Start.of.DemoNews.110..............................................Size:38,771

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                                                     | Subscribers  :  1794
      DemoNews Issue #110 - December 11, 1995        |   Last Week  :  1735
                   -------------                     |   Change     :   +59
    DemoNews is a newsletter for the demo scene.     | Archive Size : 1546M
It is produced by Hornet at the site ftp.cdrom.com.  |   Last Week  : 1436M
   Our demo archive is located under /pub/demos.     |   Remaining  :  391M
                                                     |
=-[Contents]=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

          Uploads

          Articles

            Introduction................................Snowman
            Imphobia Voting.............................Darkness
            Bitmap Resampling...........................JsNO
            Movement 1995 in Israel.....................Scorpios
            VGA Hardware Tricks, Part 2.5/6.............Trixter
            United Kingdom Coder Needed.................Sam Swain

          Subscribing

          Closing


=-[Uploads]-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

=----------------------------------------------------------[File Information]-=

All files listed below are on ftp.cdrom.com under.
Please keep in mind that all ratings are subjective.

If your file transfers are too slow, there are several alternatives:

  Use our european mirror at ftp://ftp.uni-paderborn.de/pub/pc-demos
  Try getting files from the web at http://www.cdrom.com/pub/demos
  See /hornet/demonews/101-120/demonews.102 for details about ftpmail.

You may also wish to check out a couple of other good demo sites:

  ftp://ftp.arosnet.se/e:\demo maintained by Zodiak / Cascada
  ftp://hagar.arts.kuleuven.ac.be/demos maintained by Sleeping Dog / Natives

=-------------------------------------------------------------[Demos:General]-=
Location /demos/alpha             Size Rated Description
=-------------------------------- ---- ----- ---------------------------------=
/1995/a/acolors.zip               1192 ****  Colors by A-Men
/1995/i/itsdemo.zip               3594 ****+ Into the Shadows by Triton
/1995/t/tro.zip                     58 ***+  Tro by Remal
/1995/u/ufo.zip                    345 ***+  UFO by Zeb and Barti

Assembly '95 Demos (ASM95:demo:)

/1995/j/juice11.zip                868 ****  02: Juice by Psychic Link
/1995/j/juicefix.zip                64 ****  02: Juice (patch) by Psychic Link

=--------------------------------------------------------[Demos:Non-Reviewed]-=
Location /demos/alpha             Size Description
=-------------------------------- ---- ---------------------------------------=
/bbs/b/blsthtro.zip                301 Stairway to Heaven by Blasm
/bbs/p/pzero.zip                     7  Point Zero by Xtatic
/bbs/s/sxn-uwel.zip                  7  Underworld Elements by Sanxion
/party/1995/TP95/bustp95.zip       958 The Party 1995 Bus Trip
/party/1995/TP95/tp5_inv.zip       318 The Party 1995 Invitation Intro
/party/1996/JUH96/j3preinv.zip      67 Juhla 1996 Pre-Invitation Intro

=-------------------------------------------------------------[Music:General]-=
Location /demos/music             Size Rated Description
=-------------------------------- ---- ----- ---------------------------------=
/disks/1995/0-9/4play.zip         1250 ***+  4Play Music Disk
/disks/1995/f/fm-prog.zip         1992 ****+ Progression by Necros
/disks/1995/f/fonp1.zip           1011 **    Freaks of Nature by Neil H.
/disks/1995/l/lostworx.zip         556 **+   The Lost Works by Abstract Vision
/disks/1995/m/moz-0008.zip        1330 ***   moz[IC]art Music Pack #8
/disks/1995/o/offsprin.zip         233 *+    Offspring by fh94.3
/disks/1995/r/radpack2.zip        1023 *+    RadioActivity by Radiance
/disks/1995/s/sdc-0001.zip        1505 **    Disk Volume-001 by SDC
/disks/1995/s/smx1_1.zip           768 *+    [1/3] Spiritual Minds by Dementia
/disks/1995/s/smx1_2.zip           971 *+    [2/3] Spiritual Minds by Dementia
/disks/1995/s/smx1_3.zip          1049 *+    [3/3] Spiritual Minds by Dementia
/disks/1995/s/sstones.zip         1147 ****  Standing Stones by Ghost Fellow
/disks/1995/t/tr-phs02.zip        1582 ***+  Phase 02 by Tracktor
/disks/1995/u/unify1_1.zip        1107 **    [1/3] Unification:v1 by AIM Higher
/disks/1995/u/unify1_2.zip        1450 **    [2/3] Unification:v1 by AIM Higher
/disks/1995/u/unify1_3.zip        1398 **    [3/3] Unification:v1 by AIM Higher
/disks/1995/v/vsl-dj-1.zip        1458 **+   [1/5] A DJ's Dream by VSL
/disks/1995/v/vsl-dj-2.zip        1435 **+   [2/5] A DJ's Dream by VSL
/disks/1995/v/vsl-dj-3.zip        1446 **+   [3/5] A DJ's Dream by VSL
/disks/1995/v/vsl-dj-4.zip        1423 **+   [4/5] A DJ's Dream by VSL
/disks/1995/v/vsl-dj-5.zip        1398 **+   [5/5] A DJ's Dream by VSL
/songs/1993/mod/h/hackmani.zip     205 ***+  hackerrence Mania by Lizardking
/songs/1993/mod/t/tango.zip         59 ***+  Tango Love by Lizardking
/songs/1993/mod/t/trnsatln.arj     214 ****  Trans Atlantic by Lizardking
/songs/1993/s3m/strshine.zip       222 ****+ Starshine by Purple Motion/FC
/songs/1994/mod/s/se-phnkm.zip      58 **    Phunk by Sonic Enigma
/songs/1994/xm/l/liquidat.zip      115 ***   Liquidation by Vogue
/songs/1994/xm/l/longstab.zip      143 ***+  Longstabben by Lizardking & Vogue
/songs/1995/mod/0-9/25.zip          26 +     Birthday Farts by ?
/songs/1995/mod/f/fix.zip          161 ***+  Fix by Xenon D.
/songs/1995/mod/s/shdyside.zip     140 ***+  On The Shady Side by Sulphur
/songs/1995/mod/s/sortof.zip       121 ****  Sort Of..? by Sulphur
/songs/1995/mod/s/spammm.zip       111 +     Spammm! by SPaM
/songs/1995/mod/s/surndtst.zip      45 +     Surround Test by Magic Fred
/songs/1995/mod/t/trancezz.zip      61 **    Zone Z by Trance
/songs/1995/mod/u/underwrl.zip     462 ***   Underworld Dreams by Lizardking
/songs/1995/mod/v/volumnus.zip     175 **    Volumnus Simplicity by ?
/songs/1995/mtm/k/k_depart.zip     127 **+   Departure by theHacker
/songs/1995/mtm/v/v-hybrid.zip     220 **+   Hybrid Hype by Pariah
/songs/1995/mtm/v/v-moverr.zip     227 *+    Move It (remix) by Pariah
/songs/1995/mtm/v/v-ncpush.zip     178 **+   Nightcrawlers (remix) by Pariah
/songs/1995/s3m/a/asy-wind.arj     245 ***+  Windswept by Asyntote
/songs/1995/s3m/a/atoms.zip        111 **    Atoms by The King
/songs/1995/s3m/b/b13-0014.zip      94 ***   A Secret Smile by Wolfgang K
/songs/1995/s3m/b/b13-0016.zip     157 **+   Blue Winter by Extene
/songs/1995/s3m/b/b13-0017.zip     475 ***   Urgency by Wolfgang Krauser
/songs/1995/s3m/b/b13-0018.zip     365 **+   Indefinity by Wolfagang Krauser
/songs/1995/s3m/b/back-had.zip     231 *+    Back the Fuck Off by Hadji
/songs/1995/s3m/b/badon.zip        116 ***   Badon by Crux
/songs/1995/s3m/b/batchman.arj     604 **+   Dreaming by Batchman
/songs/1995/s3m/b/bed_card.zip     197 ***   Falling House of... by Bedlamite
/songs/1995/s3m/c/ccs-amg.zip      313 ***   Carcass is...by Aahz the Demon
/songs/1995/s3m/c/ccs-azss.zip     283 ***   Sidestep by Aahz the Demon
/songs/1995/s3m/c/ccs-hypn.zip     261 ***+  Hypnosis by Aahz the Demon
/songs/1995/s3m/c/class_9a.zip      62 **+   Class 9a by Vadim Shustov
/songs/1995/s3m/c/codeath.zip       76 **+   Cause of Death by Vadim Shustov
/songs/1995/s3m/c/col.zip           24 **    Coolabrannesiusin by Joika
/songs/1995/s3m/c/cowdotj.zip       72 ***   Death of the Jocks by Cracker
/songs/1995/s3m/c/cowunho.zip       73 **+   Unfinished Homework by Cracker
/songs/1995/s3m/c/cusm_zar.zip     149 *+    Zarniwoop by CarterUSM
/songs/1995/s3m/c/cyberrat.zip     138 ***   Cyberrats by Mental
/songs/1995/s3m/d/days.zip         239 ***   Days of Old by Darkwolf
/songs/1995/s3m/d/deep2.zip        202 **+   Deep Troubles by Populus
/songs/1995/s3m/d/dmg-hbea.zip     140 ***   Feel My Hard Beat by DMG
/songs/1995/s3m/d/dmg-real.zip     175 ***   Make It Real by DMG
/songs/1995/s3m/d/dmk-sitd.zip      61 ***   Screams in the Dark by Acid Rain
/songs/1995/s3m/d/dnc2trnc.arj      86 **    Dance to the Trance by Hector
/songs/1995/s3m/d/dontgeta.zip     276 ***   Don't Get Around Much by DD
/songs/1995/s3m/d/doom-hth.arj     506 **    Doom and Stuff V4 by HTH
/songs/1995/s3m/d/dreary.arj        34 **    Dreary as All Hell by HTH
/songs/1995/s3m/d/drkslide.zip     113 **    Darkslides by Cyberdmon
/songs/1995/s3m/d/ds-xtc.zip       181 *     XTC by DJ Dark Hart
/songs/1995/s3m/e/ele-temp.zip     419 **+   Ice Temple by Elemental
/songs/1995/s3m/e/emg-emer.zip      38 **    Emergency by Emergency
/songs/1995/s3m/e/emg-girl.zip      50 **    Kick it, Girl by Emergency
/songs/1995/s3m/e/emg-hous.zip      62 *+    Is This House? by Emergency
/songs/1995/s3m/e/emg-intg.zip      67 **+   Integrity by Emergency
/songs/1995/s3m/e/emg-k2.zip        60 **    K2 Anthem by Emergency
/songs/1995/s3m/e/emg-love.zip      92 **+   Love by Emergency
/songs/1995/s3m/e/emg-snd.zip       48 ***   Sounds by Emergency
/songs/1995/s3m/e/emg-sund.zip     117 *     Sunday Walk by Emergency
/songs/1995/s3m/e/emg-tekn.zip      41 **    Teknologia by Emergency
/songs/1995/s3m/e/epi-etud.zip      52 **    Etude by Riders
/songs/1995/s3m/e/escape.zip       693 ***   Esc. From Reality by S-wave.
/songs/1995/s3m/e/expwy.zip         79 *     Expressway by Herbivore
/songs/1995/s3m/f/fdn-arab.zip      91 ***   Arabian Nites by Ender
/songs/1995/s3m/f/fdn-sky.zip      135 ***+  Skyline Movement by Ender
/songs/1995/s3m/f/flp-beta.zip     201 **    BetaM by Aksen
/songs/1995/s3m/f/flp-dend.zip      79 **    Da End by Mikrospastique
/songs/1995/s3m/f/flp-kort.zip      86 *+    Kortic by QCD
/songs/1995/s3m/f/flp-uags.zip     118 **    Under A Grey Sky by Aksen
/songs/1995/s3m/f/fred-kmg.zip     220 ***+  Timeless Voyage by Fred
/songs/1995/s3m/f/fugler3.zip      340 +     Alle Fugler by Joika
/songs/1995/s3m/g/g-doh.zip         50 *     Deception of Heat by Gentle
/songs/1995/s3m/g/g_hungry.zip     115 *     Hungry for Pteridine by Gentle
/songs/1995/s3m/g/g_wander.zip     182 **    Wanderlust by Gentle
/songs/1995/s3m/g/gl-crnge.lzh     349 ***+  Cringe by Glitch
/songs/1995/s3m/g/gl-dream.lzh     304 ***   Dreams of Glory by Glitch
/songs/1995/s3m/g/gl-scrm.lzh      428 ***   Scream by Glitch
/songs/1995/s3m/h/haitari.zip       94 ***   Haitari by Wode Tc
/songs/1995/s3m/h/hd-92jam.zip     148 **    92042 Jam by Undertaker
/songs/1995/s3m/h/hd-apple.zip     341 ***+  Apples are Delicious by Crus
/songs/1995/s3m/h/hd-btrmk.zip     217 ***   Thang Called Buttermilk by Crus
/songs/1995/s3m/h/hd-ctech.zip     458 ***+  Cooltechno by Undertaker
/songs/1995/s3m/h/hd-gftec.zip     205 ***+  Goodtechno by Undertaker
/songs/1995/s3m/h/hd-isuhp.zip     158 **+   Is You Happy? by Undertaker
/songs/1995/s3m/h/hd-rlze.zip      128 **    Realize by Crus
/songs/1995/s3m/h/hd-wckd.zip      316 ***   Da Wicked Tech by Crus
/songs/1995/s3m/h/hd-wtchll.zip    183 **    What The Hell is This?? by Crus
/songs/1995/s3m/h/hidas.zip        212 ***+  Illan Viimeinen Hidas by Wode
/songs/1995/s3m/h/houseeey.lzh      96 ***   You Know, its.. by Hidenori Hori
/songs/1995/s3m/h/hw-ak-ti.zip      75 **    Titaniumleafprints by h-wood
/songs/1995/s3m/i/ice_sw.zip       152 **    Ice by Streetwize
/songs/1995/s3m/k/k_carrot.zip     266 ***   Carrot World by Zake
/songs/1995/s3m/k/k_echoes.zip     387 ***   Echoes Inside me by Zake
/songs/1995/s3m/k/k_journ.zip      213 ****  Journey Skyward by Leviathan
/songs/1995/s3m/k/kxnetrun.zip     193 **+   Net Runner by Kxmode
/songs/1995/s3m/l/lomlife.zip       65 **+   Love of my Life by The King
/songs/1995/s3m/l/lonpray.zip      111 **    Living on a Prayer by The King
/songs/1995/s3m/m/m-n0gen.zip      104 ***   En n0gen, and... by Mystical
/songs/1995/s3m/m/microg.zip       259 ****  Microgroove by Sirrus
/songs/1995/s3m/m/mr_p.zip          53 ****  Mr. Pringle by F.Ashraf
/songs/1995/s3m/n/no-7spir.zip     111 ****  The Seven Spirits by Delta X
/songs/1995/s3m/n/no-greym.zip     107 **+   Pray Aphrodite by SamH
/songs/1995/s3m/n/no-prodi.zip      87 **+   Prodigal Elements by shawnm
/songs/1995/s3m/p/pr-chil.zip      270 **+   Chillout Folk by Nexus
/songs/1995/s3m/p/pr-ovrfl.zip       9 **+   Overflow by Draygen
/songs/1995/s3m/p/pr-prime.zip     254 ***   Prime by Hades
/songs/1995/s3m/p/pr-tn.zip        138 ***   Trance Nation by Nexus
/songs/1995/s3m/p/prelude.zip      124 **    Prelude in C by Joika
/songs/1995/s3m/r/radio666.zip     147 ***+  Heard it on Channel 666 by Wode
/songs/1995/s3m/r/raf-dsir.zip     134 **+   Desired by Zovirax/R.A.F
/songs/1995/s3m/r/reverie.zip      143 **+   Reverie by Darkwolf/Bass Prod.
/songs/1995/s3m/r/rm-adrif.zip      88 **    Lost and Adrift by Remnant
/songs/1995/s3m/s/sands.zip        103 **    The Sand Of Night by Miracle
/songs/1995/s3m/s/scat.zip          74 +     Scatman's World by Joika
/songs/1995/s3m/s/smeg_abc.zip      15 **+   ad&aboc by Smeghead/Terraformers
/songs/1995/s3m/s/sms.zip          201 *+    Slap Me Silly by Puppeteer
/songs/1995/s3m/s/sr-attck.zip     148 **+   Attack by SpeedRaver/HFR
/songs/1995/s3m/s/sr-etrty.zip     174 **    Eternity by SpeedRaver/HFR
/songs/1995/s3m/s/sunrise.zip      243 **+   Sunrise..Dreamland by NG PEI SIN
/songs/1995/s3m/t/tanz-had.zip     140 **+   Tanzen Sie Gern? by Hadji
/songs/1995/s3m/t/tau_zero.zip     266 **+   Tau Zero by Wode
/songs/1995/s3m/t/tearhate.zip     151 ***+  Tears of Hate by Ghost Fellow/MWB
/songs/1995/s3m/t/tech1.zip        450 **    JC's Dance Party by Black Dragon
/songs/1995/s3m/t/tfouchie.zip      98 *+    Please ... Better by The Finn/VLA
/songs/1995/s3m/t/thoughts.lzh      16 *+    Thoughts by Akintunde
/songs/1995/s3m/t/tildeath.zip     115 *     Till Death Do Us Part by Herbivore
/songs/1995/s3m/t/tk-emban.zip     224 *     Embian...Groove by Stanke-E/TK
/songs/1995/s3m/t/tk-night.zip     206 *+    Wlcm..Nghtmr by Stank-E&Tamrx/TK
/songs/1995/s3m/t/tk-obliv.zip     239 *     Oblivion by Stank-E/Total Kaos
/songs/1995/s3m/t/tk-rbea2.zip     183 +     Rainy Beats by Stank-E/Total Kaos
/songs/1995/s3m/t/tkwinner.zip      91 **+   The Winner by The King
/songs/1995/s3m/t/toj-acsd.zip     449 +     Access Denied by Cerulean/Vertigo
/songs/1995/s3m/t/tuntemat.zip     144 ***   Tunte ... Tunnari by A.M.Otsala
/songs/1995/s3m/v/v-beckon.zip     377 ***   Underground Beckons by Hyp. Mel.
/songs/1995/s3m/v/v-break.zip      109 **+   Breaking Free by Vicious
/songs/1995/s3m/v/v-go.zip         203 **    Let It Go by Vicious
/songs/1995/s3m/v/v-haunt.zip      131 **    Haunting Melody by Hypnotic Melody
/songs/1995/s3m/v/v-intro.zip       61 **    The Intro by Vicious
/songs/1995/s3m/v/v-moment.zip     109 **+   Moments of Extacy by Vicious
/songs/1995/s3m/v/v-sweat.zip      130 **    Work It Till You Sweat by Vicious
/songs/1995/s3m/v/v-unknow.zip     167 **+   The Unknown by Vicious
/songs/1995/s3m/v/victory.zip      275 ***   Final Victory by Daedalus
/songs/1995/s3m/v/viima.zip        297 ***   Viima by Mirror/Symptom.
/songs/1995/s3m/v/vrsilver.zip     306 **+   Silverplace by Virtual Rythum
/songs/1995/s3m/v/vrstatic.zip     310 ***   Static by Virtual Rythum
/songs/1995/s3m/v/vrsubst.zip      295 ***   Substance by Virtual Rythum
/songs/1995/xm/a/adrftyou.zip      430 ***+  Adrift With You by Scirocco
/songs/1995/xm/e/epi-made.zip      222 ****  Made Again by bert
/songs/1995/xm/e/everlost.zip      440 **+   Everlost by ?
/songs/1995/xm/f/feel.zip          216 *+    You make me feel so by Outrage
/songs/1995/xm/f/flp-sofp.zip      310 ***   thesoundoffallenpeta by Dinugz
/songs/1995/xm/f/fm-cubic.zip      174 ****  Cubic Inch by Mellow-D
/songs/1995/xm/f/fr-angel.zip      225 **+   In the time of angel by Teo
/songs/1995/xm/f/fr-some.zip       204 ***   Something In The Air by Teo
/songs/1995/xm/g/ghg2.zip          224 +     Heretic by Guru
/songs/1995/xm/g/ghg3.zip          146 *     Sshnaps by Guru
/songs/1995/xm/h/htc-cnfd.zip      275 ***   Confide by Hunz
/songs/1995/xm/h/hyperdrv.zip      438 ****  Hyperdrive by Scirocco
/songs/1995/xm/i/i_took.zip        253 *+    I Took my Own Life by Jimmac
/songs/1995/xm/j/jbn-joy.zip       127 **+   Joy-Expressive by Jaben
/songs/1995/xm/k/k_worm.zip        572 ***   WormHole by Khyron
/songs/1995/xm/l/lalala.zip        485 *     Big Boys Don't Lala by Deniax
/songs/1995/xm/l/leaves.zip         86 **+   Leaves by Eye-Oh
/songs/1995/xm/l/lifelike.zip      159 *+    Life is Like a Dance by Jaromir
/songs/1995/xm/l/lk2.zip           355 ***+  Lizardking's Theme by Lizardking
/songs/1995/xm/l/llenties.arj       98 **    Llenties Accelerades by JAk
/songs/1995/xm/l/lok_jtop.zip      173 *     Jus' Can't Stop by Ganja Man
/songs/1995/xm/m/mb-whyme.zip      106 *+    Why Me? by CaND-iCe
/songs/1995/xm/m/mnc-sade.zip      151 **+   Sade History by Monaco's
/songs/1995/xm/m/moses16.zip        83 **    Acid Wash by DJ Moses
/songs/1995/xm/m/mx-nsr.zip        421 ***   Non-Stop Rave by MAxA
/songs/1995/xm/p/pq4.zip           119 ***+  PQ4 by Jimmac
/songs/1995/xm/p/pr-rthm2.zip      139 ***+  Rythmic Techno II by Hades
/songs/1995/xm/p/purple_h.zip     1199 ****  Purple Haze by Zackman
/songs/1995/xm/r/reachsky.zip      290 ***+  Reach...Sky by Mike X/Xenon Dev.
/songs/1995/xm/r/reconclt.zip      244 *+    Reconciliation by Mirror/Sypmtom
/songs/1995/xm/r/revelatn.zip      187 ****  Revelation by Marvin & Voice
/songs/1995/xm/r/rez_ii.zip        207 *     We all Love Rez! by Wild!Eye
/songs/1995/xm/r/rough.zip        2743 ***   Rough Sex by Dmkeup
/songs/1995/xm/s/satura.zip        134 *+    Satura by Lance and Riders
/songs/1995/xm/s/sol-con.zip       242 ***   Tranze Contam. by Solaris
/songs/1995/xm/s/sol-hard.zip      309 **+   Confuss by Solaris/Nearly Gods
/songs/1995/xm/s/sol-slav.zip      146 **    Teknoslave by Solaris/Nearly Gods
/songs/1995/xm/s/sol-smix.zip      114 **    Spicemix by Solaris/Nearly Gods
/songs/1995/xm/s/sol-spi.zip       303 **    Low Sprit by Solaris/Nearly Gods
/songs/1995/xm/s/sol-uf.zip        252 **    Ufoflow by Solaris/Nearly Gods
/songs/1995/xm/t/tmission.zip      259 ***+  The Mission by Contagion/Massive
/songs/1995/xm/t/trix.zip          170 *+    No Tricks by Jimmac
/songs/1995/xm/t/tunel.zip         182 **    Tunelm by Jimmac
/songs/1995/xm/v/vd-down.zip       230 **+   Never Let Me Down by Vlad Dracl
/songs/1995/xm/z/zlt_ton.zip       207 ***+  Tontrolleri by Zalt

=--------------------------------------------------------[Music:Non-Reviewed]-=
Location /demos/music             Size Description
=-------------------------------- ---- ---------------------------------------=
/programs/misc/awefxw10.zip         22 AWE32FXWorkShop v1.0
/programs/players/amp10.zip         89 AMP MPEG Decoder v1.0a
/programs/players/bbzpl102.zip      61 BBZPlay v1.02
/programs/rippers/burp0268.arj      24 Burp ripper v0.268
/programs/players/cp16.zip         266 Cubic Player v1.6
/programs/players/crlm05b.zip       16 CoralMod player v0.5beta
/programs/players/iplay122.zip     151 Inertia Player v1.22
/programs/players/modm22a.zip      126 Mod Masher player v2.2
/programs/rippers/ripper49.zip     164 Ripper v4.9
/programs/samplers/dac21.zip       302 Digital Audio Copy v2.1
/programs/spectrum/osci111.zip      12 OSCI SB Oscilloscope v1.11
/programs/trackers/dtrk200a.zip     50 Disorder Tracker v2.00alpha
/programs/trackers/fmc.arj          31 Faust Music Creator (adlib tracker)
/programs/trackers/radpas12.zip     11 RADPAS v1.2 TP interface for RAD Tracker
/programs/trackers/radv1_1a.zip    113 Reality Adlib Tracker v1.1a

=----------------------------------------------------------------------[Code]-=
Location /demos/code              Size Rated Lang Description
=-------------------------------- ---- ----- ---- ----------------------------=
/graph/3d/textvec.zip               23 ***   A  P 3D vectors from Textro/OTM
/memory/fxvmm210.zip               109 ***+  A C  Free Virtual Memory Manager
/pmode/dos32v33.zip                339 ***** A C  DOS32 DOS Extender v.33
/pmode/flat.zip                     11 ***+  A CP "Flat" mode memory package
/utils/crypt120.zip                  6 **+   A    Protect files from lamerz
/utils/gema23gm.zip                138 ****+ A    Motorola-style assembler


=-[Articles]=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

=---------------------------------------------------[Introduction]--[Snowman]-=

Hello everyone!
This intro begun,
You'll note a new creative aim.

I've struggled to rhyme,
have meter and time,
and yet keep the content the same.

Now check the reviews,
too many to choose!
At last, music disks have been moved.

With index in place,
the .txt we erase,
though ALLFILES "too big" has been proved.  :(

Our Nunny is back!
His tasty code snack,
will teach you to bitmap resample.

With Alex explore,
crossfading and more,
the details he's given are ample.

A message from Jim,
'more cool stuff to skim',
on his "PC Demos Explained."

[An apology,
goes to you from me,
for late DemoNews I am blamed.]

In new party news...
Just who'll win and loose,
at The Party nineteen nine-five?

Well, shortly we'll know,
(short weeks left to go,
before this event comes alive).

An ASCII report,
we'll have of some sort,
for three of our own will be there.

My thoughts go along,
with Zodiak's song.
A three-timing champ? (that's a scare)

A DemoNews note,
you'll think "Just who wrote,
that intro for issue 112?"

To make a long trip,
an issue I'll skip,
while Diablo does this himself.

In two weeks I leave,
arrive New Year's Eve,
from OH to CA I'll split.

Now take care.  Peruse,
this new DemoNews.

"Snowy G." Mann / Hornet


=-----------------------------------------------[Imphobia Voting]--[Darkness]-=

[Note: This mail was sent to me (Snowman) on 24 November, so voting is
probably closed.  However, Imphobia seems to be delayed almost as much as
this newsletter, so go ahead and send in your votes!  Darkness will
probably kill me for this. :)]

If you haven't done it yet, this is your last chance to vote for the
Imphobia 11 charts.  It is very important for all scene people to fill in a
voting form so that the charts reflects in its best way the opinion of the
whole scene...

Voting forms won't be accepted after Sunday.. So hurry up.

You can find the voting form in DemoNews issue 102, located at
/demos/hornet/demonews/101-120/demonews.102.

Darkness / Imphobia - [email protected]


=-------------------------------------------------[Bitmap Resampling]--[JsNO]-=

_____Preface

Just recently, I've wanted to resample some large 256 color indexed images
to be used in my oz96 entry.  Normally I use Animator Pro 1.3a to do this,
but Animator will not accept bitmap images greater than the actual display
area (namely 640x480, 800x600 and 1024x768).

So there was a problem for me... I had to resample these images, but didn't
have the software available.  I looked around the net for a day or so
before I decided to write my own.  I've used no formal method to make this
as I didn't know of any when writing it (until Trixter pointed this out to
me afterwards).  So this is the "nunny method" I guess.

For the purposes of this program/article, "resampling" means reducing the
actual colors present in a given bitmap.  You can do lots of other stuff
with these algorithms I have provided, like changing the RGB ratio or
changing the intensity etc... but i won't be covering that here.

_____Introduction

The problem any demo coder faces when making a demo is that the 256 colour
boundary is never enough.  Your graphics artist, or your scanner may
produce a set of pictures that you would want displayed on the screen at
any one time, but can't due to this "256 boundary".

Bitmap A will total 200 colors, bitmap B will total 80 colors and bitmap
C may contain 100 colors... so how can we make it possible for all these
bitmaps to be displayed at once?. - Simple, we shrink the colors for each
bitmap, and the program I have written goes about it in the following way
(refer to my PRESAMP.ASM program, found at ftp.cdrom.com under
/demos/incoming/code/presamp.zip):

1. The palette RGB values are first copied to what I call a the "palette
   statistic table."  Each R G B colour is "resampled."

   R resampled value = (R * factor) > 8
   G resampled value = (G * factor) > 8
   B resampled value = (B * factor) > 8

   You will see later why we do this.

2. The computer adds up the frequencies of each RGB index (i.e. how many
   times they occur in the bitmap) in the palette stat table.

3. This stat table is then sorted in descending order (i.e. in an order of
   most occurring to least occurring).  It uses the above frequencies as a
   basis for sorting.

4. Now we go through the palette statistic table and try to reduce the RGB
   values, as the above RGB values have been resampled (i.e. reduced).  We
   will have a lot of indexes that will be of the same RGB value.  We then
   simply go through and kill identical RGB values so that we have only
   unique RGB values in our table.

   The color will start from the top of the list and compare "the most used
   indices" with the least used indices.  The most used colors are the
   colors we want to actually have "left over".  This is because a user
   will see these given color values on the screen the most.

   If one, two, or more of the same RGB value are found, the algorithm will
   trade the most popular or for the least popular, so that only the most
   popular have been substituted.  When each unique colour is reduced or a
   single/unique value is found, it is stored to a new palette statistic
   table.  We then link the index values of these two tables so we know how
   to translate the new index for each pixel.

   BTW: Sorry if I'm not explaining this very well.. I'm not a very good
   columnist.  :)

5. Once we have reduced (simplified - a better word) our statistic palette,
   we can now begin to "translate" the actual bitmap values from our old
   palette statistic table and newly compiled palette statistic table.

   The computer will go through each pixel, and translate its index value
   and respective RGB value according to the old palette.  This value is
   then resampled...

   R resampled value = (R * factor) > 8
   G resampled value = (G * factor) > 8
   B resampled value = (B * factor) > 8

   ...and compared with the resampled values in our palette statistic
   table.  Once a match is found, we can now translate the palette index
   value found in the old palette statistic table to a palette index value
   found in our new palette statistic table.

   The RGB colour value found in this entry is the color that will be used,
   and the position index of this entry within the table is the translated
   pixel value of our new pixel.  We do this for every pixel until the
   entire bitmap has been converted.

   I didn't explain that very well did I?  Here is a better way of
   explaining it, with an extract of my code:

     mov    ah,[edi+tpal_stat_table.index_pal]
     mov    edi,offset new_pal_stat_table
     xor    dl,dl
   @@f_match_newrbg:
     cmp    ah,[edi+tpal_stat_table.index_pal]
     jne    @@f_no_newrgb
     mov    [esi],dl
     jmp    @@index_xlated
   @@f_no_newrgb:
     add    edi,size tpal_stat_table
     add    dl,1
     jnc    @@f_match_newrbg
   @@f_no_match:
     add    edi,size tpal_stat_table
     add    dh,1
     jnc    @@f_match_rgbl

Here is an entity relationship diagram that may aid your understanding:

                                /\
     pal_stat_table ---------- /  \ ----- new_pal_stat_table -------.
   /   |                       \  /         |                        \
  /    |- Pallette Index        \/          |- Pallette Index         \
 |     |- RGB value (sampled)               `- RGB value (actual RGB) |
 |     `- Tally                                                       |
 /\                                                                  /\
/  \                                                                /  \
\  / <-- RGB value (sampled)                     Pallette Index --> \  /
 \/                                                                  \/
 |                                                                    |
 |                                                                    |
  \                                                                  /
   `-- Old Bitmap                               Translated Bitmap --'

The program is ready made, but if you need to modify it you will need TASM
and DOS32V32.

To run the program type in:

PRESAMP -sXX -cXX <filein>.VGA <fileout>.VGA

-sXX being a decimal number from 00 to FF.  This is the position in the
palette table of the bitmap where you want colors to start from.

-sXX being a decimal number from 00 to FF is the total number of colors you
want in the resampled bitmap.

For example:

PRESAMP -s00 -c80 in.vga out.vga

_____Other Issues

You could expand this program to except a number of bitmaps at once, to
pool all their palettes to together.  As the possible number of colors will
increase, better quality pictures will be achieved than simply reducing
each one separately.  This is because bitmaps will be "borrowing" colors
from other bitmaps that fit more closely with the old bitmap color.  Also,
you could make it "protect" certain regions of the palette, so that those
colors will always be considered first. You can do this by forcing these
colors to be sorted first in the palette statistic table.

This program will consider ALL color indices whether they are used or not
used in the source bitmap.  This means that if you ask it to reduce the
bitmap to 50 colors and it only used 128 of these colors, the resultant
color total will be less than 50.  Although it is poor coding on my part,
it greatly simplifies things.. it's ok for what I want it to do anyway.  :)

Hand on, now I come to think of it, an easy way to get around this is to
simply extrapolate the target colors with the number of actual colors:

target_colors       modified_target_colors
----------------- = -----------------------
no_source_colors    256

You can modify the RGB ratio of the bitmaps by playing around with the
resample code:

R resampled value = (R * factor) > 8
G resampled value = (G * factor) > 8
B resampled value = (B * factor) > 8

Hence you can make am image a little bit more red, or a little bit more
green etc. NB/ Only bias the values either at palette statistic
construction or the translation stage only..not both.  If you do, it won't
have any effect.

_____Conclusion

Lastly, this program is a hack (ie - rough as guts).  Therefore, once it
worked, I stopped coding.  Improvements in speed can be made in the
translation process by changing all the exhaustive searches to binary
searches etc.  This would greatly improve speed.

See ya.

JsNO / SuperReal & Hornet - [email protected]


=---------------------------------------[Movement 1995 in Israel]--[Scorpios]-=

The first ever Israeli party is planned for the Hanukka holiday and will be
the first try to accelerate the demo scene in Israel.  Since we don't have
a lot of scene members in Israel to justify a big event, we have decided to
do a smaller one, still - with compos, mutual swapping & FUN!  If you wanna
be a scene member, you already are or you just wanna have a glance at this
wonderful world... be there!

This party will be held on December 24-25, 1995.

If interested, please check out the information file for this party at
/demos/incoming/party/mv95r202.txt.

Scorpios / Movement '95 Organizer - [email protected]


=--------------------------------[VGA Hardware Tricks, Part 2.5/6]--[Trixter]-=

_____Preface

Welcome to VGA Hardware Tricks, a six-part series written by
Trixter/Hornet.  In this special insert into the series (contributed by
Trouls of TnT), we'll take one last look at crossfading; this time, with
128-color pictures.  (Next week we'll resume our original schedule.)

_____Introduction

By now you're probably wondering where the multi-color techniques that I
wrote about last time are.  Well, Trouls of TnT (alias Alex Wenger) wrote
me right after I did my article on crossfading 16 and 256-color pictures
and pointed out something that I forgot to describe: Crossfading 128-color
pictures.  He even went so far as to write source code and a small article,
so I'm pleased to reprint that information here.

Crossfading 128-color pictures is extremely simple.  Since the total number
of combined colors is 256, we can effectively plot both pictures to the
screen, make one picture's palette all black, and then fade that palette
from black to colors as we fade the other to black. Simple, eh?

_____Overview

How you decide to *arrange* all those pixels, however, is a different
story.  Alex writes of two possible solutions:

1. Set the video mode to 320x400.

2. Load the first picture, put the 1st line of image data in the 1st line
   of VGA memory, the 2nd image line in the 3th VGA line, and the 3th line
   in the 5th line and so on (hence putting each line of picture data on
   every _other_ line of VGA memory).

Like this:

  Picture1:      VGA-Ram:         Picture2:

  xxxxxx ------> xxxxxx      ____ yyyyyy
  xxxxxx ____    yyyyyy <---' ___ yyyyyy
  xxxxxx ___ `-> xxxxxx      /  _ yyyyyy
  xxxxxx _  \    yyyyyy <---'  /  yyyyyy
          \  `-> xxxxxx       / /
           \     yyyyyy <----' /
            `--> xxxxxx       /
                 yyyyyy <----'

3. Load the second picture in the lines that are still free.  Convert the
   colors that picture 1 uses pallette entries 0-127, and the colors
   that picture 2 uses to entries 128-255.

4. Prepare the palette for picture 1 by setting colors 128-255 black.

5. Fade the pallette from picture 1's pallette to picture 2's pallette.

If you want to, you can try this pattern:

  VGA-Ram:

  xyxyxyxy
  yxyxyxyx
  xyxyxyxy
  yxyxyxyx

It's simple to program.  It's also possible to reserve a few palette
entries for a logo or something.

_____Code

Code that achieves this effect is available on ftp.cdrom.com in the
directory /pub/demos/hornet/demonews/vgahard in the file vgahar25.zip.  To
compile the code directly, you'll need Turbo Pascal 7.0 or later.  The code
can be compiled on earlier compilers as well, but some slight modification
might be necessary.

_____Notes

This technique has been used extensively before; most recently, in the end
credits part of Orange's X14 demo.  They used the pixel-interleaving to
overlay text on a twisting column; it's the same idea.

Alex also wrote of one other thing, and while it's not a VGA hardware
effect, it's something that beginners might not have thought of:  Pixel
crossfading.  In this technique, all you have to do is make sure both
pictures have the same palette, no matter how many colors; then,
*gradually* overwrite the onscreen's picture with the other picture's
pixels.

- Change every 7 (or whatever you want) pixels until the whole picture
  is done and you have a nice crossfading effect.

- Change the pixels along lines or change whole blocks of pixels for a
  slide show effect.

_____Conclusion

With the addition of this special "insert" in this series, I'm pretty sure
we've exhausted crossfading.  :-)  Next week, we'll be delving into fun
stuff: How to make your standard VGA card display more than 256 colors at
once.  Have fun until then!

Trixter / Hornet - [email protected]


=----------------------------------[United Kingdom Coder Needed]--[Sam Swain]-=

Oxford Softworks now also requires computer programmers to work on various
computer game projects.  We need people who have programmed in C/C++ on MAC
or PC platforms and can work on their own or as part of a team. Windows
programming experience is useful although not essential. They also need to
be prepared to move the the Oxfordshire area of the U.K. and start work as
soon as possible.

Send your C.V. and a disk with some examples to:

  Oxford Softworks,
  Stonefield House,
  198 The Hill,
  Burford,
  Oxford OX18 4HX,
  England.

or you can E-Mail us at: [email protected]

If your work is currently on the Net somewhere, tell us where we can find
it (in demos/art compos etc).

We hope to hear from you soon.

PS: Check out our home page at www.demon.co.uk/oxford-soft

Sam Swain - [email protected]


=-[Subscribing]-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

_____How to subscribe to DemoNews

Mail to : [email protected]
Body    : subscribe demuan-list [first_name] [last_name]

The listserver will send DemoNews to your e-mail's return address.

_____Back Issues

Older issues of DemoNews can be located under /demos/hornet/demonews.
Newly released issues of DemoNews are posted to /demos/incoming/news.


=-[Closing]-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

For questions and comments, you can contact us at [email protected]
Your mail will be forwarded to the appropriate individual.


..........................................................End.of.DemoNews.110.