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| #Post#: 866-------------------------------------------------- | |
| an OC/Sparring readme | |
| By: Thresh Date: April 21, 2014, 11:35 am | |
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| [center][left]General Open Combat ((OC)) | |
| Guidelines[/left][/center] | |
| [b]Prior to the start - | |
| Come up with what you have on you in the way of weapons. | |
| Northern women wore daggers on their belt constantly. So there�s | |
| that, we�ll do you up stats for it next time we hold a class. As | |
| well, if you wear your hair up at all, like the beautiful blonde | |
| woman in your av, with the black fingernails. Does Nyah wear | |
| hair pins? Also something that can be used to stab. Poison | |
| tipped maybe? Poison ring? Or two, one on each hand? Describe | |
| your stance, stances are to indicate which weapons are held how, | |
| use of shields or helmets, as well as locations of other weapons | |
| that would be visible. A fighter shall make note that he has | |
| hidden weapons some where upon their person, but would not have | |
| to disclose the exact location. | |
| Each spar post may only contain two parts - | |
| Counter: The counter portion of a combat post will 9 times out | |
| of 10 consist of defensive manoeuvres to block, or essentially | |
| counter the attacks that will be made toward you. Such a counter | |
| will allow you to use a combination of small simple movements | |
| that fit fluidly together to consist of one single counter | |
| movement. IE: Fleeing, dodging, evading� | |
| Counters should be quick movements that can be done very quickly | |
| with over lapping one another or incredibly quick after one is | |
| completed then the next, but to be done in a short amount of | |
| time. | |
| Reaction: This will 7 times out of 10 be the portion of your | |
| post where you insert your offence. However it is not required | |
| that your reaction be an attack or anything even offensive in | |
| nature. Your reaction could be used in movement or repositioning | |
| your body or weapons. IE: Focusing on the getting out of there. | |
| Fleeing, running, and distancing. Evade their attack in the | |
| first have before anything else, and then when you have your | |
| action, use it to distance you, running away or the likes. | |
| Backing out of range after every attack is not acceptable, so | |
| don�t attack and flee. One or the other. A reaction combination | |
| to discard a weapon in a non attacking manner and draw a new | |
| weapon will be considered one reaction. A reaction to combine a | |
| body movement along with an attack at the same time is | |
| acceptable. | |
| It�s nice to separate your counter from your reaction so your | |
| opponent and judges can see where one ended and the other began | |
| and there�s less guessing involved. So when you build an OC | |
| post, remember to firstly react to their attack and deal with it | |
| quickly and clearly, add separators. ((�, ---, <BR><BR>)) | |
| whatever, you like, so long as it separates the counter from the | |
| reaction in a clear way. | |
| Counters and Reactions - | |
| In the Prodigy combat system, each post with the exception of | |
| your opening stance and final defense has two parts. A counter | |
| and a reaction. | |
| Counters are usually used to defend against your opponent, | |
| though they may also be used to flee and put distance between | |
| yourself and a foe. | |
| Reactions are normally the aggressive part of the post, and are | |
| used mostly offensively, though they too may be used to attempt | |
| to escape a pursuer. | |
| To keep things easy for the judges it is best to format your | |
| post so that there is a large gap between your counter and | |
| reaction. I have also seen a few people label them at the | |
| beginning of the post. | |
| The key to good counters and reactions is to think of everything | |
| that must be described. However, you will want to do so as | |
| flowingly as possible. Leave out insignificant details. Judges | |
| will not generally care what color your clothing is, or your | |
| emotional state at the time. Just stick to the combat as much as | |
| possible. | |
| When countering, make your defense as solid as you can. However, | |
| avoid judging in your posts. For example, even if you KNOW that | |
| a move your opponent did is simply not possible, just defend as | |
| best you can. Do NOT get cocky, and say things like "Since I was | |
| actually on your left instead of your right, your sword thrust | |
| misses and I cut off your arm" or anything similar. It is your | |
| job to fight. Not to judge. Just try to keep the spar going as | |
| best as you are able. A solid defense is one that will address | |
| whatever was thrown at you, and states how you are blocking or | |
| evading it, how much distance you are moving, how you are using | |
| your weapon or shield to divert the blow, etc. Consider all | |
| these details when composing your counter. | |
| In your reaction, you will keep the same amount of detail in | |
| your post. You want to consider a few things when attacking. The | |
| range of your weapon, how close or far you are from your | |
| opponent, how your body is moving when you strike a particular | |
| way. Are you maximizing the amount of damage you can do, and | |
| finally does your post make sense? | |
| Force Posts and Speeding Posting - | |
| A forced post is defined as a post where you state the outcome | |
| of your attack. An example of this would be | |
| I thrust my sword into your belly, burying it to the hilt and | |
| piercing into the skin and leaving a bloody path in its wake as | |
| I pull the blade back out, leaving you to die of your wounds. | |
| There are a few reasons why forced posts are unacceptable, but | |
| the bulk of it is that it does not give your opponent a fair | |
| chance to retaliate. With that said, you will sometimes | |
| encounter unskilled fighters that will use them in a spar. If | |
| this happens, your best defense is to defend as normal, and let | |
| them take the point deductions from the judges for using forced | |
| posts. | |
| A speed post is simply replying with another attack before your | |
| opponent can post. Posts MUST alternate for any Open Combat or | |
| Spar to be valid. Once again, if faced with this, simply ignore | |
| in all ways the extra attack. You can post ooc to the person, | |
| and let them know that they cannot do that, but most times that | |
| devolves into drama. It is best to just stick to the alternating | |
| format of a typical combat, script everything including the | |
| extra posts, and let the judges handle it. | |
| To escape serious combat - | |
| You must use your Counters to block, and your Reactions to try | |
| and flee to an exit. You must do this twice against your | |
| opponent. If you are fighting more then one opponent, you need | |
| only do it once to each of them. But once finished, immediately | |
| leave. Do not stay there, claiming to be safe, and proceed to | |
| run your mouth. | |
| Clarity is key - Realism is vital - | |
| A fighter must be clear to the Judge and to his opponent. A | |
| judge will decide what is clear, and what is not. If a judge | |
| struggles picturing something then it is not clear enough, which | |
| could result in your capture or death. A fighter must strive to | |
| be realistic, realistic to what is acceptable in modern physics, | |
| but as well as what is realistic in the Gorean World. If a judge | |
| feels something is not realistic, it could cost you severely. | |
| Remember to always include as much detail to your movements as | |
| you can within the usual time limit. Don�t fluff it up with | |
| description rp words, and don�t worry about using the same word | |
| over and over and making it sound robotic and like a terrible | |
| roleplay post. Its not a roleplay post. Its open combat. Be | |
| clear, be realistic, but don�t be wordy. | |
| For more advanced advice go here... | |
| http://www.portalofdreams.com/html/prodigy.shtml | |
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