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#Post#: 10990--------------------------------------------------
Beacon Westmarch: Character Creation
By: Starflame Date: April 2, 2018, 11:12 pm
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Character Creation Rules:
[list]
[li]You are limited to 3 active characters at a time.[/li]
[li]You can retire a character permanently at any point.[/li]
[li]When creating a second or third character, their level must
be equal to or below the lowest level of the rank beneath your
current lowest-level character.[/li]
[li]Character stats are determined by point buy (link/calculator
below). This is a method where everyone starts with low stats,
and can spend a set number of points to increase specific stats
in order to specialize their character build.[/li]
[/list]
Character Creation Resources:
[list]
[li]Point Buy Calculator
http://chicken-dinner.com/5e/5e-point-buy.html[/li]
[li]Players Handbook
https://drive.google.com/open?id=1YSW6Ois2-EgP9T9Zq-_uAnygte0tto-b<br
/>(5E) [/li]
[li]Compilation of other Manuals
https://drive.google.com/open?id=1TpBddzGPjUUPbB6pVGqVgYkEELI20iZW.<br
/>Includes Elemental Evil, Xanathar's Guide, Sword Coast Guide,
and Homebrew/UA sources.[/li]
[/list]
While you can use multiple sources for character creation, the
page numbers in the template found below are from the 5th
Edition Players Handbook (PHB). You are responsible for keeping
your character sheet in this thread up to date, as DM's may pull
the information from here to import character sheets into Roll20
or other formats.
Feel free to ask any DM for help in creating your first
character if you are unfamiliar with the process.
Character Sheet Template:
General Character Info: Classes found in PHB pg. 45-112.
Name:
Class:
Subclass (Domain/Archetype/Circle/Oath/etc.):
Current Level:
Current Experience:
Physical Info: Races found in PHB pg. 17-42. Physical
Characteristics/Alignment found on pg. 121-122).
Race:
Size:
Height:
Weight:
Gender:
Age:
Alignment:
Physical Description (short paragraph):
Abilities and Skills: Use the point buy link above (including
your selected race) to decide on your stats for level 1.
Information on HP, proficiencies, languages, etc. come from your
specific Class, Race, and Background. Feats are found in PHB pg.
165.
Stats: Str /; Dex /; Con /; Int /; Wis /; Cha /;
HP:
AC:
Speed:
Saving Throw Proficiencies:
List of Proficient Skills:
Armour/Weapon Proficiencies:
Feats:
Languages:
Other (Features/Traits):
Spells (As Applicable):
Equipment: Starting equipment can be found from your
Class/Background info. Equipment stats are on PHB pg 144 - 159.
Weapons:
Tools:
Clothes/Armour:
Gold:
Other:
Backstory: Backgrounds found on PHB pg 125.
Background:
Personality/History (short paragraph):
Active Players/Characters:
Starflame13 - Aur Flamebearer (Paladin)
Apoc - Apoc (Fighter)
Deathlord - Melzideck (Rogue)
Retired/Deceased Characters:
Mort Alexander (Wizard). Died by falling down a mountain.
#Post#: 11002--------------------------------------------------
Re: Beacon Westmarch: Character Creation
By: Starflame Date: May 2, 2018, 8:49 pm
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My first character is a go!
General Character Info:
Name: Aur, Flame Bearer
Class: Paladin
Subclass (Domain/Archetype/Circle/Oath/etc.): Oath of Vengeance
Current Level: 1
Current Experience: 0
Physical Info:
Race: Wood Elf
Size: Medium
Height: 5�10�
Weight: 160 lbs
Gender: N
Age: ~170
Alignment: NG
Physical Description (short paragraph): Copper colored eyes with
surprisingly pale skin, wiry muscles, long flaming red hair.
Abilities and Skills:
Str/14; Dex/12; Con/14; Int/11; Wis/10; Cha/14;
HP: 12
AC: 18
Speed: 35
Saving Throw Advantages/Disadvantages: Advantage: Wis, Cha
List of Proficient Skills: Athletics, Insight, Intimidation,
Perception, Survival
Armour/Weapon Proficiencies: Light/Medium/Heavy Armour, Shields,
Simple/Martial Weapons
Feats: None
Languages: Common, Orchis, Elvish
Other (Features/Traits): Flute Proficiency
Spells (As Applicable):
Equipment:
Weapons: Battle Axe, Javelin (5)
Tools: Flute, Amulet Holy Symbol, Circlet of Blasting
Clothes/Armour: Chainmail, Shield
Gold: 10 GP
Other: Backpack(Bedroll, mess kit, tinderbox, torches(10),
rations(10), waterskin, hempen rope (50 ft).
Personality/Backstory (short paragraph):
Background: Wanderer
Personality/History (short paragraph): Orphaned young due to a
war, Aur has made it a personal goal to stop any war in order to
protect the greater good. Slow to trust, and very informal.
#Post#: 11003--------------------------------------------------
Re: Beacon Westmarch: Character Creation
By: Apoc Date: May 2, 2018, 9:50 pm
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Name: Apoc
Class: Fighter
Subclass (Domain/Archetype/Circle/Oath/etc.): Eldritch Knight
Current Level: 1
Current Experience: 0
Physical Info:
Race: Half-orc
Size: Medium
Height: 6'2"
Weight: 210 lbs
Gender: Male
Age: 25
Alignment: Neutral Good
Physical Description (short paragraph): Tall, muscled, but
surprisingly soft features for a half-orc. Actually pretty
disarming, really. He has short, sandy-colored hair atop his
head and green eyes that are really brought out by his
viridescent skin. The most alarming feature are his two lower
tusks which, while sharp, almost look a little goofy with the
smile that is that is usually on his face.
Abilities and Skills:
Stats: Str /16; Dex /10; Con /16; Int /14; Wis /8; Cha /10;
HP: 13
AC: 18
Speed: 30
Saving Throw Proficiencies: Strength, Constitution
List of Proficient Skills: Athletics, Acrobatics, History,
Intimidation, Performance
Armour/Weapon Proficiencies: All armor, shields, Simple and
Martial Weapons
Feats: N/A
Languages: Common, Orc
Other (Features/Traits):
Feature - By Popular Demand
You can always find a place to perform, usually in an inn or
tavern but possibly with a circus, at a theater, or even in a
noble�s court. At such a place, you receive free lodging and
food of a modest or comfortable standard (depending on the
quality of the establishment), as long as you perform each
night. In addition, your performance makes you something of a
local figure. When strangers recognize you in a town where you
have performed, they typically take a liking to you.
Tool/Musical Instrument Proficiencies
Disguise Kit, Horn
Darkvision
Thanks to your orc blood, you have superior vision in dark and
dim Conditions. You can see in dim light within 60 feet of you
as if it were bright light, and in Darkness as if it were dim
light. You can�t discern color in Darkness, only shades of gray.
Menacing
You gain proficiency in the Intimidation skill.
Relentless Endurance
When you are reduced to 0 hit points but not killed outright,
you can drop to 1 hit point instead. You can�t use this feature
again until you finish a Long Rest.
Savage Attacks
When you score a critical hit with a melee weapon Attack, you
can roll one of the weapon�s damage dice one additional time and
add it to the extra damage of the critical hit.
Dueling
When you are wielding a melee weapon in one hand and no other
weapons, you gain a +2 bonus to damage rolls with that weapon.
Second Wind
At first level, on your turn, you can use a bonus action to
regain hit points equal to 1d10 + your fighter level. Once you
use this feature, you must finish a short or long rest before
you can use it again.
Equipment:
Weapons: Battleaxe, 2 handaxes
Tools: Disguise Kit
Clothes/Armour: Chain Mail, Shield, theater costume of a valiant
blue warrior
Gold: 15 gold
Other: A small silver locket, a horn, Dungeoneer's Pack
(Backpack, crowbar, hammer, 10 pitons, 10 torches, 10 rations,
tinderbox, waterskin, 50 feet of hempen rope)
Backstory:
Background: Entertainer
Personality/History (short paragraph): As a child, he always
wanted to an actor - someone with all the eyes on him. He
worked hard, but in the end decided it wasn't him - not enough
natural charm. Now Apoc spends his days finding his place,
working where he can in bars and the like where his smiles and
quick jokes are appreciated. Looking for something more, but
not quite sure what.
#Post#: 11004--------------------------------------------------
Re: Beacon Westmarch: Character Creation
By: Mortiana Date: May 3, 2018, 3:04 pm
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Name: Mort Alexander
Class: Wizard
Subclass (Domain/Archetype/Circle/Oath/etc.): War Wizard
Current Level: 1
Current Experience:
Physical Info:
Race: Human (Variant)
Size: Medium
Height: 5'4
Weight:126
Gender: M
Age: 21
Alignment: Lawful Neutral
Physical Description: With semi-long silver hair and pale skin,
it is obvious that Mort himself is not well physically, perhaps
suffering from albinoism. Stoic, his right eye is an
unflinching, unnatural purple hue, whereas his left is a natural
ice blue.
Abilities and Skills:
Stats: Str /8; Dex /14; Con /8; Int /16; Wis /16; Cha /12;
HP:5
AC:12
Speed:30
Saving Throw Proficiencies: INT, WIS
List of Proficient Skills: Insight, Investigation, History,
Medicine, Persuasion
Armour/Weapon Proficiencies: Daggers, Darts, Quarterstaffs,
Slings, Light Crossbows
Feats: Observant
Languages: Common, Draconic, Giant, Goblin
Other (Features/Traits):
Arcane Recovery
Watcher's Eye: Your experience in enforcing the law, and dealing
with lawbreakers, gives you a feel for local laws and criminals.
You can easily find the local outpost of the watch or a similar
organization, and just as easily pick out the dens of criminal
activity in a community, although you're more likely to be
welcome in the former locations rather than the latter.
As Applicable: Cantrips: Chill Touch, Message, Ray of Frost,
1st Level Spells: Color Spray, Expeditious Retreat, Ice Knife,
Identify, Magic Missile, Tasha's Hideous Laughter
Equipment: Starting equipment can be found from your
Class/Background info. Equipment stats are on PHB pg 144 - 159.
Weapons: Dagger,
Tools: Component Pouch, Spellbook, Horn, Manacles,
Clothes/Armour: Dark-ish coat with a silver trim, a medallion
pinned depicting a darting wolf.
Gold: 10
Other:Explorer's Pack(Including normal contents)
Backstory:
Background: Investigator
Personality/History (short paragraph):With a burnt down home,
Mort was first taken in by a nomadic group at the age of 12
before setting out to the city nearby. There, he was able to
climb up the ranks of a hunting group that sets out to defeat
criminals and other problems in the wild. For now, he is their
new leader, ready to bring justice to the lands that surround
him. Straight to the point, cold, and hyper-focused on his
objective.
#Post#: 11006--------------------------------------------------
Re: Beacon Westmarch: Character Creation
By: Deathlord45 Date: May 3, 2018, 9:14 pm
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Name: Melzideck
Class: Rogue
Subclass (Domain/Archetype/Circle/Oath/etc.):
Current Level: 2
Current Experience: 0
Physical Info:
Race: Feral Tiefling(from the Sword Coast Adventure's Guide)
Size: Medium
Height: 5'4"
Weight: 145 lbs
Gender: Male
Age: 25
Alignment: Chaotic Good
Physical Description (short paragraph): Slightly shorter than
average Melzideck, has skin of a dark midnight blue and vibrant
cat like eyes. Small horns curl out of his head not quite
reaching his ears. His hair is a dark red almost rust colored in
nature is kept short never going past his shoulders. Fond of
wearing darker colors to blend in better with the shadows.
Abilities and Skills:
Stats: Str /8; Dex /16; Con /13; Int /16; Wis /12; Cha /10;
HP: 16
AC: 14
Speed: 30
Saving Throw Proficiencies: Dexterity, Intelligence
List of Proficient Skills: Deception, Slight of Hand(doubled),
Stealth(doubled), Acrobatics, Investigation, Insight
Armour/Weapon Proficiencies: light armor, simple weapons, hand
crossbows, longswords, rapiers, shortswords
Feats:
Languages: Common, Infernal, Thieves Cant
Other (Features/Traits):
Darkvision:
Thanks to your infernal heritage, you have superior vision in
the dark and dim conditions. You can see in dim light within 60
feet of you as if it were bright light, and in darkness as if it
was dimlight. You can't discern color in darkness, only shade of
grey
Hellish Resistance:
You have resistance to fire damage
Infernal Legacy:
You know the thaumaturgy cantrip. Once you reach 3rd level, you
can cast the hellish rebuke spell as a 2nd-level spell; you must
finish a long rest in order to cast the spell again using this
trait. Once you reach 5th level, you can also cast the darkness
spell; you must finish a long rest in order to cast the spell
again using this trait. Charisma is your spellcasting ability
for these spells.
False Identity
You have created a second identity that includes documentation,
established acquaintances, and disguises that allow you to
assume that persona. Additionally, you can forge documents
including official papers and personal letters, as long as you
have seen an example of the kind of document or the handwriting
you are trying to copy.
Rogue: Sneak Attack
Beginning at 1st level, you know how to strike subtly and
exploit a foe's distraction. Once per turn, you can deal an
extra 1d6 damage to one creature you hit with an attack if you
have advantage on the attack roll. The attack must use a finesse
or a ranged weapon.
You don't need advantage on the attack roll if another enemy of
the target is within 5 feet of it, that enemy isn't
incapacitated, and you don't have disadvantage on the attack
roll.
Rogue: Expertise
At 1st level, choose two of your skill proficiencies, or one of
your skill proficiencies and your proficiency with thieves'
tools. Your proficiency bonus is doubled for any ability check
you make that uses either of the chosen proficiencies.
At 6th level, you can choose two more of your proficiencies (in
skills or with thieves' tools) to gain this benefit.
Rogue: Thieves' Cant
During your rogue training you learned thieves' cant, a secret
mix of dialect, jargon, and code that allows you to hide
messages in seemingly normal conversation. Only another creature
that knows thieves' cant understands such messages. It takes
four times longer to convey such a message than it does to speak
the same idea plainly.
In addition, you understand a set of secret signs and symbols
used to convey short, simple messages, such as whether an area
is dangerous or the territory of a thieves' guild, whether loot
is nearby, or whether the people in an area are easy marks or
will provide a safe house for thieves on the run.
Rogue: Cunning Action
You can use a bonus action to take the dash, disengage or hide
action.
Tool Proficiencies:
Thieves' Tools, Disguise Kit, Forgery Kit
Equipment:
Weapons: Rapier, Shortbow(20 arrows), 2 Daggers
Tools: Thieves' Tools, Disguise Kit
Clothes/Armour: Fine Clothes/Leather Armor
Gold: 15
Other: Burglar's pack(a backpack, a bag of 1,000 ball bearings,
10 feet of string, a bell, 5 candles, a crowbar, a hammer, 10
pitons, a hooded lantern, 2 flasks of oil, 5 days rations, a
tinderbox, a waterskin, 50 feet of hempen rope), a deck of
marked cards
Backstory:
Background: Charlatan
Personality/History (short paragraph): Growing up with a knack
for sneaking and general misdirection though his actions. Mel
spent most of his life a traveling conman running simple card
and shell games to gain money. After a while he became too bored
with the life of a con and decided to enlist and become a
treasure hunting adventurer
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