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The definitive guide to writing assembly language subroutines for Color BASIC
There's nothing quite like documenting 40 year old technology, but hey, retro
computing is now popular, so why not?
Anyway, since I've modified my assembler to make it easier to write assembly
subroutines for Color BASIC (Beginner's All-purpose Symbolic Instruction
Code) [1], I've been doing a deep dive into the nuances of doing so. This
post will cover the method for plain Color BASIC; Extended Color BASIC, which
does things a bit differently, will be covered in another post [2].
The information in _Getting Started With Color BASIC_ [3] is a bit light. It
covers how to use POKE to load the object code into memory, and how to define
the address for use by the USR function by poking that address into memory,
but that's it. It gives one sample program:
-----[ Assembly ]-----
LOOP1 JSR [POLCAT] ;POLL FOR A KEY
BEQ LOOP1 ;IF NONE, RETRY
CMPA #10 ;CTRL KEY (DN ARW)?
BNE OUT ;NO, SO EXIT
LOOP2 JSR [POLCAT] ;YES, SO GET NEXT KEY
BEQ LOOP2 ;IF NONE, RETRY
CMPA #65 ;IS IT A-Z?
BLT OUT ;IF <A, EXIT
SUBA #64 ;CONVERT TO CTRL A/Z
OUT TFR A,B ;GET RETURN BYTE READY
CLRA ;ZERO MSB
JMP GIVABF ;RETURN VALUE TO BASIC
POLCAT EQU 40960
GIVABF EQU 46324
-----[ END OF LINE ]-----
It shows how to return a value to Color BASIC, but doesn't fully explain the
BASIC call:
-----[ ColorBASIC ]-----
110 A = USR(0) 'CALL THE SUBROUTINE AND GIVE RESULT TO A
-----[ END OF LINE ]-----
Why the 0 to USR? How do we get it? There is no explanation.
The book _TRS-80 Color Computer Assembly Language Programming_ [4] goes into
more depth, explaining how to retrieve the argument and even how to pass in a
string and not just a numeric parameter (although it uses a function only
available in Extended Color BASIC). Neither go into any real depth on how
this all works.
I'm going into that depth.
First off, Color BASIC only supports two data types—numeric (or float) and
strings. Numbers are in the Microsoft BASIC floating point format [5], which
are five bytes in length. Strings are stored in two parts—the first is a
“string descriptor,” which is also five bytes (to keep the same size as
number). Only three bytes are used, one byte for the length (0 to 255) and
two bytes for the second part of the string, a pointer to the actual
contents. This is done for a few reasons. One, the string can be defined
anywhere in memory, not just the string pool used for dynamic strings.
Second, the string pool can be subject to garbage collection which can change
the location of string data. So while the descriptor doesn't change location,
the pointer to the actual string contents might!
Now, when you call the assmbly language subroutine via USR(), the BASIC
variable FP0 (located at address $0050) contains the result of the expression
given to USR(). This is a floating point value. You can use the function
INTCVT (located at address $B3ED, which is mentioned in _Getting Started With
Extended Color BASIC_ [6]), to convert this into the 16-bit D register. The
CPU (Central Processing Unit) registers themselves have no defined value upon
input. To return a 16-bit value, you can call GIVABF (located at address
$B4F4) with the value in the D register. You can also call GIVBF (located at
address $B4F3) with an 8-bit unsigned value in the B register (not documented
by Tandy—more on this in a bit). Furthermore, no CPU registers need to be
saved by the assembly language subroutine. Putting this together, we can
write a simple subroutine such as:
-----[ Assembly ]-----
INTCVT equ $B3ED ; put argument into D
GIVABF equ $B4F4 ; return D to BASIC
org $7F00
swapbyte jsr INTCVT ; get argument
exg a,b ; swap bytes
jmp GIVABF ; return it to BASIC
end
-----[ END OF LINE ]-----
And while both Getting Started With Extended Color BASIC and TRS-80 Color
Computer Assembly Language Programming both mention passing strings to an
assembly language subroutine, they both state you must pass in a pointer to
the string descriptor with VARPTR (this function will return the address of
both string and numeric variables), this isn't completely true. Color BASIC
will call the generic expression parsing routine for the parameter to USR()
and this can be either a numberic expression or a string expression! In
either case, the variable FP0 will contain the result of the expression, and
the variable VARTYP (located at address $0006) will contain a 0 for a
numerica value, or 255 for a string value. In the case of a string value, the
location FP0+2 will contain the address of the string descriptor. This means
you can pass a string expression to USR():
-----[ Assembly ]-----
FP0 equ $0050
GIVBF equ $B4F3
org $7F00
checksum ldx FP0 + 2 ; get string descriptor
lda ,x ; get length
ldx 2,x ; get pointer to data
clrb ; clear checksum
sum addb ,x+ ; add in next character
deca ; decrement length
bne .sum ; continue if more data
comb
jmp GIVBF ; return checksum to BASIC
end
-----[ END OF LINE ]-----
Of course, this routine assumes a string was correctly passed in. If you do
pass in a number to USR() all you'll get is a nonsensical result. It would be
nice to do some error checking, and while you could do something like:
-----[ Assembly ]-----
VALTYP equ $0006
checksum tst VALTYP
beq .error
...
error ldd #-1
jmp GIVABF
-----[ END OF LINE ]-----
There are two functions I found via the Unravelled Series [7] (a collection
of books that give a source listing of the BASIC ROM contents—this is also
where I found GIVBF) that can help with error checking. They're not named in
the Unravelled series (they're just named after their memory address) but
I've come to call CHKNUM (located at address $B143) to ensure the given
parameter is a number, and CHKSTR (located at address $B146) to ensure the
given parameter is a string. If either function fails, the function instead
returns a TM (type mismatch) error to BASIC and the program stops running. So
we can rewrite our checksum function as:
-----[ Assembly ]-----
FP0 equ $0050
CHKSTR equ $B146
GIVBF equ $B4F3
org $7F00
checksum jsr CHKSTR ; check parameter is a string
ldx FP0 + 2 ; get string descriptor
lda ,x ; get length
ldx 2,x ; point to string data
clrb ; clear checksum
sum addb ,x+ ; add in next character
deca ; decrement length
bne .sum ; continue if more data
comb
jmp GIVBF ; return checksum to BASIC
end
-----[ END OF LINE ]-----
This is nice, but what if we want to return a new string? This isn't so
straightforward in plain Color BASIC. Color BASIC expects a numeric result
from USR(), and if we attempt to return a string, we get an error. So
something like:
-----[ ColorBASIC ]-----
110 A$ = USR("SOME STRING")
-----[ END OF LINE ]-----
is right out.
But not all is lost. We can modify the string descriptor. For example:
-----[ Assembly ]-----
silly_example jsr CHKSTR ; just assume this is defined
ldx FP0 + 2 ; and FP0, but get string descriptor
ldb #.textlen ; new string length
stb ,x ; save it
ldd #.text ; get new text
std 2,x ; point to it
clrb ; and return a value to BASIC
jmp GIVBF
text fcc /HELLO, WORLD!/
textlen equ * - .text
end
-----[ END OF LINE ]-----
So, calling this with:
-----[ ColorBASIC ]-----
110 X$="THIS IS A STRING"
120 PRINT X$
130 X=USR(X$)
140 PRINT X$
-----[ END OF LINE ]-----
will return in:
-----[ data ]-----
THIS IS A STRING
HELLO, WORLD!
-----[ END OF LINE ]-----
And again, that's fine. But if you want to modify the passed in string? You
could set aside memory for this. For example, to ROT-13 [8] a string:
-----[ Assembly ]-----
rot13 jsr CHKSTR ; ensure a string
ldy FP0 + 2 ; get string descriptor
ldb ,y ; get length
ldx #buffer ; tmp space
ldu 2,y ; get original string
stx 2,y ; save pointer to new string in descriptor
loop lda ,u+ ; get character
cmpa #'A' ; if < 'A', no processing
blo .out
cmpa #'Z' ; if > 'Z', no processing
bhi .out
adda #13 ; ROT-13 the character
cmpa #'Z'
bls .out
suba #26
out sta ,x+ ; save character in new string
decb ; continue if more
bne .loop
jmp GIVBF ; return result to BASIC
buffer rmb 255 ; maximum length of string
end
-----[ END OF LINE ]-----
But that will fail if you attempt to ROT-13 multiple strings at the same
time. A better way is to call RSVPSTR (again, found on the Unravelled series
and given a name my be and located at address $B56D) which will reserve space
from the dynamic string pool maintained by BASIC. It expects the amount of
space in the B register, and if it returns (it can error out with an “OS”
(out of string space) error), it returns the length in the B register, and
the space in the X register. So now our function looks like:
-----[ Assembly ]-----
rot13 jsr CHKSTR ; ensure a string
ldy FP0 + 2 ; get string descriptor
ldb ,y ; get length
jsr RSVPSTR ; reserve new string of said length
ldu 2,y ; get original string
stx 2,y ; save pointer to new string in descriptor
loop lda ,u+ ; get character
cmpa #'A' ; if < 'A', no processing
blo .out
cmpa #'Z' ; if > 'Z', no processing
bhi .out
adda #13 ; ROT-13 the character
cmpa #'Z'
bls .out
suba #26
out sta ,x+ ; save character in new string
decb ; continue if more
bne .loop
jmp GIVBF ; return result to BASIC
buffer rmb 255 ; maximum length of string
end
-----[ END OF LINE ]-----
The only downside is that you have to use a string variable when calling the
routine. You could give it a string literal:
-----[ ColorBASIC ]-----
100 X=USR("THIS IS A STRING")
-----[ END OF LINE ]-----
While that won't crash, you won't have access to the newly created string
either. Just something to keep in mind.
One other thing to keep in mind—don't change the actual string data itself,
for doing so will cause undefined results. For instance, if you call USR()
with a string literal:
-----[ ColorBASIC ]-----
110 X=USR("HELLO, WORLD!")
-----[ END OF LINE ]-----
The pointer in the string descriptor points directly into the source code! So
you can change the contents of the descriptor, but not the string itself.
Also to keep in mind, when you call USR() with a number, you don't have to
convert it to an integer. You could call into some Color BASIC floating point
routines if you know where they are. So, for example:
-----[ Assembly ]-----
CHKNUM equ $B143
FNULx equ $BACA
org $7F00
twopi jsr CHKNUM ; check for number input
ldx #.pi
jmp FMULx
pi .float 3.14159265358979323846
end
-----[ END OF LINE ]-----
To aid in writing such code, I have written definitions for interfacing with
Color BASIC [9] and a file that points to floating point routines within
BASIC [10]. Note that these files assume you are using my assembler [11] but
it should be easy to adapt to other assemblers.
And that's pretty much it for calling an assembly language subroutine in
plain Color BASIC. You can pass in numbers or strings, but you can only
return numbers. And if you want a new string, you have to pass in a string
variable. You are also restricted to only one such function. A fair start,
but things get eaiser with Extended Color BASIC.
[1]
gopher://gopher.conman.org/0Phlog:2024/11/26.1
[2]
gopher://gopher.conman.org/0Phlog:2024/11/26.3
[3]
https://archive.org/details/getting-started-with-color-basic-1984-edition/page/140/mode/2up
[4]
https://archive.org/details/Color_Computer_Assembly_Language_Programming_1983_William_Barden_Jr/page/n263/mode/2up
[5]
https://en.wikipedia.org/wiki/Microsoft_Binary_Format
[6]
https://archive.org/details/Getting_Started_with_Extended_Color_BASIC_1984_Tandy
[7]
https://colorcomputerarchive.com/repo/Documents/Books/Unravelled%20Series/
[8]
https://en.wikipedia.org/wiki/ROT13
[9]
gopher://gopher.conman.org/0Phlog:2024/11/26/basic.i
[10]
gopher://gopher.conman.org/0Phlog:2024/11/26/basic-fp.i
[11]
https://github.com/spc476/a09
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