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#Post#: 9781--------------------------------------------------
Diablo 3 Groupies
By: Elryn Date: October 23, 2015, 12:58 pm
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So some days ago, Faerdin mentioned on Twitter that he was
dabbling with Diablo 3 and seemed to be having fun with it.
For those who do not know, Diablo 3 is the third game (excluding
expansions) in the Diablo games, a flagship series of Blizzard.
Its main claim to fame is Diablo 2 that came back out in 1999
which somewhat turned into the classic Dungeon Crawler (I think
that is the right type) RPG because of how awesome (no really,
the cinematics, the CINEMATICS for 1999... They are epic) it
was. Although most of you are to young for that I hasard to
guess *glums*
But back to the matter at hand, after talking in the chat last
night a bit, it seems like Faerdin is hardly alone. Break as
well as Ronin play it as well so I thought it might do to
actually make a thread about it on the forums.
I am a bit surprised though. I do actually know Diablo 3 but
that word goes that it was a flop when it came out back in 2012
(I think). Mainly, not much or very little end game content and
generally underwhelming compared to its predecessor Diablo 2.
That might very well be true since I only found interest enough
to play it for the story when it came out and completely dropped
off of it afterwards.
After a little investigation though, it does seem like there is
much more now then when it came out. There is a catch though: it
mainly has to do with the new content and changes brought by the
expansion Reaper of Souls.
And that is where it gets tricky. Faerdin as far as I am aware
has the game with the expansion. It is possible to play without
the expansion but the content that is worthwhile really only
comes with the expansion. Off the bat, that makes it a rather
steep buy of 40$ if one does not have the game...
But I disgress, Faerdin is the one who is actively playing it
here so I should leave it to him to explain what he is doing and
what ideas he might have for anyone interested in playing. Let
'er rip, Fae.
#Post#: 9782--------------------------------------------------
Re: Diablo 3 Groupies
By: Elryn Date: October 23, 2015, 1:28 pm
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Also, before anyone mentions it... I know, the title of this
thread is a terribly bad pun. Apologies for that @.@.
#Post#: 9783--------------------------------------------------
Re: Diablo 3 Groupies
By: Faerdin Date: October 24, 2015, 12:29 pm
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Hey. No apunogies.
...
Well, my life is forfeit now. But let's talk about Diablo III
instead of my impending doom. :D
[spoiler]It's really easy to glide through all of Diablo III's
story without much substance -- though the campaign lasted quite
a while for me, especially with the addition of Act V from
Reaper of Souls -- but there are several factors that extended
the life of the game for me. First is the way Diablo III
currently handles difficulty. Monsters scale with you based on
your level, and so the difficulty of the monsters you defeat is
controlled through the difficulty menu, through which you have
these options:
Easy
Normal
Hard
Expert
Master (Unlocked upon completing the campaign)
Torment I-X (Unlocked upon reaching level 60)
I was immediately able to dial up the difficulty to Expert,
which made the monsters a more significant threat for the
trade-off of superior gold and experience rewards. As I
completed the non-Reaper of Souls segment of the campaign, I was
able to dial it up to Master as well, and then to Torment I
immediately on reaching level 70. And when you reach level 70,
you unlock the alternative to the campaign called "Adventure
Mode," which is primarily where the endgame content of the game
comes from.
Once you start progressing through Torment difficulty levels,
your likelihood of finding Death's Breath (An important reagent)
and legendary items increases, and you unlock the ability to
start finding and equipping armor sets -- legendary pieces of
gear that give you special bonuses when used in tandem. Along
with this is the addition of Kanai's Cube, which allows you to
"archive" legendaries and use some of their powers even if you
don't have them equipped, among other useful things.
In Adventure Mode, there are three primary ways to obtain gear:
1) Bounties, which send you back into older areas of the game to
complete certain tasks in exchange for gold and items.
2) Nephalem Rifts, randomly chosen dungeons where you kill
minions until you summon a "Rift Guardian" boss monster.
3) Greater Rifts, which are essentially the latter, only
exponentially more difficult and timed on top of that.
This is essentially what I have been caught up in with playing
Diablo III. Granted, I haven't had the wealth of time I would
like to play it, but the campaign and Adventure Mode have made
the game last quite a while for me, and I haven't even decided
to create another character yet.[/spoiler]
If anyone other than the people who have already expressed
personal interest in Diablo III are considering giving the game
a try, I have some advice:
1) Select "Seasonal" when you create your character. Being
seasonal grants you the possibility for additional rewards and
bonuses until the start of the next season (Which shouldn't be
for a while), upon which your character is converted into an
ordinary, non-seasonal character. The game does a poor job of
telling you "PLEASE CLICK ME, THERE IS LITERALLY NO REASON NOT
TO DO THIS," and I actually had to recreate my character and
start over when I heard about the benefits.
2) Explore every nook and cranny of every place you go. This is
a no-brainer for people who have already played this kind of
game before. But there's really no way you can stress this
enough. Powerful items can literally be anywhere -- weapon
racks, monsters, burial urns, etc. -- and it's actually worth it
to scour every crevice until you are certain you have thoroughly
checked the area. It can take a while, but it's worth it when
you have a greater chance of getting good gear.
3) Salvage everything. EVERYTHING. Shops are pretty useful in
Diablo III toward the beginning of the game, and for that, you
do need gold. But as the game progresses, I found that going to
my blacksmith and salvaging my item drops for resources became
the more practical solution. Reusable Parts, Arcane Dust, and
Veiled Crystal are always very useful (Until you are entirely,
completely optimized with your gear at level 70) and have a
constant level of scarcity where your gold income, by
comparison, ramps up immensely in the end-game. Those materials
are worth more than gold in the long run.
#Post#: 9784--------------------------------------------------
Re: Diablo 3 Groupies
By: Elryn Date: October 24, 2015, 10:16 pm
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*chuckles* You actually went there.
On the topic at hand, I have resurrected my much ignored Wizard,
Malakhor. He is rather undergeared and what not due to his
age... but I am trying to make him decent again with a Vyr set +
Halo of Arlyse combo. Suffice to say, he is rather lacking Vyr
set pieces right now *chuckles*.
I am not sure how clans and the sort actually work in Diablo 3
or if they are even worth it... but if you can find me, Faerdin,
than feel free to make communication with your Hammer happy
Crusader any time. Likely not much of a point in making a new
character right now if you are that far ahead of things.
Oh and I think that is one thing worth pointing out. Faerdin is
likely right that adventure mode is an end game thing now. Given
that the different equipments they have been pumping out with
the expansion, there is end-game room in trying to assemble your
own working set of items that synergize in interesting ways.
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