| Return Create A Forum - Home | |
| --------------------------------------------------------- | |
| The Beacons of Hope | |
| https://boh.createaforum.com | |
| --------------------------------------------------------- | |
| ***************************************************** | |
| Return to: Other Games | |
| ***************************************************** | |
| #Post#: 10228-------------------------------------------------- | |
| The Beacons as Gamemakers | |
| By: guest94 Date: May 14, 2016, 6:50 pm | |
| --------------------------------------------------------- | |
| So lately we've been struggling over finding a game that we can | |
| ALL bond over. I say, if we can't find one, make one! Or two, or | |
| three. | |
| We have at least three coders here in the BoH, and while we | |
| can't devote all our time to game development, we can do so in | |
| our spare time. | |
| The Unreal Engine 4 is available free unless you actually | |
| release your game as a paid thing, which is thinking pretty far | |
| ahead for us. So I'm thinking we should work on that there, | |
| though I'll have more to say about it once I've actually tested | |
| it out. | |
| We have a multitude of writers in this clan though, and I bet if | |
| we all put our heads together we could come up with something | |
| nice. Post ideas for small games, big games, and whatever else | |
| you think would be cool. Who knows, maybe we'll eventually | |
| become a game company! But in the mean time we'll have a lot of | |
| fun with it. | |
| #Post#: 10233-------------------------------------------------- | |
| Re: The Beacons as Gamemakers | |
| By: guest94 Date: May 14, 2016, 7:08 pm | |
| --------------------------------------------------------- | |
| First idea: Linkx | |
| A stick figure platform puzzle game where your objective for | |
| each level is to pick up the prize(s) and make it to the end of | |
| the screen, armed only with an endless supply of rope. The | |
| player directs the character to throw the rope to attach to the | |
| platforms and then swings across to land wherever they end up. | |
| Should be relatively easy to code, unless we want super | |
| realistic physics or something. | |
| #Post#: 10240-------------------------------------------------- | |
| Re: The Beacons as Gamemakers | |
| By: Elryn Date: May 14, 2016, 7:30 pm | |
| --------------------------------------------------------- | |
| Do you have any video clips of simple games made through Unreal? | |
| #Post#: 10242-------------------------------------------------- | |
| Re: The Beacons as Gamemakers | |
| By: guest94 Date: May 14, 2016, 7:36 pm | |
| --------------------------------------------------------- | |
| Uhm, I don't. But I can try to get some and if I do I'll post | |
| them here. | |
| Here's a link to info about a game that looks pretty simple. I'm | |
| going to start going through tutorials tomorrow. | |
| https://play.google.com/store/apps/details?id=com.CorvusGameStudio.aMase | |
| http://www.inbetweengames.com/blog/mammoth/ | |
| #Post#: 10291-------------------------------------------------- | |
| Re: The Beacons as Gamemakers | |
| By: guest94 Date: May 22, 2016, 12:13 pm | |
| --------------------------------------------------------- | |
| Game idea (others feel free to post theirs too!): Cassandra | |
| Acts. This might be more of a "me" game than a Beacons game. But | |
| it'll help me get familiar with the engine that I end up | |
| choosing. | |
| You are Cassandra, a cat with seer powers and the ability to | |
| communicate telepathically. Last night, you had a dream: some | |
| criminals are possessed of a deadly weapon and will use it to | |
| destroy your city. You don't know who, you don't know exactly | |
| what, and you don't know why. But you know it will happen, and | |
| no human is listening to you! So you decide to take action, and | |
| escape your cushy indoor life to hit the streets in search of | |
| answers before it's too late. Along the way you're joined by | |
| various other pets and strays, and maybe the odd human. | |
| This will be a Strategic RPG with very strong Visual Novel | |
| elements. Therefore, I plan on having multiple endings. Ones | |
| where you succeed, ones where you fail, ones where you cause the | |
| disaster, etc. I need more depth though. I need a good story | |
| that will support having endings like that. I need your halp, | |
| writers. xP | |
| As for gameplay, the battles are based on knowing what's coming | |
| a turn or two before it comes, and acting accordingly, or | |
| instructing others to act. With instructing others, their chance | |
| of listening is based on what you want them to do as well as how | |
| much they trust you personally and what your reputation as a | |
| prophet is. | |
| ***************************************************** |