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| #Post#: 1196-------------------------------------------------- | |
| Operation Linebacker 26th -28th August 2013 | |
| By: Danger Close Date: May 7, 2013, 1:46 pm | |
| --------------------------------------------------------- | |
| Contact Front are proud to announce the UK Fireteam Tournament | |
| 2013 | |
| Operation Linebacker | |
| Saturday 26th to Monday 28th August | |
| Snap brief | |
| LOOKING FOR A WELL ORGANISED WEEKENDER THAT’S NOT | |
| OVERCROWDED MAYHEM? | |
| -24 hour MILSIM 4-6 man fireteam tournament- | |
| -Ultimate test of fieldcraft, cam, concealment and section | |
| battle drills- | |
| -24 hours of combat in the field, followed by night of BBQ, | |
| drinks and tented-accommodation | |
| -Woodland combat | |
| -�80 Per person, includes 24 hour ration pack | |
| Winning team will receive individually engraved WE Beretta | |
| pistols | |
| AND permanent listing on the UK Fireteam Tournament Shield | |
| A QUALITY EVENT FOR SWITCHED-ON AIRSOFTERS | |
| Team Places | |
| TEAM 1: ALPHA KILO (5) | |
| TEAM 2: TEAM K.I.A.S. (6) | |
| TEAM 3: OPEN | |
| TEAM 4: OPEN | |
| TEAM 5: OPEN | |
| TEAM 6: OPEN | |
| TEAM 7: OPEN | |
| TEAM 8: OPEN | |
| We may run this event over the 17th and 18th AS WELL to | |
| accommodate more teams. The bank holiday weekend will be | |
| first-come-first-serve bookings. | |
| Deposit of �20 per player to be paid in advance to be added to | |
| the list. Mail [email protected] for details. Places | |
| allocated as first-come-first-serve basis. | |
| Timings | |
| Friday 25th 1800hrs- 0900hrs Saturday 26th | |
| Arival | |
| 1000hrs Saturday 26th | |
| Safety & Exercise Brief | |
| 1030hrs | |
| Full kit muster & scrutineering | |
| 1100hrs | |
| Teams deploy to the field | |
| 1130hrs | |
| START-EX | |
| Sunday 27th | |
| 1300hrs | |
| ENDEX, Stand down, R&R | |
| 1800hrs | |
| Debrief, winners announced and group photos | |
| 1815hrs | |
| BBQ & Evening drinking | |
| Monday 28th | |
| Teams depart | |
| Rules | |
| Teams: | |
| 4-6 players per team. Teams with bigger squads may enter | |
| multiple teams but will be disqualified for any allegiances. | |
| Magazines: | |
| Mid or low cap magazines only. Magazine limit per player is 8, | |
| but may be distributed among the team differently during the | |
| exercise. No hi-caps (see support weapon notes, for exception). | |
| Ammunition: | |
| Bio degradable only. 600 round limit per player. This is to | |
| increase the strategic importance of ammo resup points during | |
| the exercise. Ammo may be distributed among the team | |
| accordingly after scrutineering. | |
| Specialist Weapons: | |
| Support weapons: 1 support weapon is permitted per team. MUST | |
| be an actual support weapon (M249, L86, M60). Support weapon is | |
| permitted to have either 1 HI-cap magazine or box mag, but it | |
| should be noted that mid-caps (if compatible) would be more in | |
| the spirit of the exercise. | |
| Bolt actions: 1 bolt action rifle is permitted per team (500fps | |
| limit). Specialist ammunition for this will be counted as part | |
| of your team’s quota. | |
| Pistols: Every player is entitled to carry a pistol as a side | |
| arm, with a 5 magazine limit. | |
| Spare weapons: Players leaving theatre to the carpark for | |
| problems such as weapon malfunctions, will not be allowed to | |
| return, so a spare weapon within the team is a good idea | |
| Grenades: Players may carry as many grenades as they wish. | |
| RPGS, mortars and novelty items: Not permitted without specific | |
| consent. | |
| Other Equipment: | |
| Torches: Every team member must have a torch suitable to finding | |
| your way to triage points (dead zone). | |
| Food: 24 hour ration pack is provided for you. | |
| Rig: Please ensure your kit is suitable to hold your rations, | |
| water and ammo for 24hours. There will not be a opportunity to | |
| basha up during the ex (unless weather is very bad), so kit | |
| should be kept to fighting order. | |
| Water: Ensure you have enough for 24hours (in August), it will | |
| be hot! | |
| Radio: Teams must have radio of the standard VHF 8 Channel | |
| format. This is integral to your mission and safety. | |
| Objectives: | |
| Each team will be issued with 15 c4 charges with a team callsign | |
| on. Over the 24 hour period, there will be 15 demolition | |
| targets. Each target will only be open at a fixed time, for a | |
| fixed window of either 30 or 45 minutes, depending on the | |
| tactical vulnerability of the target. To blow the target, your | |
| team must place their charge within the set window. You may not | |
| remove other team’s charges. Targets will be worth | |
| between 20 and 40 points depending on strategic importance. | |
| The team with the most points at ENDEX will be declared the | |
| winner. You cannot physically hit every single objective so your | |
| team must plan where and when you strike. | |
| Wildcard objectives: | |
| Pilot: A downed pilot is on the run in the area. Locate and | |
| secure the pilot as a POW. If your team captures him, you will | |
| receive 60 points if he is in your custody at ENDEX. The pilot | |
| has been trained to escape and evade. If you take your eye off | |
| him or fail to guard him adequately, he will escape. As a team | |
| you must choose whether to take the pilot with you to your | |
| objectives, or to leave him with a prisoner escort at a fixed | |
| point. If your team is eliminated while in control of the | |
| pilot, another team may capture him. The pilot will not take | |
| hits from stray fire and will not become a cas as teams to. | |
| However, you may choose to execute the pilot, but this will only | |
| achieve 10 points. You must place a team card on the body to | |
| receive points. | |
| Reporter: A reporter has become separated from his PSD team. If | |
| you find him, you are to escort him to a location that he will | |
| give you. Safe transit and delivery of reporter to the RV will | |
| earn you 50 points. The reporter will not take hits from stray | |
| fire and will not become a cas as teams to. However, you may | |
| choose to execute the reporter, but this will only achieve 10 | |
| points. You must place a team card on the body to receive | |
| points. | |
| Taking hits & triage points: | |
| Each team will have a unique start point. Throughout the whole | |
| exercise, this will be your team triage point where your dead | |
| will exfiltrate to and immediately re-infiltrate the exercise. | |
| Your team must decide how you will RV with team members | |
| returning to the exercise. If you do not plan this, players may | |
| not find their team again until ENDEX. You may, for instance, | |
| decide to withdraw the whole team on taking 50% casualties to | |
| prevent losing each other. Teams returning to the triage | |
| points, who spot other enemy, may not use that information to | |
| their advantage. The nature of the small patrol/fireteam | |
| tournament IS that you are cut off, and likely to be engaged | |
| from any direction. However, teams re-infiltrating the exercise | |
| area must deliberately avoid teams they have passed on their way | |
| out. Failure to do this will result in points loss. Team | |
| members are not to travel alone at night and must have a torch | |
| on to show they are not in play. Pairs as a minimum. | |
| You will receive an additional 20 points for reaching ENDEX as a | |
| team and not fragmented. | |
| Comms: | |
| Your team will be issued with a map with grids unique to that | |
| team. You must radio in your grid location and team status | |
| every hour at a unique time. If you achieve this, your team | |
| will gain 5 points per transmission. Failure to transmit this | |
| location will result in deduction of 10 points for every | |
| consecutive 4 transmissions you miss. | |
| The format for this: | |
| Hello Zero, this is (your callsign). Over. | |
| (Zero. Send. Over) | |
| (Your callsign) GRID: 123,123. All OK. Over | |
| (Zero. Roger. Out) | |
| You also have the right to make specialist requests during these | |
| transmissions. There are: | |
| Special Requests: | |
| Sierra Romeo 1: Ammo drop (near your location): - 40 points. | |
| Sierra Romeo 2: Water drop (near your location): - 10 points | |
| Sierra Romeo 3: Player resignation: If a player needs to drop | |
| out and it is requested, yo will still be eligible for the | |
| points for finishing with a complete team. | |
| Sierra Romeo 4: Face to face with Directing Staff | |
| Emergency Requests (can be made at any time): | |
| No-play 1: Medical emergency | |
| No-play 2: Fire | |
| Challenge 1: Reports a challenge for hit taking of another team | |
| (followed by your GRID) | |
| Challenge 2: Reports tactical triage use (followed by your GRID) | |
| Rule Breaking: | |
| Non hit taking: If witnessed by Directing Staff, teams must | |
| withdraw to triage, wait 2 hours re-insert at a cost of 80 | |
| points. | |
| Arguing with Directing Staff on a decision: Teams can appeal a | |
| decision after ENDEX, where it can be discussed and an agreement | |
| reached. Arguing or debating a decision in the field will not | |
| be tolerated as it can grind the exercise to a halt. Any | |
| disagreement or activity that can be construed as disruptive to | |
| the mission/experience will result the entire team being | |
| disqualified/binned. No bun fights in the field. | |
| Tactical triage use: Returning to the triage point as a team is | |
| something you are entitled to do. In re-inserting to the | |
| exercise you might well come in behind enemy teams. This is | |
| acceptable so-long as it is not a direct result of sighting | |
| enemy positions on the way out, and using that intel to attack. | |
| If you walk past a team on the way out, find another route back | |
| in. | |
| FINAL WORD: | |
| Teams should be under no illusion, as to how much strategy they | |
| must apply to win this tournament. Teams must consider their | |
| “actions on” for almost everything, from ammunition | |
| conservation, which objectives to hit, lost comms procedure, | |
| lost team members procedure, POW handling, eating in the field, | |
| how to use the triage system best and what weapons to carry. | |
| The winning team will certainly have earned it. | |
| BEST OF LUCK | |
| STAY LOW MOVE FAST | |
| ***************************************************** |