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| #Post#: 11741-------------------------------------------------- | |
| [~03.18 - 27.05.18] Revival update | |
| By: Jose Date: May 27, 2018, 3:25 am | |
| --------------------------------------------------------- | |
| Disclaimer: There are obviously more changes; some are | |
| undocumented since they are related to administrative functions, | |
| whilst the others I might have forgot. | |
| GENERAL | |
| - Loads of small bugfixes and misspelling fixes. | |
| - Updated the server to 0.3DL | |
| - Implemented more than 100 custom skins. | |
| - Implemented anticheat [will be tested thoroughly] | |
| - Done RP quiz; made it toggleable via in-game command. | |
| - Fixed community services (no more bugged checkpoints; | |
| conditions were rewritten from scratch). | |
| - Reimplemented commands list into /help menu. | |
| - Added materials limit for players (2500) | |
| - Bunch of new animation entries: /lean, /sit, /btnpress, /duck, | |
| /deal, /crossarms, /rap, /stand, /pushdoor, /aim, /whoa, /lift | |
| - Added bell ringing within prison boundaries when meal time | |
| starts. | |
| - Made /alarm sound only within prison boundaries, made /ann be | |
| heard only within prison boundaries. | |
| - Swapped En/Ex locations for DoC upstairs and downstairs HQ. | |
| - Implemented beanbag weapons system. | |
| - Reimplemented damage system for melee weapons. | |
| - Enhanced accessories system: | |
| a) you can choose a bone via pressing Y or N during editing | |
| process; | |
| b) you can detach everything in /clothes menu; | |
| c) you can have up to 15 accessories, and wear up to 9 of them | |
| [can affect laundry man job a bit etc.] | |
| - Implemented drug addiction system. | |
| - Implemented scripted fire system. | |
| - Added more food items to the shop; made them useful. | |
| - Added the following maps and interiors: | |
| a) DoC lounge; | |
| b) Cell block C (twice bigger than Soumi's!); | |
| c) Chop Shop; | |
| d) DoC dormitories | |
| - Made tons of changes around existing interiors. | |
| - Implemented playable pool system in DoC lounge. | |
| - Restored original BPRP's weapon skill setting upon spawn. | |
| - Implemented new locker features: | |
| a) You can store one clothes set ((skin)) in your locker. | |
| Initially, it's another set of standard prisoner clothes. | |
| b) You can now store drugs in your locker (if they stay there | |
| until paycheck, guards take it away when they put your paycheck | |
| in your locker IC'ly). | |
| - Done pill prescribtions system. | |
| - Removed non-RP skins from available skins. | |
| - Fixed a bug, allowing you to get free stuff from the shops. | |
| (yep, it was there all this time) | |
| - Adjusted every textdraw menu to use unified textdraw menu | |
| system. | |
| - Adjusted skins system to have three skin categories by price. | |
| - Completely remade economics: | |
| a) Now we have cents; | |
| b) All prices have been adjusted; [NOTE: All is subject to | |
| change via suggestions tab, if it has enough support and if it | |
| is reasonable.] | |
| c) Adjusted usefulness of community services - they pay thrice | |
| the time mediocre paycheck (mediocre paycheck now is 1.5$, based | |
| upon WWW data I got on the prisons; in our case, it's laundry | |
| man's job) | |
| d) Adjusted job balances, actually allowing warehouse and other | |
| jobs to bring you more money, starting from 10 cents more and | |
| ending with more than half paycheck more. | |
| - Renamed FBI faction to US Marshalls (more reasonable IRL wise) | |
| - Implemented ring /fight'ing system: | |
| a) Now you can enter ANY ring IN GAME (doesn't mean only those | |
| we mapped), and use /fight to begin fighting. | |
| b) Jumping out of the ring makes you lose the fight. | |
| c) Dying during the fight will respawn you on your last known | |
| location with 10 hp instead of putting you into bleedout state. | |
| d) Can't be abused by using /fight system by the ring to not | |
| die in the brawl. | |
| - Adjusted most of player commands that used to send /me's to | |
| send /ame's instead to avoid flooding the chat. | |
| - Reimplemented cells commands as 'property' commands. | |
| - Implemented visual /drop-/pickup-/remove system for weapons | |
| and drugs. | |
| - Implemented breakable melee weapons system. | |
| - Adjusted garbage bags to respawn once an hour. | |
| - Adjusted weapon storing in cells to disregard attempts to | |
| store a weapon if there's no free slot. | |
| - Added a /conceal command, allowing you to take out or hide | |
| your brass knuckles. | |
| - Added /showtime command, allowing you to show/hide GTA SA | |
| original clock with current IG time. Requires watches | |
| VIP'S | |
| - Removed armor setting for VIP's | |
| - Added /runstyle system as a VIP feature. | |
| - Reimplemented CJ's walking style for VIP's. | |
| - Implemented private skin system. | |
| - Revised radiostations list for Boombox; enhanced menu format | |
| for radiostation list to be more comfortable and to show | |
| radiostation genre [sorry if those are inaccurate, I am not much | |
| into music genres science]. | |
| - Removed /turnoff for boombox; made it an entry for | |
| /(b)oom(b)ox command. | |
| - Implemented /bbmenu command, enabling you to have full control | |
| over your boombox in one menu. | |
| - Added ability to pick one of three models for your boombox; | |
| made boombox spawn facing wherever your character is facing when | |
| you spawn it. | |
| - Adjusted /vipmenu to be more comfortable and to show how many | |
| namechanges out of your VIP package you have left. | |
| GANGS | |
| - Adjusted /gclothes to make players pay for gang clothes with a | |
| discount (60% off skin's price) | |
| - Adjusted /gset skins' menu entries to use unified textdraw | |
| menu interface to pick a skin instead of having to input the | |
| skin ID yourself. | |
| DEPARTMENT OF CORRECTIONS | |
| - Added reasonable paychecks and salary bonuses to everyone | |
| within DoC apart from PIU (they are supposed to be paid by the | |
| warden for their excellent service within the prison). | |
| - Added dormitories as property for DoC members: | |
| a) You can buy rooms now; | |
| b) You can upgrade your rooms just like Cells: it allows you to | |
| store more drugs and have more furniture. | |
| c) You can't store weapons in your room. | |
| d) Your furniture amount is as following for each level: 20, 35 | |
| and 50 respectively. | |
| - Added vending machines and /train coach around DoC area. | |
| - Added /archive command, allowin anyone within DoC to check | |
| three last isolation records for any inmate (no matter online or | |
| not) | |
| - DoC members can use /remote by pressing Y now. | |
| - Added unified uniform style for guards and MU; added female | |
| skins to each rank of each skin color. | |
| - Added more accessories in DoC vending machines. | |
| - Cut /quitfaction command (it was quite useless) | |
| PRISON GUARDS | |
| - Done /lockdown command | |
| - Fixed /cctv; implemented ability to /whisper to someone who's | |
| doing /cctv duty at the moment via his NPC replacement. | |
| - Restored MP5 in locker equipments. | |
| - Changed amount of bullets you get with every weapon. | |
| - Added rank chevrons to accessories available to DoC. | |
| - New divisionary abilities and gear restrictions: | |
| I. ERS. | |
| a) Following equipments are ERS only: | |
| 1) ERS suit; | |
| 2) Heavy armor suit; | |
| 3) Shotgun; | |
| 4) Tear gas; | |
| 5) Gas mask (attachment in vending machines) | |
| II. PIU | |
| a) PIU off duty can get ANY inmate suit for free in uniform | |
| menu in his locker. | |
| b) Following equipments are now unavailable to PIU off duty | |
| [read: undercover]: | |
| 1) Taser; | |
| 2) Remote control. | |
| c) PIU has no paycheck bonus, they are supposed to be paid | |
| their extra cash off charts by the warden for their service. | |
| III. CCD | |
| a) Following equipments are CCD only: | |
| 1) Prison CCD member chevrons (one chevron, no matter the | |
| rank) | |
| 2) Sniper Rifle (tower duty is now exclusive to CCD members) | |
| 3) Prison CCD authority suit (the ones you can and/or are | |
| supposed to wear during CCD, depending on how the Warden will | |
| decide) | |
| b) CCD can now start another community service - chop shop. | |
| More information about chop shop will be in general guide. | |
| IV. TRC | |
| a) Following equipments are TRC only: | |
| 1) Drill sergeant suit (both male and female); | |
| 2) TRC chevrons (4 total, 1 for each rank. Fashion-related | |
| problems must be also decided by the Warden). | |
| b) TRC members can now /restore shooting range or boot camp | |
| targets. | |
| MEDICAL UNIT | |
| - Changed drug test timer from 5 to 2 minutes. | |
| - Removed taser from medical unit members | |
| - Enhanced ranks and their abilities: | |
| a) MU ranks now are as following: Intern, Paramedic, Doctor, | |
| Therapist | |
| b) Anyone can do drug tests. But they must be withing MU HQ. | |
| b) Interns can heal light and heavy injuries (since they're | |
| learning, usually not both, but both are allowed script-wise for | |
| obvious purposes), check wounds. | |
| c) Paramedics can drag players in bleedout state, heal lighter | |
| injuries, check wounds. | |
| d) Doctors can now ONLY treat heavier injuries (bleedout | |
| state), prescribe and hand out pills. | |
| e) Therapists are the only ones who can cure; they also can | |
| prescribe and hand out pills. They cannot heal any wounds or | |
| examine them since they are not trained for that, yet their role | |
| is mandatory since someone needs to deal with junkies. | |
| - Added /cure, /prescribe for doctors and therapists. | |
| - Finished medic warning system: every MU member would be warned | |
| if a guard was wounded somewhere within the prison with | |
| approximate wounded location stated. [e.g. if you was wounded in | |
| cell block A, it would send the following: '[Radio] CCTV | |
| Dispatch: A guard just got wounded, around cell block A!' | |
| - Replaced heavy armor suit in the locker with white colored | |
| analog. | |
| #Post#: 11742-------------------------------------------------- | |
| Re: [~03.18 - 27.05.18] Revival update | |
| By: FrankJ Date: May 27, 2018, 3:45 am | |
| --------------------------------------------------------- | |
| Looks good, way to go man. | |
| #Post#: 11745-------------------------------------------------- | |
| Re: [~03.18 - 27.05.18] Revival update | |
| By: Song_Vi Date: May 28, 2018, 4:23 am | |
| --------------------------------------------------------- | |
| Now we can have our own skins like MTA | |
| #Post#: 11752-------------------------------------------------- | |
| Re: [~03.18 - 27.05.18] Revival update | |
| By: HulkO-o Date: June 6, 2018, 6:03 pm | |
| --------------------------------------------------------- | |
| Thumbs up! :) | |
| #Post#: 11754-------------------------------------------------- | |
| Re: [~03.18 - 27.05.18] Revival update | |
| By: Rash Date: June 8, 2018, 8:20 am | |
| --------------------------------------------------------- | |
| the update too long im lazy to read it, thumbs up for virus | |
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