Panzer Corps Notes
==================

What follows is a summary of some forum posts that describe how game
calculations work.

Units "strength" represents both your HP and your attacking/defending power.

Battle:
- If the defender is close to an artillery unit, the latter will fire on
the attacker, possibly killing or suppressing some if its strength
- Actual initiatives are calculated
- The unit with the highest initiative attacks first, regardless of
who actually initiated the attack. I'm going to call such unit "the
initiator". The other unit is going to be "the opponent".
- Dice are rolled for the initiator, 1 per point of unsuppressed strength
(suppression could happen at this stage because of artillery).
- Number of misses, kills, suppressions are calculated based on dice
result. The thresholds are decided based on a table (see below)
- The suppression count is adjusted with the following criteria:
 - Each kill adds 0.5 suppression point
 - TODO: unit experience modifies that 0.5 above
The game windows shows the modified suppression count
- A portion of kills and suppression is now applied to the opponent:
for each initiative point the initiator has over the opponent, 20%
of of kills and suppression are applied straight away.
Example: (TODO)
- The opponent now attacks with the units that are not suppressed or killed
- The rest of the kills (x based on the previous example) are now applied
to the opponent. I'm not sure the rest of suppression is applied; but it
doesn't really matter for non artillery units as suppression is cleared
at the end of the engagement anyway. This means that the only suppression
that matters is the percentage of it you get from the initiative advantage.