Document: FTS-0006
Version:  002
Date:     30-Nov-1991




                           YOOHOO and YOOHOO/2U2

                   The netmail handshake used by Opus-CBCS
            and other intelligent Fidonet mail handling packages


                             Vince Perriello
                            FidoNet 1:2343/491




Status of this document:

    This FTS (FidoNet(r) Technical Standard) specifies an optional
    standard for the FidoNet community.  Implementation of the
    protocols defined in this document is not mandatory,  but all
    implementations of these protocols are expected to adhere to this
    standard.  Distribution of this document is subject to the
    restrictions listed below.

    Fido and FidoNet are registered marks of Tom Jennings and Fido
    Software




LEGAL STUFF
-----------

The original  protocol and documentation are by Wynn Wagner III.  Updates
have  been  made  to  this  document  by  Vince Perriello,  who  also  is
responsible for most of the sample routine included with this document.

They are  released to the  public for  any use  whatsoever as long as you
don't  modify any  transmitted  structure  or try to  make money  hawking
either the sample code or this document as if you owned them.

If you choose to use the  method  or  the  sample  routines,  you  do  so
entirely at your own risk.  It  is  possible that the routines will cause
physical damage to your equipment, an invasion of  fire ants, the plague,
or an extended visit from in-laws.  If any  of  that  stuff  (or anything
else) happens, you accept the consequences totally.


CREDITS
-------

Fido  and  Fidonet  are  registered  trademarks of Tom Jennings and  Fido
Software.

ARCmail was originated by System Enhancement Associates.

The ZModem protocol was designed by Chuck Forsberg. The SEAlink / SEAlink
Overdrive protocols are copyrighted by System Enhancment Associates.  The
TeLink protocol was designed and first implemented by Tom Jennings.

The state charts in this document were done by Vince Perriello.

Rick Huebner designed  and  implemented  the  basic  WaZOO  file  request
method.  Update  request functionality was added by Vince Perriello.  Bob
Hartman is responsible for the addition of Domain support.

FTS-0001, describing the base FidoNet protocol, was created by Randy Bush.

FTS-0007, describing enhancement to FTS-0001 using SEAlink and/or SEAlink
Overdrive, was created by Phil Becker.

YooHoo and YooHoo/2u2                                              Page 2
Overview



UPFRONT
-------

YOOHOO and YOOHOO/2U2 are  the  initial  handshakes  for the WaZOO e-mail
protocol.  They are designed to let two systems establish a common ground
for a netmail session while making  sure  that non-WaZOO software doesn't
get upset by material it can't understand.

The YOOHOO procedure begins as a single  byte  (0xf1).   If the system on
the other end doesn't reply to that byte,  no  further  YOOHOO  or  WaZOO
transmissions are attempted.  To a non-WaZOO netmail system,  the  YOOHOO
byte will simply seem like a byte of debris.

The  calling  system  initiates  the  YOOHOO  by  sending  the  attention
character.   If the receiving system seems interested, the calling system
sends a  128  byte packet containing such information as system and sysop
names as well as a "capability mask." A 16-bit CRC protects the integrity
of the 128-byte packet.

In response, the receiving  system  prepares  a  128  byte packet to send
back.  This is the YOOHOO/2U2 procedure.


FEATURES
--------

The features of YOOHOO and YOOHOO/2U2 include

     * non-interference with systems that don't understand the
       handshake

     * almost foolproof method for identifying a remote system
       and establishing a common ground for transmission

     * built-in room to expand the capabilities of WaZOO without
       having to resort to a kludge


USAGE
-----

A calling system simply uses  a  routine  that  transmits both YooHoo and
TSYNC  handshake initiating characters to the  called  system.    If  the
called system responds with an XMODEM 'NAK',  an FTS-0001 session will be
initiated.  If an 'ENQ' is received, the  `YooHoo_Sender()'  routine will
be invoked to handle the session negotiation.

A  receiving  system  can call a routine like `YooHoo_Receiver()'  if  it
detects the YOOHOO character, or just drop into the FTS-0001  logic if it
sees a TSYNC.

This simple method allows a mailer to take care of both the TSYNC and the
YOOHOO handshakes.

YooHoo and YooHoo/2u2                                              Page 3
WaZOO Protocols



PROTOCOLS
---------

Currently there are four WaZOO methods in use:

1. ZedZap
  ------

       a Zmodem variant. The originator does a batch send then goes into a
       receive batch mode.  The called system does receive then send. In
       the event of a file request (see description below) made by the
       called system, one more turnaround is made to service the request.

     * Unlike the "True" Zmodem protocol described by Chuck Forsberg,
       ZedZap routines must be able to handle a batch mode that has no
       actual files. In other words, it is possible for there to be a
       init sequence followed immediately by a ZFIN.

     * The maximum packet size is 8192. This is usually varied based on
       the baud rate. For example, at 2400 it might be 2048 bytes, then
       for 9600 baud and above the maximum of 8192 could apply. Note that
       THIS IS A SIGNIFICANT VARIATION FROM STRICT ZMODEM IMPLEMENTATION.
       (There's another WaZOO capability bit for those systems which
       can not handle this block size)

     * Netmail packets are transmitted as files with names in the form
       "12345678.PKT". Because of this, multiple packets may be sent in
       a single session.

     * If the calling system transmits a .REQ file for file requests, the
       receiving system can respond to it.  See "WaZOO File Requests"
       (below) for information on the .REQ file.

2. ZedZip
  ------

       This capability is identical to ZedZap, but does not use buffers
       greater than 1K in size (like "True" Zmodem). It is also
       permissible to send a "null" packet in a ZedZip session. This
       allows a system which must use a strict Zmodem implementation to
       participate in a WaZOO session using Zmodem.


3. DietIFNA
  --------

       The session operates like FTS-0001/FTS-0007. The notable exceptions
       are as follows:

     * The same packet naming convention as ZedZap applies, allowing more
       than one packet to be transmitted in a single session.

YooHoo and YooHoo/2u2                                              Page 4
WaZOO Protocols



     * Telink file transfers don't even attempt to exchange file names
       using modem7. The receiving system extracts the file name from the
       Telink or SEAlink header block.

     * If SEAlink is used, run-ahead (the number of blocks to slide) is
       based on the baud rate:  BlocksToSlide = BaudRate / 400, up to a
       max of 24 blocks.

     * When there is nothing to send, a system should remain quiet.  In
       other words, the end of a session can be determined by a timeout.

     * Under no circumstances should "BARK" file request logic be active
       during a DietIFNA session. File requests, if any, should be
       transmitted using a .REQ file.


       Many implementations of DietIfna have been accomplished by the mere
       exchange of packets, followed by straight FTS-0001/0007 code. This
       is incorrect but probably not easily remedied at this point. We have
       made an effort to document this change in "reality" in this revision
       of the document.

4. Janus
  -----

       Janus is a full-duplex simultaneous bidirectional file transfer
       protocol. In other words, it can send and receive files at the same
       time.  It's very loosely derived from ZModem and HDLC/X.25 protocol
       technology, in that it uses variable length data-typed packets, and
       that transmission of file data does not require ACKs.

       The protocol is documented elsewhere; it is beyond the scope of this
       document to do so.

YooHoo and YooHoo/2u2                                              Page 5
Choosing WaZOO Methods



How to decide which WaZOO method to use
---------------------------------------


Since the called system has all the information  necessary to decide what
WaZOO method to employ,  the best way to implement the process is for the
calling  system  to send,  in its  capability  mask,  all the  bits which
correspond to methods it can use (or wants to use)  in communicating with
the called system.  The called  system then looks at these bits and sends
back only the bit which corresponds to the method it wants to use.

If the  called system  sends  back a mask  which contains  more  than one
capability of the  calling system,  it can create a  problem situation if
one system  arrives at its choice of methods  differently from the other.
Thus, when the called system doesn't make the choice, both systems should
choose as follows:

1. Janus

2. ZedZap

3. ZedZip

4. DietIFNA

The capability highest on the list which both systems indicate ability to
execute should be the one employed.

YooHoo and YooHoo/2u2                                              Page 6
WaZOO Filename conventions



WaZOO FILENAMES
---------------


1. MESSAGE PACKETS ... xxxxxxxx.PKT

       Normal (unarchived) messages are sent in a file name that has a tag
       of .PKT.  The "x" characters should be hex digits.


2. ARCmail ... xxxxxxxx.{MO|TU|WE|TH|FR|SA|SU}#

       Message packets are often shipped in an archive that has been
       compressed with some LZ utility.

       The file name consists of a name with hex digits. The tag is one of
       seven two-character prefixes ("MO", "TU", "WE", "TH", "FR", "SA" or
       "SU") and a number (0-9).

       This particular naming convention was established by ARCmail version
       0.60, which is a defacto standard in FidoNet.


3. FILE REQUESTS ... xxxxxxxx.REQ

       This is explained below.

       In a nutshell, the file name consists of the receiving system's
       Fidonet address expressed as two 4-digit hex numbers.  The file tag
       is .REQ.

       In a Janus session, the .REQ file isn't actually sent. Janus has
       a transaction system which sends the .REQ file one line at a time
       and then accepts the file(s) which the request generates.

YooHoo and YooHoo/2u2                                              Page 7
Flow of a ZedZap or ZedZip Session



FLOW OF A ZEDZAP OR ZEDZIP SESSION
----------------------------------



The calling system:


     * Send YooHoo

     * Receive YooHoo/2u2

     * In a single batch, send bundles, files, file request (.REQ) files
       (in that order)

     * In a single batch, receive bundles, files, file requests, and
       requested files (in that order)

     * If a file request (.REQ) file came in, send all requested files
       in a single batch.


Receiving system:

     * Receive YooHoo

     * Send YooHoo/2u2

     * In a single batch, receive bundles, files, file requests

     * In a single batch, send bundles, files, our file requests, and
       respond to file requests that arrived from the remote system.

     * If we sent a .REQ file in the preceding step, receive all files
       in a single batch.


YooHoo and YooHoo/2u2                                              Page 8
WaZOO File Requests



WAZOO FILE REQUESTS
-------------------

Rick Huebner, who adapted the ZModem routines for Opus, and the architect of
the Janus file transfer protocol, designed the ".REQ file"-based file request
system.


REQ FILE:

A WaZOO file request is based on a request file.  The name of a request file
is similar to the .OUT and .FLO files used by Opus-CBCS and similar mail
products (such as BinkleyTerm).

        TEMPLATE: netnode.REQ

        EXAMPLE:  00010002.REQ   ... a request being sent to 1/2

The .REQ file is simply a text file that contains the files we want from the
remote system. Those file names can include wildcards, but should not contain
a path. Optionally, there can be a password if the sending system requires one.

The "netnode" part of the file name is built from the remote systems net and
node numbers.  Both numbers become 4-character hex numbers in the file name.

Let's say we're requesting THIS.ARC and all node lists from 12/2.  The file
name would be 000C0002.REQ.  The contents would look like this:

                 this.arc
                 nodelist.*

If the sysop of 12/2 requires a password of THAT to get the file THIS.ARC, the
REQ file contents would have to change:

                 this.arc !that
                 nodelist.*

Transaction-level passwords (of 6 or fewer characters) follow the file name:

                 <filename><single-space-character>!<password><cr>

YooHoo and YooHoo/2u2                                              Page 9
WaZOO File Requests




If the request is of the "update" genre, the type of update and the time,
expressed as a UNIX-style long decimal ASCII number, follows the name, or in
the event that there is a transaction-level password, the password. For
example, an update request for file NEWOPUS.*, where you already have a file
dated 1-January 1989, 00:00 and you live on the East Coast (GMT+06) would be:

                 NEWOPUS.* +599634000

The sign is required, it indicates the type of update request. A '+' means
that all files matching the filespec "NEWOPUS.*" newer than the shown time
will be sent, a '-' means that all matching files with dates up to and
including the indicated time will be sent.


The complete format of an action line in an REQ file is, then:

         <filename>[<space>!<password>][<space><+/-><time>]<cr>



MECHANISM:

In a ZedZap or DietIfna session, the .REQ file is simply transmitted to the
other system.  It goes "as is" like any other file. In a Janus session, the
REQ file will be sent one line at a time and individually serviced by the
other end.

The other system can ignore the request, send some of the files, or send all
of the files.  There is no accounting or responsibilities on the part of the
remote system.

If your implementation is unable to process the update information for any
reason, then you should process the line as a "regular" file request.



NOTE:

In the YooHoo packet, there's a bit that lets you know if the remote system
currently accepts .REQ files.  This will be a clue as to whether a .REQ file
would be a waste of time or not. Procedurally, you just should not send a .REQ
file to a system which indicates that it won't process it.

YooHoo and YooHoo/2u2                                              Page 10
Structures and Definitions



STRUCTURES AND DECLARATIONS
---------------------------


#define ACK    0x06
#define NAK    0x15
#define ENQ    0x05
#define YOOHOO 0xf1
#define TSYNC  0xae

struct   _Hello
   {
   word     signal;           /* always 'o'     (0x6f)                   */
   word     hello_version;    /* currently 1    (0x01)                   */
   word     product;          /* product code                            */
   word     product_maj;      /* major revision of the product           */
   word     product_min;      /* minor revision of the product           */
   char     my_name[60];      /* Other end's name, will include domain   */
                              /* if DO_DOMAIN is set in capabilities mask*/
   char     sysop[20];        /* sysop's name                            */
   word     my_zone;          /* 0== not supported                       */
   word     my_net;           /* out primary net number                  */
   word     my_node;          /* our primary node number                 */
   word     my_point;         /* 0 == not supported                      */
   byte     my_password[8];   /* This is not necessarily null-terminated */
   byte     reserved2[8];     /* reserved by Opus                        */
   word     capabilities;     /* see below                               */
   byte     reserved3[12];    /* for non-Opus systems with "approval"    */
   };                         /*          total size 128 bytes           */



/*------------------------------------------------------------------------*/
/* YOOHOO<tm> CAPABILITY VALUES                                           */
/*------------------------------------------------------------------------*/
#define Y_DIETIFNA 0x0001  /* Can do fast "FTS-0001"  0000 0000 0000 0001 */
#define FTB_USER   0x0002  /* Reserved by Opus-CBCS   0000 0000 0000 0010 */
#define ZED_ZIPPER 0x0004  /* Does ZModem, 1K blocks  0000 0000 0000 0100 */
#define ZED_ZAPPER 0x0008  /* Can do ZModem variant   0000 0000 0000 1000 */
#define DOES_IANUS 0x0010  /* Can do Janus            0000 0000 0001 0000 */
#define Bit_5      0x0020  /* reserved by FTSC        0000 0000 0010 0000 */
#define Bit_6      0x0040  /* reserved by FTSC        0000 0000 0100 0000 */
#define Bit_7      0x0080  /* reserved by FTSC        0000 0000 1000 0000 */
#define Bit_8      0x0100  /* reserved by FTSC        0000 0001 0000 0000 */
#define Bit_9      0x0200  /* reserved by FTSC        0000 0010 0000 0000 */
#define Bit_a      0x0400  /* reserved by FTSC        0000 0100 0000 0000 */
#define Bit_b      0x0800  /* reserved by FTSC        0000 1000 0000 0000 */
#define Bit_c      0x1000  /* reserved by FTSC        0001 0000 0000 0000 */
#define Bit_d      0x2000  /* reserved by FTSC        0010 0000 0000 0000 */
#define DO_DOMAIN  0x4000  /* Packet contains domain  0100 0000 0000 0000 */
#define WZ_FREQ    0x8000  /* WZ file req. ok         1000 0000 0000 0000 */

YooHoo and YooHoo/2u2                                              Page 11
Domain addressing in Hello Packet


Since the invention of the WaZOO handshake, nearly every change in the
FidoNet transport has been accessible by defining bits for new protocols,
using the point number field in the structure, etc.

With the advent of Domain addressing in FidoNet, this was no longer the
case. There was no place set aside in the hello packet where domain info
could be passed from one system to another.

We have addressed this requirement by using some of the space set aside
in the system name field for the domain. It is backward-compatible with
all systems which determine the end of a string by use of a null.

WaZOO systems that support domains communicate that fact by setting the
DO_DOMAIN bit (hex 2000) in the capabilities mask. This tells the other
side that they can expect to find a domain address in the packet.

The domain name is stored at the end of the 'my_name' field. It is stored
in its entirety (no abbreviations as in FSC-0045) after the system name.
If the length of the system name plus the null terminator plus the length
of the domain name plus terminator exceeds 60, the system name will be
truncated (right to left) to make it fit.

So, for a system named "FUBAR" at address 1:234/[email protected], the
address and name fields in the header would look like this:

hello.my_zone  = 1
hello.my_net   = 234
hello.my_node  = 567
hello.my_point = 0
hello.my_name  = 'F','U','B','A','R', 0, 'f','i','d','o','n','e','t',
                '.','o','r','g',0
hello.capabilities will contain the usual capabilities plus DO_DOMAIN.

A remote system receiving this packet should look past the null in
my_name to get the domain name.

YooHoo and YooHoo/2u2                                              Page 12
Caller State Tables



Calling System:


The parts of FTS-0001 and FTS-0007 which deal with synchronization of calling
and called system must be modified to deal with the reception and processing
of the YooHoo character and exchange of Hello packets. The following state
table may be used to initiate an FTS-0001 or a WaZOO session by the calling
system.  It replaces state S3 in the FTS-0001 table.



.-----+----------+-------------------------+-------------------------+-----.
|State| State    | Predicate(s)            | Action(s)               | Next|
|  #  | Name     |                         |                         | Stat|
|-----+----------+-------------------------+-------------------------+-----|
| SS0 | SyncInit |                         | Prepare 3 sec Sync timer|     |
|     |          |                         | Prepare .5 sec NAK tmr  |     |
|     |          |                         | Init NAK Count          |     |
|     |          |                         | Start 60 sec master tmr | SS1 |
|-----+----------+-------------------------+-------------------------+-----|
| SS1 | SendSync | 1. Over 60 seconds      |                         |     |
|     |          |    or carrier lost      | no response             | exit|
|     |          +-------------------------+-------------------------+-----|
|     |          | 2. 3 sec elapsed        | Clear Inbound buffer    |     |
|     |          |    or timer not started | Send YOOHOO, then TSYNC |     |
|     |          |                         | Start 3 sec Sync timer  | SS2 |
|     |          +-------------------------+-------------------------+-----|
|     |          | 3. not elapsed          |                         | SS2 |
|-----+----------+-------------------------+-------------------------+-----|
| SS2 | WaitResp | 1. Nothing received     | require a response      | SS1 |
|     |          +-------------------------+-------------------------+-----|
|     |          | 2. ENQ received         | WaZOO Protocol selected | exit|
|     |          +-------------------------+-------------------------+-----|
|     |          | 3. 'C' received         | probable FTS-0001       | SS3 |
|     |          +-------------------------+-------------------------+-----|
|     |          | 4. NAK received         | probable FTS-0001       | SS3 |
|     |          +-------------------------+-------------------------+-----|
|     |          | 5. Debris (might include| Reset NAK timer         |     |
|     |          |    (YOOHOO|TSYNC) & 127)| if started              | SS1 |
|-----+----------+-------------------------+-------------------------+-----|
| SS3 | NAKTmr   | 1. Timer not expired    | Zero NAK count          |     |
|     |          |    or timer not started | Start .5 sec NAK timer  | SS1 |
|     |          +-------------------------+-------------------------+-----|
|     |          | 2. Timer expired        | Bump NAK count          | SS4 |
|-----+----------+-------------------------+-------------------------+-----|
| SS4 | NAKCount | 1. Count >= 2?          | assume FTS-0001         | exit|
|     |          +-------------------------+-------------------------+-----|
|     |          | 2. Count < 2            | Keep looking            | SS1 |
`-----+----------+-------------------------+-------------------------+-----'

YooHoo and YooHoo/2u2                                              Page 13
Caller State Tables


Calling System (continued):



The FTS-0001 exits from the above table should operate using the FTS-0001
state tables, starting at state S4. The "WaZOO detected" case should proceed
using the following state table:



.-----+----------+-------------------------+-------------------------+-----.
|State| State    | Predicate(s)            | Action(s)               | Next|
|  #  | Name     |                         |                         | Stat|
|-----+----------+-------------------------+-------------------------+-----|
| YS1 | SndHello | Successful              | Looks like WaZOO        | YS2 |
|     | (state   +- - - - - - - - - - - - -+- - - - - - - - - - - - -+- - -|
|     |  SH1)    | Not successful          | Repeat whole thing      | exit|
|-----+----------+-------------------------+-------------------------+-----|
| YS2 | WaitResp | 30 sec timer expires    | repeat whole thing      | exit|
|     |          | or lost carrier         |                         |     |
|     |          +- - - - - - - - - - - - -+- - - - - - - - - - - - -+- - -|
|     |          | Received YOOHOO         | Another WaZOO, go       | YS3 |
|     |          |                         | process receive         |     |
|     |          +- - - - - - - - - - - - -+- - - - - - - - - - - - -+- - -|
|     |          | Received debris         | Repeat whole thing      | YS2 |
|-----+----------+-------------------------+-------------------------+-----|
| YS3 | GetHello | Information             | Report Success          | exit|
|     | (state   | Successfully            |                         |     |
|     |  RH1)    | Exchanged               |                         |     |
|     |          +- - - - - - - - - - - - -+- - - - - - - - - - - - -+- - -|
|     |          | Failure                 | Repeat whole thing      | exit|
`-----+----------+-------------------------+-------------------------+-----'



The failure cases in this table may be retried. The retry should be from
the point of synchronization. This means redoing the process in the SendSync
table on Page 11. A really smart mailer could therefore do a YooHoo, exchange
information, decide that it doesn't want to do WaZOO, fail out, and attempt
an FTS-0001 session.


If the packet exchange is successful, session method selection proceeds and
then the chosen session method should be employed to exchange mail and files.

YooHoo and YooHoo/2u2                                              Page 14
Called System State Tables



The following state table may be used to initiate an FTS-0001 or a WaZOO
session by the called system.  It replaces states R1 and R2 in the FTS-0001
table.


.-----+----------+-------------------------+-------------------------+-----.
|State| State    | Predicate(s)            | Action(s)               | Next|
|  #  | Name     |                         |                         | Stat|
|-----+----------+-------------------------+-------------------------+-----|
| RS0 | SyncInit |                         | Start 5 second idle tmr | RS1 |
|-----+----------+-------------------------+-------------------------+-----|
| RS1 | IdleWait | 1. 5 sec tmr expired    | Take the initiative     | RS2 |
|     |          +-------------------------+-------------------------+-----|
|     |          | 2. Carrier lost         | Session aborted         | exit|
|     |          +-------------------------+-------------------------+-----|
|     |          | 3. Peek = YOOHOO        | Looks like a live WaZOO | RS3 |
|     |          +-------------------------+-------------------------+-----|
|     |          | 4. Peek = TSYNC         | Live FTS-0001, we think | RS3 |
|     |          +-------------------------+-------------------------+-----|
|     |          | 5. Peek = CR, LF, space | He looks alive          | RS2 |
|     |          +-------------------------+-------------------------+-----|
|     |          | 6. Other character      | Eat it                  | RS1 |
|-----+----------+-------------------------+-------------------------+-----|
| RS2 |SendBanner| 1. Error returned       | Session aborted         | exit|
|     |          +-------------------------+-------------------------+-----|
|     |          | 2. Banner sent OK       |                         | RS3 |
|-----+----------+-------------------------+-------------------------+-----|
| RS3 |RecvInit  |                         | Start 20 sec timer      | RS4 |
|     |          |                         | Init 10 sec timer       |     |
|-----+----------+-------------------------+-------------------------+-----|
| RS4 |SendSync  | 1. Error returned       | Session aborted         | exit|
|     |(xmit sync+-------------------------+-------------------------+-----|
|     |string)   | 2. String sent OK       | Watch for sender sync   | RS5 |
|-----+----------+-------------------------+-------------------------+-----|
| RS5 | WaitSync | 1. Carrier lost         | Session aborted         | exit|
|     |          +-------------------------+-------------------------+-----|
|     |          | 2. YOOHOO received      | WaZOO session selected  | exit|
|     |          +-------------------------+-------------------------+-----|
|     |          | 3. TSYNC received       | probable FTS-0001       | RS6 |
|     |          +-------------------------+-------------------------+-----|
|     |          | 4. CR received          | Still sync'ing          | RS4 |
|     |          +-------------------------+-------------------------+-----|
|     |          | 5. Other character rcvd | Get next input character| RS5 |
|     |          +-------------------------+-------------------------+-----|
|     |          | 6. 10 sec timer elapsed | FTS-0001 selected       | exit|
|     |          +-------------------------+-------------------------+-----|
|     |          | 7. 20 sec timer elapsed | Not a mail session      | exit|
|-----+----------+-------------------------+-------------------------+-----|
| RS6 | TsyncTmr | 1. Timer not running    | Start 10 second timer   | RS5 |
|     |          |                         | Reset 20 sec timer      |     |
|     |          +-------------------------+-------------------------+-----|
|     |          | 2. Timer running        | Two TSYNCS = FTS-0001   | exit|
`-----+----------+-------------------------+-------------------------+-----'

YooHoo and YooHoo/2u2                                              Page 15
Called System State Tables



The FTS-0001 exits from the above table should operate using the FTS-0001
state tables, starting at state R3. The "WaZOO detected" case should proceed
using the following state table:



.-----+----------+-------------------------+-------------------------+-----.
|State| State    | Predicate(s)            | Action(s)               | Next|
|  #  | Name     |                         |                         | Stat|
|-----+----------+-------------------------+-------------------------+-----|
| YR1 | GetHello | Information             | Start 20 sec timer      | YR2 |
|     | (state   | Successfully            | Initialize retry count  |     |
|     |  RH1)    | Exchanged               | Send YooHoo             |     |
|     |          +- - - - - - - - - - - - -+- - - - - - - - - - - - -+- - -|
|     |          | Failure                 | Repeat whole thing      | exit|
|-----+----------+-------------------------+-------------------------+-----|
| YR2 | WaitResp | 20 sec timeout          | try again               | YR3 |
|     |          +- - - - - - - - - - - - -+- - - - - - - - - - - - -+- - -|
|     |          | Lost carrier            | Failure                 | exit|
|     |          +- - - - - - - - - - - - -+- - - - - - - - - - - - -+- - -|
|     |          | Received ENQ            | Go send hello           | YR4 |
|     |          +- - - - - - - - - - - - -+- - - - - - - - - - - - -+- - -|
|     |          | Received debris         | Keep looking            | YR2 |
|-----+----------+-------------------------+-------------------------+-----|
| YR3 | PollPeer | More than 3 retries     | Give it up              | exit|
|     |          +- - - - - - - - - - - - -+- - - - - - - - - - - - -+- - -|
|     |          | Less than 3 retries     | Bump retry count        | YR2 |
|     |          |                         | Clear input buffer      |     |
|     |          |                         | Send YOOHOO             |     |
|     |          |                         | Restart 20 sec timer    |     |
|-----+----------+-------------------------+-------------------------+-----|
| YR4 | SndHello | Successful              | All done, report success| exit|
|     | (state   +- - - - - - - - - - - - -+- - - - - - - - - - - - -+- - -|
|     |  SH1)    | Not successful          | Repeat whole thing      | exit|
`-----+----------+-------------------------+-------------------------+-----'



The failure cases in states YR1, YR3 and YR4 of this table may be retried.
The retry should be from the point of synchronization. This means redoing the
process in the RecvSync table on Page 13, beginning at state RS3. A really
smart mailer could therefore do a YooHoo, exchange information, decide that
it doesn't want to (or cannot) do a WaZOO session, fail out, and attempt
an FTS-0001 session.


If the packet exchange is successful, session method selection proceeds and
then the chosen session method should be employed to exchange mail and files.

YooHoo and YooHoo/2u2                                              Page 16
Packet Exchange State Tables



The following state table describes the transmission of the "Hello" packet
from one system to its partner:



.-----+----------+-------------------------+-------------------------+-----.
|State| State    | Predicate(s)            | Action(s)               | Next|
|  #  | Name     |                         |                         | Stat|
|-----+----------+-------------------------+-------------------------+-----|
| SH1 | InitSend |                         | Disable XON/XOFF        | SH2 |
|     |          |                         | Set retry count to 0    |     |
|-----+----------+-------------------------+-------------------------+-----|
| SH2 | SendHedr |                         | Send Hex 1f, then       | SH3 |
|     |          |                         | Send HELLO struct       |     |
|-----+----------+-------------------------+-------------------------+-----|
| SH3 | SendCRC  |                         | Clear Input Buffer      | SH4 |
|     |          |                         | Send two-byte CRC of pkt|     |
|     |          |                         | MSB followed by LSB     |     |
|     |          |                         | Start 40 second timer   |     |
|-----+----------+-------------------------+-------------------------+-----|
| SH4 | GetResp  | 40 second timer expires | Failed to send packet   | exit|
|     |          | or carrier lost         |                         |     |
|     |          +- - - - - - - - - - - - -+- - - - - - - - - - - - -+- - -|
|     |          | ACK received            | Successful transmission | exit|
|     |          +- - - - - - - - - - - - -+- - - - - - - - - - - - -+- - -|
|     |          | '?' received            | Error, try retransmit   | SH2 |
|     |          +- - - - - - - - - - - - -+- - - - - - - - - - - - -+- - -|
|     |          | ENQ received            | Out of sync?            | SH2 |
|     |          +- - - - - - - - - - - - -+- - - - - - - - - - - - -+- - -|
|     |          | other character recvd   | Debris, keep watching   | SH4 |
`-----+----------+-------------------------+-------------------------+-----'

YooHoo and YooHoo/2u2                                              Page 17
Packet Exchange State Tables


The following state table describes the reception of the "Hello" packet sent
to a system by its partner:

.-----+----------+-------------------------+-------------------------+-----.
|State| State    | Predicate(s)            | Action(s)               | Next|
|  #  | Name     |                         |                         | Stat|
|-----+----------+-------------------------+-------------------------+-----|
| RH1 | SendENQ  |                         | Start 2 minute timer    | RH2 |
|     |          |                         | Send an ENQ character   |     |
|-----+----------+-------------------------+-------------------------+-----|
| RH2 | WaitHedr | 2 minute timer expires  | Report failure          | exit|
|     |          | or carrier lost         |                         |     |
|     |          +- - - - - - - - - - - - -+- - - - - - - - - - - - -+- - -|
|     |          | Received Hex 1f         | Got header, get packet  | RH5 |
|     |          +- - - - - - - - - - - - -+- - - - - - - - - - - - -+- - -|
|     |          | Received other char     | Debris, throw away      | RH3 |
|     |          |                         | Start 10 sec timer      |     |
|-----+----------+-------------------------+-------------------------+-----|
| RH3 | TossJunk | 10 sec timer expires    | Too much noise          | RH4 |
|     |          +- - - - - - - - - - - - -+- - - - - - - - - - - - -+- - -|
|     |          | Received Hex 1f         | Got header, get packet  | RH5 |
|     |          +- - - - - - - - - - - - -+- - - - - - - - - - - - -+- - -|
|     |          | Input buffer empty      | Try to resynch          | RH4 |
|     |          +- - - - - - - - - - - - -+- - - - - - - - - - - - -+- - -|
|     |          | Carrier lost            | Report failure          | exit|
|-----+----------+-------------------------+-------------------------+-----|
| RH4 | ReSynch  |                         | Clear input buffer      | RH2 |
|     |          |                         | Send ENQ                |     |
|-----+----------+-------------------------+-------------------------+-----|
| RH5 | HdrSetup |                         | Initialize CRC          |     |
|     |          |                         | Set 30 second timer     | RH6 |
|-----+----------+-------------------------+-------------------------+-----|
| RH6 | GetHChar | 30 sec timer expires or |                         |     |
|     |          | carrier lost            | Report failure          | exit|
|     |          +- - - - - - - - - - - - -+- - - - - - - - - - - - -+- - -|
|     |          | Character received      | Process character       | RH7 |
|     |          +- - - - - - - - - - - - -+- - - - - - - - - - - - -+- - -|
|     |          | 10 seconds with no char | Error, try resync       | RH9 |
|-----+----------+-------------------------+-------------------------+-----|
| RH7 | StoHChar | Buffer and CRC filled   | Compare CRC             | RH8 |
|     |          +- - - - - - - - - - - - -+- - - - - - - - - - - - -+- - -|
|     |          | More characters needed  | Reset 30 sec timer      | RH6 |
|-----+----------+-------------------------+-------------------------+-----|
| RH8 | CheckCRC | CRC matches             | Finish Receive          | RH10|
|     |          +- - - - - - - - - - - - -+- - - - - - - - - - - - -+- - -|
|     |          | CRC doesn't match       | Handle error            | RH9 |
|-----+----------+-------------------------+-------------------------+-----|
| RH9 | CountERR | Less than 10 errors     | Send '?' (0x3f)         | RH2 |
|     |          +- - - - - - - - - - - - -+- - - - - - - - - - - - -+- - -|
|     |          | 10 errors               | Hang up, report failure | exit|
|-----+----------+-------------------------+-------------------------+-----|
| RH10| HelloOK  |                         | Clear inbound buffer    | exit|
|     |          |                         | Send ACK                |     |
`-----+----------+-------------------------+-------------------------+-----'