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| #Post#: 10990-------------------------------------------------- | |
| Beacon Westmarch: Character Creation | |
| By: Starflame Date: April 2, 2018, 11:12 pm | |
| --------------------------------------------------------- | |
| Character Creation Rules: | |
| [list] | |
| [li]You are limited to 3 active characters at a time.[/li] | |
| [li]You can retire a character permanently at any point.[/li] | |
| [li]When creating a second or third character, their level must | |
| be equal to or below the lowest level of the rank beneath your | |
| current lowest-level character.[/li] | |
| [li]Character stats are determined by point buy (link/calculator | |
| below). This is a method where everyone starts with low stats, | |
| and can spend a set number of points to increase specific stats | |
| in order to specialize their character build.[/li] | |
| [/list] | |
| Character Creation Resources: | |
| [list] | |
| [li]Point Buy Calculator | |
| http://chicken-dinner.com/5e/5e-point-buy.html[/li] | |
| [li]Players Handbook | |
| https://drive.google.com/open?id=1YSW6Ois2-EgP9T9Zq-_uAnygte0tto-b<br | |
| />(5E) [/li] | |
| [li]Compilation of other Manuals | |
| https://drive.google.com/open?id=1TpBddzGPjUUPbB6pVGqVgYkEELI20iZW.<br | |
| />Includes Elemental Evil, Xanathar's Guide, Sword Coast Guide, | |
| and Homebrew/UA sources.[/li] | |
| [/list] | |
| While you can use multiple sources for character creation, the | |
| page numbers in the template found below are from the 5th | |
| Edition Players Handbook (PHB). You are responsible for keeping | |
| your character sheet in this thread up to date, as DM's may pull | |
| the information from here to import character sheets into Roll20 | |
| or other formats. | |
| Feel free to ask any DM for help in creating your first | |
| character if you are unfamiliar with the process. | |
| Character Sheet Template: | |
| General Character Info: Classes found in PHB pg. 45-112. | |
| Name: | |
| Class: | |
| Subclass (Domain/Archetype/Circle/Oath/etc.): | |
| Current Level: | |
| Current Experience: | |
| Physical Info: Races found in PHB pg. 17-42. Physical | |
| Characteristics/Alignment found on pg. 121-122). | |
| Race: | |
| Size: | |
| Height: | |
| Weight: | |
| Gender: | |
| Age: | |
| Alignment: | |
| Physical Description (short paragraph): | |
| Abilities and Skills: Use the point buy link above (including | |
| your selected race) to decide on your stats for level 1. | |
| Information on HP, proficiencies, languages, etc. come from your | |
| specific Class, Race, and Background. Feats are found in PHB pg. | |
| 165. | |
| Stats: Str /; Dex /; Con /; Int /; Wis /; Cha /; | |
| HP: | |
| AC: | |
| Speed: | |
| Saving Throw Proficiencies: | |
| List of Proficient Skills: | |
| Armour/Weapon Proficiencies: | |
| Feats: | |
| Languages: | |
| Other (Features/Traits): | |
| Spells (As Applicable): | |
| Equipment: Starting equipment can be found from your | |
| Class/Background info. Equipment stats are on PHB pg 144 - 159. | |
| Weapons: | |
| Tools: | |
| Clothes/Armour: | |
| Gold: | |
| Other: | |
| Backstory: Backgrounds found on PHB pg 125. | |
| Background: | |
| Personality/History (short paragraph): | |
| Active Players/Characters: | |
| Starflame13 - Aur Flamebearer (Paladin) | |
| Apoc - Apoc (Fighter) | |
| Deathlord - Melzideck (Rogue) | |
| Retired/Deceased Characters: | |
| Mort Alexander (Wizard). Died by falling down a mountain. | |
| #Post#: 11002-------------------------------------------------- | |
| Re: Beacon Westmarch: Character Creation | |
| By: Starflame Date: May 2, 2018, 8:49 pm | |
| --------------------------------------------------------- | |
| My first character is a go! | |
| General Character Info: | |
| Name: Aur, Flame Bearer | |
| Class: Paladin | |
| Subclass (Domain/Archetype/Circle/Oath/etc.): Oath of Vengeance | |
| Current Level: 1 | |
| Current Experience: 0 | |
| Physical Info: | |
| Race: Wood Elf | |
| Size: Medium | |
| Height: 5�10� | |
| Weight: 160 lbs | |
| Gender: N | |
| Age: ~170 | |
| Alignment: NG | |
| Physical Description (short paragraph): Copper colored eyes with | |
| surprisingly pale skin, wiry muscles, long flaming red hair. | |
| Abilities and Skills: | |
| Str/14; Dex/12; Con/14; Int/11; Wis/10; Cha/14; | |
| HP: 12 | |
| AC: 18 | |
| Speed: 35 | |
| Saving Throw Advantages/Disadvantages: Advantage: Wis, Cha | |
| List of Proficient Skills: Athletics, Insight, Intimidation, | |
| Perception, Survival | |
| Armour/Weapon Proficiencies: Light/Medium/Heavy Armour, Shields, | |
| Simple/Martial Weapons | |
| Feats: None | |
| Languages: Common, Orchis, Elvish | |
| Other (Features/Traits): Flute Proficiency | |
| Spells (As Applicable): | |
| Equipment: | |
| Weapons: Battle Axe, Javelin (5) | |
| Tools: Flute, Amulet Holy Symbol, Circlet of Blasting | |
| Clothes/Armour: Chainmail, Shield | |
| Gold: 10 GP | |
| Other: Backpack(Bedroll, mess kit, tinderbox, torches(10), | |
| rations(10), waterskin, hempen rope (50 ft). | |
| Personality/Backstory (short paragraph): | |
| Background: Wanderer | |
| Personality/History (short paragraph): Orphaned young due to a | |
| war, Aur has made it a personal goal to stop any war in order to | |
| protect the greater good. Slow to trust, and very informal. | |
| #Post#: 11003-------------------------------------------------- | |
| Re: Beacon Westmarch: Character Creation | |
| By: Apoc Date: May 2, 2018, 9:50 pm | |
| --------------------------------------------------------- | |
| Name: Apoc | |
| Class: Fighter | |
| Subclass (Domain/Archetype/Circle/Oath/etc.): Eldritch Knight | |
| Current Level: 1 | |
| Current Experience: 0 | |
| Physical Info: | |
| Race: Half-orc | |
| Size: Medium | |
| Height: 6'2" | |
| Weight: 210 lbs | |
| Gender: Male | |
| Age: 25 | |
| Alignment: Neutral Good | |
| Physical Description (short paragraph): Tall, muscled, but | |
| surprisingly soft features for a half-orc. Actually pretty | |
| disarming, really. He has short, sandy-colored hair atop his | |
| head and green eyes that are really brought out by his | |
| viridescent skin. The most alarming feature are his two lower | |
| tusks which, while sharp, almost look a little goofy with the | |
| smile that is that is usually on his face. | |
| Abilities and Skills: | |
| Stats: Str /16; Dex /10; Con /16; Int /14; Wis /8; Cha /10; | |
| HP: 13 | |
| AC: 18 | |
| Speed: 30 | |
| Saving Throw Proficiencies: Strength, Constitution | |
| List of Proficient Skills: Athletics, Acrobatics, History, | |
| Intimidation, Performance | |
| Armour/Weapon Proficiencies: All armor, shields, Simple and | |
| Martial Weapons | |
| Feats: N/A | |
| Languages: Common, Orc | |
| Other (Features/Traits): | |
| Feature - By Popular Demand | |
| You can always find a place to perform, usually in an inn or | |
| tavern but possibly with a circus, at a theater, or even in a | |
| noble�s court. At such a place, you receive free lodging and | |
| food of a modest or comfortable standard (depending on the | |
| quality of the establishment), as long as you perform each | |
| night. In addition, your performance makes you something of a | |
| local figure. When strangers recognize you in a town where you | |
| have performed, they typically take a liking to you. | |
| Tool/Musical Instrument Proficiencies | |
| Disguise Kit, Horn | |
| Darkvision | |
| Thanks to your orc blood, you have superior vision in dark and | |
| dim Conditions. You can see in dim light within 60 feet of you | |
| as if it were bright light, and in Darkness as if it were dim | |
| light. You can�t discern color in Darkness, only shades of gray. | |
| Menacing | |
| You gain proficiency in the Intimidation skill. | |
| Relentless Endurance | |
| When you are reduced to 0 hit points but not killed outright, | |
| you can drop to 1 hit point instead. You can�t use this feature | |
| again until you finish a Long Rest. | |
| Savage Attacks | |
| When you score a critical hit with a melee weapon Attack, you | |
| can roll one of the weapon�s damage dice one additional time and | |
| add it to the extra damage of the critical hit. | |
| Dueling | |
| When you are wielding a melee weapon in one hand and no other | |
| weapons, you gain a +2 bonus to damage rolls with that weapon. | |
| Second Wind | |
| At first level, on your turn, you can use a bonus action to | |
| regain hit points equal to 1d10 + your fighter level. Once you | |
| use this feature, you must finish a short or long rest before | |
| you can use it again. | |
| Equipment: | |
| Weapons: Battleaxe, 2 handaxes | |
| Tools: Disguise Kit | |
| Clothes/Armour: Chain Mail, Shield, theater costume of a valiant | |
| blue warrior | |
| Gold: 15 gold | |
| Other: A small silver locket, a horn, Dungeoneer's Pack | |
| (Backpack, crowbar, hammer, 10 pitons, 10 torches, 10 rations, | |
| tinderbox, waterskin, 50 feet of hempen rope) | |
| Backstory: | |
| Background: Entertainer | |
| Personality/History (short paragraph): As a child, he always | |
| wanted to an actor - someone with all the eyes on him. He | |
| worked hard, but in the end decided it wasn't him - not enough | |
| natural charm. Now Apoc spends his days finding his place, | |
| working where he can in bars and the like where his smiles and | |
| quick jokes are appreciated. Looking for something more, but | |
| not quite sure what. | |
| #Post#: 11004-------------------------------------------------- | |
| Re: Beacon Westmarch: Character Creation | |
| By: Mortiana Date: May 3, 2018, 3:04 pm | |
| --------------------------------------------------------- | |
| Name: Mort Alexander | |
| Class: Wizard | |
| Subclass (Domain/Archetype/Circle/Oath/etc.): War Wizard | |
| Current Level: 1 | |
| Current Experience: | |
| Physical Info: | |
| Race: Human (Variant) | |
| Size: Medium | |
| Height: 5'4 | |
| Weight:126 | |
| Gender: M | |
| Age: 21 | |
| Alignment: Lawful Neutral | |
| Physical Description: With semi-long silver hair and pale skin, | |
| it is obvious that Mort himself is not well physically, perhaps | |
| suffering from albinoism. Stoic, his right eye is an | |
| unflinching, unnatural purple hue, whereas his left is a natural | |
| ice blue. | |
| Abilities and Skills: | |
| Stats: Str /8; Dex /14; Con /8; Int /16; Wis /16; Cha /12; | |
| HP:5 | |
| AC:12 | |
| Speed:30 | |
| Saving Throw Proficiencies: INT, WIS | |
| List of Proficient Skills: Insight, Investigation, History, | |
| Medicine, Persuasion | |
| Armour/Weapon Proficiencies: Daggers, Darts, Quarterstaffs, | |
| Slings, Light Crossbows | |
| Feats: Observant | |
| Languages: Common, Draconic, Giant, Goblin | |
| Other (Features/Traits): | |
| Arcane Recovery | |
| Watcher's Eye: Your experience in enforcing the law, and dealing | |
| with lawbreakers, gives you a feel for local laws and criminals. | |
| You can easily find the local outpost of the watch or a similar | |
| organization, and just as easily pick out the dens of criminal | |
| activity in a community, although you're more likely to be | |
| welcome in the former locations rather than the latter. | |
| As Applicable: Cantrips: Chill Touch, Message, Ray of Frost, | |
| 1st Level Spells: Color Spray, Expeditious Retreat, Ice Knife, | |
| Identify, Magic Missile, Tasha's Hideous Laughter | |
| Equipment: Starting equipment can be found from your | |
| Class/Background info. Equipment stats are on PHB pg 144 - 159. | |
| Weapons: Dagger, | |
| Tools: Component Pouch, Spellbook, Horn, Manacles, | |
| Clothes/Armour: Dark-ish coat with a silver trim, a medallion | |
| pinned depicting a darting wolf. | |
| Gold: 10 | |
| Other:Explorer's Pack(Including normal contents) | |
| Backstory: | |
| Background: Investigator | |
| Personality/History (short paragraph):With a burnt down home, | |
| Mort was first taken in by a nomadic group at the age of 12 | |
| before setting out to the city nearby. There, he was able to | |
| climb up the ranks of a hunting group that sets out to defeat | |
| criminals and other problems in the wild. For now, he is their | |
| new leader, ready to bring justice to the lands that surround | |
| him. Straight to the point, cold, and hyper-focused on his | |
| objective. | |
| #Post#: 11006-------------------------------------------------- | |
| Re: Beacon Westmarch: Character Creation | |
| By: Deathlord45 Date: May 3, 2018, 9:14 pm | |
| --------------------------------------------------------- | |
| Name: Melzideck | |
| Class: Rogue | |
| Subclass (Domain/Archetype/Circle/Oath/etc.): | |
| Current Level: 2 | |
| Current Experience: 0 | |
| Physical Info: | |
| Race: Feral Tiefling(from the Sword Coast Adventure's Guide) | |
| Size: Medium | |
| Height: 5'4" | |
| Weight: 145 lbs | |
| Gender: Male | |
| Age: 25 | |
| Alignment: Chaotic Good | |
| Physical Description (short paragraph): Slightly shorter than | |
| average Melzideck, has skin of a dark midnight blue and vibrant | |
| cat like eyes. Small horns curl out of his head not quite | |
| reaching his ears. His hair is a dark red almost rust colored in | |
| nature is kept short never going past his shoulders. Fond of | |
| wearing darker colors to blend in better with the shadows. | |
| Abilities and Skills: | |
| Stats: Str /8; Dex /16; Con /13; Int /16; Wis /12; Cha /10; | |
| HP: 16 | |
| AC: 14 | |
| Speed: 30 | |
| Saving Throw Proficiencies: Dexterity, Intelligence | |
| List of Proficient Skills: Deception, Slight of Hand(doubled), | |
| Stealth(doubled), Acrobatics, Investigation, Insight | |
| Armour/Weapon Proficiencies: light armor, simple weapons, hand | |
| crossbows, longswords, rapiers, shortswords | |
| Feats: | |
| Languages: Common, Infernal, Thieves Cant | |
| Other (Features/Traits): | |
| Darkvision: | |
| Thanks to your infernal heritage, you have superior vision in | |
| the dark and dim conditions. You can see in dim light within 60 | |
| feet of you as if it were bright light, and in darkness as if it | |
| was dimlight. You can't discern color in darkness, only shade of | |
| grey | |
| Hellish Resistance: | |
| You have resistance to fire damage | |
| Infernal Legacy: | |
| You know the thaumaturgy cantrip. Once you reach 3rd level, you | |
| can cast the hellish rebuke spell as a 2nd-level spell; you must | |
| finish a long rest in order to cast the spell again using this | |
| trait. Once you reach 5th level, you can also cast the darkness | |
| spell; you must finish a long rest in order to cast the spell | |
| again using this trait. Charisma is your spellcasting ability | |
| for these spells. | |
| False Identity | |
| You have created a second identity that includes documentation, | |
| established acquaintances, and disguises that allow you to | |
| assume that persona. Additionally, you can forge documents | |
| including official papers and personal letters, as long as you | |
| have seen an example of the kind of document or the handwriting | |
| you are trying to copy. | |
| Rogue: Sneak Attack | |
| Beginning at 1st level, you know how to strike subtly and | |
| exploit a foe's distraction. Once per turn, you can deal an | |
| extra 1d6 damage to one creature you hit with an attack if you | |
| have advantage on the attack roll. The attack must use a finesse | |
| or a ranged weapon. | |
| You don't need advantage on the attack roll if another enemy of | |
| the target is within 5 feet of it, that enemy isn't | |
| incapacitated, and you don't have disadvantage on the attack | |
| roll. | |
| Rogue: Expertise | |
| At 1st level, choose two of your skill proficiencies, or one of | |
| your skill proficiencies and your proficiency with thieves' | |
| tools. Your proficiency bonus is doubled for any ability check | |
| you make that uses either of the chosen proficiencies. | |
| At 6th level, you can choose two more of your proficiencies (in | |
| skills or with thieves' tools) to gain this benefit. | |
| Rogue: Thieves' Cant | |
| During your rogue training you learned thieves' cant, a secret | |
| mix of dialect, jargon, and code that allows you to hide | |
| messages in seemingly normal conversation. Only another creature | |
| that knows thieves' cant understands such messages. It takes | |
| four times longer to convey such a message than it does to speak | |
| the same idea plainly. | |
| In addition, you understand a set of secret signs and symbols | |
| used to convey short, simple messages, such as whether an area | |
| is dangerous or the territory of a thieves' guild, whether loot | |
| is nearby, or whether the people in an area are easy marks or | |
| will provide a safe house for thieves on the run. | |
| Rogue: Cunning Action | |
| You can use a bonus action to take the dash, disengage or hide | |
| action. | |
| Tool Proficiencies: | |
| Thieves' Tools, Disguise Kit, Forgery Kit | |
| Equipment: | |
| Weapons: Rapier, Shortbow(20 arrows), 2 Daggers | |
| Tools: Thieves' Tools, Disguise Kit | |
| Clothes/Armour: Fine Clothes/Leather Armor | |
| Gold: 15 | |
| Other: Burglar's pack(a backpack, a bag of 1,000 ball bearings, | |
| 10 feet of string, a bell, 5 candles, a crowbar, a hammer, 10 | |
| pitons, a hooded lantern, 2 flasks of oil, 5 days rations, a | |
| tinderbox, a waterskin, 50 feet of hempen rope), a deck of | |
| marked cards | |
| Backstory: | |
| Background: Charlatan | |
| Personality/History (short paragraph): Growing up with a knack | |
| for sneaking and general misdirection though his actions. Mel | |
| spent most of his life a traveling conman running simple card | |
| and shell games to gain money. After a while he became too bored | |
| with the life of a con and decided to enlist and become a | |
| treasure hunting adventurer | |
| ***************************************************** |