The Mynock's Guide To
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    Version 1.50                                                     2/95
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   This document is basically a walkthrough of Final Fantasy III for the
   Super Nintendo Entertainment System.  Its purpose is not neccessarily for
   cheating, but instead to provide a guide to help the player through spots
   they might be having problems with.

  CONTENTS:
     Changes In The Versions
     The Characters
     Supporting Actors
     Walkthru
     Strategies for Fighting the Bosses
     On the Airship
     The Auction House
     Shadow's Dreams
     Hidden Chocobo Stables
     Near Death Attacks
     Items List
     Weapons List
     Armors List
     Relics List
     Rare Items List
     Magic Spell List
     Espers List
     Miscellaneous Tips
     Rumors
     Game Genie codes
     Other Stuff

  Note: When dealing with items if you see a column labeled Colesseum
        and under it you see <item>:<monster>, it means if you bet that
        item at the Colesseum you'll get <item> if you beat <monster>.
        A * in place of <item>:<monster> means you'll get an Elixir if you
        beat Chupon.
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              C H A N G E S   I N   T H E   V E R S I O N S
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  1.10 - A few mistakes fixed
       - Some new treasures and items were found
       - One new weapon found
       - How to get Mog's Water Rondo dance was added
       - The point system at the Banquet
       - Some hps/mps/weaknesses added to the bosses that had ???? before
       - Info on Shadow's dreams
  1.20 - More mistakes fixed
       - Info on uncursing the Cursed Shld
       - Get a Genji Glove in the Returner's Hideout
       - New strategy for defeating Wrexsoul
       - New Game Genie code
       - Lists for weapons and armors more complete
  1.25 - A bunch more Game Genie codes
  1.30 - More monsters added to Gau's rage list
       - A couple new strategies
       - A bunch of new misc. tips
       - New info on Strago's Lores (MPS used and where learned)
       - General new stuff in the walkthru part
  1.40 - Amount of MPS needed to use an Esper in battle
       - Major mistakes fixed (mostly in Misc. tips section)
       - Some of the ???? in the bosses section filled
       - New RUMORS section
       - General new stuff in the walkthru part
       - Gau's Rage list should be more complete and spaced more correctly
       - THE AUCTION HOUSE section has been better written
       - New SUPPORTING ACTORS section added
       - New misc. tips
       - New SHADOW'S DREAMS section
       - New Game Genie codes
  1.50 - A bunch of stuff added to the walkthru
       - Some of the bosses stats have been added or fixed
       - Poison Rod added to the list of weapons (somehow I managed to miss it)
       - Magic Points needed to use Odin
       - An addition to the bosses list (which ones can be killed using the
         Vanish/Doom (or X-Zone) technique)
       - Additions to the Misc. Tips section
       - A new section: Hidden Chocobo Stables
       - More Game Genie codes
       - What gives Stago which Lores is more complete
       - Rare Items section is more complete
       - See other flashbacks in Cyan's Dreams
       - Location of all the Espers in the Esper list
       - Alternate ways to do Sabin's blitz attacks
       - More in the Supporting Actors section
       - Should be easier to find stuff in the walkthru
       - New Section: NEAR DEATH ATTACKS
       - A few new boss strategies

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                       T H E   C H A R A C T E R S
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  Terra Branford - A mysterious young woman, controlled by the Empire, and
                   born with the gift of magic...
             Special Skill: Morph
             When Terra morphs she'll have twice as much strength.  She'll
             stay in her morphed state for a limited time.

  Locke Cole - Treasure hunter and trail-worn traveler, searching the world
               over for relics of the past...
             Special Skill : Steal  ---> Capture
             Locke can steal items from enemies.  Equipped with the Thief
             Glove he also attacks when he steals.

  Edgar Roni Figaro - The young king of Figaro Castle, ally to the Empire,
                      and a master designer of machinery...
             Special Skill: Tools
             Edgar has the ability to use the following tools:
      Tool:             Effect:                     Cost:   Colesseum:
  AutoCrossbow      Strikes multiple enemies        250         *
  NoiseBlaster      Confuse multiple enemies        500         *
  BioBlaster        Gasses multiple enemies         750         *
  Chain Saw         Randomly kills target           ---         *
  Flash             Blinds multiple enemies         1000        *
  Debilitator       Casts weak point randomly       5000        *
  Drill             Penetrates enemies defenses     3000        *
  Air Anchor        Makes enemies self-distructive  ---   ZephyrCape:Brontaur

  Sabin Rene Figaro - Edgar's twin brother, who traded the throne for his
                      own freedom...
             Special Skill: Blitz
             By doing a certain combination of button presses Sabin can
             unleash the following devistating attacks:
       UL=up & left   UR=up & right   DL=down & left   DR=down & right
       Pummel     - left, right, left
       AuraBolt   - down, DL, left
                 or down, down, left
       Suplex     - X, Y, down, up
       Fire Dance - left, DL, down, DR, right
                 or left, left, down, down, right
       Mantra     - R, L, R, L, X, Y
       Air Blade  - up, UR, right, DR, down, DL, left
                 or up, up, right, right, down, down, left
       Spiraler   - R, L, X, Y, right, left
       Bum Rush   - left, UL, up, UR, right, DR, down ,DL, left
                 or left, left, up, up, right, right, down, down, left

  Shadow - He owes allegiance to no one, and will do anything for money.
           He comes and goes like the wind...
             Special Skill: Throw
             Shadow can throw a variety of weapons to inflict damage.

  Celes Chere - Product of genetic enginerring, battle-hardened MagiTek
                Knight, with a spirit as pure as snow...
             Special Skill: Runic
             Celes absorbs magic spells (yours and the enemies) and turns
             them into mps.

  Cyan Garamonde - Faithful retainer to his family's liege, with the courage
                   and strength of a hundred men...
             Special Skill: SwdTech
             Cyan can do the following 8 sword techniques:
             1 Dispatch    - Quick attack on single enemy
             2 Retort      - Automatically counterattack when hit
             3 Slash       - Absorb hps for the enemy
             4 QuadraSlam  - Four hit attack
             5 Empowerer   - Takes hps and mps from enemy
             6 Stunner     - Hits all enemies and stops them
             7 QuadraSlice - Four hit attack that's twice as strong as #4
             8 Cleave      - Cuts enemies to pieces

  Gau - Draped in monster hides, eyes shining with intelligence. A youth
        surviving against all odds...
             Special Skill: Rage
             In the Veldt Gau can leap into a group of enemies and learn
             thier attacks.  These are the monsters he can imitate:

             Guard      Soldier      Templar      Ninja      Samurai
             Orog       Mag Roader   Retainer     Hazer      Dahling
             RainMan    Brawler      Apokryphos   DarkForce  Whisper
             Over-Mind  Osteosaur    Commander    Rhodox     Were-Rat
             Ursus      Rhinotaur    Steroidite   Leafer     StrayCat
             Lobo       Doberman     Vomammoth    Fidor      Baskervor
             Suriander  Chimera      Behemoth     Mesosaur   Pterodon
             FossilFang White Drgn   Doom Drgn    Brachosaur Tyranosaur
             Dark Wind  Beakor       Vulture      Harpy      Hermit Crab
             Trapper    Hornet       Crasshoppr   Delta Bug  Gilomantis
             Trilium    NightShade   Tumbleweed   Bloompire  Trilobiter
                        Nautiloid    Exocite      Anguiform  Reach Frog
             Lizard     ChickenLip   Hoover       Rider
             Pipsqueak  M-TekArmor   Sky Armor    Telstar    Lethal Wpn
             Vaporite   Flan         Ing          Humpty     Brainpan
             Cruller    Cactrot      Repo Man     Harvester  Bomb
             StillLife  Boxed Set    SlamDancer   HadesGigas Pug
             Magic Urn  Mover        Figaliz      Buffalax   Aspik
             Ghost      Crawler      Sand Ray     Areneid    Actaneon
             Sand Horse Dark Side    Mad Oscar    Crawly     Bleary
             Marshal    Trooper      General      Covert     Ogor
             Warlock    Madam        Joker        Iron Fist  Goblin
             Apparite   PowerDemon   Displayer    Vector Pup Peepers
             Sewer Rat  Slatter      Rhinox       Rhobite    Wild Cat
             Red Fang   BountyMan    Tusker       Ralph      Chitonid
             Wart Puck  Rhyos        SrBehemoth   Vectaur    Wyvern
             Zombone    Dragon       Brontaur     Allosaurus Cirpius
             Sprinter   Gobbler      Harpai       Gloomshell Drop
             MindCandy  WeedFeeder   Luridan      ToeCutter  Over Grunk
             Exoray     Crusher      Uroburos     Primordite Sky Cap
             Cephaler   Maliga       GiganToad    Geckorex   Cluck
             Land Worm  Test Rider   PlutoArmor   Tomb Thumb HeavyArmor
             Chaser     Scullion     Poplium      Intangir   Misfit
             Eland      Enuo         Deep Eye     GreaseMonk NeckHunter
             Grenade    Critic       Pan Dora     SoulDancer Gigantos
             MagRoader  Spek Tor     Parasite     EarthGuard Coelecite
             Anemone    Hipocampus   Spectre      Evil Oscar Slurm
             Latimeria  StillGoing                Phase      Outsider
             Barb-e     ParaSoul     Pm Stalker   Hemophyte  Sp Forces
             Nohrabbit  Wizard       Scrapper     Ceritops   Commando
             Opinicus   Poppers      Lunaris      Garm       Vindr
             Kiwok      Nastidon     Rinn         Insecare   Vermin
             Mantodea   Bogy         Prussian     Black Drgn Adamanchyt
             Dante      Wirey Drgn   Dueller      Psychot    Muus
             Karkass    Punisher     Balloon      Gabbldegak GtBehemoth
             Scorpion   ChaosDrgn    Spit Fire    Vectagoyle Lich
             Osprey     MagRoader    Bug          Sea Flower Fortis
             Abolisher  Aquila       Junk         Mandrake   1st Class
             Tap Dancer Necromancr   Borras       MagRoader  Wild Rat
             Gold Bear  Innoc        Trixter      Red Wolf   Didalos
             Woolly     Veteran      Sky Base     IronHitman Io

               NOTE: I'm pretty sure the missing spaces are Allo Ver, Pugs,
                     and ProtoArmor even though you can't get the last two
                     can't be used (or don't even show up on the list).

  Setzer Gabbiani - A black jack-playing, world-traveling, casino-dwelling
                    free spirt...
             Special Skill: Slot ---> GP Rain
             Setzer's special skill involves a slot machine.  Certain
             combinations will win you attacks.  Equipped with the Coin Toss
             Setzer's Slot turns intp GP Rain, which cost as many GPs as
             damage done.  Winning slots are:
             All 7s           - defeat to enemy party
             Two 7s and a BAR - defeat to both the enemy party and your party
             Any losing spin  - some hps and status recovery
             All AIRSHIPs     - hyrogen bomb attack
             All BARs         - random Esper attack
             All CHOCOBOs     - flock of Chocobos attack
             All GREY BIRDs   - similar to Flare spell
             All DIAMONDs     - blast of light attack

  Mog - Human-loving, fast-talking, street-smart, SLAM-dancing...Moogle...
             Special Skill: Dance
             Mog learns dances in different areas of the world.  Each dance
             has a variety of effects.
  Dance:          Where learned:       Effects:
  Wind Song       Grass fields         Wind Slash, Sun Bath, Plasma, Cockatrice
  Forest Suite    Woods                Rage, Wild Bear, Elf Fire, Wombat
  Desert Aria     Desert regions       Sand Storm, Wind Slash, Antlion, Kitty
  Love Sonata     Towns                Elf Fire, Snare, Specter, Tapir
  Earth Blues     Mountains            Land Slide, Sun Bath, Sonic Boom, Whump
  Water Rondo     Underwater           El Nino, Specter, Plasma, Wild Bear
  Dusk Requiem    Caves                Cave In, Elf Fire, Snare, Pois. Frog
  Snowman Jazz    Snow fields          Snowball, Snare, Surge, Ice Rabbit

  Strago Magus - An elderly gentleman, pure of heart, and learned in the
                 ways of monsters...
             Special Skill: Lore
             Strago can use an attack of a monster when he has experienced
             its effects.  The attacks he learns are:
LORE:       MPS:  WHAT IT DOES:                 LEARNED FROM:
Aqua Rake   22    water elemental attack        Chimera,Rhyos,Vectagoyle,
                                                               Anguiform
Stone       22    Damages and confuses target   Brawler,Iron Fist,Poppers,
                                                       Guardian,1st Class
Aero        41    wind attack                   DoomGaze,Sprinter,Tyranosaur,
                                                               Harpy
Dischord    68    drops targets level by 1/2    Pipsquek,Figaliz,Iron Hitman,
                                                       Chaser,Scullion,Crawler
Quasar      50    pierces enemy defenses        Goddess,Dark Force
Sour Mouth  32    cures status changes in party Mad Oscar,Evil Oscar
Grand Train 64    damaging attack               Hidon
Condemned   20    countdown to doom             Veteran,Critic,Still Life
Roulette    10    round 'n round it goes...     Dark Force,Veteran,Critic,
                                                               Pipsqueak
Exploder    1     big damage                    Bomb,Grenade,Balloon,Junk,
                                                       Scullion,Pipsqueak
Clean Sweep 30    water elemental attack        Enuo,Blue Drgn,Dark Force
Rippler     66    trade status with enemy       Dark Force
Blow Fish   50    1000 points of damage         Brain Pan,Phase,Cactrot,
                                                       Presenter,Mover
Force Field 24    barrier against offenses      Doom,Dark Force
Step Mine   22    gradual damage                Pug,Mesosaur,Grease Monk,
                                                       Crawler,Master Pug,
                                                       Tomb Thumb,Brachosaur
Pearl Wind  45    recovery                      Peepers,Vectaur,Dark Force,Ogor
Big Guard   80    casts Safe and Shell          Mover,Dark Force,Earth Guard
Pep Up      1     cures one character at the    Flan,Muus,Junk,Intangir
                   expense of Strago's life
Reflect???  0     effects relate to status      Dark Force
Revenge     31    equalizing blow               Dragon,Pan Dora,Dark Force,
                                                       Gigantos,Borras
L.3 Muddle  28    confuses targets with levels  Apokryphos,Goblin,Dark Force,
                   at a multiple of 3                          Dante
L.4 Flare   42    targets with levels at a      Apokryphos,Goblin,Dueller,
                   multiple of 4 get hit                       Trapper
L.5 Doom    22    targets with levels at a      Sky Base,Didalos,Dark Force,
                   multiple of 5 die                           Goblin,Trapper
L? Pearl    50    multiple factor is last       Dullahan,Critic,Dark Force,
                   digit of GP total                           Innoc

  Relm Arrowny - In her pictures she captures everything: forests, water,
                 light... the very essence of life...
             Special Skill: Sketch ---> Control
             Relm can draw an enemy and then have her drawings attack.
             Wearing the FakeMustache she can control enemies.

  Umaro - Admirer of bone-carvings, as strong as a gigas, a sasquatch pal
          with muscle!
             Special Skill: Storm, Rage
             Umaro does what every he wants.  But if you equip him with the
             Blizzard Orb he can cause an ice storm. If equipped with the
             Rage Ring he can pick up another character and throw them at
             the enemy for a lot of damage.

  Gogo - Shrouded in odd clothing,... is this a man...?...a woman...?...or
         should we ask...?
             Special Skill: Mimic
             The only thing Gogo can do is mimic the last person to attack.
             If they attacked, Gogo attacks.  If they cast a spell, Gogo
             casts the same spell.  If they use an item, Gogo uses that
             item too.  He'll even dance if Mog dances before him.
             Gogo can also do ANY of the other character's attacks by going
             to the status screen and filling the empty slots under "Mimic".
             (Move the pointer down to an empty slot and press A).

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                    S U P P O R T I N G   A C T O R S
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  This section contains characters that you can control at certain points
  in the game but aren't actually main characters.

       Vicks and Wedge - MagiTekArmor wearing Imperial soldiers sent out
                         with Terra to find the frozen Esper.
               Special skill: MagiTek
           The two soldiers can use the armor they are wearing to send out
           powerful beams to destory their enemies.  These beams include a
           fire beam, an ice beam, and a bolt beam.  They also have the
           ability to heal using Heal Force.

       The Moogles - a bunch a little cute white puff balls :) that help
                    Locke protect Terra from the Imperial soldiers.
               Special skill: none
           The Moogles even have names.  They are Kupek, Kupop, Kumama,
           Kuku, Kutan, Kupan, Kushu, Kurin, Kuru, and Kamog.  They
           all use different weapons to attack.

       Banon - Leader of the returners.
               Special skill: Health
           Banon's skill allows him to heal everyone in the party.

       Ghost - a lost soul on its way to the other side.
               Special skill: Possess
           The ghost has the ability to possess a monster.  If it's successful
           both the monster and the ghost will disappear.

       General Leo - an Imperial general who sees what the Empire has been
                     doing is wrong and decides to do something about it.
               Special skill: Shock
           Leo's shock attack does massive damage on his oppenent.

******************************************************************************
                             W A L K T H R U
******************************************************************************
  This walkthru is exactly that, a walkthru.  It takes the player through
  every location in the game, in the best order to go through them.  The
  numbers before each location corresponds to the numbers on the maps that
  come with the game.
                         - The World of Balance -
(1) Mines of Narshe
   Party: Vicks, Wedge, ????? (Terra)
   BOSS: Whelk
       After fighting Whelk you come to the frozen Esper.  You'll go into
       a fight sequence where Vicks and Wedge get blown away leaving Terra.

(1) Arvis' House
   Items: Search the clock for an Elixir
       Terra wakes up back in Narshe where a man removes the slave crown.
       Terra can't remember anything.  The Imperial guards come and Terra
       is forced to escape thru the back door of the house and run back to
       the mines.

(1) Mines
   Party: Terra, Locke
   Chests: Fenix Down, Sleeping Bag
   BOSS: Marshal
   Additional items: You can take Mog's Mithril Shld and Mithril Pike
       After entering the mines, Terra walks a little ways and is spotted
       by the guards.  She is cornered and the the floor gives out and she
       falls.  There is a flashback where Terra remembers some stuff.  The
       scene shifts back to Arvis' House where Locke is introduced.  Locke
       finds Terra and the guards find them both.  Moogles come and offer
       to help.  Three Moogles (Kupek, Kupop, Kumama) form a group with
       Locke plus there are two other groups with four Moogles each (Mog,
       Kuku, Kutan, Kupan and Kushu, Kurin, Kuru, Kamog).  You can control
       each of the groups, the object is to stop the guards from reaching
       Terra and defeating the commander.  Before defeating the commander
       switch to the party Mog is in and remove his shield and pike (Locke
       can use the shield and the pike can be used by Edgar who you'll get
       shortly), after all Mog won't be needing them for quite a while and
       by then you'll be able to equip him with other stuff.  After defeating
       the commander, Locke grabs Terra and takes off through the mines.  He
       comes to a switch and pulls it, opening a secret passage.  Remember
       where this passage is, you'll need it later.  You are now outside
       Narshe.  You can't enter the main part of town but you can enter the
       classroom.

(1) Classroom
   Party: Terra, Locke
   Points of interest: A bucket of recovery water (recovers hps and mps)
                       A save spot
   Chests: Monster-in-a-box, Sleeping Bag, Tonic
   Items: Search a pot for Tincture
       Besides getting the stuff in the chests and the pot, the classroom
       is basically there to tell you stuff about the game: how to do this
       and where to do that, most of which is in the instruction book.

(2) Figaro
   Party: Terra, Locke, Edgar
   Points of interest: Item shop, Tool Shop
   Chests: Fenix Down, Soft, Tonic, Antidote
   BOSS: M-TekArmor
       After heading south from Narshe, you come to the desert castle of
       Figaro.  Upon entering the castle go straight ahead to the throne
       room.  Here Edgar is introduced.  You are now free to explore the
       castle.  If you talk to the Matron (in the left tower) she will tell
       you about Sabin, who you'll meet later.  After talking the Matron
       return to the throne room and talk to Edgar again.  One of Edgar's
       guards comes in and informs him that Kefka is approaching the castle.
       As Edgar, talk to Kefka's guards and then Kefka himself.  After they're
       done talking walk up to where Locke is waiting.  Edgar decides to
       protect Terra.  Now, as Terra, follow Locke to 'your' room.  Kefka
       comes back and sets fire to Figaro.  Talk to the guards (Beavis and
       Butthead ?) and then talk to Kefka.  Go up and talk to the guard there.
       Your party escapes and Figaro enters submerge mode.  After fighting
       the M-TekArmor, go south to the Cave of Figaro.

(3) Cave of Figaro
   Party: Terra, Locke, Edgar
   Points of interest: the pond with the turtle is a recovery spring
   Chests: 2 tinctures, Fenix Down (Before you get Celes)
           Thunder Rod, Tincture, X-Potion (After you get Celes)
       Wait until after you get Celes to get the treasures for different stuff.

(4) South Figaro
   Chests: 500 GP, 1000 GP, 1500 GP, Green Cherry
   Items: search barrel to left of Chocobo stable for Tonic
          search barrel to right of rich guy's house for Fenix Down
          search barrel above and behind Chocobo stable for Warp Stone
                       (or Fenix Down if you wait until World of Ruin)
          search box in lower left section of town for Eyedrop
                       (or Elixir if you wait until World of Ruin)
          search barrel in lower left section of town for Antidote
                       (or Tent if you wait until World of Ruin)
          search box in lower left section of town for Soft
                       (or Remedy if you wait until World of Ruin)
          search barrel between Armor & Weapon shops for Tonic
                       (or X-Potion if you wait until World of Ruin)
       At the Cafe, Shadow is introduced, you'll be seeing him later.  At
       the Relic Shop, buy a pair of Sprint Shoes (unless you like going
       slow), one pair is enough for the entire party.  Check behind the
       Chocobo stables for a Green Cherry.  At the house north
       of the Inn check behind the bookcase in the room with a draft to find
       a secret passage.  Nothing but money down there right now but later
       you'll need to know about it.  After getting equipped go to the
       Chocobo Stables and pay the 80 GP (unless you want to fight to your
       next location).  It's not very far but riding the Chocobo is fun :)

(5) Sabin's Cabin
   Items: search the bucket next to the stove for a Tonic
   Points of interest: you can catch some Z's in any of the beds

(6) Mt. Kolts
   Chests: Guardian,Atlas Armlet,2 Tents
   BOSS: Vargas
       The path is straight forward.  At the end you reach Vargas.  After
       a bit of fighting with Vargas, Sabin will come.  Vargas will blow the
       others away and Sabin will have to fight alone.  Sabin joins you after
       Vargas is finished.

(7) Returner's Hideout
   Party: Terra, Locke, Edgar, Sabin
   Chests: Fenix Down, Air Lancet, True Knight, Potion, White Cape
   Items: search a bucket for Antidote
          search a pot for Tincture
          search a pot for Green Cherry
          search the top of the table for a piece of paper (purpose ?)
   Additional items: You can either get a Genji Glove or a Gauntlet
       After entering, follow the guard to Banon's room.  After talking to
       Banon talk to everyone and get everything (including the White Cape
       that is in a secret passage on the right side of the 'storage room'),
       then go out of the hideout where Banon will be waiting. First, tell him
       "no" then go back inside and the man in the 'storage room' will give
       you a Genji Glove.  If you say "no" to Banon 3 times and you'll skip
       the part where everyone's at the table and one of the guards will give
       you a Genji Glove (if you didn't already get the one from the guy
       in the store room).  If you go to Banon and tell him you will become
       there last ray of hope he will give you Gauntlet (if you haven't already
       gotten the Genji Glove from the guy in the store room). Locke will split
       to scope out South Figaro after the Empire invades.  Banon joins you
       and you head for the raft on the Lete River.

   Lete River
   BOSS: Ultros
       If Banon dies the game is over, so protect him.  There are several
       save spots along the way, these spots are also the only places you
       can access the subscreen.  Do whatever you need to before jumping
       back on the raft.  Toward the end of the raft ride you reach Ultros
       the octopus.  After the fight, Sabin jumps in after Ultros and is
       swept down river.

   The game now gives you a choice of three scenerios.  One with Terra, Edgar
   and Banon, one with Locke, and the last one with Sabin.  You can do these
   in any order you want, it doesn't matter what order you pick.  However,
   if you do Terra, Edgar, and Banon's before Sabin's then Shadow will stay
   longer.
                       --TERRA, EDGAR, and BANON scenerio--
   Lete River continued
   Party: Terra, Edgar, Banon
       The trio continue the raft ride on the Lete River.  Again, make sure
       Banin doesn't kick the bucket or you games over.  At the end of the
       ride you find yourself a little east of Narshe, which is where you
       want to go.

(1) Narshe/Mines
   Chest: Rune Edge [in mines] (if you don't get this chest until the World
                       of Ruin it'll become a Ribbon)
       The guards won't let you in thru the main entrance so you'll have to
       find another way in.  Remember the secret entrance Locke showed you?
       That's the way in.  You're now in the mines.  Go a little ways and
       you come to a follow-the-light-maze.  If you make a mistake all you
       need to do is press the A button when the yellow light is in front
       of you.  If you miss it you'll have to fight some enemies and
       then you'll have to start at the beginning of the maze again.
       The correct way thru is:
                              E---|                  * = rocks
                              *   |   *              S = Start
                            |---| |------|           E = Exit
                          * | * |     *  |       | & - = Correct path
                        |---|   |        |
                        | *   * |     *  |
                        |-----S |--------|
       Once you get past this maze you can reach a cave of Moogles (and a
       chest containing a Rune Edge or Ribbon if you wait) by going slightly
       out of your way. Remember where this cave is because later in the game
       Mog will join you here).  Once you get out of the mines you will be back
       in Arvis' House where you started.  You will talk a bit with
       Arvis and then the scenerio will end.
                       --LOCKE's scenerio--
(4) South Figaro
   Party: Locke
   Chest: Hyperwrist, RunningShoes
   Items: Check the clock you see when you first come out of the secret
                       passage for an Elixir
          Check a pail in the old man-who-wants-cider's house for Tonic
   Additional items: Cider is located here (Rare item)
                     Old Clock-Key is located here (Rare item)
       First of all, DO NOT talk the guards in MagiTek armor (unless of
       course you have a death wish :)  Oh, and don't forget to equip your
       stuff.  Go to the Item shop and talk to the merchant next to the clock.
       This will start a fight.  Use Locke's Steal command and you'll steal
       the clothes right off him.  Dressed as a merchant, enter the house
       to the south of the Item Shop and go down stairs.  The kid will only
       allow you to pass if your dresses as a merchant.  Now go up onto the
       perimeter wall and talk to the green suited guard.  Steal his clothes.
       Go towards the center of town where you'll find three guards (one
       guarding the door to the rich guy's house, one in MagiTek armor, and
       one guarding the path to the rest of the town).  Talk to the bottom
       guards.  Enter the Cafe and go downstairs.  Steal the merchant's
       clothes. You'll also get Cider.  Go back to the house with the kid
       and go upstairs.  Talk to the old man at the desk.  Go back down
       stairs and give the password ("Courage") to the kid.  He'll open up
       a secret passage for you.  Go to the upstairs of the house and into
       the first room.  Walk behind the bookcase to find a stairway.  Go all
       the way down and follow the hall.  After you are asked about changing
       clothes (doesn't matter if you do), go straight down into the
       wall (there is a stairway there):
               ----------------|                    | & - = wall
               --------------| |                        / = door
               |-------------| |--/--/--/-|             ^ = walk into the
               |                          |                 wall here to
               |--------------------------|                 find a room
                              ^                             with a Hyper-
                                                            wrist and Running
                                                            Shoes
       If you are wearing the merchant's clothes or your normal clothes you'll
       hide in the rafters.  If you're wearing the soldier's uniform you
       stand next to the door and salute, and then when you rescue Celes she
       says something close to what Princess Liea said in Star Wars when
       Luke rescued her on the Death Star (replace soldier with Stormtrooper).
       After dropping from the rafters, enter the open door.  Remove Celes'
       chains.  Talk to the sleeping guard and take the clock key.  The
       second door is a save spot and the third is where you want to go.
       Go to the clock in the far back and check it.  Wind the clock to
       open a secret passage.

(4) Secret Passage
   Party: Locke, Celes
   Chests: Iron Armour, Heavy Shld, RegalCutlass, X-Potion, Ribbon,
               Ether, Earrings
   BOSS: TunnlArmr
       In the secret passage there is a spot that you can push on the left
       wall to reach a stairway leading down to a X-Potion, a Ribbon, and
       and Ether.  Once you make it out of the secret passage you'll be in a
       spot where all you need to do is leave the town.  Go west to the Cave
       of Figaro.  You've been here before, just go back out the way you came
       in.  Don't forget the pond with the turtle is a recovery spring.  As
       you are about to exit the cave TunnelArmr attacks.  Defeating TunnelArmr
       will end this scenerio.

                       --SABIN's scenerio--
   Hut (Gau's father's house)
   Party: Sabin, Shadow
       Enter the hut just east of where you start.  Quickly talk to the guy
       on the Chocobo.  He sells lots of stuff.  Next talk to Shadow and
       he'll join you.  Go east a bit then south until you come to a bridge.
       This is the Imperial camp.

(9) Imperial Camp
   Party: Sabin, Shadow
       Your group hides and overhears the plans to storm Doma Castle.

(10)Doma Castle
   Party: Cyan
   BOSS: Leader
       You can kill the soldiers on either side of the leader pretty easily
       but just kill the leader and get it over with.

(9) Imperial Camp
   Party: Sabin, Shadow
   Chest: Star Pendant, Monster-in-a-box(Telstar), MithrilGlove,BarrierRing
       In the left tent there is a chest.  Kicking it brings the dogs, which
       you have to fight, and hitting it brings a sentry which you fool by
       meowing.  Inside is a Star Pendant.  There's a little bit of story
       about Kefka poisoning Doma and you decide to try and stop him.  After
       the first time you chase him, instead of talking to him, explore the
       camp for more treasures.  You fight and chase him around for a bit but
       are stopped by some soldiers.  While fighting them, Kefka poisons Doma.
       After showing a bunch of soldiers die of poison in Doma Castle you
       control Cyan.  Go to the throne room.  After the King dies go to the
       room east of the throne room.  Cyan's family dies.  Scene cuts back to
       the Imperial Camp where Cyan joins Sabin and Shadow.  Escape the camp.
       After leaving the camp go south to the forest.

(11) Phantom Forest
    Party: Sabin, Shadow, Cyan
    Points of interest: after the first stretch of forest you go up, the pond
                               right in front of you is a recovery spring.
       At the end of the forest you'll come to the Phantom Train.  If you
       haven't done Terra, Edgar, and Banon's scenerio yet, then Shadow
       will leave you somewhere in the Forest.

(11) Phantom Train
    Chests: Earrings, Monster-in-a-box(Specter), 2 Fenix Downs, Sniper Sight
    BOSS: Ghost Train
       Caboose: Upon enter the train go right to find the caboose.  Talk to
                the ghost and you can have him join you (if you use its
                POSSESS command, and it works, you'll lose it).  Also in the
                caboose is a guy who'll tell you about the train, and a save
                spot.
       Car 1 & 2: In the first two cars there are a bunch of ghosts. These
                  ghosts will either try to join you, attack you, or sell
                  you stuff (Item Shop).  The rest of the ghosts in the
                  train will do the same things.
       Car 3: Upon entering a ghost comes and blocks the door behind you.
              You have to kill the ghost to leave.  Once back out, climb
              to the top of the car and you'll jump across to the next car
              and then again to car 5.
       Car 5: Enter the car and pull the switch to detach the rear cars.
              Pull it again to open the wall up so you can continue.
       Car 6: Sit at the center table and the ghost will serve you (this
              replenishes your stats).  After sitting down the first time
              sit down again with different members at the head of your
              party to see different sequences (For instance, Shadow will
              get up and feed Interceptor).
       Car 7: 1st room: Siegfried attacks as you approach the chest.  After
                        defeating him, he grabs the contents of the chest
                        and runs.
       Car 8: 2nd room: four chests.
       After car 8 your ghost companion leaves.
       Car 9: save spot
       Engine: Pull the 1st and 3rd switches on the inside then go out and
               pull the switch on the smoke stack.  The Ghost Train now
               attacks.  After showing the people of Doma enter the train
               you are on the other side of the Phantom Forest.  Go to the
               mountain pass to the east.

(12)Barren Falls
       Here Shadow leaves the party (if he hasn't already).  Jump off the
       edge of the cliff.  You have to fight Piranha and a Rizopas as you
       fall.

(13)The Veldt
   Party: Sabin, Cyan
       After landing you awake to find Gau stading next to you.  He runs when
       you speak to him.  Until you have Dried Meat just attack Gau if you
       meet him.  Go east to the town of Mobliz.

(14)Mobliz
   Items: search the clock in the messenger's house for Elixir
   Additional items: You can get a Tintinabar here
       Buy at least one Dried Meat at the item shop.  Talk to the injured
       lad from Maranda.  After talking to him you can send a message to his
       girlfriend at the messenger's house.  It costs 500 GP.  You can sleep
       in the bed at the back of the Relic Shop so no need to spend money
       at the Inn.  After talking to the Relic Shop keeper go back to the
       injured lad, another letter has arrived.  For another 500 GP you can
       send a record for the injured lad.  Talk to the Relic Shop keeper
       again, return to the lad for another letter, send a Tonic for another
       500 GP, talk to the Relic Shop keeper, etc.  Keep doing this and
       eventually the injured lad will reward you with a Tintinabar for all
       your help.  Now leave town and go find Gau.

(13)The Veldt
       When you see Gau use Dried Meat on him and he'll join you.  Once you
       have Gau and have advance his Rage skills as much as you want, go to
       the cave in Cresent Mountain.

(15)Cresent Mountain
   Party: Sabin, Cyan, Gau
   Additional items: Exploring the cave Gau will find a Tonic for you
       By taking Gau around inside the cave he'll find stuff.  On the little
       platform to the left of the entrance he'll find Tonic.  On the
       platform at the top left part of the cave Gau will pretend to have
       found something. Sabin will walk over and Gau will scare him, causing
       him to lose his pouch with 500 GP in it.  Finally at the end of the
       cave he'll find his treasure, a diving suit helmet.  After you jump
       in you'll be in the "Serpent's Trench."

   Serpent's Trench
   Chests: X-Potion, Green Baret
       There are spots in the trench where you can pick a direction.  The
       following table shows what directions do what:
                          START
                       /          \
               LEFT                   RIGHT
              /    \                    |
           LEFT   RIGHT               CAVE 1
            |       |                /      \
           OUT    CAVE 2          LEFT     RIGHT
                    |              |         |
                   OUT            OUT      CAVE 2
                                             |
                                            OUT
       As you can see taking two lefts is the fastest way out but taking two
       rights will get you all the treasure.  Anyway you go you come out
       of the trench at Nikeah.

(16)Nikeah
   Items: check the clock in the Inn for Elixir
       Besides the Elixir in the Inn, there really isn't much here.  Go back
       to the guy on the boat and hop aboard.  End of Scenerio.

(1) Hills of Narshe
   Party: Terra, Locke, Edgar, Sabin, Gau, Celes, Cyan
   BOSS: Kefka
       You'll fight in 3 groups.  You have to defeat Kefka before his troops
       reach Banon.  Your best bet is probably to take out all the soldiers
       then you can keep trying Kefka until you beat him.  Or you can make
       a party of four characters (with 2 and 1 in the other ones) and go
       straight for Kefka.  If done right you can dodge all the soldiers and
       get to Kefka before they are even halfway to Banon.  After the fight
       Terra will morph because of the Esper and fly away.
                       --IN SEARCH OF TERRA--
(1) Narshe
   Party: Pick four (3 if you want Shadow to join you a bit later) out of
               Locke, Cyan, Edgar, Sabin, Celes, or Gau
   Items: Check the clock in the Elder's house for Elixir
   Chests: Wall Ring, Sneak Ring, Hyperwrist, ThiefKnife, Earrings, 5000 GP
       You can sleep in the bed in the back room of the Weapon Shop.  If
       you go north to the mines and look at the little black hole to the
       upper right of the entrance you'll see Umaro the sasquatch (he'll
       join you later). Upon exiting fo to Figaro (its in the same spot it
       was before).

(2) Figaro
       Enter the castle and go down the stairs to you left.  Talk to the guy
       and he'll take you (and the rest of Figaro Castle) past the mountains
       to a point near Kohlingen (your next destination). Just exit Figaro
       and go north.  If you have both Edgar and Sabin in your party you'll
       learn more about their past if you go to the spot where you can sleep.
       If you enter the main part of Figaro and shop put Edgar at the head of
       your party and the shopkeepers will give you a 50% discount.

(17)Kohlingen
   Chests: Green Beret
   Items: Check the clock in Rachel's house for Elixir
       Shadow is in the Cafe.  If you have less than 4 in you party he'll
       join you for 3000 GP.  If you have 4 and you want him to join you
       go back to Figaro and have the guy in the basement return Figaro back
       to where it was.  Then go back to Narshe and talk to one of your
       companions.  Change your party so it only has three members.  Now
       come back to Kohlingen the way you did before.  If you have Locke and
       go to the house in the top left corner you'll see a flashback telling
       why Locke is so keen on keeping his word about protecting Terra and
       Celes.  The house on the top right will also show a flashback if you
       have Locke and if you go behind the house and push down you'll find
       a back entrance to this house which leads to a chest.  From
       Kohlingen go south to Jidoor or you can go northwest to a hut where
       you'll find a Hero Ring in a pot then go south to Jidoor.

(18)Jidoor
   Items: in the very top house check a pot for Tincture
       From here head north (on the right side of the mountains) to Zozo.
       Take a Chocobo for a faster trip.  Just follow the light green strip
       of grass.

(19)Zozo
   Chests: Tincture, Chain Saw, Tonic, ThiefGlove, FireKnuckle, RunningShoes,
               X-Potion
   Items: check a pot in the far left building for Tincture and another pot
               for Potion
   BOSS: Dadaluma
   Espers: Ramuh, Stray, Siren, Kirin
       In the builind marked Inn there is a clock you are supposed to reset.
       The correct time is 6:10:50.  Setting the clock open a secret passage
       where a chest containing a Chain Saw is.  The builing marked as
       Armor Shop has a chest with a Tonic.  Go to the builind marked as the
       Relic Shop.  Go up as far as you can and you'll find a chest with the
       ThiefGlove.  From there go back down to the floor with the doorless
       doorway (just below the guy jumping from window to window).  Push
       over against the window and you'll jump across.  Keep going up, jumping
       from building to building where need be, and evetually you'll reach
       Terra.  Before you reach Terra you'll have to near Dadaluma.  After
       reaching Terra you'll get 4 Espers: Ramuh, Stray, Siren, and Kirin.
       There are also two chests on each side of this room.  Once your done
       go down and talk to one of your other three companions that just
       arrived.  Everyone goes back down the building and you find yourself
       back at the entrance of Zozo where your party will break up into two
       groups: one consists of Celes, Locke, and two others of your choice.
       Shadow splits again so you can't choose him.  This group is the one
       you'll control to get to your next destination.  The other two
       companions will return to Narshe.  Next stop: Jidoor again.

(18)Jidoor
       Go to the big house at the far north of town.  Here you'll find the
       director of the Opera.  As he leaves he drops a letter.  Read it and
       you find out about Setzer, the wandering gambler who owns an airship
       (which you nee).  From Jidoor go south to the Opera House (taking a
       Chocobo makes the trip much faster).

(20)Opera House
   BOSS: Ultros
       Celes looks like the opera singer Maria, so she takes her place in
       order to get to Setzer.  As Celes you have to sing the right parts
       of the song (the full song is printed in the book of Celes' dressing
       room).  The correct parts are:
                       Oh, my hero...
                       I'm the darkness...
                       Must I...
       If you sing the wrong part you'll get kicked out of the opera house.
       Re-enter and the director will let you try again.  You only get four
       tries to get it right before it's game over.  Once you get it right,
       keep talking to the guy who comes out.  Then when he disappears grab
       the flowers then go up to th platform on the top floor.  If you take
       too much time doing any of this you'll get kicked out again and will
       have to start over from the beginning of the singing part again.
       Take Locke and read the letter in the dressing room.  Now return to
       the balcony and talk to Impressario.  Once Ultros shows himself on
       the girders with a 4 ton weight poised over Celes' head, you'll have
       5 minutes to get to him. First you have to go northeast where you'll
       find a guy who tells you to pull the far right switch, do this then
       return to Impressario and go to the northwest side of the balcony
       where you'll find your way onto the girders.  Navigate the girders
       and make it to Ultros.  When you're done Setzer will come and grab
       Celes.  After some convincing (with a nice double-headed coin)
       Setzer will take you to your next destination in his airship.
       (For more about the airship, see ON THE AIRSHIP).

(21)Albrook
   Items: Search the clock in the Cafe for Elixir
          Pot in weapon shop has Tincture
          Search barrel next to the Inn for Potion
          Search box on right side of docks for Warp Stone
       From Albrook head north past Vector and on up to the town of Tzen.
       (Going to Tzen and Maranda is not mandatory, you can go directly to
       Vector).

(22)Tzen
       Nothing here but some info and some decent weapons and armor.  From
       here go southweat to Maranda.

(23)Maranda
   Items: Search box to left of entrance of town for Revivify
          Search box on right side of town for Remedy
       The house in the top right corner is the house of the girl you were
       sending stuff to for that injured lad.  Next stop Vector.

(24)Vector
       The Inn says it free but sometimes when you're sleeping the keeper
       will steal 1000 GP.  In the skinny house there is an old woman asking
       if you pledge alligence to the Empire.  Answer "no" and two guards
       attack you. When you beat them and talk to the woman again she'll
       heal you.  Don't talk to any of the guards or you'll be attacked and
       sent back to the entrance.  If you go north to the Imperial Castle
       you'll get attacked by Guardian.  Run from it.  To the right of
       the Inn there is a guy hiding behind a box.  Talk to him.  Notice
       where he moves to.  When he distracts the guards go to that spot and
       push on the box.  Now go north and you'll be at the MagiTek Factory.

(24)MagiTek Factory
   Chests: Flame Sabre, Tincture, X-Potion, ThunderBlade, Remedy, Zephyr Cape,
             DragoonBoots, Tent, Gold Helmet,Gold Shld,Gold Armor, Break Blade
   BOSS: Ifrit, Shiva, Number 024, Number 128, Cranes
   Espers: Ifrit, Shiva, Unicorn, Maduin, Shoat, Phantom Carbunkl, Bismark
       Go down the stairs and go to where the little hook is moving back and
       forth.  Push A to jump onto it.  Get the chest and the jump back
       across.  Now go right and enter the second little pipe that is to the
       right of the stairs.  Grab the chest then climb back thru the pipe
       and enter the first pipe.  Grab the treasure and go across the conveyer
       belt for another two treasures.  Now get on the conveyer belt to go
       down a level.  Down here you'll find 5 chests: one on the left side,
       one on the right side, one through a door just to the left of
       where you entered, one at the bottom (you can see it when you go
       down on from where you entered but you have to go around and underneath
       to get it), and one in a small room to the east of the room with the
       gold helmet in it.  On the right wall there is a spot where you can
       go between two walls to enter a pipe which leads to 2 more chests.
       When you're ready step onto the conveyer belt to the right of where the
       last belt dropped you off.  You'll see Kefka push a couple of Espers
       onto a conveyer belt.  When you can move, follow the Espers.  Go over
       and talk to the Esper on the left.  You'll now have to fight Ifrit and
       Shiva.  They'll give you their powers as magicite when you defeat them.
       Now, entering the left door you'll find a save spot.  The right
       door is the way out.  After you go up a bunch of stairs you'll come to
       a hall with the Esper holding tanks in them.  There is a hidden chest
       in this room.  Go to the far left end of the hall.  Now go down nect
       to the holding tank and search around.  You'll find the Break Blade.
       After the hall you'll reach the exit with Number 024 blocking it.
       After you beat Number 024 you'll enter a room with Espers floating
       in tanks.  Go to the far north wall and press the switch.  You'll
       get the Espers: Unicorn, Maduin, Shoat, Phantom, Carbunkl, and
       Bismark.  Kefka comes out and Celes zaps herself, Kefka, and his
       guards away.  Follow Cid. Talk to Cid. Ride the rails.  At the end
       of the mine cart ride you'll have to fight Number 128.  You'll now
       be back in town.  Follow the rails and you'll be back in the main
       part of town where Setzer will come and get you.  As you attempt
       to get away in the airship you'll be attacked by 2 Cranes.  Once
       you defeat the cranes, you'll go back to Zozo automatically.

(19)Zozo
       You'll automatically be in Terra's room.  A magicite will glow and
       Terra will remember.  You now control Maduin, the Esper and Terra's
       father, in the Esper's world.  This part is fairly straightforward.
       After the flashback you'll be in control of the airship.  You can go
       where ever you want now.  Narshe is your next destination.

(1) Narshe
   Points of interest: New stuff in the weapon  and armor shops
       As you enter a guard will appear and take you to Banon.  From here
       go to the house with the locked treasure chest.  You'll find Lone Wolf
       the pickpocket.  He escapes and the chest is empty.  Follow him north
       to the mines.  If you keep following you'll eventually reach him up
       where the Esper in ice is.  He's holding a Moogle hostage.  Just hold
       still for a bit and the Moogle will escape.  Now you have a choice:
       go over and talk to the Moogle and he joins your party and Lone Wolf
       drops over the cliff, OR talk to Lone Wolf and you'll get Gold HairPin
       and the both Lone Wolf and Mog drops over the cliff.  Now return to
       town, do whatever shopping you want and go to the airship.

    Getting Mog's Water Rondo Dance
    Espers: Golem, Zoneseek
       There are 3 different ways to get Mog's water rondo.  For all of them
       you need Mog in your party (DUH! :). So, add Mog to your party and...
       METHOD 1: return to Cresent Mountain.  Enter and jump into
                 the "Serpent Trench".  When you get out of the trench you'll
                 be in Nikeah.  Exit Nikeah (DO NOT GET ON THE SHIP!!) and go
                 north (to make the long trip back to the airship a lot faster
                 grab a Chocobo inside Nikeah).  Keep going and you'll
                 eventually reach the hut where Sabin's scenerio started.
                 From here go back thru where the Imperial Base was, thru the
                 Phantom Forest, jump off at Barren Falls, and finally you're
                 back on the Veldt.  Go get your airship and continue the game.
       METHOD 2: This way is the longest but you can get almost all of Mog's
                 dances doing it this way.  Land your airship at the entrance
                 to the Returner's hideout and jump on the raft on the Lete
                 River.  This time the raft will go the way Sabin went the
                 first time and you'll end up near Gau's father's house.
                 From here you have to go thru Sabin's scenerio and hop on
                 the boat To South Figaro in Nikeah.  Once in South Figaro
                 it's kinda cool:  the captain of the ship smuggles you into
                 town in a treasue chest :)  Now you have to go all the way
                 thru Mt. Kolts again and you'll finally be to the point
                 where you can retrieve the airship.
       METHOD 3: This was is short and fast.  Land the airship at Nikeah.
                 Take a Chocobo from here and go to Baren Falls.  Jump in
                 and then go to the Serpent's Trench which will take you
                 back to Nikeah where the airship is waiting.
       Once you have Mog's water rondo go to the Imperial Base next to the
       bridge to the east of Vector.  The Auction House in Jidoor is now open
       making it possible to get Golem and Zoneseek now [see THE AUCTION HOUSE
       for more info].

   Imperial Base
       If you enter without Terra you'll be kicked out.  So if you don't have
       Terra return to the airship and change party members.  In the building
       is a treasure room with a locked door.  Make your way thru to the
       other side of the base and exit.  Head east and you'll enter the Cave
       to the Sealed Gate.

(25)Cave to the Sealed Gate
   Chests: Assassin, Tempest, Coin Toss, X-Potion, 3 Ethers, Genji Glove,
           Tent, Elixir, 3 Magicites, Atma Weapon
       In the room after the one with the moving bridges, pull the switch
       on the bridge.  Now follow the left path to reach a chest with Genji
       Glove.  Now go back and take the right path.  Go up and pull the left
       switch.  Enter the doorway that appears, get the chest, and save your
       game.  Pulling the right switch makes you fight Ninja.  Pull the switch
       on the next bridge and go down to the stairway it makes.  Go thru the
       hole after you get the chest.  Step on both switches you can see.
       Go down and then left.  Step on that switch and enter the door that
       appears.  After getting the treasure leave the room and go right to
       the far bridge and then up.  Pull the switch, cross the bridge, and
       pull another switch.  Go up and left across the brides.  Flick the
       switch inside the chest and return back to your right.  Grab the chest
       up the stairs then go down and exit the room.  Go up the stairs in
       the next room and your at the Sealed Gate.  Now you have to fight
       Kefka again (kinda).  To get back to the airship all you need to do
       is go down and out, and then go back thru the Imperial Base.  On the
       airship the Espers attack and you lose control of the ship, crashing
       just south of Maranda.  From here go northeast to Vector.

(24)Vector revisited
   Chests: Back Guard, X-Potion, Tincture, Gale Hairpin, Revivify
   Points of interest: if you examine a toilet, you'll jump on it, squat,
                       and flush :)
   Additional items: It's possible to get a Tintinabar and Charm Bangle
       Go north to the Imperial Castle (the Guardian isn't here now).  Follow
       the guy who comes out to greet you on the stairs.  Talk to Gestahl.
       He'll invite you to a banquet, but before dinner you have four minutes
       to talk to as many of the 24 soldiers in the castle as you can. The
       more you talk to the better your reward.  Don't waste time getting
       treasures (you can get them later) and don't talk to Kefka (he rambles
       on forever).
       At the banquet:  During the banquet you'll be given choices.  Each
       choice is worth a certain amount of points.  The point system is as
       follows:
               Each guard talked to         : 1 pt each (24 pts total)
               Each guard faught            : 4 pts each (20 pts total)
               Who to toast?
                   To the Empire            : 2 pts
                   To the Returners         : 1 pt
                   To our hometowns         : 5 pts
               About Kefka?
                   Leave him in jail        : 5 pts
                   Let him go               : 1 pt
                   Execute him              : 3 pts
               About Doma?
                   What's done is done      : 1 pt
                   That was inexcusable     : 5 pts
                   Apologize again!!        : 3pts
               About Celes?
                   Was she a spy?           : 1 pt
                   Celes is one of us       : 5 pts
                   We trust Celes           : 3 pts
               Any questions?               : 2 pts each
                               (-10 pts if a question is asked twice)
               About the Espers?
                   They've gone to far      : 5 pts
                   You unleashed their power: 2 pts
               Which question asked first?  : 5 pts
               Take a break                 : 5 pts
               Anything you'd like me to say?
                   All I want is peace      : 3 pts
                   The war is over          : 5 pts
                   I'm sorry                : 1 pt
               Do me a favor?
                   Say yes the first time   : 3pts
       Towards the middle of the banquet Cid will ask if you want to take a
       break.  If you answer yes you can walk around the room.  The four
       sentries at Gestahl's sides will 'test your strength' if you talk
       to them.  Return to the center seat when you're ready to continue
       the meal.  Terra and Locke decide to head to Albrook.  Before you go
       remember to go back for all the treasure you saw while talking to
       the soldiers.  As you leave the banquet hall a sentry will approach
       you and reward you for talking the soldiers.  You will now be rewarded
       based on the above point system as follows:
         0-49 pts: Imperial troops withdraw from South Figaro
        50-66 pts: Imperial troops withdraw from Doma
        67-76 pts: The locked door in the house in the Imperial Base will
                                                                be unlocked.
        77-89 pts: You get Tintinabar.
        90-93 pts: You get Charm Bangle.
       When you're done in Vector return to the Imperial Base if you got
       the reward that unlocks the treause room.  If not go to Tzen.

   Imperial Base again
   Chests: Cherub Down, X-Potion, 8000 GP, Ether, Cure Ring, Back Guard,
           2 Elixirs, RunningShoes, 20000 GP, Wall Ring, 13000 GP
   Items: Check the stove for Flame Sabre
       Go the house and down the stairs.  The door is now unlocked if you
       got that rewared in Vector.  Grab all the treasure (there is a hidden
       chest in the bottom righthand corner of the room).  Now leave the base
       and go west to Tzen.

(22)Tzen
   Espers: Sraphim
       Talk to the guy hiding in the trees behind the Relic Shop.  He'll sell
       you the Esper Sraphim for 3000 GP.  If you get Sraphim now you'll be
       out 3000 GP but you'll have more time to have it equipped.  If, however,
       you wait until the World of Ruin you can buy it from the same guy for
       a measly 10 GP.

(21)Albrook
   Party: Locke, Terra
       Go the dock and get on the boat.  Talk to General Leo.  After you're
       thru there, go to the Inn and take a nap.  When you wake up return
       to the ship and talk to Leo and your on your way.

(27)Thamasa
   Party: Locke, Terra, Shadow
   Items: Check the middle barrel by the item shop for Eyedrop
          Check a barrel by the Relic shop for Soft
          Check a barrel by the Elder's house for Echo Screen
          Check a barrel by Strago's house for Green Cherry
          Check left wall in the upstairs of Strago's house for Memento Ring
       Once your ship lands, follow the light green path and then go out onto
       the peninsula to get to Thamasa.  Notice the Inn costs a lot
       (1500 GP !!), after you talk to Strago, it'll only cost 1 GP (cool
       beans :).  After talking to Strago, go to the Inn and take a nap.
       In the middle of the night Strago will come in and wake you up. His
       grand-daughter Relm is in a house that's on fire.  Talk to Stago
       outside the burning house.  He'll join you and you'll have to go
       in to save Relm.

(27)Inside the Burning House
   Party: Locke, Terra, Strago
   Chests: Fire Rod, Ice Rod
   BOSS: FlameEater
       If you touch any of the roaming flames you'll be attacked by Balloons.
       I suugest you equip someone with Shiva.  When you come to a choice
       of two doors pick the right one.  You'll get attacked if you enter
       the left one.  You'll now have a choice of two more doors.  The right
       one has a chest in it.  The left one leads you to two more doors.
       The right one has an Ice Rod, and the left leads upstairs.  Once
       upstairs you'll meet the source of the flames - FlameEater.  After
       you defeat FlameEater you'll find Relm.  After saving you, Shadow
       will split (yet again).  Now, with Strago, go west along the mountains
       and you'll find your next destination - a cave.

(28)Gathering Place of the Espers
   Party: Locke, Terra, Strago
   Chests: Heal Rod, X-Potion, Tabby Suit, Chocobo Suit
   BOSS: Ultros
       In the first room there are 3 exits.  The left one and the top one
       lead to one another so the right one is the correct way to go.  After
       a bit you'll reach three statues, the source of all magic.  As you
       walk away from the statues your pal Ultros attacks.  If you kill Ultros
       with the Vanish/Doom technique Relm will still take credit for helping
       defeat him even though she had nothing to do with it :)  When you get to
       the room with the save spot step onto one of the squares on the floor.
       You'll fall down a level.  The rightmost hole leads to a chest, the
       top left hole lead to another two chests, and the bottom left hole
       leads to the Espers.

(27)Back in Thamasa
   BOSS: Kefka (you fight against him with General Leo)
       This is almost like a fake ending: the Espers and the humans have
       reached an agreement and everyone is happy.... then Kefka shows up.
       You now have control of General Leo.  If you try to leave town you'll
       be attacked by the invincible Guardian.  Go talk to Kefka, you'll have
       to fight him. It doesn't matter how you fight him, you're going to
       win (or so you think).  You now have control of the airship agian.
       If you re-enter Thamasa you'll find Strago's friend Gungho and you'll
       learn more about Hidon (who you can defeat later).  When you're ready
       enter the airship.  The island with the Sealed Gate on it will break
       off and float up into the sky.  When you're ready go and find the
       floating continent. Pick a party of 3 and you're on your way.

   On the way to the Floating Island
   BOSS: Ultros, Chupon, Air Force
       Before reaching the Floating Island you'll have to fight a whole
       bunch of Sky Armors and Spit Fires, and then when you're almost there
       you get to fight you good buddy Ultros, but this time he's brought
       his friend Chupon.  After Chupon sneezes you away (if you kill Ultros
       before Chupon appears using the Vanish/Doom trick Chupon won't show
       up and instead of being sneezed off you'll just kinda jump off :),
       you'll fall off the airship and have to fight Air Force.  After
       defeating it you'll land on the Floating Island.

   Floating Island
   Chests (Blue orbs): Murasame, Monster-in-a-box(Gigantos), Beret, Elixir
   Additonal items: Gigantos gives you Hardened
   BOSS: AtmaWeapon, Nerapa
       You'll land near a save spot.  And just a little below that you'll
       see Shadow.  He'll join you when you talk to him.  Go right and you'll
       come to a stairway leading to a seemingly solid wall. Just press up
       against the wall and it'll open up.  When you come to a blue orb,
       examine it and you'll get Murasame.  Go as far as you can to the right
       and push down along the wall until you find a path leading to another
       blue orb.  This one has a monster-in-a-box, namely Gigantos.  When
       you beat it you get Hardened.  Now go back to your left a little until
       you see a indentation on the upper wall.  Press you here and a passage
       will open up.  Go up and step into the center of the square.  When
       you reappear go down as far as you can and then press up into the
       indentation on your right.  Now go right and down and right again.
       Follow this path and enter the transporter.  Now enter the bottom
       left transporter.  Go down and step on the switch and then go up and
       step on another switch.  Now go down and left until you come to stairs
       going down.  Go down as far as you can and then go right.  Follow this
       path until you have a choice of going left or right.  Go right and
       step on the switch.  Before entering the path that opens, go to your
       far right and get a Beret from the blue orb.  Now go back to the
       transporter and go down to another transporter which leads to a save
       spot.  Save your game and then go back up and enter the other
       transporter.  When you go down the stairs you have a choice of
       returning to the airship.  Go left and up where you'll meet
       AtmaWeapon. After defeating it, Shadow splits again.  Go up and you'll
       find Kefka and Gestahl.  Celes comes and join you.  Kefka moves the
       Goddesses out of alignment.  When Shadow comes back run like crazy.
       You have 6 minutes to get away.  To get the blue orb containing an
       Elixir go around to the right side and then go up to it (approaching
       it from the left side will cause the floor to fall away).  Once
       you reach something that looks like a save spot, examine it and you'll
       fight Nerapa.  After you beat Nerapa run to the edge and choose 'wait'
       twice then just sit there. When there is 5 seconds left Shadow will
       come and jump with you.  This is the end of the World of Balance.
                       --World of Ruin - One Year Later--
(1) Solitary Island
       You wake up as Celes on a small island.  It seems you and Cid are the
       only ones there.  Leave the house and go south to the beach.  Catch
       the fish and return to Cid.  You can save Cid from dying by feeding
       him the fast-moving fish or kill him by feeding him the slow-moving
       fish (or just not feeding him). If Cid dies then Celes will go throw
       herself off a cliff, else Cid will just show her the raft and the
       following about the seagull won't happen.  The seagull will nurse
       her back to health.  Return to the house and read the letter
       next to the bed.  Follow its instructions by going down the stairway
       hidden in the lefthand wall.  There you'll find a raft.  Examine it
       and you're on your way to Albrook. Note: Don't forget to equip yourself.

(2) Albrook
   Party: Celes
   Items: Examine pot in weapon shop for Tincture
       A man was here looking for his friends.  He said he was going north,
       to Tzen.  Ok, so go to Tzen.

(3) Tzen
   Party: Celes
   Chests (in house): 2 Monster-in-a-box(PM Stalker), Magicite, Drainer,
                      HyperWrist, Tincture, Pearl Rod, Heal Rod
       As you walk up the stairs to enter the town, the "Light of Judgement"
       hits the town.  Go to the back of town to where Sabin is holding up
       a house.  If you don't have a Jewel Ring go to the Relic Shop and
       buy one.  Equip it and enter the house.  You have 6 minutes to save
       the kid and get out.  So save the kid and the get as many treasures
       as you can leaving yourself enough time to get out.  Avoid two chests:
       the one next to the stairs going down and the one to the left of the
       kid.  When you get out safely, Sabin will join you.  Leave town and
       go to the far east to Mobliz.

(4) Mobliz
   Party: Celes, Sabin
   Items: Check barrel next to far left house for Fenix Down
   BOSS: Phunbaba
   Espers: Fenrir
       Go into the house the kid enters and then down stairs.  Here you find
       Terra.  After the flashback, leave the cave and Phunbaba attacks the
       village.  Terra tries fighting it but is defeated easily.  It's up
       to Celes and Sabin. After scaring it away Terra won't go with you but
       a kid will give you the Esper Fenrir.  Now leave town and head
       northwest to Nikeah.

(5) Nikeah
       Enter the Cafe and talk to everyone.  Go out and follow the thieves
       onto the ship.  Now go back into town and talk to Gerad (across from
       the Armor Shop).  Follow him.  You're now on your way to South Figaro.

(6) South Figaro
       Go to the Cafe. Go into the door marked Inn and striaght through to
       Gerad's room.  After talking to Gerad (AKA Edgar) the thieves  will
       leave town.  When you're done shopping head west to the Cave of Figaro.

(7) Cave of Figaro
       As you enter you'll find Sigfried.  He says to wait there but don't
       listen to him.  There is nothing new in the part of the cave since
       lst time you were here so just keep going until you reach the thieves.
       Follow thier example and jump onto the turtle.  This part of the cave
       is new to you but all the chests have been looted already, however
       in the second section you can go up to where you'll find Siegfried
       messing around with a chest and when you approach he runs off.  If you
       continue going you'll reach the basement of Figaro Castle.

(8) Basement of Figaro Castle
   Chests: Gravity Rod, Crystal Helm, Ether, X-Potion, Regal Crown
   Item: Search statue in treasure room for Soul Sabre
   BOSS: Tentacles
       Go up the stairs and then continue straight down the other stairs.
       Keep going down.  Eventually you'll reach a room with 3 doors and 4
       chests.  The right door is where you enter this room.  The left door
       leads upstairs to a chest and the middles door leads to Edgar (er...
       Gerad).  Talk to Gerad and he'll finally admit he's Edgar.  He then
       joins your party, just in time to fight 4 Tentacles.  When you've
       beat it, go into the back room and search the statue in the center
       of the room for Soul Sabre.  Now turn around and back track your way
       out of the castle.  As you're going up the stairs the old guy near
       the exit will bring the castle to the surface.  You can go upstairs
       and do some shopping.  When you're ready to go return to the old man
       and have him take you to Kohlingen.

(9) Kohlingen
   Party: Celes, Sabin, Edgar
       Enter the Inn/Cafe.  Here you'll find Setzer, who'll join your party.
       When you're ready head west to Darill's Tomb.

(10)Darill's Tomb
   Party: Celes, Sabin, Edgar, Setzer
   Chests: Crystal Mail, Czarina Gown, Exp.Egg, Genji Helmet, Man Eater,
               Monster-in-a-box(Presenter)
   Additional items: Presenter gives you Dragon Claw
   BOSS: Dullahan
       Go down to Basement 2.  First go left and down.  Grab the chest and
       go north thru the doorway.  Press the switch in the turtle pond.  Then
       go back to the room with the stairs going up and the chest in the
       middle.  Walk down until all you can see is your head, then walk right,
       through the wall.  Go up to the treasure chest when you can't go any
       further and you can get Exp.Egg.  Return the way you came, go up the
       stairs, and then go north through the door and then east as far as
       you can.  Go up thru the door and examine the gravestone.  Go up and
       press the switch and then go south and grab the treasure.  Return
       north and then go west and south thru the indentation.  Jump on the
       turtle and it'll take you across the water.  When you get off press
       the switch then go south.  Examine the four gravestones:
               ERAU    QSSI
               DLRO    WHET
       Now go north past the room with the turtle on your right and into the
       big room where you started Basement 2.  Go west and north thru the
       door.  Examine the gravestone and carve in the following order:
               WEHT DLRO QSSI ERAU
       "The World Is Square" backwards.  This tells you where the Exp.Egg
       is (just in case you didn't read above ;)  Now return to the room
       with the turtle on your right and hop on it.  Your're now in a room
       with a save spot and 2 chests.  The left one is a monster-in-a-box.
       Defeat the Presenter and you get Dragon Claw.  Once you get the
       treasures go up and examine the big statue.  This will cause
       Dullahan to attack.  After you defeat it a passage will open up in
       the back, enter it and you've got yourself a new airship.

(11)Maranda
       Go to Lola's house and talk to her.  Read the letter she places on
       the desk.  Now go out and talk to the carrier pigeon.  Go outside
       and go where the pigeon went (which is Zozo).

(12)Zozo
   Items: Rust-Rid is here (Rare item)
       Go over and talk to the guy in front of the building marked Inn.  Buy
       the Rust-Rid from him for 1000 GP.  Now enter the building marked Cafe
       and climb until you reach the door that is rusted shut.  You can now
       enter it and go to Mt. Zozo.

(12)Mt. Zozo
   Chests: Red Cap, Ice Shld, Thunder Shld, Aegis Shld, Gold Hairpin,
           Machinery Manual, Book of Secrets
   Additional items: Storm Drgn gives you Force Armor
   BOSS: Storm Drgn (**DRAGON #1**)
       The 1st section is straight forward, just walk around getting treasure.
       At the end of the 1st section you'll find two exits.  The left one
       gets you more treasure and the right one continues onward.  Eventually
       you'll find Cyan.  After you have controll again return to where you
       foudn Cyan and get the key to the locked chest.  Now return to the
       save spot and then go over and step on the switch.  This will release
       the Storm Drgn.  After you beat it you'll get Force Armor.  Only 7
       more dragons to go.  Now back track your way out of the cave (or use
       the warp stone/spell).  Once you're out return to the airship and head
       towards the cave in the Veldt.

(13)Cave in the Veldt
   Chests: Rage Ring, Monster-in-a-box(Allo Ver), Striker
   Additional items: Allo Ver gives you Tiger Fangs
   BOSS: SrBehemoth (Gray and Pink)
       When you defeat Allo Ver you get Tiger Fangs.  In that wall you
       walked thru to get to the monster-in-a-box, you can also go down
       in a spot to reach another section of the cave.  Follow the path
       and eventually you'll reach a door with a switch to the right of it.
       Pull the switch and go through the path it opens.  Continue
       following this path and eventually you'll find Shadow (or Relm if you
       abandoned Shadow back on the Floating Island).  As you're examining
       his wounds you're attacked by a SrBehemoth.  After defeating the
       SrBehemoths you'll take Shadow (or Relm) to Thamasa.

(14)Thamasa
       Go to the Inn and rest.  When you wake up return to Shadow and check
       up on him.  How return to the airship, reduce your party to 3 members,
       and go back to the Veldt.  You'll see more of Shadow (or Relm) later.

   Veldt
   Party: 3 members
       Wander around until Gau joins you.  Now return to the small island
       you started at.  If you return to Thamasa you'll find out that
       Shadow has gone to the Colosseum (that is if Shadow is still alive).
       If you take Sabin and Gau to the shack located on the big island
       north of the Veldt, you'll learn more about Gau's past.

(1) Solitary Island
   Espers: Palidor
       Go to the beach where you caught the fish for Cid.  Here you'll find
       the Esper Palidor.  Return to the airship and go to the Colosseum.

(15)Colosseum
       Here you'll find some information.  You can also fight monsters
       one-on-one for prizes.  Bet the Striker (found in the cave in the
       Veldt) and you'll fight Shadow.  He'll join you after the fight.
       When you're done playing around in the Colosseum return to the
       airship and go to Jidoor.

(16)Jidoor
   Chests [in the house]: Moogle Suit, Relic Ring, 2000 GP, Potion, Ether,
                           Remedy
   Additional items: search Gestahl's portrait twice = Royal Letter (Rare item)
   BOSS: Chadarnook
   Esper: Starlet
       You can bid in the auction house if you didn't before going to the
       Floating Island (see section called The Auction House for more).  Enter
       the big house at the north part of town.  Try going up the stairs.
       You'll be pushed back and a book will appear on the desk.  Read it.  Go
       to the light next to the stairs and push A to turn it on.  Examine the
       picture of Emperor Gestahl twice and you'll receive information.
       Examine the picture of the flowers and you'll be attacked by some
       Nightshade.  Now examine the picture of a lovely lady. This time you'll
       be attacked by Dahlings.  Kill them and enter the door that appears.
       Examine the picture of a chair and you'll be attacked by Souldancer and
       some Wild Cats.  The left door leads to a chest.  After getting the
       chest go through the right door.  You'll come to some "revolving
       doors".  In the little pathway behind the doors there is a hidden
       chest.  The middle and right doors take you back to the room with a
       picture of a chair.  Obviously the left door is the right way to go :)
       Keep going and you'll come to a room with some floating chests.  Walk
       underneath them and they'll fall (and you'll get attacked).  Examine
       the picture of armor and you'll have to fight Still Life.
       Enter the door that appears when you defeat it.  You're
       now in a room with a save spot and 2 doors.  The left one takes you
       back a few rooms.  The right one leads to a big room where you find
       Owzer and Relm.  Talk to Owzer and you'll find out what happened and
       will be asked to defeat Chadarnook, the monster in the painting.
       After you defeat it you can get the Esper Starlet by examining the
       book case and Relm will join you.
       Now exit the town and add Cyan to your party (if he's not already in
       it).  Go back to Maranda and talk to Lola.  Examine the letter on the
       desk and Cyan will switch it with another one.  Now return to
       Mobliz.

(4) Mobliz
   Items: Examine the pot in the cave where Terra & Katarin are for Ether
   BOSS: Phunbaba
       Go down to the cave where you first found Terra.  All the kids say
       Katarin is missing.  Exit the house and go to the house to the left
       of it.  Here you'll find Duane.  Notice where the dog went.  There's
       a secret passage behind the bookshelf.  Here you'll find Terra and
       Katarin.  While you're down there, Phunbaba will return.  You'll
       have to defeat him again.  Return to the surface and you'll face it.
       After defeating it, Terra is back in your party.  The characters that
       Phunbaba blew away are on the airship.  Return to the airship and go
       either fight Doom Gaze or go to the Fanatics' Tower.

   Fight Doom Gaze
   BOSS: Doom Gaze
   Esper: Bahamut
       At this point it may be a good idea to fight Doom Gaze.  Fly around
       the map and eventually he'll attack you.  He escapes after a while
       but the next time you meet with it its hps will not have regenerated.
       So if you continue to run into it, eventually you'll kill it.  And
       when you do the Esper Bahamut it yours.  You may want to fly around
       until you defeat it.  It's worth it to get Bahamut.

(20)Fanatics' Tower
       Before you enter put Relm in your party.  Now enter the tower.  Relm
       will get Strago's attention and he'll join you.  Don't actually try
       going up the tower yet, you`ll have your chance later.  For now
       return to the airship and go to the center of where the mountains
       form a star (north of Tzen).  Push B to descend.

(17) Phoenix Cave
    Party: 2 groups with 4 members each
    Chests: Wing Edge, Warp Stone, Ribbon, Dragon Horn
    BOSS: Red Dragon (**DRAGON #2**)
       Have your first group (G1) enter the cave and step on the switch.
       Now switch to your other group (G2) and have them enter the path that
       opened.  At the top of the stairs go left and try to get the chest.
       You'll fall down a level.  Go south and up the stairs.  Step on the
       switch and get the chest.  Go east past the stairs and down to a switch.
       Change to G1 and enter the passage that opens when G2 stepped on the
       switch.  Step on the switch that you come to as you go north.  Switch
       back to G2 and go north past where the spikes were, and then right until
       you come to another switch.  Step on it and switch back to G1 again.
       The chest is empty but go down and you should find a hidden room thru
       the wall containing a chest with a warp stone in it.  After you get it
       return to where you were and go down the stairs. Go left and
       step on the switch (the chest is empty).  Now turn around and go the
       opposite way.  Keep going past the chest (this one's empty too).
       When you come to a dead end switch to G2.  Go left, past the spikes,
       and down the stairs.  Go right onto the bridge and jump across on the
       little stones.  Turn around and go back on the top set of stones.
       Don't worry about the chest (it's empty).  Press the switch and change
       to G1.  Have G1 go up thru the spot that just opened and then around
       and back down to a switch.  Step on the switch and then change to G2.
       Go up and step on the switch you find.  Switch back to G1 again and
       go up, across the spot where the spikes were, and the down.  Jump
       from stone to stone.  Keep doing this and eventually you'll reach a
       stairway leading up.  Go up it and pull the switch you find.  Now go
       down as far as you can a switch back to G2.  Go left and step on the
       switch.  Switch back to G1 and go down where you'll find the Red
       Dragon. You can fight it now or wait until later.  Take G2 and go down
       and left.  Follow this path and you'll come to where the lava was
       cooled off.  Walk out and get the chest in the center (this one isn't
       empty :) then go over to the left side and go up.  Follow this path
       until you can't go any farther and switch to G1.  Go and step on the
       top switch.  Now have G2 jump across the sones that appeared and then
       have them go down and step on one of the switches then switch groups
       and have them step on the other switch.  Take you strongest group and
       go fight the Red Dragon (if you haven't already) and then after you
       kill it have the other group go down and you'll find Locke.  You'll
       now automatically return to Kohlingen.
       NOTE: If for some reason you return to the Phoenix Cave you can
             instantly return to the airship by going to where you found Locke.
             Here you can press to the right and you'll hop over some rocks
             to a platform where you'll find the transporter (it looks like
             a red save spot).
(9) Kohlingen
   Items: X-Potion, Fenix Down, X-Ether, Elixir, Flame Shld, ValiantKnife
   Espers: Phoenix
       Here you'll receive the Esper Phoenix plus all the stuff that was in
       the chests that you found empty: X-Potion, Fenix Down, X-Ether, Elixir,
       Flame Shld, and ValiantKnife.  Now it's on to Narshe.

(18)Narshe
   Chests: Gauntlet, X-Ether, Monster-in-a-box(Pugs)
   Additional items: Cursed Shld, Moogle Charm, Minerva, possibly the
                     Ragnarok sword (depends on your choice), and possibly
                     a Ribbon (depends on if you already got the chest or not)
   BOSS: Ice Dragon (**DRAGON #3**), Tritoch, Umaro
   Espers: Ragnarok, Tritoch, Terrato
       As you enter Lone Wolf come out and tell you some stuff.  Almost all
       the buildings are locked.  If you have Locke he can open them.  Go
       to the house with no markings and have Locke get you in.  Inside
       you'll find a man in bed who'll give you Cursed Shld.  Equip this
       shield to someone.  It may be a pain for a while, but in 255 battles
       it'll all be worth it.  (Being equipped for 255 fights removes the
       curse and changes the shield into the Paladin Shld which teaches the
       Ultima spell [equip a Ribbon to counteract the effects of the Shld]).
       Go to the Weapon Shop and have Locke get you in.  In the
       back room you'll find and old man.  Talk to him.  He'll give you a
       choice of either getting the Esper Ragnarok or making it into a sword.
       Tough choice: the sword is VERY powerful (and can be bet in the
       Colosseum for an even more powerful sword) but the Esper teaches you the
       most powerful spell in the game - Ultima.  Once you've decided (I'd go
       for the Esper) enter the mines thru the secret passage Locke showed you
       or thru the entrance behind Arvis' house, and then go to the Moogle Cave
       where you'll find Mog waiting to join you.  Once he's out of the way,
       search the wall behind him for the Moogle Charm [also in this cave
       is a chest that may contain a Ribbon if you didn't get the Rune Sword
       that was in it in the World of Balance].  Return to the airship
       and add Mog to your party.  Now go back into Narshe and go north to the
       mines where you first saw Umaro (straight back from the entrance of
       town).  Once inside the mines take a right, and continue following
       that path until you reach the Ice Dragon.  You may want to go past
       the dragon to the save spot before fighting it.  After defeating it
       continue north to the frozen Esper Tritoch.  You'll have to fight it
       before you can have it.  Now go to the edge of the cliff and jump off.
       You'll land in a new area of the mines.  Wander around and you'll
       be able to find 3 chests.  The monster-in-a-box guards Minerva armor.
       When you come to a switch, pass it up, cross the bridge and pull that
       switch.  When you fall down search the skull carving and you'll get
       the Esper Terrato.  Then Umaro will come down and attack you.  When
       you defeat him and if Mog is in your party, he'll join you.  If you
       follow him out you'll end up just below the spot where you first saw
       Umaro.  Enter the mines to your left.  Follow that path and you're
       on your way out.  Once you're out of Narshe go to Triangle Island.

(19)Triangle Island
       Wander around until you get attacked.  The only monster on the island
       is the ZoneEater.  If you kill it it's worth 1000 xp, but in order
       to continue you must have all four of your characters get engulfed,
       so just sit there.  Once you get engulfed you'll be in a cave.

(19)Cave in Triangle Island
   Chests: Ether, Red Jacket, Genji Armor, Magical Brsh, FakeMustache,
               Zephyr Cape, Hero Ring, Tack Star, Thunder Shld
       To get out go north and step into the light.  To get Gogo go down and
       left.  Push A to jump from bridge to bridge but try not to touch
       the little green guys because they'll knock you down (get knocked
       down at least once for some treause).  Once past the save spot you'll
       come to a room with a moving wall.  If you get caught by the wall
       you die.  To get past it stop behing the first chest and go as soon
       as you can move.  Do the same for the second chest.  For the third
       chest go down from it and then when you can move go up and get
       the chest then quickly come back down again.  After that spot you come
       to a room with open chests.  Press A to jump onto a chest and then
       across.  When you can, jump across to the switch, now you can reach
       a tresure on the left side of the room.  When you're ready go thru
       the door.  Here you'll find Gogo the copycat.  He'll join you.  To
       get out you can either backtrack or use a warp stone/spell.  Next
       stop...Fanatics' Tower.

(20)Fanatic's Tower
   Party: I suggest taking Umaro, Gogo and your two best magic users.
   Chests: Safety Bit, Air Anchor, Genji Shld, Stunner, Force Armor, Gem Box
   Additional items: Pearl Lance
   BOSS: White Dragon (**DRAGON #4**), MagiMaster
       If you use Gogo make sure to add the Fight (yes Fight, not Magic)
       command to his list.  If you use Mog you can equip him with the
       Moogle Charm and put him in the lead for an easy time getting up
       the tower.  If you cast Bserk on your party they'll attack with weapons
       and you can save your mps for healing and stuff.  If you don't have
       Life3 then equip the Esper that teaches it and keep fighting until you
       learn it (you can beat the boss of the tower without Life3 but it takes
       a LONG time or a shit load of hps).  Each level has a doorway (there
       are four levels plus the roof).  In the first level door go to the
       right of the chest and press A.  When you leave you'll see another
       door below you.  Inside is an Air Anchor.  The third level door leads
       to the White Dragon.  You get Pearl Lance when you defeat it.  Once on
       the roof get the Gem Box and equip it to someone (the one with the best
       spells).  Now, if you have Life3 (or Rasp, Bserk, and the Fenrir epser
       equipped to do it the long way) then exit the room,if not wander around
       the room and battle monsters until you get it (make sure the Esper
       equipped teaches it).  When you've got Life3 exit the room and try to
       leave.  You'll be stopped by the MagiMaster. After you defeat him you
       have to climb back down the tower (this is the time you'll want Mog in
       the lead with the Moogle Charm). Now go to Doma Castle.

(21)Doma Castle
   Party: Cyan and 3 others
   Chest: X-Potion, Fenix Down, Beads, Ether
   Items: Search a pot near the sleeping room for Remedy
          Search the clock in the room next to the sleeping room for Elixir
       Make sure you have Cyan in your party.  Go to the room to the right
       of the throne room for treasure.  Enter the door south of this room
       and follow the path until you reach a door which leads to a couple
       more chests.  Now return to the hall leading to the throne room.  Go
       south from the throne room door and then into the right door.  Search
       the pot then go left  and enter the second door you come to.  Get the
       chest and then goo back and enter the door you passed up.  Take a nap.
       You will now enter Cyan's Soul.

(21)Cyan's Soul
   Party: the party you took to Doma Castle minus Cyan
   Chests: Genji Glove, Lump of metal, Flame Shld, X-Potion, Ice Shld
   BOSS: The 3 Dream Stooges, Wrexsoul
   Espers: Alexandr
       You start out with one of the 3 characters in a weird dreamworld.
       Head left and enter the right door and then the next right door.  Now
       you can go down and get another of your charcters back.  Now enter
       the door, go right and enter that door.  Now go left again and this
       time enter the left door.  Go down and get you remaining character.
       Enter the door.  Now enter the top door, then the door on the right,
       and then the only door there.  Now go right and enter the door.  Go
       down and try entering the door.  Larry, Curly, and Moe will attack.
       Enter the door and you'll find yourself on a train.  Go left into the
       train car.  In the second car pull the switch twice as you enter and
       get the treasure.  Now go to the far left of the car and get the Lump
       of Metal from the chest.  Return right, to the open chest that moves.
       Push A and you'll put the Metal into the chest allowing you to get by
       it and get the chest in the back. Now go left and pull the switch,
       notice which chests close.  Continue left into the next car.  Notice
       there is a chest just to the left of the entrance on the other side of
       the couch.  There are 4 switches. To continue use them in the following
       order (they are numbered 1 to 4, from right to left): 1, 2, 1, 3.  Now
       you can reach switch #4. Before pulling it, close the chests so they
       match the set-up in the previous car:
               open    open    closed
               closed  closed  open
       Once you have the chests set up like above, pull the switch and the
       wall will open allowing you to go on to the next car.  Enter the
       engine room and then attempt to exit.  You'll find yourself in some
       mines.  Go down and follow the path until you re-enter the cave.  As
       soon as you enter the cave turn around and exit.  You'll end up in
       a new spot.  Trying to cross the bridge you'll fall and end up in the
       sleeping chambers of Doma Castle. Before going to the throne room
       where Wrexsoul awaits take some time to explore.  There are 3 little
       scenes that deal with Cyan's life that you can see: one in the
       room to the right of the throne room ('I loveth thee'), one on left
       side of the castle (fencing lesson), and one on the right side of
       the castle (fishing).  Go to the throne room where you'll find
       Wrexsoul.  After defeating Wrexsoul Cyan will rejoin your party capable
       of using all 8 SwdTechs and you'll wake up back in the sleeping
       chambers.  Go to the throne room and you'll find the Esper Alexandr.
       Now return to the airship and go north to Duncan's House (it's where 4
       trees make a plus (+) sign just below some mountains.  His house is the
       center tree).

(22)Duncan's House
   Party: Include Sabin
       Make sure you have Sabin in your party.  As you enter the house
       Duncan will come out and teach Sabin the Bum Rush blitz.  Now go
       to Figaro Castle.

(7) Figaro Castle
   Party: who ever you want
       Enter the castle and go down the stairs to you left.  Talk to the guy
       and have him take you back to Figaro.  On the way you'll get stuck.
       Stop and explore.  Go up the stairs and then down the other ones.
       In the back of the far right jail cell is a doorway.  Enter it and
       you'll be on you way to the Ancient Castle.

(23)Cave to Ancient Castle
   Chests: Ether, Wing Edge, Doom Darts, monster-in-a-box(Master Pug),
           Magicite, X-Potion
   Additional items: Gradeus
       When you defeat the Master Pug (monster-in-a-box) you'll receive
       Gradeus.  Once you reach a room with a stairway going down into a
       hole, get the two chests in that room then go down the stairs, past
       the save spot and up some stairs.  You're now at the Ancient Castle.

(23)Ancient Castle
   Chests: Blizzard Orb, Gold Hairpin, Punisher, Monster-in-a-box(KatanaSoul)
   Itemes: search a bucket for X-Ether
   Additional items: Offering
   BOSS: Blue Dragon (**DRAGON #5**)
   Espers: Odin, Raiden
       Go straigh into the castle intil you reach the statue of Odin.
       Examine it and you'll get the Esper Odin.  Stand on the right throne
       and walk five steps down.  Press A and a secret passage will open.
       In the secret room you'll find a staue of a girl and the Blue Dragon.
       Defeat the dragon then examine the statue.  This will change the
       Esper Odin into the Esper Raiden.  Once you've visited all four rooms
       that go off from the throne room (one on the left, one on the right,
       one to the north, plus the secret one) then return outside.  A couple
       steps to the right of the stairs is a door.  Enter and get the chest.
       Now enter one of the doors to the left of the stairs.  When you
       defeat the monster-in-a-box(KatanaSoul) you get Offering.  Now
       return to Figaro castle by going back the way you came and have the
       guy continue your journey to Figaro.  Once you get there talk to him
       again and have him take you back to Kohlingen so you can get your
       airship.  Now go to Thamasa.

(14)Thamasa
   Party: include Strago and Relm
       As you enter you'll find ou that Gungho is hurt.  You find out that
       Hidon did it and that Gungho wants you to avenge him.  Now go to
       Ebot's Rock (called Eboshi Rock on the map).

(24)Ebot's Rock
   Chests: all the chests contain Coral
   BOSS: Hidon
       As you enter step on the switch to be transported.  North of where
       you appear is a Coral eating treasure chest.  Wander around the cave,
       stepping on switches to get around, and pick up coral from the chests.
       If you end up back at the coral eating chest, feed it.  If you've
       fed it enought he'll let you thru.  If not go get more coral.  Once
       it lets you thru go straight north and you'll find Hidon.  Kill
       the Hidonites and Hidon will cast Grand Train (Strago's most powerful
       Lore). After you beat Hidon you'll return to Thamasa to brag to Gungho.
       Now go to the Opera House.
       NOTE: To make Hidon reset all you have to do is talk to Gungho a few
             times.

(25)Opera House
   BOSS: Dirt Drgn (**DRAGON #6**)
       Equip as many characters in your party as you can with Gaia stuff.
       If you have some on each character it'll make life much easier for
       you.  Go to the balcany and talk to Impressario.  You'll learn
       there is a dragon on the stage.  Go northeast to where the stage
       master and 4 switches are.  The rightmost switch won't do anything.
       The lefmost switch barks and the one right next to that turns the
       lights off.  Pulling the only one left will cause you to fall to
       the stage where you'll have to fight the Dirt Drgn.  To see your
       character jump on the heads of the audience go back to the switches
       after you defeat the dragon and pull the one that drops you to the
       stage.  Next and final stop -- Kefka's Tower.

(26)Kefka's Tower
   Party: 3 groups of 4
   Chests: Coronet, Fixed Dice, Minerva, 2 Tack Stars, Force Shld, Force Armor
               Ribbon, Red Cap, Nutkin Suit, Gauntlet, Hero Ring, Aegis Shld,
               Megalixir, Rainbow Brsh
   Additional items: Crystal Orb, Muscle Belt, Sky Render, Excalibur, AuraLance
   BOSS: Atma, Gold Dragon (**DRAGON #7**), Inferno,Skull Drgn (**DRAGON #8**),
         Doom, Goddess, Guardian, Poltrgiest
   Espers: If you killed all 8 dragons you get Crusader
   Note: When you find the chest with the Hero Ring in it search the south
         wall to find a secret passage to a room where a chest is that
         contains an Aegis Shld.
       Your 3 groups will land in 3 different areas of the tower.  Each
       group will be designated as follows:  G1 wil be the group that landed
       on the left side of the tower, G2 will be the group in the middle,
       and G3 will be the group on the right.  You start as G1.
       G1: Go around to your right and get the chest then enter the little
           hatchway to your left.  Continue on this path until you come to
           a dead end.  You should see a switch and a chest on the other
           side of the room.
       G2: When you have to choose between going up and down, go up first
           and get the treasure then go down.  Going down will lead to a
           prison.  In the far left cell you'll find Atma.  Defeat it and
           it'll change into a save spot.  Now go down out of the prison
           and continue on that path until you have to choose between two
           pipes.  Don't go in the rightmost pipe, it'll just take you back
           before the prison.  Enter the left pipe.  Before you enter the
           hatchway that you find, go to your far left to get a chest.
           Enter the hatchway, step on the switch and get the chest, then
           go back up and enter the door to you right.  Keep going staight
           and you'll reach the Gold Dragon.  After defeating it you get
           the Crystal Orb.  Now continue you journey.  When you reach a room
           with a switch, stand on it and switch groups.
       G3: First enter the hatchway that is next to the chest to get two more
           chests then come back and enter the other hatchway.  Continue on
           that path and you'll eventually reach a save spot.  A few more
           steps and you'll get attacked by Inferno, Striker, and Rough
           (a big ol' monster and it claws).  Once you've defeated them
           continue on your journey.  When you get to a chest with a glowing
           thing on it, examine it to open up a passage that your other group
           will need to get past.  Then keep going and you'll reach the
           Skull Drgn.  When you defeat it you'll get the Muscle Belt.  If
           you've killed the other 7 dragons, you'll also receive the Esper
           Crusader.  Keep going and you'll end up on the other side of the
           room you left G2 in.  Stand on the switch.
       G1: You are no longer at a dead end.  Follow the path and you'll
           evenentually reach the room your other two groups are in.
           Continue straight and then, after you reach the switch, pick a
           side to go on (it doesn't matter which).  For illustrative
           purposes I'm gonna say go left.  Now go down.  Move G2 off the
           switch and then push the weight off the edge.  Now go back inside
           and stand on the switch.
       G2: Enter the main doorway and do what G1 did, except on the right
           side.
       G3: Go in through the main door and step on the switch.  This will
           open up a pathway.  Go south and step on the platform to open up
           a couple other pathways.
       G1: Go down and out to where you pushed the weight off.  To your left
           there is a door.  Enter the door and go stright where you'll find
           Doom.  When you beat it you'll get Sky Render and there will be
           a save spot there.  Now enter the pipe to the north and stand
           on the switch.
       G2: Go down and out to where you pushed the weight off.  To your right
           is a door.  Enter the door and go staight where you'll find
           Goddess.  When you beat it you'll get Excalibur and there will
           be a save spot there.  Enter the door and step on the switch.
       G3: Go north and you'll be attacked by Guardian (remember it? this
           time you can beat it thought :)  When you defeat it a save spot
           will be there.  Go north and keep following that path until you
           reach Poltrgeist.  Defeating it will get you the AuraLance.  Go
           north and drop down the hole.  Step on the switch and it's time
           for the final multi-battle showdown.
       Put your characters in the order you want them to fight.  The first
       4 in your list will fight 1st.  If anyone of those 4 are dead at the
       end of any of the stages of the last fight the next characters in
       line will replace them.  This goes on until all 4 fighting members
       die or you beat the game.

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     S T R A T E G I E S   F O R   F I G H T I N G   T H E   B O S S E S
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       For each boss there is a section marked VANISH/DOOM.  If it is marked
       yes then you can cast Vanish on it and then Doom on it to kill it.
       In place of Doom you could also cast X-Zone.  On some monsters only
       X-Zone will work (those are marked X-Zone only).

  Whelk               HP: 1600     MP: ????     Weakness: fire
               VANISH/DOOM: no
         Have Terra use TekMissile and the other two use whatever.
         Don't shoot the shell and you won't get attacked.
  Marshal             HP: 420      MP: ????     Weakness: poison,fire
               VANISH/DOOM: no
         Kill the Lobos then just whack away at him.  Make sure you use a
         group that's not beat up badly.
  M-TekArmor          HP: 210      MP: 250      Weakness: lightning
               VANSIH/DOOM: no
         Have Edgar use the AutoCrossbow.  Two rounds and they should be
         dead.
  Vargas              HP: 11600    MP: ????     Weakness: Poison
               VANISH/DOOM: no
         First kill the Ipoohs (you have no choice).  Have Terra cure, Locke
         fight, and Edgar use AutoCrossbow.  When Sabin fights have him use
         Pummel, that will finish him.
  Ultros (Lete R.)    HP: 3000     MP: ????     Weakness: fire, lightning
               VANISH/DOOM: no
         Have Edgar use the AutoCrossbow, Sabin use the AuraBolt Blitz, Terra
         use the Fire spell, and Banon use Health.
  TunnelArmr          HP: 1300     MP: 900      Weakness: lightning, water
               VANISH/DOOM: no
         Have Locke attack and have Celes use her RUNIC command.
  Leader              HP: 456      MP: ????     Weakness: none
               VANISH/DOOM: no
         Have Cyan use Swdtech 1 a couple times.
  Telstar             HP: 1800     MP: 250      Weakness: lightning,water
               VANISH/DOOM: no
         Have Shadow throw shuriken and Sabin use AuraBolt.
  Ghost Train         HP: 1900     MP: ????     Weakness: fire,lightning,pearl
               VANISH/DOOM: no
         Have Sabin use AuraBolt, Shadow throw Shuriken, and Cyan use
         SwdTech 3.  You can also kill it by using a Revivify.
  Kefka in Narshe     HP: <10000   MP: ????     Weakness: ????
               VANISH/DOOM: no
         Depending on who's in the group you fight him with will determine
         how hard he is.  Those that can't do much damage will take longer
         to defeat him.  Here is my strategies for each person:
              Terra - cure or attack           Locke - attack
              Edgar - AutoCrossbow             Sabin - AuraBolt
              Celes - Runic                    Cyan  - SwdTech 1
              Gau   - Templar
  Dadaluma            HP: 3270     MP: 1005     Weakness: poison
               VANISH/DOOM: no
         Locke - attack         Edgar - Chainsaw or Drill
         Sabin - AuraBolt       Celes - attack
         Cyan - SwdTech 1       Gau   - ????
  Ultros(Opera House) HP: <10000    MP: ????     Weakness: ????
               VANISH/DOOM: no
         Have someone equipped with the Ramuh Esper and have them use it.
         Then have Locke attack, Edgar use Chainsaw or Drill, Sabin AuraBolt,
         Cyan use SwdTech 1, and Gau ????.  One attack from Ramuh and one
         Chainsaw attack from Edgar should be enough to finish him.
  Guardian            HP: ????     MP: ????     Weakness: ????
               VANISH/DOOM: no
         RUN!!!  At this time nothing there is nothing you can do to hurt it.
  Ifrit and Shiva     Ifrit HP: 3300     MP: ????     Weakness: Ice
                      Shiva HP: 3000     MP: ????     Weakness: Fire
               VANISH/DOOM: no
         If you have them, use Ice spells on Ifrit and Fire spells on Shiva.
         Also have Locke attack, Edgar use Chainsaw, Sabin Pummel on
         Ifrit and Fire Dance on Shiva, Celes attack, Cyan use SwdTech 1,
         and Gau ????.  Cure as needed.
  Number 024          HP: 4777     MP: 777      Weakness: varies
               VANISH/DOOM: no
         Have Edgar use Chainsaw or Drill, Sabin Suplex, Cyan use SwdTech 1,
         Gau use Hazer, and the others attack.
  Number 128          HP: 3276     MP: 810      Weakness: None
               VANISH/DOOM: no
         Concentrate on the body, if the body dies the whole thing dies.
         Have Locke attack, Edgar use Drill, Sabin AuraBolt, Cyan use
         SwdTech 1, and Gau ????.
  Cranes              Right HP: 2300     MP: 447    Weakness: lightning,water
                      Left  HP: 1800     MP: 447    Weakness: water
               VANISH/DOOM: no
         Use lightning spells on the right crane if you have them but don't
         use them on the left crane (they heal it).  Have Setzer either
         attack or use Slot, Locke attack, Edgar use Drill, Sabin AuraBolt,
         Cyan use SwdTech 1, and Gau ????.
  Ninja               HP: 1650     MP: 130      Weakness: lightning, pearl
               VANISH/DOOM: no
         If you have any Espers equipped that attack, use them. Otherwise
         have Cyan do SwdTech 1, Edgar use Drill, Setzer use slot or attack,
         Sabin AuraBolt, Mog do the Dusk Requiem dance, Gau ????, and
         the others attack.
  FlameEater          HP: 8400     MP: 480      Weakness: Ice
               VANISH/DOOM: no
         Use Shiva or Maduin if you have them equipped.  Also use Ice Rods
         and/or Ice spells if you have them.  Have Locke and Terra attack,
         and Strago us his Aqua Rake lore.
  Ultros part 3       HP: <24000   MP: ????     Weakness: ????
               VANISH/DOOM: yes
         Use your attacking Espers and any attack spells you might have
         (except water-based attacks like Bismark; Ice spells are ok though),
         otherwise just attack.  When he gets weak Relm will join your party.
         Have he Sketch and you'll win.
  Ultros and Chupon   Ultros HP: <20000  MP: ????     Weakness: ????
                      Chupon HP: <20000  MP: ????     Weakness: ????
               VANISH/DOOM: yes (for both)
         Use your most powerfull Fire and Bolt spells (fire 2 gets a lot
         of damage) on Ultros.  Take out Ultros first and then go for Chupon.
         Fire spell heal Chupon so don't use them anymore, use Ice spells
         instead.  If you don't have any or have run out of mps do the
         following:  Have Mog dance Wind Song, Cyan use SwdTech 1 or 4,
         Strago use Aqua Rake, Edgar use Chainsaw, Gau ????, Relm attack or
         Sketch, Sabin Pummel, Setzer use slot, and the rest attack.  When
         you win Chupon will Sneeze your party away.
  Air Force           HP: 8000     MP: 750     Weakness: lightning, water
               VANISH/DOOM: no
         Concentrate on the main thing.  If it launches a Speck, attack it
         (don't use spells). Just use your most powerful attack spells (Ice,
         Fire, and Bolt), your attack Espers (Maduin, Shiva, Ramuh, etc.),
         or if neither of those options are possible use your best attacks
         (Sabin's AuraBolt,  Edgar's Drill, etc.).
  Gigantos            HP: 6000     MP: 1120     Weakness: poison
               VANISH/DOOM: yes
         This dude hits hard so have one person use Cure 2 all the time.
         Have Shadow throw shuriken and have Edgar use Drill, Sabin
         AuraBolt, Cyan use SwdTech 1 or 4, Gau ????, Setzer use Slot/GP
         Rain, Mog do the Earth Blues Dance, Relm Sketch, and the rest attack.
         Also use your most powerful attack spells and Espers.  Also it may
         be a good idea to use the Phantom Esper the first thing (this will
         make you harder to hit for a little while).
  AtmaWeapon          HP: 24000    MP: 5000     Weakness: none
               VANISH/DOOM: yes
         Use your most powerful attacks: Fire, Ice, and Bolt spells;
         attack Espers; regular attacks; and special attacks (Sabin's
         AuraBolt, Edgar's Drill, Mog's Earth Blues dance, Shadow's
         Shuriken throwing, etc.).  It shoud be dead in no time.  Cure as
         needed of course.  Another method to use would be to drain it's
         mps using Rasp (it'll die when it's mps are gone).
  Nerapa              HP: 2800     MP: 280      Weakness: ice,lightning,pearl
               VANISH/DOOM: no
         He has a wall spell on him so attack spells will just bounce back.
         If you have a wall spell on one of your characters, cast the
         attack spells on them.  Use your most powerful Espers and attacks.
  Phunbaba            HP: 28000    MP: 10000    Weakness: poison
               VANISH/DOOM: yes
         Don't use lightning attacks (Bolt spells, Ramuh, etc.), it heals
         him.  Use Phantom Esper to make you invisible and Sraphim to cure
         if needed.  Have Celes use spells and have Sabin use the Suplex
         blitz.  He'll run away when his hps get low.
  Tentacle           Top Left  HP: 4000    MP: 500    Weakness: none
                     Bot Left  HP: 6000    MP: 700    Weakness: fire
                     Top Right HP: 5000    MP: 600    Weakness: none
                     Bot Right HP: 7000    MP: 800    Weakness: ice, water
               VANISH/DOOM: no
         Don't use Ice spells on the bottom left tentacle or fire spells
         on the bottom right one or bolt spells on the top left one. Have
         Edgar use Drill, Celes attack, and Sabin attack the bottom right one
         and then use Fire Dance when it's dead.  If you have attack Espers
         use them.  Also use spells that correspond to the weakness of a
         tentacle (example: use fire on the bottom left one).
  Presenter           HP: 9845     MP: 1600     Weakness: fire
               VANISH/DOOM: yes (on the shell only)
         Have Celes attack, Sabin AuraBolt, Setzer attack or Slot/GP Rain,
         and Edgar use Chainsaw or Drill.  Also use Fire spells if
         you have them.  Just cast Doom on the head to make it a quick fight.
  Dullahan            HP: 23450    MP: 1721     Weakness: fire
               VANISH/DOOM: yes
         Use fire spells and the Esper Ifrit if you have it equipped.
         Have Celes Runic, Sabin Suplex, Setzer attack or Slot/GP Rain, and
         Edgar use Chainsaw or Drill.
  Storm Drgn          HP: 42000    MP: 1250     Weakness: lightning
               VANISH/DOOM: yes
         Use Ramuh and Bolt spells.  If a person doesn't have bolt spells
         have them use there best attacks.  If you went back and added
         Cyan to your party, have him do either SwdTech 1 or 4.  Also cure
         whenever needed.
  Allo Ver            HP: 8000     MP: 8000     Weakness: fire, pearl
               VANISH/DOOM: yes (X-Zone only)
         The only hard part about this creature is that he can use Doom,
         which instantly kills its target.  Just keep attacking or casting
         fire spells until it dies.
  SrBehemoth          1st one HP: 19000   MP: 1600    Weakness: fire, poison
                      2nd one HP: 19000   MP: 9999    Weakness: fire, pearl
               VANISH/DOOM: yes (for the 1st one, X-Zone only for 2nd one)
         Use fire spells plus have Edgar use Chainsaw, Setzer use Slot/GP
         Rain, Celes attack, Sabin attack, and Cyan use SwdTech 1 or 4.
         After defeating the 1st one, a second one will attack from behind.
         Defeat this one the same way, or you can use revivify to kill it
         instantly.
  Chadarnook       Demon HP: 56000    MP: 9400     Weakness: fire
                   Woman HP: 30000    MP: ????     Weakness: fire,pearl
               VANISH/DOOM: yes (X-Zone only)
         Have Edgar use Drill and everyone else use either fire spells
         or their best attacks.
  Phunbaba:The Return HP: 26000    MP: 10000    Weakness: poison
               VANISH/DOOM: yes
         You can defeat it basically the same way as before.  Have Edgar
         use Drill, Sabin Suplex, Celes Runic, Cyan use SwdTech 1 or 4,
         Gau ????, Shadow throw Shuriken, and Setzer attack or Slot/GP Rain.
         After a while, it'll use BabaBreath to blow a couple of your
         characters away.  Terra will join you to finish it off.  (After
         Terra joins, Phunbaba's hps and mps reset). Have Terra attack.
  Doom Gaze           HP: 55555    MP: 38000    Weakness: fire, pearl
               VANISH/DOOM: yes (DON'T use X-Zone or you won't get Bahamut)
         Whenever you happen to run into it, just beat the hell out of it
         with your best attacks.  Use life spells and Fenix Down to bring
         back dead companions if you feel like it.  It'll run from you
         rather quickly but it can't regenerate itself between fights, so
         next time you fight it it'll have the same amount of hps as it
         did when it ran.  Eventually you'll kill it.  Killing it will
         get you the Esper Bahamut.
  Red Dragon          HP: 30000    MP: 1780     Weakness: ice, water
               VANISH/DOOM: yes
         Use Ice spells if you have them.  Have Terra attack, Edgar use
         Drill or Chainsaw, Sabin attack, Celes attack or Runic, Cyan
         use SwdTech 1 or 4, Gau ????, Setzer attack or Slot/GP Rain,
         Strago use the Aqua Rake lore, and Relm attack.
  Ice Dragon          HP: 24400    MP: 9000     Weakness: fire
               VANISH/DOOM: yes
         Use fire spells or if you don't have them use your best attacks.
  Tritoch             HP: 30000    MP: 50000    Weakness: fire
               VANISH/DOOM: yes
         Use fire spells or best attacks to thaw it out.
  Umaro               HP: 17200    MP: 6990     Weakness: fire, poison
               VANISH/DOOM: no
         Use fire spells or best attacks.  Don't use Tritoch, Shiva, or
         Ice spells because it'll heal him.
  White Dragon        HP: 18500    MP: 1200     Weakness: none
               VANISH/DOOM: yes
         Use Ultima and Flare if you have them.  Have Gogo Mimic or cast
         spells, and everyone else use thier most powerful spells and Espers.
  MagiMaster          HP: 50000    MP: 50000    Weakness: varies
               VANISH/DOOM: no
         METHOD 1: Don't bother using elemental spells (fire,ice,bolt,etc)
                   because the MagiMaster constantly changes what spells heal
                   and hurt him. Using Beserk on him stops him from doing this.
                   Instead use spells like Ultima and Flare, plus Espers like
                   Bahamut and Maduin. Also make ABSOLUTELY SURE AT LEAST ONE
                   CHARACTER HAS LIFE 3 ON THEM becasue when MagiMaster dies
                   he casts Ultima on your party and unless you have a helluva
                   lot of hps your toast.
         METHOD 2: Cast Beserk on him and use the Phantom esper on your party.
                   Now continually cast Rasp on him (or Osmose if your MPS
                   get really low).  When his 50000 mps are gone he'll try
                   to cast Ultima but since he has no mps he'll fail and die.
                   NOTE: It takes a long time to beat him this way but once
                       you cast Bserk on him and used Phantom on you, he
                       can't hurt you at all.
  The 3 Stooges  Left/ Larry HP: 10000   MP: 2000    Weakness: fire
                  Top/ Curly HP: 15000   MP: 2000    Weakness: ice, water
                Right/ Moe   HP: 12000   MP: 2000    Weakness: none
               VANISH/DOOM: yes (all three of them)
          Use Ultima and Bahamut if you have them.  If not just use your
          best attacks and spells, taking note what spells heal which
          stooge.
  WrexSoul            HP: 23066    MP: 5066     Weakness: Ice
               VANISH/DOOM: ??
          For a quick battle use X-Zone (it'll suck in the SoulSavers and
          you'll win the fight).  If you don't have X-Zone then don't worry
          about the SoulSavers.  You first have to attack one of your
          characters until they die. This will cause WrexSoul to appear in a
          form you can kill.  Once he has appeared bring your dead character
          back to life and then use Ultima, Bahamut, and Ice spells, or your
          best attacks.  If he disappears, repeat the process only kill a
          different character this time.
  Master Pug          HP: 22000    MP: 1200     Weakness: none
               VANISH/DOOM: yes
          Use Ultima, Flare, and Bahamut.  Have Edgar use Drill or Chainsaw,
          Sabin use Bum Rush, Celes use Runic, Cyan use SwdTech 7, Gau
          ????, Setzer attack or Slot/GP Rain, and everyone else attack.
  Blue Dragon         HP: 26900    MP: 3800     Weakness: lightning
               VANISH/DOOM: yes
          Use your best spells (Ultima, Meteor, Flare, etc), your best
          Espers (Bahamut, etc.), and attacks (Sabin's Bum Rush, Edgar's
          Drill, etc.).
  KatanaSoul          HP: 37620    MP: 7400     Weakness: poison
               VANISH/DOOM: yes
          Use Ultima for major damage.  Otherwise use your best attacks
          (Espers, spells, regular, and special).
  Hidon               HP: 25000    MP: 12500    Weakness: fire,pearl,earth
               VANISH/DOOM: yes (X-Zone only)
          Use Pearl on Hidon if you have it.  Don't worry about the
          Hidonites.  Also use Ultima, Meteor, Flare, Bahamut, Terrato, etc.
          plus special attacks.
  Dirt Drgn           HP: 28500    MP: 16500    Weakness: wind, water
               VANISH/DOOM: yes
          If you have some sort of Gaia equipment on a lot of the dragon's
          spells will heal you.  Ultima works quite will.  Use it if you
          have it, if not use your other more powerful attacks.
  Atma                HP: 55000    MP: 19000    Weakness: none
               VANISH/DOOM: yes
          Ultima works quite well.  Use it along with the best attacks
          of the members of your party.  Another way to do it is to try
          depleting its MPS by using spells like rasp (it'll die when its
          MPS are drained completely).
  Gold Dragon         HP: 32400    MP: 4000     Weakness: water
               VANISH/DOOM: yes
          Don't use lightning based spells (Bolt, Ramuh, etc.).  DO use
          Ultima, Bahamut, Flare, Meteor, etc.  Using your best attacks
          should be safe as long as they don't involve lightning.
  Inferno & Company   Rough   HP: 8000    MP: 770    Weakness: ice
                      Inferno HP: 30800   MP: 9700   Weakness: lightning
                      Striker HP: 11000   MP: 2600   Weakness: fire
               VANISH/DOOM: no
          Striker is the claw on the right and Rough is the left one.
          Don't worry about the claws, concentrate on Inferno.  If you
          use Ultima, Meteor, Bahamut, or some other spell/Esper that
          attacks all enemies then you don't have to worry about anything.
          Use your best attacks.
  Skull Drgn          HP: 32800    MP: 1999    Weakness: fire, pearl
               VANISH/DOOM: yes
          Use fire spells and pearl as the basis of your attack.  Ultima,
          Flare, Bahamut, etc. work good too.
  Doom                HP: 63000    MP: 4800    Weakness: pearl
               VANISH/DOOM: yes
          Use Ultima for major damage.  Also use your other major attacks.
          Once he uses his force field don't use spells that'll bounce
          off a wall (elementals, flare, etc.).
  Goddess             HP: 44000     MP: 19000    Weakness: none
               VANISH/DOOM: yes
          Use your more powerful spells (Ulima, Meteor, etc.) and attacks
          (Sabin's Bum Rush, etc.)
  Guardian again      HP: 60000    MP: 5200    Weakness: lightning, water
               VANISH/DOOM: no
          Use lightning spells along with your best attacks (spells or
          otherwise).  If you have Sabin have him do the Bum Rush blitz
          for some good damage.
  Poltrgeist          HP: 58000    MP: 18900   Weakness: poison
               VANISH/DOOM: no
          Again, use your best attacks (Ultima, Flare, Bum Rush, etc).
          Ice 3 seems to work pretty good, too.
  Final Fight Lvl 1   (approximate values for hps)
               Head   HP: 30000    MP: ????    Weakness: ????
            Left Hand HP: 27000    MP: ????    Weakness: ????
           Right Hand HP: 32000    MP: ????    Weakness: ????
               VANISH/DOOM: no
          Here you have to destroy the creatures head and both hands.  Use
          your best attacks and it'll go down in no time.  The best way to
          do it is have 3 characters attack (Ultima works good) and the 4th
          one heal.
  Final Fight Lvl 2   (approximate values for hps)
               Left   HP: 40000    MP: ????    Weakness: ????
               Middle HP: 24000    MP: ????    Weakness: ????
             TopRight HP: 27000    MP: ????    Weakness: ????
             BotRight HP: 30000    MP: ????    Weakness: ????
               VANISH/DOOM: no
          There are 4 things to attack here.  The same strategy as above
          should work.
  Final Fight Lvl 3   (approximate values for hps)
               Left   HP: 10000    MP: ????    Weakness: ????
               Right  HP: 40000    MP: ????    Weakness: ????
               VANISH/DOOM: no
          Only two things to attack here.  If you're using attacks that
          only hit a single target, concentrate them on the angel head
          (the one on the left) because it'll heal both targets.  When you
          get the right target down low it'll get mad and start using major
          damage attacks like Merton.  Have your Cure spells ready.
  Kefka: The End      HP: 62000 (approx.)  MP: ????    Weakness: ????
               VANISH/DOOM: no
          Be ready to cure when he uses Fallen One (which reduces all your
          characters to 1 hp).  Even regular/special attacks work pretty
          good on him (that's all I used and the fight went pretty quick).
          Make this fight go even quicker by using the Quick spell.
          Another tactic that makes the fight go quicker is to equip everyone
          with Flame Shlds and use Merton.

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                      O N   T H E   A I R S H I P
******************************************************************************
  Once you have the airship you can go anywhere on the map.  You can land
  anywhere except for mountains, forests, and deserts.  Inside the airship
  you can change you party members by talking to any of the characters on the
  ship.  Also on the ship you will find three non-playable characters: one
  will restore your hps and mps, one will sell you stuff (Item shop), and the
  third one will allow you to unequip some or all of your characters.  The
  restorer and the Item shop aren't on the second airship that you get in the
  World of Ruin.

******************************************************************************
                   T H E   A U C T I O N   H O U S E
******************************************************************************
  In the auction house in Jidoor you have the ability to bid on items.

  If you go to the Auction House in the World of Balance you can bid on th
  following items:
       Cherub Down which costs 10000 GP
       Talking Chocobo which you can't win
       Golem which'll cost 20000 GP
       Cure Ring costs 20000 GP
       ZoneSeek for 10000 GP.
  In the World of Ruin the items you can bid on are:
       1/1200 of an airship (which you can't win)
       the Hero Ring which will cost 50000 GP
       Golem for 20000 GP
       a Zephyr Cape for 10000 GP
       an Imp Robot (which you can't win)
       ZoneSeek which will cost you 10000 GP.

  The order the items appear seems to be random.  If you stay at the Inn
  I think the Auction House will auction off things you can actually buy.

******************************************************************************
                    S H A D O W ' S   D R E A M S
******************************************************************************
  Any time you have Shadow in your party (in either the World of Balance or
  the World of Ruin) you can visit an Inn and possibly
  learn more about Shadow's past.  To do so all you have to do is sleep at
  an Inn (in any town) or any other place you can sleep (like the beds in
  Doma Castle) and the hope you get a dream sequence.  The odds of getting
  a dream sequence are like 1:4 for the first four sequences and 1:32 for
  the 5th one.  [There may be more].

******************************************************************************
               H I D D E N   C H O C O B O   S T A B L E S
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       Hidden in forests around the world you may find a Chocobo Stable.
               In the World of Balance these hidden stables are located:
                       (Due to the fact that I have no games currently
                        in a position to find these, they will be included
                        in the next version of the guide)
               In the World of Ruin these hidden stables are located:
                       -Forest south of Mobliz
                       -Forest south of Colesseum
                       -Forest south of Phoenix Cave

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                    N E A R   D E A T H   A T T A C K S
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       When a character gets low on hps (they kneel down in battle) there
       is a possibility that they will do a special attack that does
       massive damage.  The attacks are done by using the FIGHT command
       while hps are low (and then only at random).  The attacks are:
CHARACTER:      NAME OF ATTACK:         DESCRIPTION OF ATTACK:
Terra           Riot Blade              Throws rings at enemies
Locke           Mirager                 Quickly dashes in for the kill
Edgar           Royal Shook             Flash of light
Sabin           Tiger Break             Drop kick
Celes           Spin Edge               Chainsaw-like attack with sword
Shadow          Shadow Fang             Hops on and slashes the enemy
Cyan            Back Blade              Screen goes black while he attacks
Setzer          Red Card                Throws 3 sets of cards in a row
Mog             Moogle Rush             Looks like Pummel
Strago          Sabre Soul              Flash of light as he jumps at enemy
Relm            Star Prism              Stars surround enemy
Gogo            X-Meteor                A giant meteor strikes enemy

NOTE: Gau and Umaro don't have a near death attack because they don't have
       a FIGHT command.

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                          I T E M S   L I S T
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  ITEM:          EFFECT:                       COST:       COLESSEUM:
  Antidote       Cure poison                   50 GP           *
  Bolt Edge      Causes bolt attack (thrown)   500             *
  Dried Meat     Recovers 150 hps              150             *
  Echo Screen    Counters Mute                 120             *
  Elixir         Recover full hps & mps        ----     RenameCard:Cactrot
  Ether          Recover 150 mps               ----            *
  Eyedrop        Cure blindness                50              *
  Fenix Down     Bring one char. back to life  500      Magicite:Cactrot
  Fire Skean     Causes fire attack (thrown)   500             *
  Green Cherry   Reverse effects of Imp        150             *
  Inviz Edge     Causes invisibility (thrown)  200             *
  Magicite       Randomly calls an Esper       ----            *
  Megalixir      Recovers full hps & mps (all) ----     Tintinabar:Sigfried
  Potion         Recovers 250 hps              300             *
  Remedy         Cure all but 'Zombie'         1000            *
  Rename Card    Rename a character            ----     MarvelShoes:Doom Drgn
  Revivify       Counters Zombie               300             *
  Shadow Edge    Causes illusion (thrown)      400             *
  Sleeping Bag   Full recovery for one         500             *
  Smoke Bomb     Use to escape battle          300             *
  Soft           Counters Petrify              200             *
  Super Ball     Damages all monsters          10000           *
  Tent           Full recovery for all         1200            *
  Tincture       Recover 50 mps                1500            *
  Tonic          Recover 50 hps                50              *
  X-Ether        Recover full mps              ----            *
  X-Potion       Recover full hps              ----            *
  Warp Stone     Escape battle or dungeons     700             *
  Water Edge     Causes water attack (thrown)  150             *

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                        W E A P O N S   L I S T
******************************************************************************
  The columns are marked as follows: BP = Bat.Pwr., E% = Evade%, SP = Speed,
  M% = MBlock%, MP = Mag.Pwr., ST = Stamina, V = Vigor, $ = Value,
  !! = Extra abilities, CM = Colesseum.  The extra abilities (!!) are:
  W = Wind Elemental, K = Randomly kills, B = same damage from back row,
  C = casts <spell> then breaks, E = Randomly evades attack, H = heals
  target, Im = ??? when equipped while an imp, Man = double damage to human
  target, MP = uses mps to inflict mortal blow, C2 = randomly casts <spell>.
WEAPON:     BP: E%: SP: M%: MP: ST: V: $:    !!:       CM:
Air Lancet  76  --  --  --  --  --  -- 950   W         *
Ashura      47  --  --  --  --  --  -- 500   --        *
Assassin    106 +10 +3  --  +2  --  -- 2     K         SwordBreaker:TestRider
AtmaWeapon  ??? --  --  --  --  --  -- 2     --        Gradeus:GtBehemoth
Aura        162 --  --  --  --  --  -- 2     --        Strato:Rhyos
AuraLance   227 --  +2  --  +3  +1  +3 ???   --        Sky Render:Land Worm
Blizzard    108 --  --  --  +2  --  -- 7000  C2<Ice>   Ogre Nix:Scullion
Blossom     112 --  --  --  --  --  -- 3200  --        *
Bone Club   151 --  --  --  --  --  -- 20000 --        Red Jacket:TestRider
Boomerang   102 --  --  --  --  --  -- 4500  B         *
Break Blade 117 --  --  --  --  --  -- 12000 C2<Break> Break Blade:Lethal Wpn
Cards       104 --  --  --  --  --  -- 1000  --        *
ChocoboBrsh 60  --  --  --  +1  --  -- 600   --        *
Crystal     167 --  --  --  --  --  -- 15000 --        Enhancer:Borras
Darts       115 --  --  --  --  --  -- 10000 --        *
DaVinciBrsh 100 --  +1  --  +1  --  -- 7000  --        *
Dice        ??? --  --  --  --  --  -- 5000  --        *
Dirk        26  --  --  --  --  --  -- 150   --        *
Doom Darts  187 --  --  --  --  --  -- 2     C2<Doom>  BoneClub:Opinicus
Dragon Claw 188 --  --  --  +1  --  +2 2     --        Sniper:Test Rider
Drainer     121 +10 --  --  --  --  -- 2     Drains Hp Drainer:Enuo
Enhancer    135 --  --  +20 +7  --  -- 10000 --        *
Epee        98  --  --  --  --  --  -- 3000  --        *
Excalibur   217 +20 +2  --  +1  +1  +2 2     --        *
Falchion    176 +10 --  --  --  --  -- 17000 --        Flame Shld:Outsider
FireKnuckle 122 --  --  --  --  --  -- 10000 C2<Fire>  FireKnuckle:TumbleWeed
Fire Rod    79  --  --  --  --  --  -- 3000  C<Fire2>  *
Fixed Dice  ??? --  --  --  --  --  -- 2     --        FireKnuckle:Trixter
Flail       86  --  --  --  --  --  -- 2000  B         *
Flame Sabre 108 --  --  --  +2  --  -- 7000  C2<Fire>  Ogre Nix:Evil Oscar
Forged      81  --  --  --  --  --  -- 1200  --        *
Full Moon   95  --  --  --  --  --  -- 2500  B         *
Gold Lance  139 --  --  --  --  --  -- 12000 --        *
Graedus     204 +10 --  --  --  --  -- 2     --        Dirk:Karkass
Gravity Rod 120 --  --  --  --  --  -- 13000 C<Quartr> *
Guardian    59  +10 +4  --  --  --  -- 2     E         *
Hardened    121 --  --  --  --  --  -- 2     --        Murasame:Phase
Hawk Eye    111 --  --  --  --  --  -- 6000  B         *
Heal Rod    200 --  --  --  --  --  -- 2     H         Magus Rod:Pug
Ice Rod     79  --  --  --  --  --  -- 3000  C<Ice 2>  *
Illumina    255 +50 +7  +50 +7  +7  +7 2     --        Scimitar:Scullion
Imperial    72  --  --  --  --  --  -- 600   --        *
Imp Halberd 253 --  --  --  --  --  -- 2     Im        Cat Hood:Allosaurus
Kaiser      83  --  --  --  --  --  -- 1000  --        *
Kodachi     93  --  --  --  --  --  -- 1200  --        *
Kotetsu     66  --  --  --  --  --  -- 800   --        *
MagicalBrsh 130 --  +1  --  +1  +1  -- 10000 --        *
Magus Rod   168 --  --  +30 +7  --  -- 2     --        Strato:Allosaurus
Man Eater   146 --  --  +10 --  --  -- 11000 Man       *
MetalKnuckle 45 --  --  --  --  --  -- 400   --        *
MithrilBlade 28 --  --  --  --  --  -- 450   --        *
Mithril Claw 65 --  --  --  --  --  -- 800   --        *
MithrilKnife 30 --  --  --  --  --  -- 300   --        *
Mithril Pike 70 --  --  --  --  --  -- 800   --        *
Mithril Rod  60 --  --  --  +2  --  -- 500   --        *
MorningStar 109 --  --  --  --  --  -- 5000  B         *
Murasame    110 +10 --  --  --  --  -- 9000  --        Aura:Borras
Ninja Star  132 --  --  --  --  --  -- 500   Thrown    Tack Star:Chaos Drgn
Ogre Nix    182 --  --  --  --  --  -- 2     MP        SoulSabre:SrBehemoth
Partisan    150 --  --  --  --  --  -- 13000 --        *
Pearl Lance 194 --  --  --  +3  --  -- 2     C2<Pearl> Strato:Sky Base
Pearl Rod   124 --  --  --  --  --  -- 12000 C<Pearl>  *
Poison Claw 95  --  --  --  --  --  -- 2500  C2<Pois.> *
Poison Rod  86  --  --  --  --  --  -- 1500  C<Poison> *
Punisher    111 --  --  --  --  --  -- 2     MP        Gravity Rod:Opinicus
Ragnarok    255 +30 +3  +30 +7  +7  +7 2     C2<Flare> Illumina:Didalos
RainbowBrsh 146 --  +2  --  +2  +1  +1 2     --        Gravity Rod:Test Rider
RegalCutlass 54 --  --  --  --  --  -- 800   --        *
Rising Sun  117 --  --  --  --  --  -- 2     B         Bone Club:Allosaurus
Rune Edge   55  +10 --  --  --  --  -- 7500  --        *
Scimitar    208 --  --  --  --  --  -- 2     Cuts up   Ogre Nix:Covert
Shuriken    86  --  --  --  --  --  -- 30    Thrown    *
Sky Render  215 +20 --  --  --  --  -- 2     --        AuraLance:Scullion
Sniper      172 --  --  --  --  --  -- 15000 B         Bone Club:Borras
Soul Saber  ??? +10 --  --  --  --  -- 2     C2<Doom>  Falchion:Opinicus
Stout Spear 112 --  --  --  --  --  -- 10000 --        *
Strato      199 --  --  --  --  --  -- 2     --        Pearl Lance:Aquila
Striker     190 --  --  --  --  --  -- 2     K         ????????:Chupon
Stunner     220 --  --  --  --  --  -- 2     C2<Stop>  Strato:Test Rider
SwordBreakr 164 +30 --  --  --  --  -- 16000 E         *
Tack Star   190 --  --  --  --  --  -- 2     Thrown    Rising Sun:Opinicus
Tempest     101 --  --  --  --  --  -- 8000  C2<WindSlash>     *
ThiefKnife  88  +10 +3  +10 --  --  -- 2     Steals    ThiefGlove:Wart Puck
ThundrBlade 108 --  --  --  +2  --  -- 7000  C2<Bolt>  Ogre Nix:Steroidite
Thuder Rod  79  --  --  --  --  --  -- 3000  C<Bolt 2> *
Tiger Fangs 215 --  +3  --  +3  +2  +3 2     --        FireKnuckle:Mantodea
Trident     93  --  --  --  --  --  -- 1700  --        *
Trump       133 --  --  --  --  --  -- 13000 K         Trump:Allosaurus
ValiantKnif 145 +10 --  --  --  --  -- 2     --        Assassin:Woolly
Wind Edge   198 --  +7  --  +2  +1  +7 2     B & K     Sniper:Rhyos

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                          A R M O R   L I S T
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   The columns are marked as follows: $ = value, D = defense, E% = evade %,
   MD = mag. def., SP = speed, ST = stamina, V = vigor, M% = MBlock%,
   MP = mag. pwr., !! = extra abilities.  The extra abilities (!!) are:
   EM = randomly evades magic attack, SK = raises success rate of Sketch,
   SC = raises success rate of Control, A<elemental> = absorbs that type
   of attack, <spell>*# = see Esper list, Im = ??? if equipped while an Imp,
   MPS = raises magic points by 1/4, Ill = creates illusion, HPS = raises
   hit points by 1/4, Pain = inflicts damage to wearer every round.
ARMOR:       $:    D:  E%: MD: SP: ST: V:  M%: MP: !!:     COLOSSEUM:
Aegis Shld   2     46  +20 +52 --  --  --  +40 --  EM      TortoiseShld:Borras
Bandana      800   16  --  +10 --  --  --  --  --  --      *
Bard's Hat   3000  19  --  +21 --  --  --  +10 --  --      *
Baret        3500  21  --  +21 --  --  --  --  +3  SK      *
BehemothSuit 2     94  --  +73 +6  +6  +6  --  +6  --      SnowMuffler:Outsider
Buckler      200   16  +10 +10 --  --  --  --  --  --      *
Cat Hood     2     33  +10 +33 +2  --  --  +10 +4  --      Merit Award:Hoover
ChocoboSuit  2     56  --  +38 +6  +2  +3  --  --  --      Moogle Suit:Veteran
Circlet      7000  25  --  +9  +1  +3  +2  --  +4  --      *
Coronet      2     23  --  +23 +2  --  --  --  +4  SC      RegalCrown:Evil Oscar
Cotten Robe  200   32  --  +21 --  --  --  --  --  --      *
Crystal Helm 10000 29  --  +19 --  --  --  --  --  --      Diamond Helm:Dueller
Crystal Mail 17000 72  --  +49 --  --  --  --  --  --      IceShld:Covert
Crystal Shld 7000  50  +10 +34 --  --  --  --  --  --      *
Cursed Shld  2     -7  --  --  -7  -7  -7  --  --  --      Cursed Ring:Didalos
Czarina Gown 2     70  --  +64 +2  +2  +1  --  +3  --      Minerva:Sky Base
Dark Hood    7500  26  --  +17 --  --  --  --  --  --      *
Dark Gear    13000 68  --  +45 +6  --  --  --  --  --      *
DiamondArmor 15000 70  --  --  --  --  --  --  --  --      *
Diamond Helm 8000  27  --  +18 --  --  --  --  --  --      *
Diamond Shld 3500  40  +10 +27 --  --  --  --  --  --      *
Diamond Vest 12000 65  --  +44 --  --  --  --  --  --      *
Flame Shld   2     41  +20 +28 --  --  --  +10 -- A<Fire>  Ice Shld:IronHitman
                                                 Fire2*5
Force Armor  2     69  --  +68 --  --  --  +30 --  --      ForceArmor:SrBehemoth
Force Shld   2     70  --  --  --  --  --  +50 -- Shell*5  Thornlet:Dark Force
Gaia Gear    6000  53  --  +43 --  --  --  --  -- A<Earth> *
Genji Armor  2     90  --  +80 +3  +2  +5  --  +2  --      Air Anchor:Borras
Genji Helmet 2     36  --  +38 --  --  --  --  --  --      CrystalHelm:Fortis
Genji Shld   2     54  +20 +50 --  --  --  +20 --  --      ThunderShld:Retainer
Gold Armor   10000 55  --  +37 --  --  --  --  --  --      *
Gold Helmet  4000  22  --  +15 --  --  --  --  --  --      *
Gold Shld    2500  24  +10 +23 --  --  --  --  --  --      *
Green Beret  3000  19  +10 +13 --  --  --  --  --  --      *
Hair Band    150   12  --  +8  --  --  --  --  --  --      *
Head Band    1600  16  --  +10 +1  +2  +3  --  --  --      *
Heavy Shld   400   22  +10 +14 --  --  --  --  --  --      *
Ice Shld     2     42  +20 +28 --  --  --  +10 -- A<Ice>   FlameShld:Innoc
                                                 Ice2*5
Imp Armor    2     100 --  +100--  --  --  --  -- Im       TortoiseShld:Rhyos
Iron Armor   700   40  --  +27 --  --  --  --  --  --      *
Iron Helmet  1000  18  --  +12 --  --  --  --  --  --      *
Kung Fu Suit 250   34  --  +23 --  --  --  --  --  --      *
LeatherArmor 150   28  --  +19 --  --  --  --  --  --      *
Leather Hat  50    11  --  +7  --  --  --  --  --  --      *
Light Robe   11000 60  --  +43 --  --  --  --  +2  --      *
Magus Hat    600   15  --  --  --  --  --  --  --  --      *
Minerva      2     88  --  +70 +2  +1  +1  +10 +4 MPS      Czarina Gown:Pug
Mirage Vest  2     48  --  +36 +6  --  --  +10 -- Ill      Red Jacket:Vectagoyle
Mithril Helm 2000  20  --  +13 --  --  --  --  --  --      *
Mithril Mail 3500  51  --  +34 --  --  --  --  --  --      *
Mithril Shld 1200  27  +10 +18 --  --  --  --  --  --      *
Mithril Vest 1200  45  --  --  --  --  --  --  --  --      *
Moogle Suit  2     58  --  +52 --  --  --  --  --  --      Nutkin Suit:Madam
Mystery Veil 5500  24  --  +25 +1  --  --  +10 +3  --      *
Ninja Gear   1100  47  --  +32 +2  --  --  --  --  --      *
Nutkin Suit  2     86  --  +67 +7  --  --  --  +3  --      Genji Armor:Opinicus
Oath Veil    9000  32  --  +31 --  --  --  --  --  --      *
Paladin Shld 2     59  +40 +59 --  --  --  +40 -- Ultima*1 Force Shld:Hemophyte
Plumed Hat   250   14  --  +9  --  --  --  --  --  --      *
Power Sash   5000  52  --  +35 +1  +5  +5  --  --  --      *
Red Cap      2     24  --  +17 +3  +2  +4  --  -- HPS      Coronet:Rhyos
Red Jacket   2     78  --  +55 +2  +4  +5  --  +1  --      Red Jacket:Vectagoyle
Regal Crown  2     28  --  +23 +1  +1  +1  --  +1  --      Genji Helmet:Opinicus
Silk Robe    600   39  --  --  --  --  --  --  --  --      *
Snow Muffler 2     128 +10 +90 --  --  --  +10 --  --      Charm Bangle:Retainer
Tabby Suit   2     54  --  +36 +2  +2  +2  --  +2  --      ChocoboSuit:Vectaur
Tao Robe     13000 68  --  +50 --  --  --  +10 +5  --      Tao Robe:Test Rider
Thornlet     2     38  --  --  --  --  --  --  -- Pain     Mirage Vest:Opinicus
Thunder Shld 2     43  +20 +28 --  --  --  +10 -- A<Bolt>  Genji Shld:Outsider
                                                 Bolt2*5
Tiara        3000  22  --  --  --  --  --  --  --  --      *
Tiger Mask   2500  21  --  +13 +2  +1  +3  --  --  --      *
Titanium     2     42  --  +42 --  --  --  --  -- Im       Cat Hood:Brachosaur
                                                 Imp*1
TortoiseShld 2     66  +30 +66 --  --  --  +30 -- Im       Titanium:Steroidite
                                                 Imp*1
White Dress  2200  47  --  +35 --  --  --  --  +5  --      *

******************************************************************************
                         R E L I C S   L I S T
******************************************************************************
       Under the column labeled EFFECT P<status change> = protects from that
       status change, C<spell> = casts that spell.  Under the column labeled
       BONUS MP = magic power, DEF = defense, VIG = Vigor, M% = MBlock%,
       SP = Speed, <spell>*# = see Espers, MDF = magic defence.
RELIC:          EFFECT:                   BONUS:   COST:  COLESSEUM:
Amulet          P<Poison,Dark,Zombie>     -----    5000   *
Atlas Armlet    Increase fight damage     -----    5000   *
Back Guard      P<back & pincer attack>   -----    7000   *
Barrier Ring    C<Shell> when hps low     MP +2    500    *
Beads           Avoid attack better       -----    4000   *
Black Belt      Counterattack when hit    -----    5000   *
Blizzard Orb    Allows Umaro to use Storm -----    ---    Rage Ring:Allosaurus
Charm Bangle    Few random attacks        -----    ---    Dragon Horn:Retainer
Cherub Down     C<Float>                  -----    6300   *
Coin Toss       Setzer's Slot -> GP Rain  -----    ---    *
Crystal Orb     Increase mps by 1/2       -----    ---    Gold Hairpin:Borras
Cure Ring       C<Regen>                  -----    ---    *
Cursed Ring     It's cursed              X-Zone*5  ---    Air Anchor:Steroidite
Czarina Ring    C<Safe & Shell) hps low   -----    ---    *
Dragon Horn     Jump at every chance      -----    ---    Gold Hairpin:Rhyos
Dragoon Boots   Fight --> Jump            -----    9000   *
Earrings        Offensive spells better   -----    5000   *
Economizer      Spells cost 1 mp each     -----    ---    Dragon Horn:Vectagoyle
Exp.Egg         Double experience         -----    ---    Tintinabar:Steroidite
Fairy Ring      P<Poison,Dark>            -----    7000   *
FakeMustache    Relm's Sketch -> Control  -----    ---    *
Gale Hairpin    % of preemptive strike up -----    8000   *
Gauntlet        Wield weapon with 2 hands DEF +5   ---    ThunderShld:Vectagoyle
Gem Box         Cast two spells per turn  -----    ---    Economizer:SrBehemoth
Genji Glove     Use a weapon per hand     DEF +5   ---    ThunderShld:Hemophyte
Goggles         P<Dark>                   -----    500    *
Gold Hairpin    Spell take 1/2 normal mps -----    ---    DragonHorn:Evil Oscar
Guard Ring      C<Safe> when hps low      -----    5000   *
HyperWrist      Raises Vigor              VIG +18  8000   *
Hero Ring       Fight & Magic pwr better  -----    ---    Pod Bracelet:Rhyos
Jewel Ring      P<Dark,Petrify>           -----    1000   *
Marvel Shoes    Unpredictable effect      -----    ---    Tintinabar:Tyranosaur
Memento Ring    P<Fatal Magics> for Relm  -----    ---    Memento Ring:Chupon
Merit Award     Use better Armor & weapon -----    ---    Rename Card:Covert
MithrilGloves   C<Safe> when hps low      DEF +6   700    *
Moogle Charm    No random attacks         -----    ---    Charm Bangle:Outsider
Muscle Belt     Increas max hps by 50%    -----    ---    Crystal Orb:Allosaurus
Offering        Attack 4 times            -----    ---    *
Peace Ring      P<Berserk,Muddle>         -----    3000   *
Pod Bracelet    C<Safe,Shell>             -----    ---    Hero Ring:Hemophyte
Rage Ring       Add pwr to Umaro's attack -----    ---    BlizzardOrb:Allosaurus
Relic Ring      Mysterious effects        -----    ---    Charm Bangle:Sky Base
Ribbon          P<all status ailments>    -----    ---    Gold Hairpin:DarkForce
RunningShoes    C<Haste>                  -----    7000   *
Safety Bit      P<Fatal magics>           -----    ---    Dragon Horn:Pug
Sneak Ring      Locke's % of stealing up  SP +5    3000   ThiefGlove:TapDancer
Sniper Sight    100% hit rate             -----    3000   *
Sprint Shoes    Walk twice as fast        -----    1500   *
Star Pendant    P<Poison>                 -----    500    *
ThiefGlove      Locke's Steal -> Capture  -----    ---    Dirk:Harpy
Tintinabar      Recover hps w/ each step  -----    ---    Exp.Egg:Dark Force
True Knight     Protects those w/ low hp  -----    1000   *
Wall Ring       C<Rflect>                 -----    ---    *
White Cape      P<Imp,Mute>               DEF +5   5000   *
                                         MDF +5
                                         M% +10
Zephyr Cape     Dodge attacks easier      -----    7000   *

******************************************************************************
                      R A R E   I T E M S   L I S T
******************************************************************************
       ITEM:           NOTES:
       Books           Simple book of machinery...And "Book of Secrets"...
       Cider           Cider, taken from a merchant
       Coral           Piece of coral, found in the cave near Ebot's Rock.
       Fish            Just a fish
       Fish            Fish
       Fish            A yummy fish
       Fish            A rotten fish
       Lump of Metal   A heavy weight, Put it into a chest, and...
       Old Clock-Key   An old clock-key, found on a soldier.
       Pendant         A pendant worn by the girl who pilots the MagiTek Armor
       Royal Letter    At a star-shaped mountain range...
       Rust-Rid        Rust solvent

******************************************************************************
                     M A G I C   S P E L L   L I S T
******************************************************************************
  SPELL:          EFFECT:                                MPS:
  Cure            Recover up to 270 hps                  5
  Cure 2          3 times more powerful than Cure        25
  Cure 3          7 times more powerful than Cure        40
  Life            Brings dead fighter back to life       30
  Life 2          Brings dead back with full hps         60
  Life 3          Casts Life when the effected dies      50
  Antidot         Cure poison                            3
  Remedy          Cures all but Zombie                   15
  Regen           Revives hps at regualer intervals      10
  Fire            Fire attack                            4
  Fire 2          3 times more powerful than fire        20
  Fire 3          6 times more powerful than fire        57
  Bolt            Lightning attack                       6
  Bolt 2          3 times more powerful than bolt        22
  Bolt 3          6 times more powerful than bolt        53
  Ice             Ice attack                             5
  Ice 2           3 times more powerful than ice         21
  Ice 3           6 times more powerful than ice         52
  Poison          Posions                                3
  Drain           Moves hps from target to caster        15
  Bio             More powerful version poison           26
  Break           Turn target to stone                   25
  Doom            Instant death                          35
  Pearl           Pearl elemental attack                 40
  Flare           Hits several enemies at once           45
  Demi            Cuts targets hps in half               33
  Quartr          More powerful verion of Demi           48
  X-Zone          Sends targets to another dimension     53
  Meteor          Meteors hit targets                    62
  Ultima          Hits all attacking creatures           80
  Quake           Hits all ground-bound creatures        50
  W Wind          Takes 90% of hps from anything it hits 75
  Merton          Piercing fire attack                   85
  Scan            Shows targets hps, mps, and weakness   3
  Slow            Slows target                           5
  Rasp            Take mps away from target              12
  Mute            Target can't use magic                 8
  Safe            Raises defense power of target         12
  Sleep           Puts target to sleep                   5
  Muddle          Confuses target                        8
  Haste           Make target move faster                10
  Stop            Temporarily freeze target              10
  Bserk           Target attacks when ready              16
  Float           Levitation                             17
  Imp             Changes target into an Imp             10
  Rflect          Reflect spells (including your own)    22
  Shell           Protects from enemy spells             15
  Vanish          Makes target invisible                 18
  Haste2          Makes party move faster                38
  Slow2           Slows all attacking enemies            26
  Osmose          Transefers mps from target to caster   1
  Warp            Escape fights and dungeons             20
  Quick           Allows double commands                 99
  Dispel          Dissolves spells cast on target        25

******************************************************************************
                          E S P E R   L I S T
******************************************************************************
       The numbers next to the spells are the learning rates.  These numbers
       are multiplied by earned Magic Points.  When the results reach 100,
       the spell is learned.  LOC means location of where the Esper is.
       WOB = world of balance          WOR = world of ruin
  ESPER:     SPELLS:        WHEN USED IN BATTLE,              AT LEVEL UP:
                            MPS NEEDED, and LOCATION:
  Starlet    Cure  *  25    Recovers HPS   (74 MPS)           Stamina +2
             Cure2 *  16    LOC: Owzer's mansion in
             Cure3 *  1          Jidoor (WOR)
             Regen *  20
             Remedy*  20
  Kirin      Cure  *  5     Casts Regen on party              -----
             Cure2 *  1                    (18 MPS)
             Regen *  3     LOC: Zozo (WOB)
             Antdot*  4
             Scan  *  5
  Phoenix    Life  *  10    Recovers battle status            -----
             Life2 *  2                    (110 MPS)
             Life3 *  1     LOC: Phoenix Cave (WOR)
             Cure3 *  2
             Fire3 *  3
  Unicorn    Cure2 *  4     Casts Remedy on Party             -----
             Remedy*  3                    (30 MPS)
             Dispel*  2     LOC: MagiTek Factory (WOB)
             Safe  *  1
             Shell *  1
  Palidor    Haste *  20    Party members use a jump attack   -----
             Slow  *  20                   (61 MPS)
             Haste2*  2     LOC: Solitary Island (WOR)
             Slow2 *  2
             Float *  5
  Sraphim    Life  *  5     Recovers HPS   (40 MPS)           -----
             Cure2 *  8     LOC: Buy from man in Tzen
             Cure  *  20            3000 gp (WOB)
             Regen *  10              10 gp (WOR)
             Remedy*  4
  Ifrit      Fire  *  10    Fire attack    (26 MPS)           Strength +1
             Fire2 *  5     LOC: MagiTek Factory (WOB)
             Drain *  1
  Shiva      Ice   *  10    Ice attack     (27 MPS)           -----
             Ice2  *  5     LOC: MagiTek Factroy (WOB)
             Rasp  *  4
             Osmose*  4
             Cure  *  3
  Odin       Meteor*  1     Cuts enemies to pieces (70 MPS)   -----
                            LOC: Ancient Castle (WOR)
  Manduin    Fire2 *  3     Non-elemental attack              MagPwr +1
             Ice2  *  3                    (44 MPS)
             Bolt2 *  3     LOC: MagiTek Factory (WOB)
  Raiden     Quick *  1     Slices through enemies (80 MPS)   Strength +2
                            LOC: Ancient Castle basement (WOR)
  Bismark    Fire  *  20    Water attack   (50 MPS)           Strength +2
             Ice   *  20    LOC: MagiTek Factory (WOB)
             Bolt  *  20
             Life  *  2
  Crusader   Merton*  1     Attack harms you and the enemy    MP +50%
             Meteor*  10                   (96 MPS)
                            LOC: Defeat all 8 dragons (WOR)
  Ramuh      Bolt  *  10    Lightning attack  (25 MPS)        Stamina +1
             Bolt2 *  2     LOC: Zozo (WOB)
             Poison*  5
  Bahamut    Flare *  2     Cuts thru magic defenses (86 MPS) HP +50%
                            LOC: Defeat Doom Gaze (WOR)
  Shoat      Bio   *  8     Petrifies enemies  (45 MPS)       HP +10%
             Break *  5     LOC: MagiTek Factory (WOB)
             Doom  *  2
  Tritoch    Fire3 *  1     Ice/Fire/Lightning 3-way attack   MagPwr +2
             Ice3  *  1                        (68 MPS)
             Bolt3 *  1     LOC: Hills of Narshe (WOR)
  Alexandr   Pearl *  2     Mystic purity attack              -----
             Shell *  10                       (90 MPS)
             Safe  *  10    LOC: Throne room in Doma Castle
             Dispel*  10         after Cyan's soul (WOR)
             Remedy*  15
  ZoneSeek   Rasp  *  20    Casts Shell on party              MagPwr +2
             Osmose*  15                       (30 MPS)
             Shell *  5     LOC: Buy at Auction for 10000GP
                                       (Either world)
  Ragnarok   Ultima*  1     Turns enemy into item (6 MPS)     -----
                            LOC: Weapon shop in Narshe (WOR)
  Golem      Safe  *  5     Protects the party                Stamina +2
             Stop  *  5                        (33 MPS)
             Cure2 *  5     LOC: Buy at Auction for 20000GP
                                       (Either world)
  Terrato    Quake *  3     Earth-elemental attack            HP +30%
             Quartr*  1                        (40 MPS)
             W Wind*  1     LOC: Umaro's cave in Narshe (WOR)
  Stray      Muddle*  7     Confuses enemies                  MagPwr +1
             Imp   *  5                        (28 MPS)
             Float *  2     LOC: Zozo (WOB)
  Carbunkl   Rflect*  5     Casts Reflect on party            -----
             Haste *  3                        (36 MPS)
             Shell *  2     LOC: MagiTek Factory (WOB)
             Safe  *  2
             Warp  *  2
  Fenrir     Warp  *  10    Makes multi images of party       MP +30%
             X-Zone*  5                        (70 MPS)
             Stop  *  3     LOC: Defeat Phunbaba (WOR)
  Phantom    Bserk *  3     Makes party invisible             MP +10%
             Vanish*  3                        (38 MPS)
             Demi  *  5     LOC: MagiTek Factory (WOB)
  Siren      Sleep *  10    Silences enemies   (16 MPS)       HP +10%
             Mute  *  8     LOC: Zozo (WOB)
             Slow  *  7
             Fire  *  6

******************************************************************************
                    M I S C E L L A N E O U S   T I P S
******************************************************************************
       -Equip both the Offering and the Genji Glove and your characher will
        attack 8 times, 4 with each hand.

       -Similar to the above, you can equip the Offering and the ThiefGlove
        to Locke and then when he uses the CAPTURE command he'll attempt to
        steal 4 times.

       -You can have Locke steal from the creatures on the Solitary Island.
        Of course you have to do it before they self destruct.  The Peepers
        have Elixirs and the EarthGuards have Megalixirs

       -You can have Locke still from the Aquilas in the Phoenix cave
        and you may get an Economizer.

      ?-In the forest shaped like a dragon's head to the north of the Veldt
        you may run into Brachosaur.  They supposedly leave Econimizers once
        in a while when you beat them. This forest is also a good spot to
        raise levels (especially with the experience egg).

       -Intangirs and Flans have Magicite that Locke can steal.

       -Equip Umaro with the Gauntlet relic to raise both his Bat.Pwr and
        his Defense.

       -Once Locke has the Theif Glove have him attempt to Capture from
        everything.  Lots of times he'll just steal stuff like Tonics and
        Potions, but other times he'll steal stuff like Elixirs, Magicites,
        and Relics.

       -Any undead monster can be killed instantly with a Revivify, a Fenix
        Down or a Life spell.

       -Cast DOOM on a party member wearing the Relic Ring to heal that
        member's HPS to their MAX.

       -You can defrost a frozen party member with a FIRE spell.

       -Having a different lead character when using a tent will change the
        tent's color and the banner or symbol on the center pole.
               Umaro & Mog           - White tent with star on top
               Setzer,Shadow, & Cyan - light blue tent with a cross (or
                                                        something) on top
               Celes,Sabin, & Edgar  - green tent with crown on top
               Terra                 - purple tent with bow on top
               Locke                 - orange tent with boomerang (or moon)
                                                       on top
               Gau,Gogo,Strago, & Relm - orange tent with star-like
                                                       thing on top

       -Cast Vanish on an enemy and then cast either X-Zone or Doom on that
        enemy for an instant defeat (this even works on some of the bosses).

       -Equip both the Ragnarok esper and the Paladin Shld to learn Ultima
        twice as fast as normal (Ultima * 2).

       -Use relics that normally prevent a status ailment to cure them.
        (i.e. equip an Amulet which prevent poison to cure a poisoned
        party member).

       -Equip the Cure Ring to counteract the effects of the Thornlet.

       -Equip the Ribbon to counteract the effects of the Cursed Shld.
******************************************************************************
                               R U M O R S
******************************************************************************
       These are things that I've heard about.  Can anyone confirm any
       of these.

       - A ressurection potion may exist on an island near Gau's father's
         house.  This potion is supposed to be able to bring General Leo
         back to life.  I've heard you get it from some sort of dragon.
               [I think this one's pretty much been proven wrong]

       - If you get all the Espers (this includes transforming Odin into
         Raiden), have all the characters, keep Cid alive,
         and have all the Paladin equipment, then supposedly you'll get a
         secret ending.

       - Equip the Cursed Ring for 255 battles and it may turn into the
         Paladin Ring.  You can get Cursed Rings by betting the cursed shield
         in the Colesseum or by using Ragnarok on the monster Veteran.

******************************************************************************
                    G A M E   G E N I E   C O D E S
******************************************************************************
AA23-54D8      Experience (lot's of experience per battle, enough to jump you
               immediately to lvl 99)
               Submitted by: kmai <[email protected]>
AA24-E7D8      Get items after every battle.  Each monster gives a particular
               item. (this one is really cool, you can get stuff like Excalibur
               and Scimitar for weapons, and Genji armors)
               Submitted by: kmai <[email protected]>
DC2C-E4D8      Get the maximum amount of gold (something like 99999999 GP)
               after a battle (it won't show that you've won that much, you
               just have it after the battle).
               Submitted by: kmai <[email protected]>
AA9D-E768 +    Get either some Illuminas or Ragnaroks after a battle. (Turn
 AA95-EFA8     off the Genie to continue after the fight).
DDA4-8767      Party always has sprint shoes
               Submitted by: [email protected]
AA6C-EF08      Instant sprint shoes and moggle charm.
               Submitted by: [email protected] (Jason Hood)
AA68-EF08      Instant freeze and float.
               Submitted by: [email protected] (Jason Hood)
AA24-EF08      Get weapons from enemies
               Submitted by: Stan <[email protected]>
3CB8-5DAE      Most items can be used infinitely--NOT IN BATTLE MODE--SWITCH
               OFF TO EXIT MENU SCREEN
               Submitted by: [email protected]
108C-EF03 +    All items in shops are free--SWITCH OFF TO SELL ITEMS FOR GP
 108C-E4A3     Submitted by: [email protected]
ED30-E944      Tonics gives 240 HP
               Submitted by: [email protected]
AA90-74DD      Walk thru some walls
AA9B-E768      All relics equipped.  May freeze up.  DO NOT SAVE.
0F9F-E708      Erases saved games (not sure why you'd want to but...)
AAD8-EF08      All members Float, are Stopped, and are Reflective in battles
DFD8-EF68      All members Float
D0D8-EF68      All members have Slow on them
D6D8-EF68      All memeber have Haste on them
D8D8-EF68      All members have Haste, Float, and Regen on them
AA94-E7D8+     Get Paladin Shlds, Offerings, Gem Boxes, Econimizers, and other
 AA94-EF08             stuff in battles
 AA94-E4D8
 D794-E708
D493-54D8      Over 16000 exp. per battle
D793-54D8      Almost 1000000 exp per battle
A29D-54D8      Party members randomly attack out of turn and use magic when
               they shouldn't.  Save often.
D0A7-8DD7      Super sprint shoes.  ONly works with sprint shoes equipped or
               with 'always have sprint shoes' code
               Submitted by: [email protected] (Jason Hood)
DD27-E7DB      Everyone has hidden Gold Hairpin in BATTLE MODE ONLY
               Submitted by: [email protected] (Jason Hood)
DD20-EFDB      Everyone has hidden Econimizer in BATTLE MODE ONLY
               Submitted by: [email protected] (Jason Hood)
CE37-77D6      Most spells learned faster from Espers -- may cause graphical
               errors.
               Submitted by: [email protected] (Jason Hood)
DD27-5FDA      Everyone has hidden Econimizer (NOT IN BATTLE)
               Submitted by: [email protected] (Jason Hood)
DD20-5DDA      Everyone has hidden Golden Hairpin (NOT IN BATTLE)
               Submitted by: [email protected] (Jason Hood)
ED3B-E5C4      Tincture give 240 mps
               Submitted by: [email protected] (Jason Hood)
4DBE-8C88+     Faster left/right movement on world map
 3DB0-EC78     Submitted by: [email protected] (Jason Hood)
4DBB-EB88+     Faster up/down movement on world map
 3DB3-E6E8     Submitted by: [email protected] (Jason Hood)
AADB-EDA8      All members have hidden Muscle Belt & Crystal Orb
AADC-EDA8      All chars have hidden Moogle Charm
AA9E-E4D8      All equipped items become Paladin Shlds
xxEC-78E5      Replace the xx with one of the following 2 digit codes to
               put what you want in Terra's right hand at the beginning.
xxE8-7685      Replace the xx with one of the following 2 digit codes to
               put what you want in Terra's left hand at the beginning.
       Illumina    FC    Offering    27    Gem Box     26      Atma Weapon FA
       PaladinShld 15    Man Eater   D1    Blizzard    D3      Enhancer    F7
       Excalibur   F6    Tempest     43    MithrilShld 9A      Gold Shld   92
       Fire Shld   1D    Ice Shld    1F    Leather Hat 1B      Hairband    1C
       Red Cap     56    MysteryVeil 5B    Circlet     5C      Silk Robe   66
       MithrilVest 6B    White Dress 68    Force Armor B0      Genji Armor BC
               Submitted by: [email protected]
xxEC-7B75      Replace the xx with one of the following 2 digit codes to change
               Terra's MAGIC command into another command at the beginning
xxEC-7B55      Replace the xx with one of the following 2 digit codes to change
               Terra's ITEM command into another command at the beginning
       Fight    DD     Item    DF      Morph    D7     Revert    D0
       Steal    D9     Capture D1      SwdTech  D5     Throw     D6
       Tools    DB     Blitz   DC      Runic    D8     Lore      DA
       Sketch   D2     Control D3      Slot     DE     Rage      FD
       Leap     FF     Mimic   F4      Dance    F7     Row       F0
       Def      F9     Jump    F1      X Magic  F5     GP Rain   F6
       Summon   FB     Health  FC      Shock    F8     Possess   FA
       MagiTek  F2     Magic   D4
               Submitted by: [email protected] (Jason Hood)

NOTE: With the experience code you can put it in and get Terra up to 99 at
     the beginning of the game and then save it.  After that you don't need to
     use that code any more because everyone will be lvl 99 when you get them
     (except Banon, i think he was only 96).  Also if you use this code both
     Terra and Celes will have all sorts of spells (Ultima, Pearl, Flare,
     Meteor, etc). You're practically invincible :)
NOTE: The codes that give Terra new commands do not work on saved games.  You
     have to use them on new games, but once you have them they CAN be saved.
     The SHOCK command is just what General Leo uses in Thamasa when he fights
     Kefka.  The SUMMON command is used to call on the equipped Esper and
     can be used as many times as you have mps for in one battle.  The POSSESS
     command is what the Ghosts in the Phanton Train have.  The HEALTH command
     is like what Banon has.  MAGITEK is like what you have when you're wearing
     MagiTek armor.  And the rest of the commands are like what your normal
     characters have.


******************************************************************************
                         O T H E R    S T U F F
******************************************************************************

Thank yous and Contributors:
Square                                     -for making this great game.
Andy Eddy                                  -for making this guide FTPable
William Hebert    [email protected]          -WrexSoul X-Zone strategy
Louis Y Wang      [email protected]      -Atma strategy and undead monster tip
Cris Jagar        [email protected]          -bunch of rages for Gau
Bert              [email protected]  -info on Shadow's dreams
Tatsushi Nakao    [email protected] -alternate Blitz moves
Quantum           [email protected]   -Flame Shld/Merton strategy for Kefka
[email protected]               -Game Genie codes (see game genie
                                               section for individual
                                               recognition).

Anything I'm missing?:
If you see anything i'm missing (i'm sure there's plenty of stuff) please send
email telling me what it is i'm missing and where this missing thing is.
I'd like to make this guide the best it possibly could be.  My email address
will be at the end.

Stuff I'd like to see in a later edition of this guide:
More Game Genie codes
Stuff i might be missing
The stuff in the rumors section either confirm or proved wrong

Coming Soon:
Locations of the hidden Chocobo stables in the World of Balance.
The Monster Compendium (Containing a list of most [if not all] the monsters
       in the game along with a bunch of info about each one)

Final notes:
This guide has been brought to you by The Mynock.
If you have any suggestions, comments, questions, or can supply this guide with
the stuff i'd like to see in it or something you'd like to see in it, please
email me at one of the following address:
               [email protected]

This guide is also available by FTP, courtesy of GamePro magazine's Andy
Eddy.  Just FTP to ftp.netcom.com and cd /pub/vi/vidgames/faqs and get
the file ff3guide.txt.

Please feel free to upload this guide to your favorite BBS or FTP site.

Other sources of help:
Nintendo Power's Final Fantasy III Player's Guide

Infotainment World Books' Final Fantasy III Player's Guide

Nintendo Game Counselors 1-900-288-0707 (U.S)           95 cents per minute
                        1-900-451-4400 (Canada)        $1.25 per minute
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Game Counselors 1-206-861-0303   8am to 5pm PST



------ |   | |-----    |\    /| |   | |\    | |----| /----\ |  /  Final Fantasy
 |    |   | |         | \  / | |   | | \   | |    | |      | /      III...
 |    |---| |---      |  \/  |  \ /  |  \  | |    | |      |/    Experience it
 |    |   | |         |      |   |   |   \ | |    | |      |\    for yourself
 |    |   | |-----    |      |   |   |    \| |----| \----/ | \
****************Author of The Mynock's Guide to Final*************************
  *************Fantasy III FTPable at ftp.netcom.com*********************
     ********** under ff3guide.txt in the directory *****************
        *******        pub/vi/vidgames/faqs.        *************
           ****     E-Mail: [email protected]    *********