Start.of.DemoNews.130.........................................................

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                         DemoNews #130 - 22 Sep 1996

                                                         Subscribers  :  2508
DemoNews is produced by Hornet.                            Change     :    +8
The Hornet Archive is at ftp.cdrom.com/pub/demos         Archive Size : 3285M

==[Contents]===================================================================

          Calendar
          Sites
          Top Downloads
          Uploads
          Articles
            Introduction................................Snowman
            Standards...................................GD
            Text Mode Demo Competition (TMDC)...........Sol
            Outdated Code, Modern Hardware..............Unreal
            Coven 1996 Information......................Red Haze
            Advertisement - The Kosmic Web Site.........Maelcum
          Closing

==[Calendar]===================================================================

Date      Event       Location  Concact Points
--------- ----------- --------- ---------------------------------------------
30 Aug 96 AntIQ       Hungary   [email protected]
                                www.jpte.hu/~aboy
30 Aug 96 Gardening   Greece    [email protected]
                                westnet.hol.gr/gardening96

                                     * <-- YOU ARE HERE

30 Sep 96 Coven       Australia [email protected]
                                student.adelaide.edu.au/~ed
04 Oct 96 Demobit     Slovakia  [email protected]
                                internet.sk/demobit/english.htm
21 Mar 97 Mekka       Germany   [email protected]

==[Sites]======================================================================

Category       Location  Contact Points
-------------- --------- ----------------------------------------------------
Hornet Archive USA       ftp.cdrom.com/pub/demos

HA Mirrors     Sweden    ftp.luth.se/pub/msdos/demos
               S. Africa ftp.sun.ac.za/pub/msdos/demos
               USA (FL)  ftp.uwp.edu/pub/msdos/demos
               USA (PA)  ftp.co.iup.edu/code  (from /demos/code)

Other Archives Belgium   hagar.arts.kuleuven.ac.be/demos
               Sweden    ftp.arosnet.se/demo
               Spain     ftp.siapi.es/blastersound/demos/incoming
               Finland   ftp.fm.org
               Holland   sdc.wtm.tudelft.nl/pub/music

==[Downloads]==================================================================

Category    Times File
-------- -- ----- -----------------------------------------------------------
Demos    01 00181 /demos/1996/m/machines.a01
         02 00179 /demos/1996/a/ai_strok.zip
         03 00171 /demos/1996/m/machines.arj
         04 00167 /demos/1996/m/machines.a02
         05 00155 /demos/1996/c/ctststp1.zip
         06 00151 /demos/1996/m/machifix.zip
         07 00145 /demos/1996/c/ctststp2.zip
         08 00130 /demos/1993/0-9/2ndreal1.lzh
         09 00123 /demos/1993/0-9/2ndreal2.lzh
         10 00121 /demos/1995/a/animate.zip

Music    01 00455 /music/programs/players/m4w230sx.zip
         02 00430 /music/programs/players/cp16.zip
         03 00342 /music/programs/trackers/scrmt321.zip
         04 00255 /music/programs/trackers/ft206.zip
         05 00246 /music/programs/players/m4w230sl.zip
         06 00215 /music/programs/players/cp17.zip
         07 00132 /music/programs/players/play230b.zip
         08 00118 /music/programs/trackers/it205.zip
         09 00104 /music/programs/players/cp1666.zip
         10 00075 /music/allmusic.zip

Graphics 01 00017 /graphics/programs/fractal/dst_frac.zip
         02 00015 /graphics/images/1996/c/chantal.zip
         03 00014 /graphics/programs/convert/bmp2avi.zip
         04 00013 /graphics/images/1996/i/impgunwo.zip
         05 00013 /graphics/images/1996/a/airwar.zip
         06 00012 /graphics/images/1996/v/vamp10.zip
         07 00012 /graphics/images/1996/i/impwoman.zip
         08 00012 /graphics/images/1996/b/bye_eden.zip
         09 00012 /graphics/images/1996/b/babylona.zip
         10 00011 /graphics/images/1996/a/abc_guar.zip

Code     01 00031 /code_review/tutorial/dn114_3d.zip
         02 00030 /code_review/graph/water/water.zip
         03 00024 /code_review/tutorial/dn116_3d.zip
         04 00020 /code_review/tutorial/kmagv3.zip
         05 00020 /code_review/tutorial/fh-3dtut.zip
         06 00020 /code_review/graph/tunnel/tunnel.zip
         07 00020 /code_review/graph/rotation/fullr_1.zip
         08 00019 /code_review/tutorial/kmagv2.zip
         09 00019 /code_review/tutorial/basicdoc.arj
         10 00018 /code_review/demosrc/sea_code.zip

Incoming 01 00144 /incoming/music/programs/cpwss17f.zip
         02 00138 /incoming/music/programs/cpitl17e.zip
         03 00131 /incoming/music/programs/cpxml17d.zip
         04 00105 /incoming/music/programs/cs2.zip
         05 00087 /incoming/music/programs/readcda2.zip
         06 00082 /incoming/demos/nil.zip
         07 00081 /incoming/code/3ddemo.zip
         08 00074 /incoming/music/programs/mixer112.zip
         09 00064 /incoming/music/programs/mxmp15.zip
         10 00062 /incoming/demos/pls_cntc.zip

Total files downloaded   :      60,769
Size of files downloaded :  23,874,950k

==[Uploads]====================================================================

All ratings are subjective.

=---------------------------------------------------------------------(demos)-=
/pub/demos/demos        Size Rated Description
=-----------------------------------------------------------------------------=
/1996/0-9/809state.zip     2 +     ANT96:in1k:XX: State 809 by Saybor, Szaszi
/1996/a/aa_bh2ax.zip      78 **+   ANT96:in64:03: Bit Hunters 2 by Axioma
/1996/a/ai_ps666.zip    1728 ***   ANT96:demo:01: Prostate 666 by Astroidea
/1996/a/ai_strok.zip      17 ****+ ASM96:in4k:04: Stroke by Ionic of Astroidea
/1996/a/alucia.zip        60 ***+  ASM96:in64:08: Andalucia by Halcyon
/1996/a/amd.zip          327 *     AMD Intro by Deks
/1996/a/anima.zip          4 ***+  ANT96:in4k:06: Anima by Dave of Byteam
/1996/a/anxious.zip      508 ***   ASM96:demo:13: Anxious by Vandals
/1996/a/atlantis.zip     725 **+   ASM96:demo:XX: Atlantis by Mooze
/1996/a/atw_prot.zip    1340 ****  ASM96:demo:08: Proton by Artwork
/1996/b/babylon.zip      770 ****  ASM96:demo:DD: Babylon by Psychic Monks
/1996/b/balls.zip          4 **+   ASM96:in4k:09: Balls by Shaman of Dream
                                  | Factory
/1996/b/bomb.zip          15 ***+  ANT96:in4k:03: Bomb by Woland of Exhumers
/1996/c/c-astro.zip      132 *+    Astrology by Corrupt
/1996/c/chaosofl.zip       2 **    ASM96:in4k:07: Chaos Overflow by Rodex
/1996/c/chrome2.zip        6 ****  ASM96:in4k:05: Chrome 2 by Tomcat of Abaddon
/1996/c/clx_wego.zip      77 ***+  ASM96:in64:02: We Go by Complex
/1996/c/cneutral.zip     135 ***+  ASM96:in64:05: Neutral by Coral
/1996/c/comawasm.a01    1208 ***+  [2/2] ASM96:demo:XX: Washing Machine by COMA
/1996/c/comawasm.arj    1422 ***+  [1/2] ASM96:demo:XX: Washing Machine by COMA
/1996/c/combo.zip         46 *     Combo by Lightblue
/1996/c/countach.zip      12 ****  ASM96:in4k:02: Countach by Dave of Byteam
/1996/c/cp_pr.zip         57 **    ASM96:in64:13: Power Rangers by Cool
                                  | Productions
/1996/c/critmass.zip       2 **    ANT96:in1k:??: Critical Mass by Lorenzo,
                                  | Robymus, Dave
/1996/c/ctststp1.zip     813 ****+ [1/2] ASM96:demo:02: Toasted by Cubic Team,
                                  | $een
/1996/c/ctststp2.zip    1407 ****+ [2/2] ASM96:demo:02: Toasted by Cubic Team,
                                  | $een
/1996/d/datura.zip        10 **    BBS Datura by Demaniacs
/1996/d/daydream.zip    1741 ****  ASM96:demo:06: Daydream by Japotek
/1996/d/dc5-wof.zip       36 *+    Wheel of Fortune by The Dennis Courtney Five
/1996/d/dc_beef.zip      487 **    Beef by The Dennis Courtney Five, Force Ten
/1996/d/desert.zip         9 ****  ANT96:in4k:01: Desert by Exosworm of
                                  | Enlightenment
/1996/e/ellipse.zip        1 **    Ellipse by Dmitry W. Kukushkin
/1996/e/emp_debu.zip      67 **    ANT96:in64:02: Debut by Emperor
/1996/e/emp_eoh.zip        2 **    ANT96:in1k:??: End of Holiday by Ates of
                                  | Emperor
/1996/f/fd_hippy.zip     384 **+   ASM96:demo:XX: Go Hippy by Fobia Design
/1996/f/frendit.zip       63 ***   ASM96:in64:XX: Friends by Gasp Inc.
/1996/f/frs_blnd.zip      59 ****  ASM96:in64:01: Blind by Eufrosyne
/1996/f/fruits.zip        80 ***   ANT96:in64:01: Fruits by Exhumers
/1996/g/g_rose.zip        33 **+   ASM96:in64:XX: Rose by Gasp Inc.
/1996/h/hoe_bela.zip       4 *+    ANT96:in1k:??: Bela the Firestarter by Fishy
                                  | of Hoe
/1996/i/iau-yaah.zip     104 **    BBS Blue Nose Productions by Chiparus
/1996/i/infinite.zip    1213 **    ANT96:demo:03: Infinite Dreams by DemonSoft
/1996/k/k_boffix.zip     211 ***+  Bof (bugfixed) by Kloon
/1996/k/kv_float.zip     486 **+   ASM96:demo:XX: Float by Karva
/1996/k/kvitsa.zip        48 *     ASM96:in64:XX: Konevitsa by Mikki
/1996/m/machifix.zip      20 ****+ ASM96:demo:01: Machines of Madness (SB fix)
                                  | by Dubius
/1996/m/machines.a01    1422 ****+ [2/3] ASM96:demo:01: Machines of Madness by
                                  | Dubius
/1996/m/machines.a02     933 ****+ [3/3] ASM96:demo:01: Machines of Madness by
                                  | Dubius
/1996/m/machines.arj    1422 ****+ [1/3] ASM96:demo:01: Machines of Madness by
                                  | Dubius
/1996/m/mc_light.zip       1 ***   ANT96:in1k:??: Light by Bery of Mortal
                                  | Compact
/1996/m/mc_palca.zip       1 ***+  ANT96:in1k:??: MC Palca by Tomcat of Abaddon
/1996/m/method.zip         9 ***+  ANT96:in4k:05: Methodology by Blala of
                                  | Byteam
/1996/m/mfx_strm.zip     517 ***   ASM96:demo:07: Stream by MFX
/1996/m/mobiliz.zip        4 ****  ASM96:in4k:03: Mobilization by Jani Honkanen
/1996/m/mystical.zip       2 **+   ASM96:in4k:08: Mystical by Neurochip
/1996/n/nation2.zip       72 ***+  ASM96:in64:03: Nation Zero 2 by Jamm
/1996/n/nutz.zip        1661 ****  ASM96:demo:11: Nutz by Hyperopia
/1996/o/one-time.zip     185 **    NAID96:i128:??: One Time (v1.3) by Info-Tech
/1996/p/palcika.zip        4 ****  ANT96:in4k:02: Palcika by Tomcat of Abaddon
/1996/p/palikka.zip       50 ***   ASM96:in64:04: Palikka by Moottori
/1996/p/pocsolya.zip      64 ***   ASM96:in64:10: Pocsolya by Byteam
/1996/p/pure.zip           9 ****+ ASM96:in4k:01: Pure Spirit by The Counsellor
                                  | of Spirit New Style
/1996/r/r-id4.zip        262 **    ID4 by Ribbon
/1996/r/rcnserge.zip     834 ***+  ASM96:demo:12: Sergei by Recreation
/1996/s/sb_argon.zip       1 ****  ANT96:in1k:02: Argonautical by Stephen of
                                  | Silicon Brain
/1996/s/sb_astro.zip       4 ***   ANT96:in4k:??: Astronautical by Silicon
                                  | Brain
/1996/s/sck-haze.zip    2026 ***+  ANT96:demo:02: Haze by Shock
/1996/s/sck-uno.zip        8 ****  ANT96:in1k:01: Unoptimized by TSC of Shock
/1996/s/shorty.zip         6 ***+  ASM96:in4k:06: Shorty by The Russian of The
                                  | Clan
/1996/s/skr_can.zip       65 *+    ASM96:in64:XX: Open The Can by Skraappa
                                  | Skruuppi
/1996/s/slx_arse.zip      40 *     ASM96:in64:XX: Bill G's Arse by Simplex
/1996/s/spansh.zip        21 *     First Demo by Spansh
/1996/s/sperm.zip        913 ***   ASM96:demo:05: Sperm by Five Coders
/1996/s/stv.zip         1241 ****  ASM96:demo:04: Super Television by Orange
/1996/t/tbl_69.zip        71 ***+  ASM96:in64:09: '69 by The Black Lotus
/1996/t/truth.zip          9 +     Truth by Perforated Edges
/1996/u/u8-life.zip        4 ****+ ANT96:in1k:03: Life by Pupu of Urinate
/1996/v/vividexp.zip    2253 ***+  ASM96:demo:03: Vivid Experiment by Doomsday
                                  | Productions
/1996/w/water.zip        183 ***+  ASM96:in64:06: Water by Spirit New Style
/1996/y/ydldps_m.zip     154 *+    Mysbos by Yodel, DPS
/1996/z/zencore.zip      188 **+   ASM96:demo:10: Encore 2 (Joe Mix) by TPOLM

=---------------------------------------------------------------------(music)-=
/pub/demos/music                  Size Rated Description
=-----------------------------------------------------------------------------=
/disks/1996/a/alloy-2.zip         1391 **+   Alloy Musicdisk #2 by Alloy
/disks/1996/a/aw_5year.zip        1231 **    Alternate Worlds 5 Years by ???
/disks/1996/c/c_mind.zip           515 **+   Cathrtic Mind by Attitude Adjuster
/disks/1996/c/cb-md3pt.a01        1154 ***   [2/2] Music Disk #3 by CBR
/disks/1996/c/cb-md3pt.arj        1422 ***   [1/2] Music Disk #3 by CBR
/disks/1996/c/cc_attr.a01          767 ***   [2/2] Attraction by PeriSoft of
                                            | Capacala
/disks/1996/c/cc_attr.arj         1184 ***   [1/2] Attraction by PeriSoft of
                                            | Capacala
/disks/1996/c/ccs-c64.zip          690 ***+  C64 School by Carcass
/disks/1996/c/cnxmus01.zip         783 **+   Music Disk 1 by CRONiX
/disks/1996/d/deste01.zip         1644 **    Force Deste Musicdisk #1 by Force
                                            | Deste
/disks/1996/d/dstmania.zip        2080 ****  DustMania by Dustbin of Nemesis
/disks/1996/e/e_rezdsk.zip          81 **+   64k Chip Disk by Rez of Eclipse
/disks/1996/e/eh-0296.zip         1212 *     02/96 Pack by Exploding Hedgehogs
/disks/1996/e/eh-0496.zip         1447 *     04/96 Pack by Exploding Hedgehogs
/disks/1996/e/eh-best1.zip         787 *+    Best of...Volume 1 by Exploding
                                            | Hedgehogs
/disks/1996/e/ems-mx04.zip         964 **    Maxi-Release 4 by EMS
/disks/1996/e/epi-aim1.zip        1411 ***+  [1/4] Ad Infinitum by Epinicion
                                            | Productions
/disks/1996/e/epi-aim2.zip        1389 ***+  [2/4] Ad Infinitum by Epinicion
                                            | Productions
/disks/1996/e/epi-aim3.zip        1389 ***+  [3/4] Ad Infinitum by Epinicion
                                            | Productions
/disks/1996/e/epi-aim4.zip         625 ***+  [4/4] Ad Infinitum by Epinicion
                                            | Productions
/disks/1996/e/eternal.zip         1164 ***   Eternal Gardens by Lakee
/disks/1996/f/f-touch.zip         2795 ***   The Final Touch by Doc
/disks/1996/f/fm-blurr.zip        1962 ****  Blur Religion by Mellow-D of FM
/disks/1996/f/fm-soul.zip         1595 ****+ Soul Elements by Basehead of FM
/disks/1996/f/frag.zip             906 **+   Frag by Peals
/disks/1996/g/g_fant1.zip          677 ***   Final Fantasy by GBlues
/disks/1996/g/gems_1.zip          1403 ****  [1/3] Gems by Jade, Blue Pearl
/disks/1996/g/gems_2.zip          1342 ****  [2/3] Gems by Jade, Blue Pearl
/disks/1996/g/gems_3.zip          1381 ****  [3/3] Gems by Jade, Blue Pearl
/disks/1996/g/grv_d21.zip         1382 ***+  [1/2] MusicDisk 2 by Balrog
/disks/1996/g/grv_d22.zip         1112 ***+  [2/2] MusicDisk 2 by Balrog
/disks/1996/g/gwc2_tnz.zip         294 **+   Gateway 20k Chiptune Compo Entries
/disks/1996/h/hbe-houz.zip        1258 **+   The House 'N Acid Experience by
                                            | HBE
/disks/1996/h/hdcmd.zip           3911 ****  Getsumei No Michi by Hardcode
/disks/1996/h/hnz-brcd.zip        1732 ***+  The Barcode by Hunz
/disks/1996/h/hrd_prf1.zip        1210 *+    [1/2] Petrified by Horde
/disks/1996/h/hrd_prf2.zip        1079 *+    [2/2] Petrified by Horde
/disks/1996/h/htc-df.zip           365 **    Deep Fried by Heretics
/disks/1996/h/htcv1.zip           1468 **+   HardTrance Classics From Deepest
                                            | Italy Volume 1 by Labworks
/disks/1996/i/incubus.zip         2875 ***   Incubus by Gnosis
/disks/1996/k/k_explor.zip        2102 ***   Explorer by GooRoo
/disks/1996/l/lok_mpfd.zip         481 **    Field of Dreams by LoK
/disks/1996/m/maz-shad.zip         992 ***   The Shade by Mazurka
/disks/1996/m/mindbomb.arj         781 *+    Mind Bomb by Dark Ritual
/disks/1996/m/moo-zeek.arj         614 *+    Moo-zeeka Fantastika by Waka X
/disks/1996/m/moz-aetv.zip        1365 ****  Autoemotive by Liam the lemming
/disks/1996/m/moz9601b.zip        1109 **+   [1/2] Music Pack by Mozicart
/disks/1996/m/moz9601c.zip         980 **+   [2/2] Music Pack by Mozicart
/disks/1996/m/moz9603a.zip        1037 **+   [1/3] March '96 by Mozicart
/disks/1996/m/moz9603b.zip        1305 **+   [2/3] March '96 by Mozicart
/disks/1996/m/moz9603c.zip        1132 **+   [3/3] March '96 by Mozicart
/disks/1996/m/myst0196.zip        1861 **+   Mystique 01/1996 by Mystique
/disks/1996/m/myst0296.zip        1210 ***+  Mystique 02/1996 by Mystique
/disks/1996/m/myst0396.zip        1101 ***   Mystique 03/1996 by Mystique
/disks/1996/m/myst03up.zip         220 **+   Mystique 03/1996 by Mystique :
                                            | Update Disk
/disks/1996/m/myst0496.zip         970 ***   Mystique 04/1996 by Mystique
/disks/1996/n/n55-gran.zip        2129 ****  Grandeur by Night55
/disks/1996/n/neural.zip           477 ***   Neural Assault by Qool Productions
/disks/1996/n/ng-tog.zip          1194 **+   Those Overdose Gods by Nearly Gods
/disks/1996/n/nms-avan.zip        1415 ***   Avantgarde by Riders
/disks/1996/n/no-anti.zip         1147 ***+  AntiMatter by Harry of Noise
/disks/1996/n/no-image.zip         821 **+   Images by J. Redfern
/disks/1996/o/origin03.zip         293 **    Origin Disk #3 by Origin
/disks/1996/p/ph-0196a.zip        1334 ***+  [1/2] pHluid #4 by Acid
/disks/1996/p/ph-0196b.zip         906 ***+  [2/2] pHluid #4 by Acid
/disks/1996/p/ph-0296a.zip        1152 ***   [1/2] pHluid #5 by Acid
/disks/1996/p/ph-0296b.zip        1068 ***   [2/2] pHluid #5 by Acid
/disks/1996/p/ph-0396a.zip        1375 ***+  [1/2] pHluid 03/1996 by Acid
/disks/1996/p/ph-0396b.zip        1176 ***+  [2/2] pHluid 03/1996 by Acid
/disks/1996/p/ph-0596a.zip        1105 ***   [1/2] pHluid 05/1996 by Acid
/disks/1996/p/ph-0596b.zip        1064 ***   [2/2] pHluid 05/1996 by Acid
/disks/1996/p/pn-chips.zip          41 ***+  Chips & Dips by Pinion
/disks/1996/r/radiodst.zip         778 **    Radioactive Distortion by Neutron
/disks/1996/r/rat_cat2.zip         836 **+   Obnoxious Affinity by Catspaw
/disks/1996/r/reaction.zip        1016 *+    Reaction by Neutron
/disks/1996/r/reso_mcp.zip         532 **+   Resolution '95 2 Hour Compo Pack
/disks/1996/r/rpcarmgn.zip        1439 *+    Carmagnola by Red Power
/disks/1996/s/sdc-0002.zip        1311 **    Volume 2 by SDC
/disks/1996/s/sdc-0003.zip        1261 **+   Volume 3 by SDC
/disks/1996/s/sdc-0004.zip        1210 **+   Volume 4 by SDC
/disks/1996/s/secworld.zip         363 **+   Secret Worlds by Resound
/disks/1996/s/spm-0296.zip        1363 *     Spasm 02/1996 by Spasm
/disks/1996/s/submerge.zip         220 ***   [1/3] Submerged by Sublevel 3
/disks/1996/s/submrg01.zip        1350 ***   [2/3] Submerged by Sublevel 3
/disks/1996/s/submrg02.zip        1399 ***   [3/3] Submerged by Sublevel 3
/disks/1996/s/svdsk1.zip           460 ***+  Dimensional Voyages by Streamline
                                            | Vision
/disks/1996/s/sxn-amd.zip           28 **    Adlib Musicdisk by Sanxion
/disks/1996/s/synmus1a.zip        1934 **+   [1/2] Syndicate Net Musicdisk #1
                                            | by Syndicate Net
/disks/1996/s/synmus1b.zip        1815 **+   [2/2] Syndicate Net Musicdisk #1
                                            | by Syndicate Net
/disks/1996/t/theland.zip          886 **+   The Land by Lord Blanka of
                                            | Terraformer
/disks/1996/t/tr-burn.zip         2038 ***   Burning by Tracktor
/disks/1996/t/tr-subl1.zip        1462 ***   [1/2] Sublevel by Tracktor
/disks/1996/t/tr-subl2.zip        1136 ***   [2/2] Sublevel by Tracktor
/disks/1996/t/tranrave.zip        1495 **    Tranceraver by Datrix Productions
/disks/1996/t/tripto1a.zip        1425 ***+  [1/2] Tripout Volume 1 by Trip
/disks/1996/t/tripto1b.zip        1450 ***+  [2/2] Tripout Volume 1 by Trip
/disks/1996/t/trx0496a.zip        1194 **+   [1/2] 04/1996 Pack by Traxx
/disks/1996/t/trx0496b.zip        1227 **+   [2/2] 04/1996 Pack by Traxx
/disks/1996/t/trxbi01a.zip         974 **+   [1/2] Biosphere - Issue 1 by Traxx
/disks/1996/t/trxbi01b.zip         834 **+   [2/2] Biosphere - Issue 1 by Traxx
/disks/1996/t/trxds001.zip        1113 **    Deranged Songs - Volume 1 by Traxx
/disks/1996/t/trxds02a.zip        1077 *     [1/2] Deranged Songs - Volume 2 by
                                            | Traxx
/disks/1996/t/trxds02b.zip        1253 *     [2/2] Deranged Songs - Volume 2 by
                                            | Traxx
/disks/1996/u/u-flo.zip            743 ***   Flo by Ultrabeat
/disks/1996/u/u-lucid1.zip        1164 ***   Lucid by Ultrabeat
/disks/1996/u/unify2.zip          1011 ***+  Unification 2 by Aim Higher
/disks/1996/v/vsldj2-1.zip        1394 ***   [1/5] A DJ's Dream 2 by VSL
/disks/1996/v/vsldj2-2.zip        1178 ***   [2/5] A DJ's Dream 2 by VSL
/disks/1996/v/vsldj2-3.zip         977 ***   [3/5] A DJ's Dream 2 by VSL
/disks/1996/v/vsldj2-4.zip        1168 ***   [4/5] A DJ's Dream 2 by VSL
/disks/1996/v/vsldj2-5.zip         942 ***   [5/5] A DJ's Dream 2 by VSL
/disks/1996/w/wr-dipth.zip         579 **+   Diptheria by Wraith
/disks/1996/z/zinc-gtf.zip         838 **    Groovy Time Fabric by Zinc
/programs/compress/mmcmp133.zip     44       Music File Compressor v1.33 by
                                            | Zirconia : compress/decompress
                                            | songs, TSR decompresses
                                            | transparently
/programs/players/cpawe17c.zip       6       Cubic AWE Player Wavetable Driver
                                            | v1.7c
/programs/players/cpgp17b.zip        3       Cubic GUS Player Driver v1.7b :
                                            | bugfixed version
/samples/swjuno2a.zip             1367       [1/14] Roland Juno 106 Samples #2
                                            | by Soundwave : WAV, 16-bit 44kh
/samples/swjuno2b.zip             1312       [2/14] Roland Juno 106 Samples #2
                                            | by Soundwave : WAV, 16-bit 44kh
/samples/swjuno2c.zip             1381       [3/14] Roland Juno 106 Samples #2
                                            | by Soundwave : WAV, 16-bit 44kh
/samples/swjuno2d.zip             1274       [4/14] Roland Juno 106 Samples #2
                                            | by Soundwave : WAV, 16-bit 44kh
/samples/swjuno2e.zip             1036       [5/14] Roland Juno 106 Samples #2
                                            | by Soundwave : WAV, 16-bit 44kh
/samples/swjuno2f.zip             1404       [6/14] Roland Juno 106 Samples #2
                                            | by Soundwave : WAV, 16-bit 44kh
/samples/swjuno2g.zip             1315       [7/14] Roland Juno 106 Samples #2
                                            | by Soundwave : WAV, 16-bit 44kh
/samples/swjuno2h.zip             1303       [8/14] Roland Juno 106 Samples #2
                                            | by Soundwave : WAV, 16-bit 44kh
/samples/swjuno2i.zip             1399       [9/14] Roland Juno 106 Samples #2
                                            | by Soundwave : WAV, 16-bit 44kh
/samples/swjuno2j.zip             1262       [10/14] Roland Juno 106 Samples #2
                                            | by Soundwave : WAV, 16-bit 44kh
/samples/swjuno2k.zip              829       [11/14] Roland Juno 106 Samples #2
                                            | by Soundwave : WAV, 16-bit 44kh
/samples/swjuno2l.zip             1387       [12/14] Roland Juno 106 Samples #2
                                            | by Soundwave : WAV, 16-bit 44kh
/samples/swjuno2m.zip              630       [13/14] Roland Juno 106 Samples #2
                                            | by Soundwave : WAV, 16-bit 44kh
/samples/swjuno2n.zip             2488       [14/14] Roland Juno 106 Samples #2
                                            | by Soundwave : WAV, 16-bit 44kh
/samples/tr707.zip                 439       Roland TR-707 Percussion Samples
                                            | by Tek : WAV - 16-bit 44kh
/songs/1996/s3m/b/beytheun.zip     188 ***   MEK96:mmul:XX: Beyond the Unknown
                                            | by Hilander
/songs/1996/xm/k/k3o3phob.zip      476 ***+  MEK96:mmul:01: Guitarphobia by
                                            | Keith303
/songs/1996/xm/s/sc_impac.zip      151 ***+  MEK96:m4ch:03: Impact by
                                            | Screamager
/songs/1996/xm/s/sc_sinrs.zip      159 ***   MEK96:mmul:XX: Army of Sinners by
                                            | Screamager

=------------------------------------------------------------------(graphics)-=
/pub/demos/graphics          Size Rated Description
=-----------------------------------------------------------------------------=
/images/1995/b/badrock.zip     30 ***+  BIZ95:grfx:XX: Badrock by Wolverine
/images/1995/b/batman.zip      98 ****  BIZ95:grfx:01: Batman by Mr. M
/images/1995/b/bdandy2.zip     62 **    BIZ95:grfx:XX: Belldandy 2 the Revenge
                                       | by Pozor
/images/1995/b/biz-mnr.zip     36 **+   BIZ95:grfx:XX: ??? by Manar
/images/1995/c/centaur.zip     14 **+   BIZ95:grfx:XX: Centaur by ???
/images/1995/e/elf.zip         12 **+   BIZ95:grfx:XX: Elf by Spark
/images/1995/f/facescap.zip    84 ***+  BIZ95:grfx:XX: Facescape by Comik
/images/1995/m/magic_tg.zip    22 *+    BIZ95:grfx:XX: Play Magic by Samsman
/images/1995/o/orn.zip         15 ****  BIZ95:grfx:XX: Orn by Hqn
/images/1995/p/paard.zip       18 +     BIZ95:grfx:XX: Paard by Bier
/images/1995/p/partypig.zip    26 ****+ BIZ95:grfx:03: Party Pig by Contrast
/images/1995/t/towers.zip       9 **    BIZ95:grfx:XX: Towers by BVD
/images/1995/v/vrouwb.zip      22 *     BIZ95:grfx:XX: Just For Fun by Eggshell
/images/1996/0-9/3dots.zip     27 ***   REM96:grfx:10: Three Dots by Shape
/images/1996/b/babylona.zip    47 ***+  ASM96:grfx:??: Babylon by ???
/images/1996/b/balerina.zip    53 ***   TG96:grfx:??: Ballerina by Boo
/images/1996/b/broken.zip     173 ***+  ASM96:grfx:04: Broken by Louie, Rodney
/images/1996/b/brud.zip         6 *+    REM96:grfx:13: Brud by Carnivore
/images/1996/c/colorize.zip    23 *+    REM96:grfx:07: Colorize by Primal Rage
/images/1996/c/crucifie.zip    23 *+    REM96:grfx:12: Crucified by AWM
/images/1996/d/deepblue.zip    24 ***   REM96:grfx:09: Deep Blue by Joker
/images/1996/e/enigmati.zip   117 ***+  REM96:grfx:08: Enigmatic by Phantom
/images/1996/g/godsarmy.zip   159 ****  TS96:grfx:01: Gods Army by Morbid
/images/1996/h/hatas.zip      103 **    REM96:grfx:11: Hatas by Dr. Foo
/images/1996/i/ims-fish.zip    56 ***+  ASM96:grfx:03: Fish by Beast
/images/1996/i/irida.zip       38 **+   REM96:grfx:02: Irida Karshiba by Jam
                                       | Sam
/images/1996/l/leslove.zip     78 **+   REM96:grfx:04: Les Love by Deone
/images/1996/m/magic.zip       24 *+    REM96:grfx:06: Magic Moment by Flood
/images/1996/o/oldskool.zip   211 ****  ASM96:grfx:XX: Oldskool by Rodney
/images/1996/p/piik.zip        20 *     REM96:grfx:14: Piik Till Feministerna
                                       | by Rex
/images/1996/r/rock.zip       158 *+    REM96:grfx:15: Rock by Citruz
/images/1996/r/runbitch.zip   164 ****  ASM96:grfx:09: Useless to Run Bitch by
                                       | Rendall
/images/1996/s/skull.zip      134 ***+  REM96:grfx:03: Skull by Heinrich
/images/1996/t/tubterro.zip    82 ****+ REM96:grfx:01: Tub Terror by Skutt
/images/1996/v/virgin.zip      44 ***+  REM96:grfx:05: Virgin Witch by Pad
/images/1996/v/voyeur.zip      55 ***+  ASM96:grfx:02: Voyeur by Visualize
/images/1996/w/wishes8.zip    693       ASM96:grtc:XX: Wishes by Louie
/images/1996/w/wolf-com.zip    47 **+   ASM96:grfx:XX: ??? by Wolf
/images/1996/w/wolf-jen.zip    25 ***   ASM96:grfx:XX: Jen by Wolf
/images/1996/w/wolf-li.zip     43 **+   ASM96:grfx:XX: Li by Wolf
/images/1996/w/wolf-no.zip     48 **+   ASM96:grfx:XX: No by Wolf
/images/1996/x/x-files2.zip    44 *     TG96:grtc:??: X-Files by Kjelke

=----------------------------------------------------------------------(info)-=
/pub/demos/info         Size Rated Description
=-----------------------------------------------------------------------------=
/demonews/demonews.128    58       DemoNews 128 - 25 Aug 1996 by Hornet
/demonews/demonews.129    63       DemoNews 129 - 08 Sep 1996 by Hornet
/traxw/traxweek.069       30       TraxWeekly 069 - 22 Aug 1996
/traxw/traxweek.070       34       TraxWeekly 070 - 05 Sep 1996

=----------------------------------------------------------------------(mags)-=
/pub/demos/mags         Size Rated Description
=-----------------------------------------------------------------------------=
/1993/mayhem.lzh         185 ***   Mayhem #1 by Phantom, Toxic Zombies
/1994/cnbugfix.zip       144 ***+  Contrast #1 Bugfix by Purple
/1994/gd001.zip          336 **    Genetic Dreams #1 by Escape
/1995/cntrs002.zip      1338 ****  Contrast #2 by Purple
/1995/gd002.zip         1361 *+    Genetic Dreams #2 by Escape
/1995/gd004.zip          731 ***   Genetic Dreams #4 by Escape
/1995/hoaxmag6.zip       583 ***   Hoax #6 by Epical
/1995/ibytes02.zip       907 **    Infused Bytes #2 by Realm of Infusion
/1995/inf_dsk7.zip       804 ****  Daskmig #7 by INF
/1995/yahoo04.zip        280 **    Yahoo #4: The Hangover Issue by @
/1995/yahoo05.zip        515 **    Yahoo #5: The Party Issue by @
/1996/autark1.zip       1409 ****  Autark #1 by N-Factor
/1996/fsn_spl3.zip       556 ***+  Splash #3 by Fascination
/1996/fsn_spl4.zip       509 ***+  Splash #4 by Fascination
/1996/imphob12.zip      1356 ****+ Imphobia #12 by Imphobia
/1996/madpress.zip        10 +     Madania Press #1 by ESG
/1996/scenial2.zip       534 ****  Scenial #2 The Injection by Beans, Pulse
/1996/sp_mag1l.zip       513 **+   Soap #1 Lite by Soap
/1996/sub0003.zip        165 **+   Sub-Kult #3 by Dr. Dyregod, Ko
/programs/dmg103d.arj    187       Disk Magazine Generator v1.03d by Dark Fiber
/programs/gde32esc.zip    52       Genetic Dreams Text Editor v3.2 by Escape
/programs/gde40.zip       65       Genetic Dreams Text Editor v4.0 by Escape

==[Articles]===================================================================

=-----------------------------------------------------------------------------=

:: "Introduction"
:: Snowman / Hornet - [email protected]

_____The End Of An Era

Diablo (music archive maintainer) is leaving.  With work and scholastic
duties, he is no longer able to work on the ever-growing music archive.
We are actively looking for a replacement.  There are a few people in the
scene that we've thought about asking, but we wanted to give everyone the
news in case someone really qualified wanted to volunteer.

Position recommendations (not necessarily requirements): background in Perl,
familiarity with our archive, a firm understanding of the overwhelming and
continuous work that must be done.  :)  Please contact us if you feel
qualified and are interested.

_____Massive Improvements in /pub/demos/music

Over the past two weeks, I've fixed and cataloged every stray file that was
in /pub/demos/music.  That's right!  Every single song, music disk,
program, sample pack, etc. is now in the HA4 database just waiting to be
searched.

There are now 8145 cataloged files on our site (5480 in /music alone). Those
numbers are about double what they were two weeks ago.  This is a mixed
blessing.  Yes, the database is more complete.  However, the allmusic.html
file has grown to 2.2 megs (ouch!).  Search time has gone up noticeably.  I'm
going to have to redesign a couple critical sections of the archiving
software and make things easier for you guys to get to.

Note that our /music files listings this week are a bit incomplete.  Since I
was cataloging old files while Diablo was cataloging new, I had a difficult
time separating the two when it came time to print this issue.  This should
never happen again.

_____The Good, tHe bAd, a/\/> +)-(<- *%_a49!&

As I was fixing up descriptions in the /music tree, I came across a lot of
things I wanted to mention to musicians before they upload to our site:

1. Pick a 2 or 3 character prefix for all of your releases.  For me, it might
   be sno-lame.zip, sno-mann.zip, sno-bird.zip, etc.  This guarantees that all
   of your releases will be kept in the same directory.

2. Try to avoid profanity.  It doesn't really bother me anymore, but it can
   be embarrassing as you grow older in the scene.  Imagine doing a search for
   Necros songs and seeing a tune he wrote in 1992 called "Fuckhead
   Assmuncher".  That wouldn't seem very professional, would it? :)

3. Properly capitalized words rule!  If you have numbers or whacky case
   changes in your handle or song title, chances are they won't get
   cataloged correctly (and won't show up when someone wants to search for
   your stuff).

4. Include a file_id.diz in each release.  Make it 25 characters or less. Use
   no high-ascii characters.  Be sure to say, at minimum "Song Title by
   Author".  And don't assume that anyone knows who you are.  For example,
   "Proud Mary Music Disk by Taco".  Is "Taco" a group or an individual?  How
   the heck do I know?  The group/individual distinction is important to the
   database.

5. Only have 3 or 4 files in the .zip file: the file_id.diz, the song, maybe
   a group.nfo thing and maybe one other file.  When you start getting past
   that, people have to delete a lot of crap when they listen to your songs.

6. Put your song title in the "song title" field within the song.  This might
   sound obvious but you have no idea how many people don't do this.

7. If you get three consistent ratings of ** or less, maybe it's time for a
   break.  Take a month off, read some TraxWeekly, talk to some people on
   IRC, get their feedback.  Then give it another go.  If you keep uploading
   poorly written songs, people will download them less and less.  In the
   modern music scene, there is enough help out there to help you avoid a lot
   of newbie mistakes.

8. Don't upload more than one song per week, tops (unless you consistently
   get ***+ or higher).  Imagine if I sent out 4 issues of DemoNews a week.
   At first you might think "cool, look at all those files and articles!" But
   after a while you wouldn't read them.  They would sit in your inbox. Make
   each song a "production"... special and important, not just another line
   to stick in your "Songs I've Done" list.

9. Use small samples if possible.  These files aren't being sent to everyone's
   door on CD.  The public is downloading your songs with a 14.4 or 28.8 and
   crappy bandwidth to ftp.cdrom.com.  200-400k is a nice range for a song.

10. Have one song per zip file.

11. Music packs are ok.  Music disks are cool.  Distinction?  An interface.

12. Tune your samples.

13. Stick to song formats that are playable in Cubic Player.

14. MOD files are generally outdated unless they entered a 4-channel compo.

15. Don't rip overused samples.

16. Music reviewers all have different tastes.  This does not mean they are
    bias.  A techno-lover reviewer will still give a high rating to a jazz
    song if done well.  Remember this when you're trying to find "reasonable"
    excuses why you got a low rating.  :)

Give me 20 songs.  Let me rate them with a blindfold on.  Then let me see
just the contents of the .zip files.  I'll bet you I can can come within * on
each file, just based on how it "looks".  How you package your song is very
revealing.  It's obvious who actually cares about their songs and takes the
time to make them a polished production.

And remember, just because we keep all songs on our site does not mean we
encourage poorly tracked songs to be uploaded.

_____Assembly Pics

Howler's got some Assembly '96 pics online... check 'em out at:

  http://www.pcuf.fi/~howler

_____DemoNews Anniversary

24 Sep 1996 is the 4th anniversary of DemoNews.  As we enter our fifth year,
I promise to bring the /incoming directory back under control.

_____Conclusion

3 out of every 5 files prefer the /music directory over all others COMBINED!

=-----------------------------------------------------------------------------=

:: "Standards"
:: GD / Hornet - [email protected]

_____Introduction

Recently, I took a rare trip through usenet.  While sifting through the large
volume of posts in the comp.sys.ibm.pc.demos newsgroup, I read one message
that claimed, "Coders usually don't care about standards."

Standards have as much importance to the demoscene as they do to new
professional software packages.  How so?  Often, the effect of a standard
isn't noticeable without some explanation.  To present my case, I am going to
refer to software user interfaces.

_____User Interface - The Non-Scene Example

A standardized user interface has many advantages.  For a new software
package, it encourages users to skip most or all of the "how to" which is
often necessary, and overconsuming of time and energy.  Skipping this step
allows the user to get a jump start and find out what features they could
benefit from in a particular software package.

For our non-scene example, let's refer to word processors.

To me, WordPerfect 5.1 for Dos has one of the worst user interfaces I've ever
been forced to use.  When I need to use a word processor, I prefer Microsoft
Word.  For the sake of argument, let's say that WordPerfect gets completely
redesigned and has an interface similar to that of MS Word.  I can load up
this new WordPerfect and, hey!  The same menu options!  The same hotkeys!
This is great.  Let's see what else it has.

However, if a user interface is something totally foreign, a user may
struggle for hours just trying to learn how to open a file on their hard
drive that they won't notice the new Advanced Grammar Correction System.

By using a tried-and-true user interface, one barrier between the user and
the full potential of the software is eliminated.

_____User Interface - The Scene Example

I've done my best to keep up with the new issues of the Imphobia diskmag over
the last couple years.  Imphobia has high quality graphics, an impressive
selection of music, lots of articles, and a simple yet effective interface.

Recently, I downloaded a different diskmag that I hadn't heard of before.  It
had a hard-to-read font and a very awkward keyboard interface.  I struggled
with these two things so much that I almost completely failed to notice the
nice background song.  Besides that, I didn't even get through reading one
complete article in the whole thing.  And I bet I wasn't the only one.

What's the result of this?  I probably won't download the next issue of this
diskmag (no names).  First impressions are lasting impressions.

_____Pass the PIIDI test

Any new product which requires interaction is vulnerable to the "poor
interface, I'm deleting it" (PIIDI) test.  Products which fail this test
limit their potential for success.

In the case of the demoscene where productions are free anyway, everything is
much more vulnerable to this test.  The user tries it, doesn't like it,
deletes it, and has lost only their time investment.

Diskmags, tracker programs, graphics editors, and simple text editors are all
subject to this test.  But many programmers and designers might neglect this
consideration.

If one wants to gain acceptance of a certain group of individuals, one needs
to appeal to the group's desires.  Computer users don't want to struggle with
confusing keys to gain a minimal advantage over their previous software.
They want to dive right in and spend their time learning how to take
advantage of "the good stuff."

_____Conclusion

In some cases, design and originality must be sacrificed in the name of using
an accepted standard.  Providing the user with familiarity is one way to give
a product a better chance.  To be truly successful, one must make the desires
of the audience top priority, even if this means making alterations to the
desires of the creators.

=-----------------------------------------------------------------------------=

:: "Text Mode Demo Competition (TMDC)"
:: Sol / DEE - [email protected]

_____Introduction

One day last summer I and The Joker/Crusaders got an idea. We both like
textmode demos, and while they seem to be increasing, we need something to
promote them. We'd like to see textmode demos in at least good position as 4k
intros are today - ie. competitions in all major parties etc. Only way to
make this happen is to get people to make some _good_ textmode demos.

_____Why should I consider this?

Textmode is not just for newbies who haven't gotten into 13h yet.  You can do
everything in textmode that you can do in other modes; the resolution is
worse, but that means it doesn't require as much processing power.

Although you may not change palette in this competition, you still can have
easily over 500 colors on screen at one time, by using back- and foreground
colors.

Please note that this is not a joke competition. While most of the textmode
demos have been just curiosities or simply crap, you can do good things in
it. We have already heard that someone is making a realtime raytracing demo
for this competition. That is completely possible due to the low resolution
and high processing power.

_____When?

The deadline (due to numerous requests) has moved to 11.11.96. This
doesn't mean that you should hold on to your productions to the last
day; please send them AS SOON AS POSSIBLE to make sure we get them.
Results should be available before the end of November.

_____Where?

The competition is held in the Internet, but you don't have to have internet
access to contribute a demo. You may send your contributions to:

  email: [email protected] or [email protected]
irc/dcc: _TJ_  (#CODERS)
    bbs: TRK +358-0-874-2789 28.8k (Dubius/DEE/Hysteria HQ)
  snail: Sol/DEE                 The Joker
         Laurintie 116           Stationsveien 56
         Vantaa 01400            2010 STROMMEN
         Finland,Europe          Norway, Europe

         Please include Self Addressed Envelope and International Reply
         Coupons if you want to have your disk(s) back.

_____Basic Rules?

Please get the complete rules before contributing a demo.

- The organizers reserve the right to disqualify any demo, and the
  right to change the rules at any time.
- The demos must be previosly unpublished.
- Maximum file size is 1447424 bytes in a ZIP file, and 10 megs
  uncompressed.
  If you use DOS4GW, you don't need to include it in the ZIP.
- Maximum demo length (in time) is not limited, but you should remember
  that too long demos are boring.
- The complete demo must run in some textmode. Valid textmode screen
  modes are:
  40x12, 40x14, 40x21, 40x25, 40x27, 40x43, 40x50,
  80x12, 80x14, 80x21, 80x25, 80x27, 80x43, 80x50.
  If you want to use nonstandard text modes with these resolutions (for
  instance Liket's 60hz or 50hz modes) please make them optional.
- Font and palette changes are not allowed; neither are other hardware
  tricks like splitscreen or startaddress. Light backgrounds may be
  enabled.
- User must be able to quit the demo at any moment by pressing ESC.
- Sound support: At least GUS (either native, MEGAEM (midi) or
  (IW/MAX)SBOS (SB/adlib)).
- The demo must run on Pentium 120 with 8 megs of RAM under either
  QEMM, EMM386, HIMEM or plain boot.

_____Prizes?

(Prizes may change; follow the infofiles).

1st place - A.C.E Demos collection CD
          - 386dx25 w/4MB RAM, 40MB HDD, VGA card.
            (doesn't include keyboard or monitor, tho..)
2nd place - Imphobia 'Dreams' demo-CD
          - same kind of 386dx25 as above
3rd place - A.C.E Demos collection CD
4th place - Imphobia 'Dreams' demo-CD
5th place - A.C.E Demos collection CD

A.C.E demos collection CDs were donated by A.C.E BBS
Imphobia Dreams CDs were donated by Imphobia

Assembly.org might give some prizes but this discussion is still open.

Other donations welcome!

_____Resources?

Sol/DEE has released a textmode FLI/FLC player (with complete Watcom C32
source).  It can currently be found (at least) from:
ftp.cdrom.com/pub/demos/incoming/code/txtfli.zip. It should be enough to show
that you can do anything in textmode.

The Joker(TJ)/Crusaders has released full code to his textmode demo that won
the Distortion'96, and the demo consists of 3d-vectors, texture-mapping,
gouraud shading, zoom/rotate, good music and plasma-routines.  It's coded in
pascal/asm.  Get if from: ftp.cdrom.com/pub/demos/incoming/code/ringnes.arj

_____Other?

If you have any questions, send them to either [email protected] or
[email protected], or use the other contribution addresses mentioned
above.  Sol/DEE also reads GSN, DGI and comp.sys.ibm.pc.demos.

New infofiles (with complete rules etc) will be posted to c.s.i.p.demos and
we will release an invitation intro later with 'final' infofile.

Infofile version 0.9 (with slightly old info) can be found withing txtfli.zip
(see resources, above).

=-----------------------------------------------------------------------------=

:: "Outdated Code, Modern Hardware"
:: Unreal / Pulse - [email protected]

Some days ago I and 2418 other subscribers received the 127th issue of
Demonews.  I thought this particular issue was pretty boring (or rather of no
interest for me this time), but I managed to get myself reading the "Jim vs.
Jim" article.  Usually I'd comment about this in Bad News, Imphobia, or
Scenial, of which I am editor/writer, but I thought this time the thing could
get outdated too quickly.  So, I'd like to comment on a few things here in
DemoNews.

One thing is the really hot subject among coders nowadays: "Will new gfx
cards' features replace today's coders work?"  The "work" here is meant that
done by polyfillers, for example.  Representing the opinion that it WILL
replace coders is well-known coder (anyone here never seen Imphobia?) Wizard
/ Imphobia.  He claims that there's no sense to put much brainwork into whole
3D stuff, because soon it will be replaced by the flash-speed features of new
gfx cards, where things like z-buffer, gouraud, phong and probably few more
will be a standard.

The person that thinks about it in different way is Tremor, coder of Dubius &
Dee, whose 3d system is very impressive.  In the not-yet-published interview
for Bad News, Tremor says:

  T: As far as I know those gfx cards will replace some polyfillers...
  there's much more to do in good vector engines than just fillers.  All the
  3d-math, data structuring, shadow-engines, reflection effects + all the
  3d-effects etc. and much more will stay.  So there's as much sense in
  developing engines as there has been till this day.

I think it shows more truth than other comments about it - technically, no
card can absolutely replace coders' 3D work.  There are always N ways to do
some stuff.  Today's fillers feature things like: gouraud, texturing, phong
(few _real_ phong, though), bump, z-buffer, plus some more _plus_ all
possible and reasonable combinations of those.  Who knows who'll invent
something new soon?

There are other aspects of this--surely, we'll see much, much more 3d stuff
because that is what many consider magic.  3D-routines (concerning things
like fillers and data transfer) will become a STANDARD function of your
video-card! but more on that a bit later.

Another thing - Trixter and Rimbo look at 3D-accelerators just like they were
only the future AND they even forgot (IMHO) what it was they were talking
about: Graphics-ACCELERATOR cards.  [In fact, J&J were talking about hardware
advancements in general, they just used Accelerator cards as one example.
-Ed.] Accelerator cards will speed things up, but you won't be forced to
abandon your fingerwork (you will always be able to do gfx stuff on your
own). Surely things like phong and z-buffering will be done faster with the
new cards, but code optimization and technique are still the most important
things in demos.

YES.  Demos.  First of all, the introduction says: "or will doing that end
the art of using programming tricks?".  They consider doing tricks an art.
Tricks are nice, but they're a TOOL.  Of course, there are a number of
competitions like 8086 and Imphobia Coding Compo that are trick-showoff
competitions, but the main idea of demos is ART.

The fillers and 3D stuff will get more popular, as I said before, by using
the video-cards of tomorrow. This will somewhat reduce need for present-day
coders (who must usually do things by hand and have to know HOW things work).
These coders will be replaced by people who might not be as technically adept
but who have more of a flare for design or REAL art!

Imagine if someone could invent a brain-picture-to-paper-dumper, something
that would dump what you imagine in your head onto paper.  Who knows who'd be
better - guys like Dali, Shyshkin, Rembrandt OR an unknown guy with great
imagination but no drawing skills?  It's the same with demos - there are
surely guys with fantastic ideas, but lack of knowledge restrains them from
doing really great stuff.

Now, about the so-called end of "today's" scene.  They seem to say that the
introduction of new cards and hardware will destroy demos as they are today.
It will be the end.  Oh really?  Just think about all those C-64 guys
compared to PC dudes - the Commodore 64 had very little memory and a simple
music processor.  On the modern PC, we now have (by standard) 8 megs RAM,
special music soundcards, gfx cards able to display up to 16 million colors,
etc.

What do those C64 veterans think?  Some of them say it "sucks", but a lot of
them just moved on to the PC or Amiga scene.  Yes, people cry that "there are
no more demos like on the good ole' C64," but everyone admits that what we
can do now is far better.  The solution might be to realize how to use
available resources wisely, and it was a much more life-or-death question to
optimize things on the C64 than on a PC.  Nowadays we just say "buy a better
PC".  It's kind of a sign of the times - the better computer you have, the
less you have to optimize.

What have technological advances brought us?  Take "Control" by Coma, a
fantastic original video demo, until yesterday possible only on videotapes.
Take "Contrast" by Oxygene, where the winners of the 2nd prize in the AMIGA
contest at THE PARTY 1995 kick ass so hard.  Many say the demo is slow, but
hey--only half a year after The Party 5 they release a visually FANTASTIC PC
production.  The reason they can do that so fast (though I'm not of course
sure that they were not working on PC before), is that they (Oxbab?) DON'T
have to care about speed as much as they'd have to some time ago. Wanna see a
good show? Buy a pentium; that's life.

"Buy a pentium?"  Interesting, eh?  I could buy a 386 processor with
mainboard for 0.4$ in many stores in Poland, which is half of the price of
hamburger.  I can buy a 486 cheaply, and I'm talking about POLAND!  What is
the next important fact is that when one buys a Pentium which he considers
fast, one wants to see powerful things.

Show me a non-scene man that would say, "Ah ok, no prob" when he asks "why
are all those demos here you show me so poor, I've seen it in standard
presentation in TP3 in 198x year" being told "Because people care that even
XT owners have their fun." That's just life, and do you really want to stop
people from doing things for hi-tech equipment, because YOUR vision of the
scene is, in your opinion, going to die?

They won't care, especially if the vision they see is far more beautiful,
with "power for the masses". The future is that they'll be able to use
today's tough utilities more easily to produce things much closer to their
visions than they could ever do before.

I said so many things about the benefits of new hardware, but I know there
are of course some things that can be called drawbacks, too.

As I said a few times before, coding either will not be so absolutely elite,
or the I-coded-it-from-scratch coders will become really famous living
legends.  Probably some average math-heads with no sense of style will be
forced by reality to stop acting like gods.

Another thing is that with massive size increases in media transfer products,
and with being able to replace disk drives and/or HDD / CD, we can expect
that everyone will do animation in 3DS (for example) real or imaginary and
use it in demos.  Let's think, when will we see the first scene demo on CD?
Not soon?  I would not bet.  The whole scene will probably get bigger, too,
and there are many, many people who'd like to see it small, elite (in the
positive sense) and cameral like it was 1992, for example.  But we, the human
beings, always were and most probably always will be afraid of change.

Those are my opinions. If anyone would like to know, I'm more or less
involved with the inter-machine scene for 7 or more years now, plus a
computer user for 12 years now, and I surely can remember the times of the
Atari 800XL, C64, A500, 286, because I had all of those computers.

Regards.

=-----------------------------------------------------------------------------=

:: "Coven 1996 Information"
:: Red Haze - [email protected]

Coven 96 is a demo party being held in Adelaide, South Australia, from Monday
September 30th to Wednesday October 2nd.  That's right, its less than two
weeks from now!  It will be 55+ hours of demo viewing, module playing,
network game playing, and competitions.

If you live in Australia and go to university or school, Coven will be during
your next holidays, unless you happen to live in Tasmania, and I'm unsure of
the Queensland uni term dates.  If you work, then get some time off and come
too! :) If you can make it, we'd love you to come along and join the party.
(oh yeah, the party has nothing to do with witches except the name.)

Last year, Coven 95 was pretty good, with an attendance of 50 people from the
little ol' city of adelaide. If you came along last year and you're reading
this, make sure you get along to Coven 96! Ditto if you didn't! If you went
to OZ'96 in January, expect Coven 96 to be better! :P

If you live in Melbourne, contact Black Artist and come along with him. (his
contact details are in the info file that will be on ftp.cdrom.com in the
Coven 96 directory in /pub/demos/incoming, presumably!)

We're expecting 100-150 people (local and interstate) this year, and there
are lots more competitions than last year. There will be a digital projector
for the whole 3 days, hopefully a taste of the Amiga scene and Quake/network
game compos, and in general HEAPS of fun!

Many thanks go to our current sponsors: INGA games BBS +61-8-8341-6660, Radio
Rentals and Leedall Presentation Systems.

Check out our web page at http://student.adelaide.edu.au/~ed   or its mirror
http://cyburbia.net.au/coven   for more details and the latest info pack.

If you need to contact the organizers for any reason, here's some of our
email addresses:

[email protected]  (Red Haze)
[email protected]   (Red Haze if the above address doesn't work)
Red Haze on Morbid Incite 2 BBS  (+61-8-8281-0568)
Red Haze or MZ on Room IoI BBS   (+61-8-8294-2774)
iCEWATER on INGA BBS             (+61-8-8341-6660)

If you don't have a modem or email access, you can send snail mail to:

Coven 96 Organizers
PO BOX 131
Mitcham Shopping Centre
Torrens Park
South Australia
5062

Ticket prices are: $20 at the door, $15 prepaid or with your own computer, $7
at the door for a day ticket, $12 ea. for a group booking of 10+ prepaid.
You can prepay by sending money and your details to the above address, or you
can go to the SAUA Office at Adelaide University and buy them there.

Don't forget to tell your friends to come along too!

=-----------------------------------------------------------------------------=

:: "Advertisement - The Kosmic Web Site"
:: Maelcum / KFMF - [email protected]

                          Hey YOU... yeah you!
                               come visit

                          http://www.kosmic.org
                 (mirror at http://www.spaz.com/kosmic)

                                 Home of
                    The Kosmic Free Music Foundation

A bunch of dirty old perverts with an archive of thousands of nude girlie
pics.. no wait, that's someone else!

kosmic.org features:

* HUNDREDS of Kosmic songs to download, in every format imaginable, from
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* An easy to use WWW environment with speedy HTTP access via an Apache
  HTTPD server, and GROOVY PICTURES OF LITTLE GREEN MEN :-)

* A history of Kosmic, info on Kosmic in the media (be sure to check for
  radio and television shows in your area which are featuring Kosmic
  music!), player and tracker info.

* The classic Kosmic demos FLIGHT and LITTLE GREEN MEN.

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So come visit the web site of the world's grooviest digital music group!

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                 (mirror at http://www.spaz.com/kosmic)

                        As seen in and heard on:
      Internet World magazine - The Net! magazine - Internet Music
   The Ultimate Band List - Internet Underground magazine - PC Format
                Mucho Media - KSUN 91.5 FM and many more!

==[Closing]====================================================================

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.........................................................End.of.DemoNews.130.