Introduction
Introduction Statistics Contact Development Disclaimer Help
----------------------------------------
Space Gopher 2000
July 05th, 2018
----------------------------------------
What if quantum entaglement and spooky action at a distance allow
for us to create extremely long range connections, but with very
low bandwidth. "Why would that be the case?" you might ask.
Frankly, I have no idea. If you don't think about the details too
much it seems like something you could gloss over in a story,
though.
I want to explore that idea in a short story as a vehicle to
reintroduce gopher as the web of the space-future. No nonsense,
text driven communication across vast spaces would make for an
incredible aesthetic and a great reason to draw some attention
back to port 70.
I think of films like Alien and their use of text for
communication and it makes sense to me. Local running AIs and
super-powerful UI crap is neat, but for anything at a distance we
fall back on the age-old safety of text. If you imagine a universe
populated by ships launched and traveling at relativistic speeds,
we quickly encounter vast distances in relative time, not only
space. These time gaps are a bigger threat to communication than
distance. We cannot innovate because it leaves behind all those
that have gone out before. We cannot shift paradigms. We must
speak to a common level.
Isn't that a cool thought? I want to read stuff in that universe.
I want gopher featured prominantly. I guess I should start working
on it at some point.
Do any of you have any ideas to pile on top? I don't have a story
here at all, just setting, so I could use all the help I can get.
Or, I guess if one of you is feeling the creative juices flowing,
take it and run. I want to read it more than I want to write it.
You are viewing proxied material from gopher.black. The copyright of proxied material belongs to its original authors. Any comments or complaints in relation to proxied material should be directed to the original authors of the content concerned. Please see the disclaimer for more details.