Introduction
Introduction Statistics Contact Development Disclaimer Help
Return Create A Forum - Home
---------------------------------------------------------
BuildAR Forum
https://buildar.createaforum.com
---------------------------------------------------------
*****************************************************
Return to: General Support
*****************************************************
#Post#: 202--------------------------------------------------
urgent- no light
By: NorbertoTso Date: August 14, 2012, 12:25 pm
---------------------------------------------------------
hi
i need help
I created the 3D model in 3dsmax, put the lights and exported as
FBX and imported in 2009 and pointed buildar the option Enable
lighting ..
but the model appears very dark, the white textures are gray, as
if it had low light
I included a lot of lights in 3dsmax, spot lights, light
environment and the omni ligths and reimportei objete still
nothing dark, nothing has changed as if the lights were not
being imported
how to solve this???
thank you
#Post#: 205--------------------------------------------------
Re: urgent- no light
By: MattTait Date: August 23, 2012, 8:36 pm
---------------------------------------------------------
Hi,
Could you please upload the .3ds and .fbx files (on something
like dropbox) and PM me the link?
Cheers,
Matt
#Post#: 272--------------------------------------------------
Re: urgent- no light
By: Bosleshot Date: June 2, 2016, 7:09 am
---------------------------------------------------------
I said I was, but I wanted to use it.
#Post#: 361--------------------------------------------------
Re: urgent- no light
By: JarvisDashiell Date: December 28, 2020, 8:53 pm
---------------------------------------------------------
[emoji6][emoji6]
*****************************************************
You are viewing proxied material from gopher.createaforum.com. The copyright of proxied material belongs to its original authors. Any comments or complaints in relation to proxied material should be directed to the original authors of the content concerned. Please see the disclaimer for more details.