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| The SNES has some interesting colour characteristics. The colour, theo- |
| retically is 15 bit; each RGB value (Red, Green, and Blue) has 5 bits for |
| each colour. |
| |
| When it comes to putting the colour data into $2122 (see SNES.1 for an ex- |
| planation on what $2122 is, if you haven't already), the format (in binary)|
| is the following: |
| b: Blue ?bbbbbgg gggrrrrr |
| g: Green |
| r: Red |
| ?: I need to know what this bit does. |
| |
| A quick colour chart could be the following: |
| $7FFF [0111 1111 1111 1111]: White. |
| $001F [0000 0000 0001 1111]: Red. |
| $03E0 [0000 0011 1110 0000]: Green. |
| $7C00 [0111 1100 0000 0000]: Blue. |
| $7C1F [0111 1100 0001 1111]: Purple. |
| $7FE0 [0111 1111 1110 0000]: Aqua. |
| $03FF [0000 0011 1111 1111]: Yellow. |
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