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#Post#: 1196--------------------------------------------------
Operation Linebacker 26th -28th August 2013
By: Danger Close Date: May 7, 2013, 1:46 pm
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Contact Front are proud to announce the UK Fireteam Tournament
2013
Operation Linebacker
Saturday 26th to Monday 28th August
Snap brief
LOOKING FOR A WELL ORGANISED WEEKENDER THAT’S NOT
OVERCROWDED MAYHEM?
-24 hour MILSIM 4-6 man fireteam tournament-
-Ultimate test of fieldcraft, cam, concealment and section
battle drills-
-24 hours of combat in the field, followed by night of BBQ,
drinks and tented-accommodation
-Woodland combat
-�80 Per person, includes 24 hour ration pack
Winning team will receive individually engraved WE Beretta
pistols
AND permanent listing on the UK Fireteam Tournament Shield
A QUALITY EVENT FOR SWITCHED-ON AIRSOFTERS
Team Places
TEAM 1: ALPHA KILO (5)
TEAM 2: TEAM K.I.A.S. (6)
TEAM 3: OPEN
TEAM 4: OPEN
TEAM 5: OPEN
TEAM 6: OPEN
TEAM 7: OPEN
TEAM 8: OPEN
We may run this event over the 17th and 18th AS WELL to
accommodate more teams. The bank holiday weekend will be
first-come-first-serve bookings.
Deposit of �20 per player to be paid in advance to be added to
the list. Mail [email protected] for details. Places
allocated as first-come-first-serve basis.
Timings
Friday 25th 1800hrs- 0900hrs Saturday 26th
Arival
1000hrs Saturday 26th
Safety & Exercise Brief
1030hrs
Full kit muster & scrutineering
1100hrs
Teams deploy to the field
1130hrs
START-EX
Sunday 27th
1300hrs
ENDEX, Stand down, R&R
1800hrs
Debrief, winners announced and group photos
1815hrs
BBQ & Evening drinking
Monday 28th
Teams depart
Rules
Teams:
4-6 players per team. Teams with bigger squads may enter
multiple teams but will be disqualified for any allegiances.
Magazines:
Mid or low cap magazines only. Magazine limit per player is 8,
but may be distributed among the team differently during the
exercise. No hi-caps (see support weapon notes, for exception).
Ammunition:
Bio degradable only. 600 round limit per player. This is to
increase the strategic importance of ammo resup points during
the exercise. Ammo may be distributed among the team
accordingly after scrutineering.
Specialist Weapons:
Support weapons: 1 support weapon is permitted per team. MUST
be an actual support weapon (M249, L86, M60). Support weapon is
permitted to have either 1 HI-cap magazine or box mag, but it
should be noted that mid-caps (if compatible) would be more in
the spirit of the exercise.
Bolt actions: 1 bolt action rifle is permitted per team (500fps
limit). Specialist ammunition for this will be counted as part
of your team’s quota.
Pistols: Every player is entitled to carry a pistol as a side
arm, with a 5 magazine limit.
Spare weapons: Players leaving theatre to the carpark for
problems such as weapon malfunctions, will not be allowed to
return, so a spare weapon within the team is a good idea
Grenades: Players may carry as many grenades as they wish.
RPGS, mortars and novelty items: Not permitted without specific
consent.
Other Equipment:
Torches: Every team member must have a torch suitable to finding
your way to triage points (dead zone).
Food: 24 hour ration pack is provided for you.
Rig: Please ensure your kit is suitable to hold your rations,
water and ammo for 24hours. There will not be a opportunity to
basha up during the ex (unless weather is very bad), so kit
should be kept to fighting order.
Water: Ensure you have enough for 24hours (in August), it will
be hot!
Radio: Teams must have radio of the standard VHF 8 Channel
format. This is integral to your mission and safety.
Objectives:
Each team will be issued with 15 c4 charges with a team callsign
on. Over the 24 hour period, there will be 15 demolition
targets. Each target will only be open at a fixed time, for a
fixed window of either 30 or 45 minutes, depending on the
tactical vulnerability of the target. To blow the target, your
team must place their charge within the set window. You may not
remove other team’s charges. Targets will be worth
between 20 and 40 points depending on strategic importance.
The team with the most points at ENDEX will be declared the
winner. You cannot physically hit every single objective so your
team must plan where and when you strike.
Wildcard objectives:
Pilot: A downed pilot is on the run in the area. Locate and
secure the pilot as a POW. If your team captures him, you will
receive 60 points if he is in your custody at ENDEX. The pilot
has been trained to escape and evade. If you take your eye off
him or fail to guard him adequately, he will escape. As a team
you must choose whether to take the pilot with you to your
objectives, or to leave him with a prisoner escort at a fixed
point. If your team is eliminated while in control of the
pilot, another team may capture him. The pilot will not take
hits from stray fire and will not become a cas as teams to.
However, you may choose to execute the pilot, but this will only
achieve 10 points. You must place a team card on the body to
receive points.
Reporter: A reporter has become separated from his PSD team. If
you find him, you are to escort him to a location that he will
give you. Safe transit and delivery of reporter to the RV will
earn you 50 points. The reporter will not take hits from stray
fire and will not become a cas as teams to. However, you may
choose to execute the reporter, but this will only achieve 10
points. You must place a team card on the body to receive
points.
Taking hits & triage points:
Each team will have a unique start point. Throughout the whole
exercise, this will be your team triage point where your dead
will exfiltrate to and immediately re-infiltrate the exercise.
Your team must decide how you will RV with team members
returning to the exercise. If you do not plan this, players may
not find their team again until ENDEX. You may, for instance,
decide to withdraw the whole team on taking 50% casualties to
prevent losing each other. Teams returning to the triage
points, who spot other enemy, may not use that information to
their advantage. The nature of the small patrol/fireteam
tournament IS that you are cut off, and likely to be engaged
from any direction. However, teams re-infiltrating the exercise
area must deliberately avoid teams they have passed on their way
out. Failure to do this will result in points loss. Team
members are not to travel alone at night and must have a torch
on to show they are not in play. Pairs as a minimum.
You will receive an additional 20 points for reaching ENDEX as a
team and not fragmented.
Comms:
Your team will be issued with a map with grids unique to that
team. You must radio in your grid location and team status
every hour at a unique time. If you achieve this, your team
will gain 5 points per transmission. Failure to transmit this
location will result in deduction of 10 points for every
consecutive 4 transmissions you miss.
The format for this:
Hello Zero, this is (your callsign). Over.
(Zero. Send. Over)
(Your callsign) GRID: 123,123. All OK. Over
(Zero. Roger. Out)
You also have the right to make specialist requests during these
transmissions. There are:
Special Requests:
Sierra Romeo 1: Ammo drop (near your location): - 40 points.
Sierra Romeo 2: Water drop (near your location): - 10 points
Sierra Romeo 3: Player resignation: If a player needs to drop
out and it is requested, yo will still be eligible for the
points for finishing with a complete team.
Sierra Romeo 4: Face to face with Directing Staff
Emergency Requests (can be made at any time):
No-play 1: Medical emergency
No-play 2: Fire
Challenge 1: Reports a challenge for hit taking of another team
(followed by your GRID)
Challenge 2: Reports tactical triage use (followed by your GRID)
Rule Breaking:
Non hit taking: If witnessed by Directing Staff, teams must
withdraw to triage, wait 2 hours re-insert at a cost of 80
points.
Arguing with Directing Staff on a decision: Teams can appeal a
decision after ENDEX, where it can be discussed and an agreement
reached. Arguing or debating a decision in the field will not
be tolerated as it can grind the exercise to a halt. Any
disagreement or activity that can be construed as disruptive to
the mission/experience will result the entire team being
disqualified/binned. No bun fights in the field.
Tactical triage use: Returning to the triage point as a team is
something you are entitled to do. In re-inserting to the
exercise you might well come in behind enemy teams. This is
acceptable so-long as it is not a direct result of sighting
enemy positions on the way out, and using that intel to attack.
If you walk past a team on the way out, find another route back
in.
FINAL WORD:
Teams should be under no illusion, as to how much strategy they
must apply to win this tournament. Teams must consider their
“actions on” for almost everything, from ammunition
conservation, which objectives to hit, lost comms procedure,
lost team members procedure, POW handling, eating in the field,
how to use the triage system best and what weapons to carry.
The winning team will certainly have earned it.
BEST OF LUCK
STAY LOW MOVE FAST
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