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Return to: Sparring
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#Post#: 866--------------------------------------------------
an OC/Sparring readme
By: Thresh Date: April 21, 2014, 11:35 am
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[center][left]General Open Combat ((OC))
Guidelines[/left][/center]
[b]Prior to the start -
Come up with what you have on you in the way of weapons.
Northern women wore daggers on their belt constantly. So there�s
that, we�ll do you up stats for it next time we hold a class. As
well, if you wear your hair up at all, like the beautiful blonde
woman in your av, with the black fingernails. Does Nyah wear
hair pins? Also something that can be used to stab. Poison
tipped maybe? Poison ring? Or two, one on each hand? Describe
your stance, stances are to indicate which weapons are held how,
use of shields or helmets, as well as locations of other weapons
that would be visible. A fighter shall make note that he has
hidden weapons some where upon their person, but would not have
to disclose the exact location.
Each spar post may only contain two parts -
Counter: The counter portion of a combat post will 9 times out
of 10 consist of defensive manoeuvres to block, or essentially
counter the attacks that will be made toward you. Such a counter
will allow you to use a combination of small simple movements
that fit fluidly together to consist of one single counter
movement. IE: Fleeing, dodging, evading�
Counters should be quick movements that can be done very quickly
with over lapping one another or incredibly quick after one is
completed then the next, but to be done in a short amount of
time.
Reaction: This will 7 times out of 10 be the portion of your
post where you insert your offence. However it is not required
that your reaction be an attack or anything even offensive in
nature. Your reaction could be used in movement or repositioning
your body or weapons. IE: Focusing on the getting out of there.
Fleeing, running, and distancing. Evade their attack in the
first have before anything else, and then when you have your
action, use it to distance you, running away or the likes.
Backing out of range after every attack is not acceptable, so
don�t attack and flee. One or the other. A reaction combination
to discard a weapon in a non attacking manner and draw a new
weapon will be considered one reaction. A reaction to combine a
body movement along with an attack at the same time is
acceptable.
It�s nice to separate your counter from your reaction so your
opponent and judges can see where one ended and the other began
and there�s less guessing involved. So when you build an OC
post, remember to firstly react to their attack and deal with it
quickly and clearly, add separators. ((�, ---, <BR><BR>))
whatever, you like, so long as it separates the counter from the
reaction in a clear way.
Counters and Reactions -
In the Prodigy combat system, each post with the exception of
your opening stance and final defense has two parts. A counter
and a reaction.
Counters are usually used to defend against your opponent,
though they may also be used to flee and put distance between
yourself and a foe.
Reactions are normally the aggressive part of the post, and are
used mostly offensively, though they too may be used to attempt
to escape a pursuer.
To keep things easy for the judges it is best to format your
post so that there is a large gap between your counter and
reaction. I have also seen a few people label them at the
beginning of the post.
The key to good counters and reactions is to think of everything
that must be described. However, you will want to do so as
flowingly as possible. Leave out insignificant details. Judges
will not generally care what color your clothing is, or your
emotional state at the time. Just stick to the combat as much as
possible.
When countering, make your defense as solid as you can. However,
avoid judging in your posts. For example, even if you KNOW that
a move your opponent did is simply not possible, just defend as
best you can. Do NOT get cocky, and say things like "Since I was
actually on your left instead of your right, your sword thrust
misses and I cut off your arm" or anything similar. It is your
job to fight. Not to judge. Just try to keep the spar going as
best as you are able. A solid defense is one that will address
whatever was thrown at you, and states how you are blocking or
evading it, how much distance you are moving, how you are using
your weapon or shield to divert the blow, etc. Consider all
these details when composing your counter.
In your reaction, you will keep the same amount of detail in
your post. You want to consider a few things when attacking. The
range of your weapon, how close or far you are from your
opponent, how your body is moving when you strike a particular
way. Are you maximizing the amount of damage you can do, and
finally does your post make sense?
Force Posts and Speeding Posting -
A forced post is defined as a post where you state the outcome
of your attack. An example of this would be
I thrust my sword into your belly, burying it to the hilt and
piercing into the skin and leaving a bloody path in its wake as
I pull the blade back out, leaving you to die of your wounds.
There are a few reasons why forced posts are unacceptable, but
the bulk of it is that it does not give your opponent a fair
chance to retaliate. With that said, you will sometimes
encounter unskilled fighters that will use them in a spar. If
this happens, your best defense is to defend as normal, and let
them take the point deductions from the judges for using forced
posts.
A speed post is simply replying with another attack before your
opponent can post. Posts MUST alternate for any Open Combat or
Spar to be valid. Once again, if faced with this, simply ignore
in all ways the extra attack. You can post ooc to the person,
and let them know that they cannot do that, but most times that
devolves into drama. It is best to just stick to the alternating
format of a typical combat, script everything including the
extra posts, and let the judges handle it.
To escape serious combat -
You must use your Counters to block, and your Reactions to try
and flee to an exit. You must do this twice against your
opponent. If you are fighting more then one opponent, you need
only do it once to each of them. But once finished, immediately
leave. Do not stay there, claiming to be safe, and proceed to
run your mouth.
Clarity is key - Realism is vital -
A fighter must be clear to the Judge and to his opponent. A
judge will decide what is clear, and what is not. If a judge
struggles picturing something then it is not clear enough, which
could result in your capture or death. A fighter must strive to
be realistic, realistic to what is acceptable in modern physics,
but as well as what is realistic in the Gorean World. If a judge
feels something is not realistic, it could cost you severely.
Remember to always include as much detail to your movements as
you can within the usual time limit. Don�t fluff it up with
description rp words, and don�t worry about using the same word
over and over and making it sound robotic and like a terrible
roleplay post. Its not a roleplay post. Its open combat. Be
clear, be realistic, but don�t be wordy.
For more advanced advice go here...
http://www.portalofdreams.com/html/prodigy.shtml
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