Start.of.DemoNews.097.........................................................

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        DemoNews Issue #97 - July 30, 1995           | Size        : 52,303
                   -------------                     | Subscribers : 1455
DemoNews is a weekly newsletter for the demo scene.  | Last Week   : 1433
It is produced by Hornet at the site ftp.cdrom.com.  | Change      :  +22
                                                     |
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                                 <CONTENTS>
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

          Uploads

          Articles

            Review of Progression Music Disk............Ryan Cramer
            Fast Tracker v2.04 Review...................GraveDigger
            Music Contest 3 Results.....................Snowman
            The Japanese Demo Scene.....................rot-N
            Interview with Zodiac.......................Ryan Cramer

          Advertisements

            PMODE/W v1.20...............................Daredevil

          Subscribing

          Closing

=-[Uploads]-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

=----------------------------------------------------------[File Information]-=

All files listed below are on ftp.cdrom.com or one of its mirrors.

Ratings are completely subjective and do not necessarily reflect opinions
of the demo scene in general.

ftp.cdrom.com too slow?  Try our mirror at ftp.luth.se.  You may even
upload to this site under /pub/msdos/demos_upload.

=---------------------------------------------------------------------[Demos]-=
Location /demos/alpha/1995        Size Rated Description
=-------------------------------- ---- ----- ---------------------------------=
/a/akm-bomb.zip                     12 *     Bomb by Arkham
/a/akm_dob.zip                      40 *+    DOB not by Arkham
/e/excuse-1.zip                   1030 ***+  [1/2] No-Excuse by Omicron
/e/excuse-2.zip                    791 ***+  [2/2] 1st Place Icing '95 Demo
/h/hardboil.zip                     20 ***+  Hardboiled by Reality
/m/mousetro.zip                     31 *+    Mousetro by Solar Designer / BPC
/p/pha_mure.zip                     53 ***+  Murel by Phenomena
/p/prp-aa.zip                      308 ***   Artist Alliance BBS by Propaganda
/p/pureness.zip                   1433 ****  Pureness by WaterLogic (1st TS95)
/r/rekku.zip                       130 ***   Rekku intro by Orange
/r/rty_flux.zip                     17 ***+  Mindflux BBS by Reality
/s/sametech.zip                     70 ****  Sametech Annihilation by COM:SEX
/s/sck-econ.zip                     25 **    E-Connect BBS Intro by Shock!
/s/starbbs.zip                      95 **+   Star BBS Intro by Oxygen
/s/startro.zip                      18 ***+  Startro by Reality
/w/wkd-cww1.zip                     38 **    Wicked BBS Intro by Conway
/z/zntrphy.arj                    1456 ***   [1/2] Zoantrophy by MiST
/z/zntrphy.a01                     596 ***   [2/2] 1st at DeMoBit '95 Party

Somewhere in Holland '95 (Demos)

/g/goldorak.zip                   1124 ***   1st Goldorak by Real-Time
/a/an-mod0.zip                     344 ***+  2nd Model 0 by Analogue
/i/img_spoo.zip                    440 [n/a]     Spoon by Image (WINDOWS DEMO!)
/s/spoonfin.zip                    441 [n/a]     Spoon (update) by Image

Somewhere in Holland '95 (64k Intros)

/a/acme-syw.zip                     56 ***+  1st Smoke Yellow Weed by Acme
/n/nameless.zip                     68 ***   3rd Nameless by LaSerDance
/a/acme-byn.zip                     52 **        Acme Blows Your Nose by Acme
/a/acme-sux.zip                     28 *         Acme Sucks by Acme
/b/bhmorbid.zip                     67 **        Morbid by Bunghole Productions
/c/cornetto.zip                     25 *         Cornetto by Cornetto
/k/kaboom.zip                       46 **        Kaboom by Sentinel
/m/mass-jwl.zip                     61 ***+      Jewelry by Massive

Bush Party ][ '95 (64k Intros)

/b/bunny.zip                        58 ***+  Bunny by SRK
/b/burma.zip                        64 ***+  Burma by Proxima
/c/cdz_cdz.zip                      46 **    Condem by Condenz
/c/crap.zip                         23 *     Crap by Phrenetics
/d/dandruff.zip                     37 ***+  Dandruff by YeTi
/f/formor.zip                       38 **    For Morroskvld by Illuminati
/s/so.zip                           61 ***+  So? by Xenon Develop. (Bush Party)
/v/visions.zip                      59 ****  Visions by Sorrox

=-------------------------------------------------------------[Music:General]-=
Location /demos/music             Size Rated Description
=-------------------------------- ---- ----- ---------------------------------=
/disks/1995/0-9/7mod-cbr.zip      1241 **+   Music for the m. C.Brown Records
/songs/1995/mod/0-9/4getpast.zip   133 **    Forget The Past. ?
/songs/1995/mod/p/pollette.arj     360 ***+  J'ai Pollette .. The REW
/songs/1995/mtm/e/esp_mchn.zip      53 **+   Minimal(remix)   Watchman/ESP
/songs/1995/mtm/e/esp_trth.zip     203 *+    The Liar's Truth Watchman/ESP
/songs/1995/s3m/0-9/2-ult.zip      132 ***+  Ultimate Perfor. Prance / dbduo
/songs/1995/s3m/b/briliant.arj     491 ***+  Brilliant        The Peric
/songs/1995/s3m/c/cutmastr.zip     251 *+    Cut master, cut  Hannibal Lecter
/songs/1995/s3m/d/dj3_sm.zip       276 **    Sound Mind       DJ Cubed
/songs/1995/s3m/d/ds-aluni.zip     240 ***+  The Alunis Proje Dead Silence
/songs/1995/s3m/d/ds-intrw.zip     157 ***   Wrong Soul,Inter Dead Silence
/songs/1995/s3m/d/ds-kryah.zip     164 ***   Lands of Kryah   Dead Silence
/songs/1995/s3m/d/ds-tab.zip        75 **+   Tab              Dead Silence
/songs/1995/s3m/e/epi-frgt.zip      50 *     Forgetting Me    aradia/EPI
/songs/1995/s3m/e/epi-lite.zip      47 ***   Light Headed     szalemandare/EPI
/songs/1995/s3m/e/esp_debd.zip     126 **    Debassed v1.1    Elemental+Watchm
/songs/1995/s3m/e/esp_eyes.zip     406 **    Eyes of Despair  Watchman/ESP
/songs/1995/s3m/k/k_monot.zip      114 ***   Monotone         karl/Kosmic
/songs/1995/s3m/l/lp-dragn.zip      59 **+   DragonWarriorMus LordPegasus
/songs/1995/s3m/l/lresort.zip      212 ***   Last Resort      cerebral neuros
/songs/1995/s3m/n/newbegin.zip     133 **+   A New Beginning  Mhoram
/songs/1995/s3m/n/nicklbag.zip     336 *+    Ladybug Hits ... Hannibal Lecter
/songs/1995/s3m/p/painkilr.zip     286 *     PainKiller       Aradia
/songs/1995/s3m/p/phist.zip        250 **    Eagle Phist      Hannibal Lecter
/songs/1995/s3m/p/p_ecstxy.zip     389 **+   Ecstaxy          Primal
/songs/1995/s3m/r/repress.zip      356 ***+  Repression       Siren
/songs/1995/s3m/v/vclm-oph.zip     182 *     Night Song (Cru. Vegetablecalm
/songs/1995/s3m/v/vo-atlan.zip     262 **    The Rise of Atl. Voyeur / flip
/songs/1995/xm/0-9/180.zip         630 *+    Tekno13          Robodude
/songs/1995/xm/k/k_synerg.zip      420 ***   Synergistic      Khyron/Kosmic
/songs/1995/xm/r/rivendel.arj      212 ****  Rivendell        The REW
/songs/1995/xm/s/spinwhip.zip      378 *+    Spin Whipping    satyriCON

=--------------------------------------------------------[Music:Non-Reviewed]-=
Location /demos/music             Size Description
=-------------------------------- ---- ---------------------------------------=
/programs/players/cp14.zip        1022 Cubic Player v1.4 by Niklas Beisert
/programs/players/cp14l.zip        241 Cubic Player v1.4 lite by N. Beisert
/programs/trackers/digitr23.zip    117 DigiTrakker v2.3 by Lard/Rew(Nostology)
/samples/gusperc.zip              1454 GUS MIDI Percussion Patches from Roland
/samples/proteus1.zip             2033 Proteus 1/XR Synthesizer samples [1/3]
/samples/proteus2.zip             1825 Proteus 1/XR Synthesizer samples [2/3]
/samples/proteus3.zip              729 Proteus 1/XR Synthesizer samples [3/3]
/samples/roland1.zip              2898 Roland SCC-1 Sound Canvas samples [1/2]
/samples/roland2.zip              1917 Roland SCC-1 Sound Canvas samples [2/2]
/samples/s3msmpl1.arj              608 Miscellaneous S3M Samples (in SMP form)
/samples/sw-441a.zip              7435 Korg X5 - 44.1khz samples
/samples/sw-blp.zip               2217 Korg X5 - Bass/Solos/Pads/Effects
/samples/sw-brwbl.zip             2241 Korg X5 - Woodwinds/Brass/Pads
/samples/sw-cust.zip              2357 Korg X5 - Custom patches
/samples/sw-d50c0.zip             2650 Roland D50 - ROM card 1050-00 samples
/samples/sw-d50c1.zip             3278 Roland D50 - ROM card 1050-01 samples
/samples/sw-drums.zip             1063 Korg X5 - Drum patches
/samples/sw-pad1.zip              1659 Korg X5 - Pads and Effects
/samples/sw-piagt.zip             2012 Korg X5 - Pianos, Guitars, and Organs

=----------------------------------------------------------------------[Code]-=
Location /demos/code              Size Rated Lang Description
=-------------------------------- ---- ----- ---- ----------------------------=
/demosrc/fcsp2src.zip               32 ****+ A    FC's Starport 2 Intro source
/graph/plasma/plasma3.zip           16 ***   A    320x400 interleaved plasma
/graph/sprites/edispr20.zip         66 ***        Sprite editor (in french!)
/graph/sprites/spriv103.zip         30 ***+       Sprite editor by Discordis
/libs/dfmake.zip                    39 ***     C  File concatenation library
/memory/rumb117i.zip                57 ***        Gives upper mem without EMM
/text/tim486.zip                    36 ****  A    Database of CPU timings
/utils/bin2arr.zip                  29 *+    A C  Converts binaries to includes
/utils/clay235.zip                 167 ****       Great 3D object editor
/utils/f3d150.zip                  322 ***        Makes 3d objs. from TT fonts
/utils/flos.zip                     61 ****       DemoPerson's command shell
/utils/hsi2arr.zip                  68 ***+    C  RAW to C-readable array conv.

=------------------------------------------------------------------[Graphics]-=
Location /demos/graphics          Size Description
=-------------------------------- ---- ---------------------------------------=
/pictures/ajtjpg.zip              2478 AJT graphics pack by Infiny Prod.
/pictures/mk-ritua.gif             439 Picture by Mr. Krinkle
/pictures/oddy.zip                 239 Atrophy
/pictures/singgirl.zip              46 Singing Girl by TMK/INF at Bushparty 2

=-------------------------------------------------------------[Miscellaneous]-=
Location /demos                   Size Description
=-------------------------------- ---- ---------------------------------------=
/hornet/traxw/traxweek.008          33 TraxWeekly #8
/hornet/traxw/traxweek.017          33 TraxWeekly #17
/hornet/traxw/traxweek.018          86 TraxWeekly #18
/hornet/traxw/traxweek.019         102 TraxWeekly #19
/party/asm/1995/a95inv.zip         743 The Assembly 1995 Invitation Intro


=-[Articles]=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

=---------------------------[Review of Progression Music Disk]--[Ryan Cramer]-=

_____Introduction

At last! The long awaited Progression music disk from Necros has finally
been released. I will tell you right now, this *is* the best single artist
music disk ever produced in the PC demoscene. No other music disk has ever
approached the quality of music that you will find in Progression!

_____Interface

The music disk has a very simple, yet easy to use interface. In the
background is a beautiful picture and logo drawn by Xten of iCE. In the
foreground, we have a list of six songs and an information box for each
song. Everything is extremely clean!

You can change songs by using your up or down arrow keys. One thing that I
especially liked about the interface was the fact that when one song
finishes, it moves on to the next. This is an extremely useful feature that
I wish more music disks would incorporate!

My only complaint about the interface is that if you want to jump to a
song, you will have to scroll down to it and for every time you hit the
arrow key, it will load up the entire song. This means that if you want to
jump down to the fifth song, your going to have to load the first four
while your trying to get there.

Other music disks could learn a lot from this interface, its beautiful,
simple, and easy to use.

_____Music

Ok now to the important stuff. The music in this disk is really incredible.
When you hear it, you will not believe that it is tracked! This is some of
the most realistic sounding music that I have heard. Necros really shows
his stuff in this music disk, and I think that this music proves him to be
one of the best in the PC music scene. Of course, many of you already knew
that. :)

The music in Progression makes most other scene music seem like child's
play. What you are listening to on Progression is equal to or above the
quality of much commercially published music that you might purchase at the
record store.

In the past, some of Necros's songs didn't have the best quality samples.
That is no longer the case, the samples used in the songs on Progression
sound like they are straight from a CD. In fact, Necros played and sampled
much of the guitar used in the disk.

What you are hearing in Progression is as realistic sounding as it gets on
the computer. However, these are no pre-fab songs like we've been hearing
from some musicians lately. These songs are actually tracked and not just
re-makes of something that was originally produced outside of the tracker.

Necros has already proved his tracking ability in the past, and the
tracking in Progression is some of his best.

The music disk consists of six songs which include two excellent guitar
tunes (The Crossing & Collage), one hard jazzy tune (Metroplex), one
techno/demo/newage type song (Point), one hard "groove oriented" unique
tune (Isotoxin), and a grand finale of a song called Grey Note which sounds
so live that you will not believe it!

As you can see, the disk includes quite a variety of music. There is
something there for everyone, however I think that you will find all of the
songs to be equally enjoyable. My personal favorites were "Collage" and
"Point". The song "The Crossing" was actually Necros's Music Contest III
entry, and it will no doubt take one of the top places in the contest.

[The song placed 2nd in the Veteran division]

_____Conclusion

Score, 10 out of 10. There is no question that this is one of the best
music disks ever produced in the PC scene. The quality of the music is
consistent throughout the entire disk, there are no shortcomings! If you
don't already have Progression, get a copy of it right away. Start the
disk, lie down, and concentrate on the music ... you will be moved! This
music disk definitely raises the standards!

Necros can be contacted via email at: [email protected]. You can find
Progression on ftp.cdrom.com either in the /music/disks directory or
the /incoming/music/disks directory under the filename: fm-prog.zip

Ryan Cramer / Renaissance - [email protected]


=----------------------------------[Fast Tracker v2.04 Review]--[GraveDigger]-=

_____Introduction

Triton has released version 2.04 of their "Fast Tracker," the tracker that
is mouse-driven and saves in the MOD and XM (eXtended Module) formats. Some
of its features include: easy configuration, FT Nibbles (the game we all
know and love), and a sample editor.

This version was tested on a GUS Max with 512k of RAM.

_____Configuration

Upon first loading this tracker, fresh out of the zip file, the default
colors were horrendous. However, I merely had to click on "Config," then
"Layout," and select a different color scheme (I recommend "blues") to
remedy the situation.

The mouse pointer is configurable as well, but the default pointer seems to
be the best. You can also choose between two designs of "busy" mouse
pointers, which are activated when the CPU is in use. The two choices are a
clock with a swinging pendulum, and an hourglass which fills up and flips
itself when it runs out.

_____Sample Editor

The sample editor is perhaps the best element of the program, in my
opinion. Although FT 2.03 allowed the user to switch to 16-bit sampling, it
would crash.  Thus, the switch has been disabled in the new version. (Among
the bugs pointed out by the authors is "16-bit sampling doesn't work on the
GUS") It offers a selection between Line and Mic inputs, configurable
sampling rate, and sampling volume.  My complaint of the sample editor is
that it always shows the file length in hex, which means if one is sampling
with the intentions of using the samples in another tracker which has a
limit on the file size, it is difficult to get the filesize correct.

If you want to loop your samples, you are in luck. The FT on-board sampler
allows forward looping (as used in trackers such as Scream Tracker 3) and
ping-pong looping (the looped segment is played back and forth instead of
in a continuous circle). [This is also known as bidi (or BIDIrectional
looping)]

Also, to get the smoothest possible loop, there is an editing command
called "X-fade." This command will operate on the looped portion defined by
editing the sample (depending on the type of looping being used) to create
a smooth overlap instead of a noticeable click.

_____New Features

Among new features in version 2.04 are a CDROM sample dumper, keyoff
command using the capslock key, and a dos shell.

Samples can be transferred directly from a CDROM drive, which allows for
the creating of error-free samples. This is implemented by clicking on the
button which is labeled 'CD-Dump' in the main row of buttons.

Many users had a problem using the 'keyoff' command because Fast Tracker
was coded on a Swedish keyboard. The program does offer selectable code
pages as defined by country, and this new feature allows everyone to be
able to use a keyoff.

One of the greatest additions to this release of FT is the Dos Shell.
Joining the ranks of most other trackers with dos shells, FT previously
separated the user from their machine with only limited dos support
commands intended for purposes of loading and saving. However, the first
time I ran FT2, I remember shelling to DOS by clicking on a button. But,
after that very first time I ran it, the DOS shell button disappeared, and
I have not been able to find it since.

The coders managed to remove the mouse requirement when running PMP, the
XM/S3M/MOD protected-mode player. Users were puzzled by the mouse
requirement while the player had no interface of any sort. The authors had
previously stated that the reason a mouse was required was because their
VCPI code was all integrated, and removing the mouse portion was difficult.

_____Conclusion

Overall, the design and layout of Fast Tracker can be a bit confusing.
Everything is on one screen, and the lack of hotkeys makes the transition
from other trackers which do support hotkeys, a rather difficult one.
However, popularity of FT continues to rise, and many of its users are
quite die-hard about it.

Triton has done well with this upgrade in fixing many quirks with the
program as pointed out by its users. I hope they will continue to release
upgrades in order to fix more bugs, such as the 16-bit sampling on a GUS,
true SMP sample saving (When saving a sample in SMP format, it actually
saves in SAM format), better S3M loading support (panning commands aren't
recognized), as well as other bugs which they mention themselves.

GraveDigger / Hornet - [email protected]


=----------------------------------------[Music Contest 3 Results]--[Snowman]-=

_____Introduction

Have you waited long enough?  On the newsgroups, in e-mail, on IRC, on the
phone, the people are yelling, shouting, screaming "Where are the results
for Music Contest 3!?"  The results are in, so enjoy!

All voting has been carefully checked for accuracy and authenticity.  One
judge had to be disqualified due to odd voting patterns.  Overall,
everything went quite smoothly.

Due to academics, I have been unable to complete the mc3final.exe today as
expected.  The results are printed below, but the comments and subscores
have been ommited.  They _will_ be released next weekend.

I would have delayed the release of all results until next weekend, but I
felt a lynching coming on...

_____Veteran Results

Rank Author             Song-ID Rated | Rank Author             Song-ID Rated
---- ------------------ ------- ----- | ---- ------------------ ------- -----
  1  Jase               E-94956 9.024 |  34  Bedlamite          E-39342 7.205
  2  Necros             E-29812 8.841 |  35  Thanatos           E-89842 7.197
  3  Nemesis            E-98842 8.697 |  36  Freejack           E-98442 7.158
  4  Leviathan          E-95642 8.515 |  37  Hades              E-48866 7.153
  5  Big Jim            E-95264 8.347 |  38  Soundwave          E-56172 7.089
  6  Markell Moss       E-45554 8.309 |  39  Falcon             E-34854 7.077
  7  Shikando           E-98138 8.206 |  40  Breeze             E-59438 7.037
  8  Ryan Cramer        E-79942 8.138 |  41  Replay             E-59874 6.899
  9  Bar                E-69547 7.989 |  42  DJ Tek             E-29612 6.888
 10  Firelight          E-74556 7.964 |  43  Lord Pegasus       E-98942 6.862
 11  Esper Division     E-43864 7.957 |  44  Khyron             E-54752 6.846
 12  Future Assassin    E-09344 7.953 |  45  Bert               E-40259 6.840
 13  Blanka             E-93442 7.882 |  46  Chris Whitney      E-86224 6.828
 14  Teo                E-91347 7.858 |  47  Phoenix            E-79362 6.781
 15  Asyntote           E-69447 7.857 |  48  Dark Wolf          E-89072 6.639
 16  Vizz               E-91944 7.854 |  49  Wally              E-93746 6.604
 17  Crusader           E-89562 7.837 |  50  Hollywood          E-67384 6.516
 18  Krystall           E-79014 7.809 |  51  Audiokraft         E-43053 6.437
 19  SLiCE              E-09161 7.800 |  52  MALY               E-24755 6.418
 20  Hukkart Live       E-91042 7.797 |  53  Tatekuni Ito       E-40752 6.400
 21  Octoque            E-92148 7.766 |  54  M. Janiszewski     E-29932 6.183
 22  Jester             E-93343 7.658 |  55  PeriSoft           E-99452 6.149
 23  Zapper             E-29044 7.598 |  56  Grave Digger       E-19024 6.056
 23  Lloyd Yoon         E-04045 7.598 |  57  Rama               E-86234 6.027
 24  Primal             E-69962 7.581 |  58  Mhoram             E-12242 5.984
 25  Epeius             E-93244 7.556 |  59  Draygen            E-98742 5.708
 26  Sirrus             E-92442 7.535 |  60  Mild               E-84962 5.313
 27  welti              E-93542 7.484 |  61  The Soulman        E-44753 5.296
 28  Vivid              E-45153 7.463 |  62  The Crow           E-12342 5.000
 29  Stalker            E-49812 7.459 |  63  TheHacker          E-62822 4.945
 30  Rasto Skultety     E-84657 7.437 |  64  Thor               E-93612 4.909
 31  Nexus              E-98343 7.435 |  65  Quarex             E-14325 4.832
 33  PrOtOcOl           E-19124 7.396 |  66  Mr. Crazy Head     E-19424 4.264
 32  Psibelius          E-06427 7.346 |  67  E.v.Y.             E-39413 4.216

_____Rookie Results

Rank Author             Song-ID Rated | Rank Author             Song-ID Rated
---- ------------------ ------- ----- | ---- ------------------ ------- -----
  1  Mayhem             O-95444 8.740 |  34  Human              O-98462 6.602
  2  Morph              O-09144 8.188 |  35  Joel P. Thornton   O-39962 6.591
  3  Spyder             O-40052 8.144 |  36  Shao Khan          O-89144 6.554
  4  Tangerine          O-95760 7.984 |  37  Fly                O-44159 6.547
  5  Zoso               O-74452 7.889 |  38  Festa              O-40156 6.520
  6  Clef               O-93946 7.843 |  39  Mute               O-41852 6.470
  7  Luv Kohli          O-95342 7.832 |  40  claim              O-34052 6.425
  8  Zeus               O-93162 7.798 |  41  Bozart             O-64054 6.382
  9  Atlantic           O-19646 7.580 |  42  Shrike             O-29342 6.250
 10  Pirat              O-97093 7.552 |  43  Beppu              O-59642 6.236
 11  The Pope           O-39244 7.500 |  44  jUicE!             O-67287 6.224
 12  Aquatic Nuisance   O-89442 7.489 |  45  Kenzaburo Ito      O-48752 6.164
 13  Shuffle            O-69647 7.437 |  46  AmusiC             O-78080 6.077
 14  Kal Zakath         O-34652 7.378 |  47  Castile            O-09746 6.010
 15  Airon              O-40853 7.370 |  48  Nero               O-92512 5.964
 16  Nas-T              O-99849 7.303 |  49  Fredrik Lundqvist  O-71789 5.926
 17  Riders             O-14876 7.298 |  50  Austin Huang       O-79642 5.877
 18  Monaco's           O-94151 7.293 |  51  Kapper             O-79742 5.831
 19  Blackwolf          O-89712 7.237 |  52  Populus            O-69144 5.786
 20  Undertaker         O-92042 7.222 |  53  Andre Uesato       O-90651 5.763
 21  Darth              O-92712 7.217 |  54  Sopepos            O-59241 5.724
 22  Chaotic Mind       O-49516 7.191 |  55  Devious            O-90352 5.720
 23  Daf                O-07223 7.140 |  56  Swift Rain         O-92662 5.712
 24  Malakai            O-09524 6.945 |  57  Thomas Lundgren    O-78489 5.671
 25  NecroMancer        O-70942 6.891 |  58  Synergist          O-49312 5.604
 26  Neuropsy           O-79842 6.851 |  59  NightStrike        O-41152 5.420
 27  Karl               O-29142 6.847 |       & Red Penguin
 28  Daedalus           O-79242 6.814 |  60  White Owl          O-59344 5.409
 29  Heaven             O-94257 6.795 |  61  b0bby              O-39544 5.407
 30  Vector             O-95944 6.780 |  62  Brantley Lancaster O-98642 5.072
 31  Cerebral Neurosis  O-91432 6.777 |  63  Miss Saigon        O-37752 4.942
 32  MASTERWho          O-41252 6.747 |  64  VooDoo             O-99361 4.766
 33  Vladimir The Wik   O-47483 6.658 |  65  Charles Odom       O-98242 2.786

_____Conclusion

All results have been checked and there is little chance of error.  If you
have any questions or comments concerning the results, feel free to send me
mail.  However, it may take a few days for a response.

Look for mc3final.zip at an ftp.cdrom.com near you next Sunday.

Snowman / Hornet - [email protected]


=------------------------------------------[The Japanese Demo Scene]--[rot-N]-=

[This article was taken from the comp.sys.ibm.pc.demos newsgroup]

Hello.  I'm rot-N.  If you feel this is hard to read, please remember
English is my 2nd language :-)

I'd like to show you Japanese demos.  Well ..... no ... None. Nothing I can
introduce to you. Instead of showing you Japanese demos, I will report why
there is no demos produced in Japan.

Main PC used in Japan is PC-98 series. This PC was designed to use in
Japanese office. Their display have 16 colours 640x400 pixels in a screen.
But that screen display device is not upgradable, and their screen
resolution is fixed to 640x400 pixels, they don't have low resolution mode.
(for example 320x200 pixels 256 colours).

PC-98s hi-resolution graphic screen (640x400 16 colours) is 2 times slower
than PC-ATs mode-13h (320x200 256 colours) graphics. And they have less
colours. 16-colours are not enough for games. So when game publisher made a
game for PC-98, they gave up making high-speed graphic routine. But they
tried hard to display beautiful colour (colour of skin especially :-) ).

Then they thought, the only 2 games that they can use that routine are
graphic-ADV and graphic-RPG with naked-Jap-animation girls. Yes. Those kind
of games don't require fast graphics routines.

Last time I had been to Akihabara (famous electronics town in Japan), I was
looking for a software to see what kind of games amateur programmers are
coding.  Awesome... hmm what's awesome? They are sold in shrinked package.
In the package there are manuals floppys and a photo of the game's screen
shot. Almost all of that photo are naked- Jap-animation girl's pictures.

I think something strange when think about the gamer playing those kind of
games in there room alone. (sitting in front of the console , looking
display , saying "strip off... take off clothes... " wao :)

No need to say, the girl on the screen is not photo realistic. I say again,
they are all Jap-Animation girls. Can we call them PC-Gamer ?

In the other hand, games for other consoles (NES,SNES,Genesis..etc) are
fine. When Programmer write a game for them, he does not need to think
about the speed of the screen. There VDPs power is strong enough. So
naked-Jap-anim-girl games for those console are minor. But unfortunately
amateur programmer can't make games for them.

So amateur programmer in Japan knows how to display colours (of the
skin :-) on the screen beautifully. But does not have technique to display
on screen faster, say to do vecter graphics ...

Last time I had been to Japanese book store , I found a book about CG. I
expected vector graphics and voxels, but they are all "How to draw
Jap-animation Girls" :-) I found "Shading" in that book, but it is "shade
of human (woman :-)) body"

May be you can find why "OTAKU" is negative word in Japan :-).

By the way , European coders have AMIGA and their Mega-Demo culture. When
they bought fast 486-PC, they began to make demos for PC. But in Japan,
only a few people knows Amiga, and limited person in that group knows
Amiga-Demos.

The lack of Japanese demo is caused by strange game culture in Japan. (that
culture is caused by PC-98s slow screen). So as long as Japanese people
using PC-98, they have their own PC-Game culture.  You don't need to pay
attention to Japanese Games and Demos.

Do you want to see naked-Jap-animation girls in the demo, instead of cool
shaded vector graphics?

Thank you for reading my poor English.

rot-N


=------------------------------[Interview with Zodiac/Cascada by Ryan Cramer]-=

Greetings! This is the first interview that I've done in a long time. Those
of you that read DemoNews back in the days (about a year ago) probably
recognize my name as I used to do a lot of these interviews. Well I am very
pleased that DemoNews is once again back, and we have an awesome interview
for you with Zodiak of Cascada!

Zodiak is the veteran of all scene veterans. He was probably the very first
PC DemoScene musician. His group, Cascada, existed back when there were no
other demo groups on the PC. He has seen the PC scene change over the years
and is a very fascinating person to talk to. Our interview here covers a
lot on the vintage days of the scene.

Besides the fact that Zodiak has been in the scene for so long, he also is
one of the scene's top musicians. In the charts, Zodiak has always been in
the top five musicians in the scene. Anyone that has heard Zodiak's music
(which probably includes all of you) knows how incredibly talented Zodiak
is.

It would be impossible for me to list all of the projects that he has done
music for over the years. He has done music for demo's such as Cronologia
(the scene's first real demo), HexAppeal, Holistic, and many intros. He
also won first place in the The Party '94 and The Party '95 multichannel
music competitions. Zodiak also has a music disk with $volkraq coming out
soon which will really be nice to hear!

I was first introduced to Zodiak's music when I saw Cascada's Cronologia
demo for the first time. The music was awe inspiring. The song "DarkDays"
from the Cronologia end credits has always been one of my favorite songs.

Many scene musicians were introduced to the scene through Zodiak's music
(including myself). Zodiak is definitely one of the scene's most respected
musicians, and I am very happy that we were able to do this interview for
you to read. The interview was conducted via email in early July 1995.
Enjoy!

RC = Ryan Cramer / Renaissance        - [email protected]
ZK = Zodiak / Cascada (Erik Stridell) - [email protected]
----------------------------------------------------------------------------
RC: What is your current occupation, age, and where do you live?

ZK: I'm in my 19th year and live in a little town called Surahammar,
    just outside Vasteras which lies about 120 kilometers west of
    Stockholm - the capital of Sweden.

    My current occupation is...none - I guess you could say I'm happily
    unemployed. I will most likely be working full time with our
    (Cascada's) Virtual Reality project as soon as we can get some more
    funding but until then I guess I'm stuck out here in the countryside...
    I might take a course in studio-technology in the autumn.

RC: Can you tell us how Cascada originated? What were your first
    productions, and how long ago was this?

ZK: Well, there was in fact no demoscene on PC when we started. I think
    it was sometime in 1989. I had a little group together with Shadowbyte
    (currently a Codeblasters-member), but I guess we weren't doing much,
    we mostly played around with his Amiga. We weren't very old I guess...
    hehe let's see.. - '89, I must have been 13 years old and Shadowbyte
    was 12!!!

    I had been swapping programs with Iceman (who later coded most of the
    Cascada stuff during 1990-93) and I know he could do some stuff in
    Turbo Pascal so I asked him to do some intros for my group (we actually
    cracked some games - which was not that hard back then when there were
    only three new games released per month ;-) ) and later tried to get
    him to join our group, but he had found a friend in Pharos (who coded
    everything that Iceman didn't during the same period) who wanted to
    start a new group. And he could program in assembler (it is important
    to understand how incredible this was in 1989)!

    However I was very happy when Iceman called me up a few weeks later and
    asked me if I wanted to join their new group, Omega. We cracked some
    games and made trainers during 1989 and half 1990 but then in the
    summer of 1990 we decided it didn't make much sense so we started to
    think about making demos on PC like the ones we had seen on Amiga.

    So after lots of theories in how you could do a music system on a PC we
    released the infamous X-mas'90 demo which was the first demo ever with
    a music system. Some people claim that the Future Crew was before but I
    insist that their slide show that was released a few months before is
    not a demo, just still pics with music ;-))

    It didn't matter anyway because there were no contact between the
    scenes back then, only national competition - and our competition was
    the SpacePigs. If you don't count our scrollers and colorcycling
    bouncing logos back in 1989 for the group Omega, I guess the first real
    production was out in early December 1990.

RC: Cascada is considered to be one of the founders of the PC demoscene,
    especially with their ground breaking Cronologia demo. Can you describe
    the demoscene and Cascada to us at that time?

ZK: When Cronologia was released, lots of things had happened to the
    scene. First of all, the bbs-scene had started to prosper. This meant
    that the days of mailswapping had come to an end. Before that my only
    contact with the world outside was my mail to Dutch Computer
    Enterprise (the makers of the Dragnet demo) who supplied me with all
    the mid-European stuff and with BCG/Sorcerers who got me the stuff
    from Finland.

    I like to think I really did the scene a favor at that time,
    distributing everything over the borders. However, when Cronologia came
    there had been many new groups popping up and we had had the first
    PC-only party ever (I think at least) - the SpacePigs/Cascada party in
    Uppsala in the summer of 1991 where we even had international visitors
    - Dutch Computer Enterprise.

    We had shown Cronologia there which was originally called "Time", a mix
    of part two and three of Cronologia. Then Pharos coded the first part
    and Iceman the last part and we thought why not do a megademo. We were
    a bit afraid that it would be considered too big though... it didn't
    fit on a 360kb disk!!! After lots of messing up and making other parts
    (that wasn't included in the final version, we had from the beginning
    seven parts). We had also got some new members, for example Jeffe and
    Mirage who are still members.

    I think my biggest mistake ever in the scene was to write my own
    address instead of Iceman's in the text files. I shouldn't have
    directed the reactions to myself. I got all the fancy letters (and
    there were MANY letters!) while Iceman and Pharos who had done the hard
    coding just got some nice words. This finally caused them to get tired
    of the scene - so much work for nothing.

    If Iceman would still have had the spirit I think Cascada would have
    been a much bigger name today, for example he made a real bitmapvector
    just a few weeks after Cronologia which he didn't want to release
    because we didn't have anything to go with it. Imagine a textured cube
    in January '92! So take this as a lesson, kids!

RC: How/When did you get started tracking music and on what platform?
    What other musicians influenced you at this time?

ZK: In early 1990 when Pharos made his music system there was no such
    thing as a working PC-tracker. So I bought an Amiga. I wanted to do
    that anyway, all the fancy demo came on that platform. I guess I was
    very inspired by the early Amiga-demo-music cause that's all I got
    hold of, I never had the contacts to get new Amiga stuff (and I didn't
    care much either, I just played around in Noisetracker).

    So I was mostly inspired by "real" music, which was probably good for
    me because that made me develop my own style very early. There was just
    about no techno-music at all back then so I tried to do just plain good
    songs with the instruments from the ST:00-04 disks.. Then in 1991 I got
    to be the beta-tester of the SpacePigs' tracker Digistudio (which was
    later released commercially by Covox) so I started tracking on the PC
    instead, and all the mods in Cronologia are made in Digistudio (with a
    noisy resistor-D/A in the LPT port).

RC: You have done a lot of fantastic music over the years, what do you
    consider to be your best work?

ZK: Thanks! Well I wouldn't call it fantastic but I admit there are tunes
    that I am quite happy with. I always tend to tire of them before I'm
    half finished though and they never ever sound like I wanted them to,
    but then when I listen to them a few weeks later I kinda like some of
    them.

    Believe it or not, but that horrible hard-rock tune in the middle of
    our first demo, X-mas'90 is one of my favorites. If the samples weren't
    so horrible it would have been perfectly good power-rock. ;-) Then I
    "sort-of-like" Reflecter, I was a bit nervous when I made it that it
    would be just total crap to all other people - maybe I was the only one
    who would understand it? But I was proven the opposite in the Party4
    voting. ;-)

RC: What software/hardware/equipment do you use for tracking and sampling?

ZK: I currently have a Gusmax which I used to be very happy with but am
    not anymore as the card itself takes in a lot of noise from other
    cards which can cause some fuzz and silent clicks. I use FastTracker2
    for everything, sometimes I do use USS8 for sampling things in high
    resolution and sometimes CoolEdit to make flanging, filter and
    white/brown noise.

RC: What experience in music do you have outside of tracking?

ZK: I play the guitar in a band which does currently not have a name.
    I would like to get into the music-industry more. I guess you could
    say we play the kind of music that comes in between Joy Division and
    PJ Harvey... To be honest, most of my music-creativity rather goes
    into that band instead of the tracker-tunes, so that's a reason why
    I am not usually very productive. Hope you'll all be buying my
    albums in the future! ;-)

RC: What is the future for Cascada and Cascada/VR? Will you be doing more
    demos (maybe for ASM'95)?

ZK: I like to think we will but to be totally honest I doubt there will
    be any bigger productions from us. I think there are chances that we
    will release small stuff just to show our routines to people now and
    then but unless we can find some more coders there won't be any more
    large releases. So any good Swedish coder who wants to join in,
    contact me!

    The next production from me is a musicdisk I'm doing together with
    $volkraq/Gollum, dedicated to all you fans of guitar music. It was
    going to be released at the Bushparty but not too surprisingly I
    didn't make it in time... Guess it should be out soon.

RC: Who's better, Pamela Anderson or Erika Eleniak? Give us an objective
    unbiased comparison. Do you think that Erika will ever return to
    Babewatch?

ZK: Pamela was better until she married that stoopid heavy metal drummer
    and started to make silly tattoos. Erika was undoubtedly a better
    actor (like if that would matter..hehe), and her body measures are
    much more natural than Pamela's. She's by far more woman than Pamela
    will ever be. And she could weep much better. I agree that Pamela
    makes it better in Playboy magazine, but she shouldn't wear a
    swimsuit, she looks better without it. Besides, Erika is a much more
    beautiful name ;)   So ERIKA!!! Come BACK! ALL IS FORGIVEN!!!!!

Interviewer's Note: Please note that the above opinions do not necessarily
represent those of the DemoNews crew. Some of us have grown more partial to
Pamela Anderson, but Erika Eleniak will always be welcome in any one of our
homes.

RC: You have been part of the PC demoscene since its birth, can you tell us
    how it has changed over the years, and if it as interesting as it used
    to be?

    Oh.. that's a hard one. For my part I think it was much much much more
    fun before when everyone was always friends with each other, when you
    released or showed something new you always got positive criticism
    along with the possible negative one.

    Nowadays it sometimes seems (at least in the mailnets like GSN and DGI)
    that it's almost not allowed to really like a demo. Especially the
    finnish people just can't seem to like the new stuff. Everything sucks.
    Always. It's so childish!

    In the beginning of the scene nobody had to brag or show off, everyone
    knew what had been done and what to expect from each other. But
    something happened after "Unreal". It's very hard to define what, but
    the scene became very hard and sometimes cruel, and it's just getting
    worse.

    Some people felt that they had to be as cool as the best groups so
    everyone who wasn't as experienced as themselves were suddenly lamers,
    and all their work sucked. If I had been working on a demo for many
    months I wouldn't want to hear that it sucks!!

    I think many new groups who make demos aren't encouraged by the glory
    of being on top, they want vengeance and respect. Why do groups have to
    fight each other??? I don't know what has happened but I have many
    times found myself wishing it was 1990 all over again.

RC: For awhile, Cascada and Imphobia had merged, but soon separated again.
    What happened, and why?

ZK: The reason for the merge was mainly that the only really active
    person in Cascada at the time was myself, and as we weren't doing
    anything for the scene I helped Imphobia as I had found a good friend
    in Jeff (Darkness/IMP). This little co-operation ended up in a merged
    group.

    We worked on a demo that was to be released at the Assembly'94, but the
    time schedule screwed up completely (as it always does when you make
    demos) so we didn't make it in time and then the coder had to study
    etcetera etcetera so the demo wasn't finished off. We both tried to
    make the cooperation work but it was impossible to keep in touch as
    neither of us even had email back then so I decided to simply leave the
    group, that would be the best for everyone.

    And since Basehead joined Imphobia they've got a brilliant musician
    anyway, so they don't need me anymore. Going back to question five, I
    really like the tunes I made for the unfinished Imphobia-demo because
    they came directly from my head and were really great fun to do. Pity
    if no one will hear them in the end.. but I haven't lost faith in
    Imphobia!

RC: I'm not sure that everyone understands exactly what Cascada/VR is. Has
    Cascada successfully gone from a demogroup to a commercial software
    company? Has this been profitable for Cascada? I think that many
    demo groups aspire to one day form a company.

ZK: Cascada/VR are just the four Cascada members that are currently
    developing a VR-system; myself, Robban, Roberto(Hellraiser) and Mirage.
    We have a company but nothing is happening with it. Since 1993 we have
    been struggling with different contracts with a few companies but we
    unfortunately haven't yet succeeded to get all the funding right. It
    has not yet been profitable in any way whatsoever! But we're hoping that
    it will be in the future.

    A word of wisdom for all you demo-enthusiasts dreaming of doing what we
    have done: - Think twice! No, thrice!! Four or five times is not too
    much!!! Don't think there's any easy money involved in this business.
    Be ready to work your arse off for absolutely nothing in return. If
    you make it through there can be lots of money involved, but be well
    aware of what you're getting into.

RC: What are your current musical influences, either in recorded music or
    tracked music?

ZK: That's hard to say.. I don't get any inspiration from tracked music. It
    might sound weird, but music that gives me inspiration often sounds
    totally opposite to what I am doing. Usually melodies just pop up in my
    head or leak to my fingers while playing the guitar.

    I guess I could drop some band-names, I am a great fan of Indie-pop and
    alternative rock-music; The Verve, Smiths, Pavement, Portishead,
    Slowdive, The Stone Roses, Catherine Wheel and so on, but I also like
    jazz and atmospheric music like Mike Oldfield and Andreas Vollenweider.
    Of course good old pop like the Beatles and the Box Tops. And Paul
    Simon rules ok. I guess it's safe to say that I appreciate all kinds of
    music.

RC: Are you competing in MC3?

ZK: Unfortunately not, I didn't make it to the deadline. Hopefully next time
    around.

RC: Thanks for taking the time to do this interview!

ZK: Thanks, we'll keep in touch!!

[End of Interview]
----------------------------------------------------------------------------
Hope you enjoyed the interview! Zodiak can be reached through email at:
[email protected]

Ryan Cramer / Renaissance - [email protected]


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  - Uncompressed PMODE/W programs can run under DOS/4GW without modification
  - Free for non-commercial use

Changes In Version 1.20:

  - PMWLITE executable compression
  - See UPDATES.DOC for bug fixes

PMODE/W v1.20 has just been released. You should be able to retrieve it
from one of the following sources:

FTP:

  ftp://www2.idsonline.com/pub/pmodew/pmw120.zip
  ftp://ftp.cdrom.com/demos/incoming/code/pmw120.zip
  [check the "New Uploads" section to see where this file gets moved]

BBS:

  Data Connection BBS  +1-703-506-8598
                       +1-703-847-0861

Charles Scheffold / Renaissance - [email protected]


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_____How to subscribe to DemoNews

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  #2 On the first line in the body of the mail, write:

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     Examples:

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  #3 Send it

_____How to UNsubscribe to DemoNews

  #1 E-mail to [email protected] (any subject line will do)

  #2 On the first line in the body of the mail, write:

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     Do not specify any address or name when you unsubscribe.  The
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=-[Closing]-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

For questions and comments, you can contact Hornet at:

  Handle       Address                   Area
  -----------  ------------------------  -----------------------------------
  Dan Wright   [email protected]         Freedom CD coordinator
  GraveDigger  [email protected]          columnist, file mover, musician
  Snowman      [email protected]       organizer, editor (DemoNews), coder
  Trixter      [email protected]     coder, web master, file mover


..........................................................End.of.DemoNews.097.