3, 2013, 9:47 am | |
| --------------------------------------------------------- | |
| However, your battle/battlefield ability tree is fine. Auramon | |
| is about catching espers and battling with them, so it fits the | |
| theme perfectly, unlike chemistry :D | |
| #Post#: 9759-------------------------------------------------- | |
| Re: Abilities | |
| By: QueenMuser Date: November 3, 2013, 9:50 am | |
| --------------------------------------------------------- | |
| Well, it's just a way to oblige American people to have a wider | |
| culture! AHAHAHAHA ;D And for me all sciences are culture. If | |
| people want to grow with videogames, they should enhance also | |
| their INTELLIGENCE with videogames, so I'm just giving an | |
| opportunity, but do whatever you want... | |
| #Post#: 9769-------------------------------------------------- | |
| Re: Abilities | |
| By: Emperiorz Date: November 3, 2013, 10:25 am | |
| --------------------------------------------------------- | |
| I think that's a good idea, but I don't think they would learn | |
| much from those abilities, other than that chemistry exists. :P | |
| But the main problem is that many of them don't actually want to | |
| learn, especially in a game, and our players probably wouldn't | |
| like us forcing them to. :) | |
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