Start.of.DemoNews.107..............................................Size:51,280

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                                                     | Subscribers  :  1666
      DemoNews Issue #107 - November 4, 1995         |   Last Week  :  1638
                   -------------                     |   Change     :   +28
    DemoNews is a newsletter for the demo scene.     | Archive Size : 1291M
It is produced by Hornet at the site ftp.cdrom.com.  |   Last Week  : 1235M
   Our demo archive is located under /pub/demos.     |   Remaining  :  972M
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                                 <CONTENTS>
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

          Uploads

          Articles

            Introduction................................Snowman
            The Swiss Scene, Part 2/2...................Cyberpunk
            VGA Hardware Tricks, Part 1/6...............Trixter
            Points......................................Snowman
            TRAXX Advertisement.........................Unknown

          Subscribing

          Closing

=-[Uploads]-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

=----------------------------------------------------------[File Information]-=

1. Uploads listed below are on ftp.cdrom.com or its mirrors.
2. Ratings are subjective.
3. ftp.cdrom.com too slow?  Check out DN102 for info on ftpmail.
4. Some files are cataloged with "markers" that help you identify where the
   file came from.  For example, the "ASM95" marker would mean that the
   file came from Assembly '95.  The markers also have sub-attributes like
   "demos:01:" which would mean that the file was a demo and placed first
   in the competition.  We are using these markers to automate the creation
   of symbolic links at our archive.  A full list of markers will appear
   shortly in the ALLFILES.TXT file located under /pub/demos.

=-------------------------------------------------------------[Demos:General]-=
Location /demos/alpha             Size Rated Description
=-------------------------------- ---- ----- ---------------------------------=
Assembly '95 Demos (ASM95:demo:)

/1995/b/beta.arj                  1467 ***+  ??: Beta by Digitize Design Group

Normal Uploads

/1992/sinus.zip                     16 **+   Sinus Scroll Demo by Brain Slayer
/1994/s/sine.zip                    55 **+   Sine by The Sorcerers
/1995/b/balanse.zip                434 **+   Balanse by Infernal
/1995/c/confyooz.zip                25 **    Confy00zhen! by Fy00zhen
/1995/i/ign_pump.zip               559 ****  Pump by Iguana
/1995/k/kk_one.arj                 832 *+    Official Number 1 by Krewel Krew
/1995/r/relapse.zip               1093 ***+  Relapse by Valhalla
/1995/r/respect.zip                424 [n/a] Respect by Aurora

=-------------------------------------------------------------[Music:General]-=
Location /demos/music             Size Rated Description
=-------------------------------- ---- ----- ---------------------------------=
/songs/1992/mod/n/nr3.zip          131 ***+  Nordic Report 3 by Lizardking
/songs/1993/mod/m/mentald2.zip     126 ***+  Mental Distorsion by Vogue
/songs/1993/mod/r/reality.zip      197 ****  Reality by Vogue
/songs/1994/mod/n/nim.zip          146 ***   Nim by Psimon Compact
/songs/1994/mod/p/phe.zip           47 ***   P-reborn by Lizardking & Mantronix
/songs/1994/s3m/n/nightmre.zip     134 **    The Nightmare by Corsaire
/songs/1994/s3m/p/pl_dt.zip         97 *+    Rave Dancetune by Plastique
/songs/1994/s3m/p/pl_heart.zip      88 *     Heart shaped box by Plastique
/songs/1994/s3m/p/pl_know.zip      196 **    Know by Plastique (Remake)
/songs/1994/s3m/p/pl_move.zip      177 *     Move by Plastique (Remake)
/songs/1994/s3m/p/pl_rave.zip       82 *+    Rave by Plastique
/songs/1994/s3m/p/pl_thund.zip      61 *+    Thunderkiss 65 by Plastique
/songs/1994/xm/w/wf-mages.zip      166 ***+  World of Mages by Lizardking
/songs/1995/mod/a/aor#doop.zip      51 ***+  Doop by Strobo
/songs/1995/mod/b/badexper.zip      88 **    Bad Experiences by Frog
/songs/1995/mod/f/finalmod.zip     196 ****  Final Mod by Mick Rippon
/songs/1995/mod/f/fractal.zip       88 ***   Fractal Tending by ??
/songs/1995/mod/m/mntl-sez.zip      42 +     Mental Seizures by Spam
/songs/1995/mod/m/mot-undp.zip     237 **+   Under Pain by Mot
/songs/1995/mod/n/nkuntitl.zip     124 *+    Untitled by Terminator
/songs/1995/s3m/a/adsister.zip      52 **+   Living With Sister by Dodger
/songs/1995/s3m/d/dmk-evil.zip     186 **    Eevyl by Hector
/songs/1995/s3m/f/fred-esv.zip     341 ***   Esservessence by Fred
/songs/1995/s3m/f/funeral.zip      298 ****  Funeral by Mick Rippon
/songs/1995/s3m/m/martian.zip      158 **    Martian Red by Petador
/songs/1995/s3m/m/mc3-v1.zip       279 **    ? by Zoombapup
/songs/1995/s3m/m/mindrave.zip     102 *+    Mind of a Raver by The Avatar
/songs/1995/s3m/m/move2the.arj     164 *+    Move to the Groove by Prance
/songs/1995/s3m/m/mrvain.zip        64 *     Mr. Vain(extract) by Melvin Chia
/songs/1995/s3m/m/mystwat2.arj      37 *+    Mystic Waters(flute) by Hector
/songs/1995/s3m/m/mystwatr.arj      64 **    Mystic Waters(piano) by Hector
/songs/1995/s3m/n/neuro.zip        122 ***   Neuro.idiotic by Mirror
/songs/1995/s3m/n/never.zip         49 *     The Never by Metal Militia
/songs/1995/s3m/n/new_age.zip       65 *     New Age by Mr. Fix It
/songs/1995/s3m/n/nk-pp.zip         54 **    Prelude and Pinioto by Obi Wan
/songs/1995/s3m/n/nonsense.zip      80 *+    Nonsense by Riders
/songs/1995/s3m/n/ns-aotm.zip      182 **    Asylum of the Mind by Neurosis
/songs/1995/s3m/n/nuclear.zip      107 *+    Nuclear Desert by Petador
/songs/1995/s3m/o/oneworld.zip      38 ***   One World by Mirror
/songs/1995/s3m/r/rainfrst.zip      56 *+    Rainforest by Charlatan
/songs/1995/s3m/r/rapdream.zip      93 *     Rap Deam by Riders
/songs/1995/s3m/r/raze.zip         232 *     Raze the Stray by Neurosis
/songs/1995/s3m/r/redeye.zip       197 **    Jupiter's Red Eye by the Petador
/songs/1995/s3m/r/renais.zip        74 *     Renaissance by Null Numb Nothing
/songs/1995/s3m/r/rh_cyu.zip       130 *     Close your Eyes by Red Horizon
/songs/1995/s3m/r/rh_insom.zip     298 *     Insomnia by Red Horizon
/songs/1995/s3m/r/rh_nw.zip        325 *+    Nothingworld by Red Horizon
/songs/1995/s3m/r/rh_ready.zip     138 *     Ready or Not by Red Horizon
/songs/1995/s3m/r/rh_real.zip      174 *     Face your Reality by Red Horizon
/songs/1995/s3m/r/rh_samur.zip     179 *     Samurai by Red Horizon
/songs/1995/s3m/r/rh_sea.zip       172 *+    Sea of Sin by Red Horizon
/songs/1995/s3m/s/sausag1b.zip     206 ****  Sausage 1 B by Croaker
/songs/1995/s3m/s/scrunch.zip      321 ***   Scrunch by Undertaker
/songs/1995/s3m/s/shadark.zip      120 ****  Shadows in Darkness by P. Richard
/songs/1995/s3m/s/shespeak.zip     388 ****  She Speaks to Me by Ng Pei Sin
/songs/1995/s3m/s/smeg_pig.zip     142 ***   Swineflight by Smeghead
/songs/1995/s3m/s/sr-eclyp.zip     572 ***   Eclypsia by Styves
/songs/1995/s3m/t/tan-nois.zip     159 **+   Noisy Whisper by Tangerine
/songs/1995/s3m/t/tan-numd.zip     720 *+    Numzimaty... by Tangerine
/songs/1995/s3m/t/tan-sadz.zip     240 **+   Sadizm by Tangerine
/songs/1995/s3m/t/tan-wow.zip      203 ***   Wings of the Wind by Tangerine
/songs/1995/xm/a/ancvoodp.arj     1376 **    Voodoo People by ANC
/songs/1995/xm/b/beawom.zip        231 *     Be A Woman by Sine
/songs/1995/xm/b/betelgeu.zip      229 *+    Betelgeuse by Heaven
/songs/1995/xm/b/bouldern.zip      140 **+   Boulder Nightmares by Sine
/songs/1995/xm/c/cb-2temp.arj      357 ***   2 Smashin' Temples by Paolo Piet.
/songs/1995/xm/c/cb-bhead.arj      109 ***   Basshead by Marco Pietribiasi
/songs/1995/xm/c/cb-bomb.arj       340 **    Bombtrack by Pedro
/songs/1995/xm/c/cj-despe.zip      149 **+   Desperate Years by CJ-Dib
/songs/1995/xm/c/cj-risol.arj      118 **    Rising Soul by CJ-Dib
/songs/1995/xm/d/darkness.zip      300 **+   Killing Darkness by Nitzer
/songs/1995/xm/d/de_rhino.zip      301 *     Rhino by Defex
/songs/1995/xm/d/dirtyh.zip        323 *     Dirty to the Core by ??
/songs/1995/xm/d/dublin.zip         27 ***   Dublin, Mmmmm by Andi
/songs/1995/xm/f/felixrav.zip       76 **    Pianoravic by Shade
/songs/1995/xm/f/final.zip         102 ***+  Party by ??
/songs/1995/xm/f/freonic.zip       256 ***+  Freonic Rain by Ulf Liedberg
/songs/1995/xm/s/secret.zip        426 ***+  Secret by Deus Ex
/songs/1995/xm/s/si_hypno.zip      216 ***   Hypnosis by Sikamikanico
/songs/1995/xm/s/si_swim.zip       405 ***   Swimming Naked by Sikamikanico
/songs/1995/xm/s/sm-attck.zip      287 ****  Synthetic Attack by Hunz
/songs/1995/xm/s/smove.zip         171 ***   Space Move by viVid
/songs/1995/xm/s/statik95.zip      451 **+   Statik '95 by Deus Ex
/songs/1995/xm/s/sucker.arj         95 *+    Sucker by URSi
/songs/1995/xm/s/suprnova.zip      146 ***   Supernova by Radix
/songs/1995/xm/s/symphone.zip      343 *     Symphone in E by Deus Ex
/songs/1995/xm/t/tan-robo.zip      585 *+    The Robots (rmx) by Tangerine
/songs/1995/xm/t/tilbury.zip       447 ****  Tilbury Fair by Radix
/songs/1995/xm/t/time-c.zip        316 **+   Corridors of Time by Toby
/songs/1995/xm/t/tmtales.zip       165 **+   The Many Tales... by CyberZip
/songs/1995/xm/t/twwln8.zip        237 *     TWWLN8 by Peter Kendell
/songs/1995/xm/u/ursaminr.zip      125 *+    Ursa Minor by W0zz
/songs/1995/xm/v/v-trnqil.zip      212 ***   Tranquility Within by Vicious
/songs/1995/xm/v/vr_kuadr.arj      119 *+    Kuadratura Cirkular by Verro
/songs/1995/xm/w/werewolf.zip      635 **    We're Wolves... by TOB+J. Jackson
/songs/1995/xm/w/wf.zip            406 ***   World of Dragons by Lizardking
/songs/1995/xm/w/why_dont.zip      539 **+   Why Don't U... by Channel 5
/songs/1995/xm/w/wicked.zip        123 *+    Wicked by Silke
/songs/1995/xm/w/wild.zip          327 ***   Wild King Arthur by Lizardking
/songs/1995/xm/w/wldufora.zip        2 **+   Uforia by Wild!Eye
/songs/1995/xm/w/world1.zip        144 **+   World1 by Deus Ex
/songs/1995/xm/w/wou.zip           725 ***+  World of Unicorns by Lizardking
/songs/1995/xm/w/wsandmix.zip      531 ***   White Sands by Mental Floss
/songs/1995/xm/w/wws01.zip         269 ***+  Alien Autopsy by Waxworks
/songs/1995/xm/w/wws02.zip         503 **+   Terminal State by Waxworks
/songs/1995/xm/w/wws03.zip         381 **+   Moments in Trance by Waxworks
/songs/1995/xm/w/wws04.zip         559 **+   Play it Again '95 by Waxworks
/songs/1995/xm/z/zlt_afto.zip      232 **+   Aftonvals by Zalt

=--------------------------------------------------------[Music:Non-Reviewed]-=
Location /demos/music             Size Description
=-------------------------------- ---- ---------------------------------------=
/misc/gusdrv2.zip                   59 GusDrive v2 - Use GUS RAM as hard drive
/misc/jw2sty.zip                   304 200 band styles for JAMMER
/misc/jwpro2.zip                  1364 JAMMER Pro MIDI Studio DEMO
/misc/jwsng2.zip                  1365 JAMMER SongMaker MIDI Studio DEMO
/players/awemp132.zip               58 AWE32 Module Player v1.32
/players/bbzpl101.zip               29 BBZ Play MOD player v1.01
/players/cp15.zip                  430 Cubic Player v1.50
/players/cp15l.zip                 253 Cubic Player v1.50 Light version
/players/m4w230sl.zip              401 Mod4Win v2.30 Lite Version
/players/m4w230sx.zip             2263 Mod4Win v2.30 Extended Version
/players/mikm209b.zip              149 MikMod v2.09B Player with source
/players/pp3_1.zip                 105 Platinum Play v3.1 MOD/S3M/AMM player
/rippers/m3rip252.zip               36 M3RIP sample ripper v2.52
/rippers/ripper48.zip              149 Ripper v4.8 - Rips from 45 formats
/samplers/fms4.zip                  66 FM Synthesizer v4
/samplers/gb303_v7.zip              63 GB-303 v7 sample synthesizer
/samplers/hse13.zip                 30 Hardcore Speech Enhancer v1.3
/spectrum/osci11.zip                13 OSCI v1.1 Oscilloscope
/trackers/digit299.zip             161 DigiTracker v2.99
/trackers/radpas11.zip               9 RADPAS with source v1.1

=----------------------------------------------------------------------[Code]-=
Location /demos/code              Size Rated Lang Description
=-------------------------------- ---- ----- ---- ----------------------------=
/hardware/rvesa2.zip                 9 ***   A    Explanation of VESA 1.2
/pmode/dos32v32.zip                327 ***** A C  DOS32 -- DOS extender/linker
/sound/m32pre2.zip                 460 ***     C  Pre-release of MIDAS 0.50
/sound/mikm209b.zip                149 *****   C  MikMod 2.09b music library
/utils/gema20.zip                  157 ****+ A    680x0-style assembler for PC

=----------------------------------------------------------[Graphics:General]-=
Location /demos/graphics          Size Rated Description
=-------------------------------- ---- ----- ---------------------------------=
Assembly '93 Graphics (ASM93:grfx:)

/images/1993/i/icekngdm.zip         33 [rip] 01: Ice Kingdom by Marvel
/images/1993/a/a3.zip               38 ***   03: A3 by Zenjuga
/images/1993/t/troll.zip            42 ***+  04: Troll by Pixel

Assembly '94 Graphics (ASM94:grfx:)

/images/1994/n/naama.zip            39 ****+ 01: Pain by Destop
/images/1994/w/westerdo.zip         36 ****  02: Western Dog by RWO and Zinko
/images/1994/c/chaos.zip            49 ****  03: Chaos in Tokio by Hotshot
/images/1994/a/albundy.zip          42 ****  04: Al Bundy by Tyshdomos
/images/1994/q/queedoom.zip         43 ****  05: Queen of the Doom by Jugi
/images/1994/g/goodpipe.zip         43 ****+ 07: Goodpipe by Pixie
/images/1994/w/warehous.zip         79 ***+  08: Warehouse by Lance
/images/1994/l/libera.zip           51 ****  09: Libera by Reward
/images/1994/s/smeagol.zip          68 ***+  10: Smeagol by Well
/images/1994/l/lgreenm.zip          15 ***+  11: Nightmares by Little Green Man
/images/1994/c/carvigod.zip         45 ****  12: Carving God by Motion Lotion
/images/1994/m/mot.zip              30 ***+  13: Mot by Occulto
/images/1994/e/eyeball.zip          33 ***+  15: Eyeball by Deckard
/images/1994/w/wolf.zip             46 ***+  16: Complexion by Wolf
/images/1994/m/marblefa.zip        212 ***+  17: Marbelface by Slaine
/images/1994/b/betweyes.zip         33 ***+  18: Between the Eyes by Rodney
/images/1994/a/alternat.zip         40 ***+  19: Alternatik by Nik
/images/1994/t/thimedu.zip         184 ***   19: Medusa by Credo
/images/1994/u/unfinish.zip         26 **+   21: Unfinished Tales by Marvel
/images/1994/l/leidisig.zip        121 ***+  22: Leidi by Owl
/images/1994/c/catseyes.zip         26 ***+  23: Cats Eyes by Modster
/images/1994/a/a6final.zip          42 **    XX: A6 by Wolfshante
/images/1994/a/aladdin.zip          52 **+   XX: Aladdin by Grand
/images/1994/a/altecmp.zip          32 ***   XX: The Golden Bird by ???
/images/1994/a/assembly.zip         66 ***   XX: Lost Girl by Andrea Salminen
/images/1994/a/avoidsig.zip         39 ***   XX: Avoid by Drakemule
/images/1994/b/backup.zip          223 ***+  ??: ??? by ???
/images/1994/b/bathmate.zip         25 ***   XX: Bathmate by Tint
/images/1994/b/bigdrag.zip           9 *+    XX: Bigdrag by ???
/images/1994/b/blhawk.zip           24 +     XX: Hawk by Jani Valtonen
/images/1994/b/bmname.zip           25 +     XX: Bangman by Emetic
/images/1994/c/canary.zip           25 ***   XX: Canarygirl by Fatal
/images/1994/c/castle.zip           10 **    XX: Castle by Tornad
/images/1994/c/chaoskn.zip         126 ***   XX: Chaos Knight by Iguana
/images/1994/c/chik5.zip             9 +     XX: Chick by Olttu Aittoniemi
/images/1994/c/cinder.zip           20 *     XX: Cinderella by Bana
/images/1994/c/cassfin.zip          17 *     XX: Lady by Cassiopeia
/images/1994/c/conny.zip           127 ***+  XX: Conny by Leinad
/images/1994/c/conquere.zip         68 ***+  XX: Conquered by Alphaspin
/images/1994/d/dawnofda.zip         12 **    XX: Dawn of Darkness by Bitwing
/images/1994/d/dinofin.zip          13 *+    XX: Cyberdino by Woozy
/images/1994/e/enchfor.zip          59 **+   XX: Enchanted Forest by Gnome
/images/1994/f/fastfood.zip          6 *     XX: Fastfood by Duffe of Sardonyx
/images/1994/f/frmdeepc.zip         34 *     XX: From the Deep by Bytemangler
/images/1994/h/hai.zip              50 *     XX: Picture of Shark
/images/1994/h/head.zip             11 *     XX: Head by Episilon
/images/1994/h/hf.zip               95 *+    XX: Helsinki Fone by Lauri Karmila
/images/1994/h/huntflp.zip          54 ***   XX: Huntress by Pineaple
/images/1994/i/imagok.zip           16 **    XX: Uniceros by ???
/images/1994/i/impe2.zip             6 **+   XX: Imperia Eagle by Blockcross
/images/1994/i/incest5.zip          45 ***+  XX: Incest by Pentalysion
/images/1994/l/lobo.zip             11 ***   XX: Lobo by Alchemist
/images/1994/l/lost.zip             57 **    XX: Lost by Grim Reaper
/images/1994/m/maisema.zip          21 ***+  XX: Maisema by Duke
/images/1994/m/manprey.zip          29 ***   XX: Man Prey by Doc Procyon
/images/1994/m/map0004.zip           4 +     XX: Map by Spanish Inquiesition
/images/1994/m/merc.zip             27 **    XX: Mercenary by Nitric
/images/1994/m/mistriss.zip         27 **    XX: Mistress of Nature by Bluebird
/images/1994/m/morfeum.zip          27 ***   XX: Morfeum by Unreal
/images/1994/m/mtrap.zip            13 *+    XX: Mouse Trap by Gallstone
/images/1994/n/newage.zip           21 ***   XX: New Age by Zebra
/images/1994/n/nimella.zip          15 +     XX: Nimella by Soralapio
/images/1994/n/noisespa.zip         37 **+   XX: Noise in Space by Jack Tudee
/images/1994/n/normajea.zip         21 **    XX: Norma Jean by Hades
/images/1994/o/ost4.zip              6 +     XX: Ost by Ice Man
/images/1994/p/plasdrag.zip         50 ***+  XX: Plastic Dragon by Prager
/images/1994/p/poolside.zip         15 *     XX: Poolside by Zed
/images/1994/p/pukki.zip            47 +     XX: Picture of Santa Claus by ???
/images/1994/r/redivil.zip          22 **    XX: Red Divil by Menace
/images/1994/r/redlady.zip          11 **+   XX: Redlady by J-Dang
/images/1994/r/redtruck.zip         57 **+   XX: Red Truck by Dice
/images/1994/s/slabb10.zip          18 ***   XX: Slabb by Sob
/images/1994/s/sosimpel.zip         88 ***   ??: ??? by ???
/images/1994/s/spread.zip           63 ***   XX: Xmas Ball by Anders
/images/1994/s/spsign.zip           23 **+   XX: Spsign by Flop
/images/1994/s/starlady.zip         32 *     XX: Starlady by Ravel
/images/1994/s/sun00.zip            38 ****  XX: Sun by Scoopex
/images/1994/s/surre09.zip         131 ***   XX: Surrealistic by Audio. Child
/images/1994/t/teddy5.zip            5 *     XX: Teddybear by Fitchew
/images/1994/t/testi.zip            46 **    ??: ??? by ???
/images/1994/t/thebeast.zip         70 *     XX: The Beast by Kingi
/images/1994/t/thedeep.zip          11 *+    XX: The Deep by Model3000
/images/1994/t/twishead.zip         56 **    XX: Twisted Head by Mount
/images/1994/t/tygrons.zip         102 **+   XX: Tygron by Shanedog
/images/1994/u/unstrain.zip         70 ***   XX: Unstraind Dreamer by Visualize
/images/1994/u/untitle.zip          64 **    XX: Untitled by Xray
/images/1994/v/valmis.zip            6 +     XX: Picture of Cyberlady by ???
/images/1994/v/vision.zip           18 ***   XX: Vision by N'danger
/images/1994/v/visitor.zip           6 +     XX: The Visitor by Lsd
/images/1994/v/voodoo.zip           12 +     XX: Voodoo by Lemody
/images/1994/w/wargirl.zip          15 ***   XX: The Wargirl by Pizzel
/images/1994/w/wonderma.zip        104 *     XX: The Wondermachine by Floyd

=-[Articles]=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

=---------------------------------------------------[Introduction]--[Snowman]-=

Hello all, and welcome to DemoNews issue 107.

This introduction will be brief.  Not because I don't have anything to say,
but because this issue of DemoNews is already pushing my self-imposed size
limit.  I have finished "4DOS 4DEMOS: Part 5", but alas it was too big and
will be delayed until issue 108 (along with 3 other articles!).

GD and I have started to overhaul the /graphics directory.  The /alpha and
/music directories are now in order and it is time to move on to the rest
of the site.  One thing I had not counted on is how quick it is to review
graphics.  An interesting conflict popped up.  What do we do with pictures
that were taken _at_ or _of_ a party but did not compete?  Well, you'll
just have to wait and find out.  :)

DemoNews.108 is almost complete.  We'll have Trixter's "VGA Tricks part 2",
Jason Nunn's "Bitmap Resampling", a review of The Party 1994 CD, GD's "One
Fan" (a neato editorial), and much more.  In addition, I'll take a naughty
look at how our archive is doing with respect to the other archives on
ftp.cdrom.com.  You might be surprised!  (hint: I get to use the word
"terabyte").

One last note... "The Swiss Scene" articles were sent to me by Cyberpunk.
He was not asked to do these articles, and yet he did.  Why?  Because he
wanted his native country to gain some exposure and felt that DemoNews was
a good medium to that end.  I would once again like to encourage all of you
out in Cyberspace to consider contributing to DemoNews.  After all, it is
this global demo scene that keeps /pub/demos and DemoNews alive.

Snowman / Hornet - [email protected]


=------------------------------------[The Swiss Scene, Part 2/2]--[Cyberpunk]-=

                                   _______
                  ________________/_ THE__\___________________
                 |    ______ |  |     \ |    _____|    _______|
                  \_____   \ |  |\    | \\_____   \\_____   \
                  |   | |   \   | |   |  |   | |   |   | |   \
                  |    \|    |  |^|   |  |    \|   |    \|    |
                   \________/\_______/__/ \________/\________/
                   _____________________________   _________
                  |    _______|  _   \   _   \  \ /  |  _   \
                   \_____   \|  | \__ | |_\__ |  \|  | |_\__/
                   |   | |   \  |_/  \   _/  \       |  _/  \
                   |    \|    |       | |/    | \    | |/   |
                    \________/\______/\______/\__\__/\______/

_____Introduction

Hello again.  This is the second party of "The Swiss Scene."  The whole
report would have gone all in DemoNews.106, but Snowman said he didn't have
enough room.  :)

_____Interview with Chicken

Chicken is a scene veteran.  He has been in the scene longer than many of
us will ever be.  He is also a veteran if you look at his age.  Most of the
swiss scene members are still teenagers, but Chicken is by far the oldest.
Not to make him sound older than he is, but i guess being so old also makes
it difficult to find time in between work for coding. :)

The interview was done in one session on October 16 1995, 22:00-23:00.
Thanks to Chicken for calling my board instead of me calling his.

Q: Hello Chicken. Let's begin. What's your name, age and groups you're in?

A: Uh well, I hate this first questions. :)  OK, my _real_ name is Adrian
   Studer (does it help?), my age is 24 and my current groups are Surprise!
   Productions for Demos/Intros and these kind of stuff, and Tools 4 Fools
   for tools as the name says.

   My e-mail is [email protected].

Q: Your last (official) Production for S!P was the 4K Intro MOVE_ S!P (or
   something like that) for Assembly '94.  What are your future plans with
   S!P?

A: Well shame on me, one year passed without some visible productions. I
   don't make lots of plans as I'm never able to keep some time shedules.
   I've always a lot of ideas, coding some little tests in ASM, C and
   QBASIC but I always change my focus to something different before coding
   anything to a usable end.  So no plans for S!P from my side :(

Q: As one of Switzerland's best coders and as the sysop of a major Swiss
   demo-related BBS, what is your personal view of the scene?

A: Well, when you call me the _best_ coder of Switzerland, and my tiny
   board the _major_ demo board, it shows how many problems the Swiss scene
   has nowadays (ever had)... but I don't see me as the (or one of) best
   coders in Switzerland and my board reached the top again just because of
   the shutdown of Wonderland.

   I guess the main problem in Switzerland is that people don't think
   before doing anything.  There are thousands of bad boards and bad
   releases.  Most people just do something in the scene to see their names
   somewhere in greetings/charts whatever, but they don't really care about
   the quality of their work.  Or would you like to download all the shit
   modules released, or call all the 50 lamer boards here in Switzerland?

   At least there are more people in swiss scene than ever. One year ago
   there were about 10 active demoscene members.  Nowadays I estimate there
   are 50 or more people who want to contribute. Hope this will increase
   the quality... even if this hope is a bit too optimistic. ;)

Q: It is quite interesting to compare your view and iNVi's [see
   DemoNews.106 for "Interview with iNVi"].  iNVi said that a Lot of young
   demo sceners release their first (more or less shitty) thing and then
   the so called "Eleete" persons write them loads of flame-mail.  This
   would discourage them and they will loose their interest in the scene.

A: OK, the main problem of the Swiss scene is that many "eleete"-feeling
   people are coming directly from the pirate/trader scene where it was
   usual to fight down one's opponents with flamewars.  These are the
   people who [beep] down everybody from other groups than their
   own/favorite.  On the other hand there are really people who release
   pure shit, and even if it's their first one and it's even shit when I
   look at it as their first production.

Q: Switzerland is known as a country that represents _quality_.  Do you
   think this is reflected in the Swiss productions?

A: Make your own mind... I personally don't think so.

Q: You are an "oldie" in the PC Demo Scene.  Could you please give a short
   view about the history of the evolution of the Swiss demo scene?  :)

A: 4 years ago when I dumped my C64 and bought my first PC there was no
   demo scene at all.  There was a pirate scene strongly related to Amiga
   but absolutely no demofreaks on PC. So we started to seek other fellows
   and somehow formed the first demogroup called Pentagon (well it was
   pirate & demo).  This was 3 years ago.

   The second demogroup in Switzerland was about 6 months later called
   Psychosquad.  A funny fact of the Swiss scene is that many people like
   Numerus / Imphobia, Joop / Inc, Uhforgothisname / S!P were members of
   foreign groups but had totally no contact to the Swiss demo scene.

   It stayed like this (2 groups) until about 1 year ago when these two
   groups somehow got inactive and the small ones popped up everywhere...
   Well that's it for the history.. It seems to me that we're still at the
   beginning compared to other countries.  But hey, at least we mostly know
   and meet each other on a regular basis (Laserquest rulez).

Q: So much to history, would you like to tell us more about the future?

A: It's hard to see into the future.  I'm curious about the announced
   productions. I know there are at least 10 good coders in Switzerland who
   would be able to produce international level releases, but as I know how
   lazy I'm myself I'm not very optimistic.

Q: How will the (Swiss) scene die/live?

A: The scene seems to be in a crisis nowadays.  I'm still not quite sure
   what the reason is for it.  My own laziness?  No more CC's?  Well, some
   people say it's even Bill Gates and Windows 95.. haha.. I think one
   problem is that it just takes too much time keep up with the enormous
   speed of technical development.

   If I would be in the top I had to code within 1 1/2 year a gouraud, then
   bitmaprotators, phong, environment map, bump map etc., etc... nobody
   normal can/will spend so much time into computers!  And demo viewers get
   disappointed that there's nothing really new since Second Reality.  This
   is somehow frustrating for people creating demos.

Q: Okay, now something completely different.  What is, in your eyes, the
   biggest _plus_ in the Swiss demo scene?

A: As Switzerland is a small country, many scene members know each other
   face to face.  I think this helps beginners a lot to enter the scene and
   to learn from the others (at least as long as they're not shy.  :)

   Another plus is that at the moment there's no lack of young newcomers.
   About one year ago most people were seasoned scene veterans already
   tired of the whole business.

Q: What's the biggest _minus_ in the Swiss scene ?

A: The people don't concentrate on a thing.  They start doing coding, then
   they make music, then ansis, then an own bbs and so on.  Sometimes I
   think they just started computing because it's a hype.  In Switzerland,
   where every possibility for your entertainment is almost in front of
   your door this is even worse than elsewhere.  I guess I know why
   Finland leads the demoworld ;)

Q: Now I see we are coming slowly but unstoppable to a end.  Would you
   like to send a message to all these demo guys out there ?

A: Hmm... don't believe me.  I'm an old pessimistic idiot and prove me the
   opposite!

Q: Would you like to greet anyone and when yes, who?

A: Nono... I won't mention any names... Just greets to everybody bringing
   in some power for the demoscene!

_____New Efforts

Perhaps you noticed it [from DemoNews.106]... In the "Swiss-Groups" part
was a group called SAU or Swiss Artists United.  This isn't a group in the
common sense.  It is a new project from some Swiss dudes, to make a place
where anyone can put his work in.

Here's a clipping from their info file:

You thought you would never hear anything from us again, but that was
wrong.  Here we come with a great release (probably because most of it
wasn't done by ourselves).  The idea is simple.  First we wanted to make a
CD art pack 'cause we had quite a lot of Gfx and a few Mods lying around.
But soon we realized this would not be the ultimate art pack.

So during a very boring French lesson Duffy had an idea.  Why not make an
art pack where every Swiss artist can show his Gfx, Mods or Ansis? Kind of
a swiss art forum, because everybody has got something on his harddisk he
did never use or release, but of which he's more or less proud of.  So we
would release all those things which would be otherwise forgotten forever,
and perhaps one or another artists will be discovered by a group which is
looking for a new artist.

For this first edition we asked some artists to make something for our
pack, but Thorax installed a SAU (Swiss Artists United) conference now
where everybody can upload his work, but only a few persons will be allowed
to download it (The SAU-Staff) 'cause else everybody would be able to
download the stuff which will be released in our next release.

Perhaps there will also be a vote-ppe where you can say which artwork you
liked most.  So if everything works out as we hope there will a be lot of
artwork in our gallery and a lot of new artists will be discovered, and
there will be battles between the artists for the 1st place, there will be
a competition.  If it all goes bad on the next issue you will only find CD
pictures and mods because everybody was too lazy to do something for us and
that would be the last issue.

_____My Personal View

Now, the Heart of the swiss Scene (if there is something like that) is for
sure the Diskmag "Pain II".  It combines the Swiss demo scene and the Swiss
pirating scene.  It mixes the whole stuff, adds some rumors, and then when
it's ready it announces "The Monthly Swiss Lamer Intrigues - Always good
for a laugh."

To make it out clear, there is no real border between the swiss demo and
trading scene.  This is so because the Swiss isn't that big and for that
reason there aren't that much people that a Swiss only-demoscene could
exist.

In my eyes, the Swiss scene could be pretty cool because the resources are
here.  The country is relatively small so there's no problem in meeting
each other.  The whole point why the swiss Scene isn't what it should be is
that there isn't a _real_ competition.

There are two different people who _do_ something: the newbies who try to
make something and then are slammed mentally down by some EleEEete guys,
and The Old-School guys that either don't care about eleet guys and/or have
such a good reputation that no one dare to flame them.  And the people in
between are just babbling...

Now I want to show you other things in Switzerland than just the demo
scene.  Then the Swiss scene is very much related to the modem scene or to
be even more specific, there is no way for a demo guy to get his work
spread if he doesn't own a modem.  "I never heard about any Swiss demo
people if they don't have a modem" as I heard that from other people
outside Switzerland.

Also, as Chicken said there are hundreds of BBSs.  This gives you on one
hand a huge mass of lame boards but on the other hand some nice and
interesting boards that fits one's needs very well.  Down in the
advertisements section I placed my favorite demo related boards.  I hope
the sysops of these boards don't mind ;).

There is not only the Swiss pirate and the Swiss demo scene, there is also
a phreaking scene.  They always refresh you with funny and interesting text
releases.  For Example, take TAC (The Assembly Crew).  Yes, I am a member
of TAC and no, I won't shut up.

TAC releases texts from how to distinguish between good and bad grass, all
the song texts from Bob Dilan, and what are the secrets of the pyramid.
Unfortunately (or fortunately, it depends on your mother tongue) most of
these releases are in plain German.  So you probably will get problems
understanding it.  But they're always a pleasure to read and will cast a
totally other light on my computer oriented working day.

Sure, this is only my view of the Swiss scene and there are perhaps some
others so, don't flame me about anything I forgot or anything that is
wrong.  I tried my best and that's the result.

_____Advertisements

Down here I put some of my favorite Swiss demo related boards.  The last
board on this list is my very own.

_____Advertisement (The Lycaeum BBS)

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                  -Your favorite number in switzerland ;)-

_____Conclusion

Okay, i hope you enjoyed this Report, and I encourage you to write also
such a report of your own country.

Signing off.

Cyberpunk (Denis Schluchter) / LSP, TAC - [email protected]


=----------------------------------[VGA Hardware Tricks, Part 1/6]--[Trixter]-=

_____Introduction

Welcome to VGA Hardware Tricks, a six-part series written by Trixter /
Hornet.  In this series, I'll be exploring ways you can push VGA harder to
achieve new effects.  The emphasis of this series is twofold:

  - The techniques discussed will work on any *standard* VGA card.
  (No SVGA or VESA video cards are necessary, but these techniques
  will work on those cards as well.)

  - The techniques discussed require very little calculation, so
  they will work on slower computers.  (Some techniques, however,
  requires a lot of CPU *attention*, which means that while the
  effects are happening, they can't be disturbed by other
  calculations, etc.  Good Assembler programmers might be able to
  get around this, however.)

This series is for intermediate to advanced coders, so there are a couple
of prerequisites you should meet:  Example code will be given in assembler
and Pascal, so familiarity with those languages will be helpful when
looking at the example code; also, a familiarity with Mode X (unchained
VGA) is required, as procedures like changing video resolutions will be
discussed.

This series covers six topics:

  - Crossfading 16-color pictures (this article)
  - Crossfading 256-color pictures
  - More than 256 colors: 12-bit color
  - More than 256 colors: 18-bit color
  - Copper effects in text mode
  - Displaying graphics in text mode

_____Overview

Crossfading is a clever effect that, to my knowledge, was displayed first
on the PC in an EMF demo in 1991.  Fading in/out a palette had been used
extensively until then, but crossfading was much more impressive.  For
anyone who's never seen crossfading, it works just like crossfades do in
movies or television:  A picture on the screen gradually fades into another
picture until only the second picture is displayed.  It's impressive the
first time you see it.

One of the simplest crossfades (and the one we'll be covering in this
article) is crossfading 16-color pictures.  You might recall that Denthor
of Asphyxia, in his excellent VGA trainer tutorials, also covered
crossfading; but with his method, you could attempt to use pictures with
more than 16 colors in them.  If this is so, why are we going to
concentrate only on 16-color pictures?  Two reasons: Simplicity and speed.
To understand this, let's examine what we have to do:

The nature of crossfading implies that during the crossfade, both pictures
will be on the screen at the same time, with varying levels of
color/brightness.  In order to facilitate this, we've got to get the pixels
from the first and second picture into the *same* pixel in display memory.
A 16-color picture uses 4 bits per pixel, and our familiar 256-color mode
(mode 13h) uses 8 bits per pixel.  So, we can use the *lower* 4 bits of
each 8-bit on-screen pixel to store the first picture's pixel, and the
*upper* 4 bits to store the second picture's pixel.  Each on-screen pixel
would look like this:

A = pixel from first picture
B = pixel from second picture

Bits:            76543210
256 color pixel: BBBBAAAA

Setting up the screen in this fashion is a very quick procedure, since we
know that we only have 16 colors to work with.  We can calculate each
on-screen picture with this simple (bitwise) formula:

A = pixel from first picture
B = pixel from second picture
C = on-screen 8-bit pixel

C = A OR (B SHL 4)

This is *very* quick, as you can see.  (You could almost use this technique
for smoothing out animation, but I won't address that here.  :)

The only thing left after that is to set up the palette correctly.  You now
have a screen situation that can display one of two pictures.  The palette
for picture one is the almost same as it would be if you weren't doing any
crossfading, with colors 0 to 15 occupying palette slots 0 to 15.  However,
you have to copy the first 16 palette entries to the rest. It looks like
this:

K-Z = colors of first picture (K=color 0, L=color 1, etc.)

  0 1 2 3 4 5 6 7 8 9 A B C D E F
0 K K K K K K K K K K K K K K K K
1 L L L L L L L L L L L L L L L L
2 M M M M M M M M M M M M M M M M
3 N N N N N N N N N N N N N N N N
4 O O O O O O O O O O O O O O O O
5 P P P P P P P P P P P P P P P P
6 Q Q Q Q Q Q Q Q Q Q Q Q Q Q Q Q
7 R R R R R R R R R R R R R R R R
8 S S S S S S S S S S S S S S S S
9 T T T T T T T T T T T T T T T T
A U U U U U U U U U U U U U U U U
B V V V V V V V V V V V V V V V V
C W W W W W W W W W W W W W W W W
D X X X X X X X X X X X X X X X X
E Y Y Y Y Y Y Y Y Y Y Y Y Y Y Y Y
F Z Z Z Z Z Z Z Z Z Z Z Z Z Z Z Z

The second pictures' palette, however, has color 0 taking up slots 0-15;
color 1 takes up slots 16-31, etc., looking like this:

K-Z = colors of second picture (K=color 0, L=color 1, etc.)

  0 1 2 3 4 5 6 7 8 9 A B C D E F
0 K L M N O P Q R S T U V W X Y Z
1 K L M N O P Q R S T U V W X Y Z
2 K L M N O P Q R S T U V W X Y Z
3 K L M N O P Q R S T U V W X Y Z
4 K L M N O P Q R S T U V W X Y Z
5 K L M N O P Q R S T U V W X Y Z
6 K L M N O P Q R S T U V W X Y Z
7 K L M N O P Q R S T U V W X Y Z
8 K L M N O P Q R S T U V W X Y Z
9 K L M N O P Q R S T U V W X Y Z
A K L M N O P Q R S T U V W X Y Z
B K L M N O P Q R S T U V W X Y Z
C K L M N O P Q R S T U V W X Y Z
D K L M N O P Q R S T U V W X Y Z
E K L M N O P Q R S T U V W X Y Z
F K L M N O P Q R S T U V W X Y Z

Now that we know what the two palettes look like, all that's left to do is
display the first picture's palette, then fade the palette to the second
picture's palette.  Voila, your first crossfade!

_____Code

Code that achieves this effect is available on ftp.cdrom.com in the
directory /pub/demos/hornet/demonews/vgahard in the file vgahard1.zip. This
article is stored there as well.  To compile the code directly, you'll need
Turbo Pascal 7.0 or later.  (The code can be compiled on earlier compilers
as well, but some slight modification might be necessary.)

_____Notes

As noted above, Denthor has a different (yet similar) method for doing a
crossfade that lets you use pictures with more than 16 colors; the only
drawback to his method is that the precalculation can take up to 30 seconds
on a slow 386.  You can modify the above method to achieve a similar effect
as long as you make sure you can fit both picture-pixels into the same
on-screen pixel.  For instance, your first picture could be 64 colors, and
your second could be 4 colors, so that each on-screen pixel would look like
this:

A = pixel from first picture
B = pixel from second picture

Bits:            76543210
256 color pixel: BBAAAAAA

Code to generate the on-screen pixel would be:

A = pixel from first picture
B = pixel from second picture
C = on-screen 8-bit pixel

C = A OR (B SHL 6)

_____Conclusion

Crossfading 16 color pictures was, admittedly, fairly easy.  But what if
you want to crossfade pictures with all 256 colors of the palette? There's
no way we can fit 16 bits of color information into an 8-bit pixel, so
we'll have to pull some sneaky tricks involving "persistence of vision"
(the phenomenon of how our brain tends to create information that our eyes
don't provide).  We'll cover tricks that take advantage of persistence of
vision not only in fading 256-color pictures, but in displaying 12-bit
color and 18-bit color as well.  Have fun until then!

Trixter / Hornet - [email protected]


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