SOLVE FOR: ULTIMA III-THE EXODUS


ABILITY POINTS: (STRENGTH,DEXTERITY,INTELLIGENCE,WISDOM)
A HIGH STRENGTH IS HIGHLY DESIRABLE NO MATTER WHAT YOUR CLASS IS.
A HIGH DEXTERITY IS NEEDED FOR THIEVES.
A HIGH WISDOM IS NEEDED FOR CHARACTERS THAT USE CLERICAL SPELLS.
A HIGH INTELLIGENCE IS NEEDED FOR CHARACTERS THAT USE WIZARD SPELLS.

GOLD:
GOLD IS FOUND IN CHESTS. GOLD CAN BUY WEAPONS,ARMOR,FOOD,HEALING,
 AND ABILITY POINTS (SEE TEMPLES).
TO GET A LOT OF GOLD,YOU CAN DO IT SEVERAL WAYS:
  1.  CREAT A LOT OF DUMMY CHARACTERS. FORM THE PARTY. JOURNEY
       ONWARDS. JOIN GOLD TO ONE CHARACTER. HAND ALL THE FOOD TO THAT
       ONE CHARACTER. QUIT OR SAVE GAME. DELETE THE "DUMMY"
       CHARACTERS,EXECPT FOR THE ONE WITH ALL THE FOOD AND GOLD.
       USE THAT CHARACTER AS A PERMANENT ONE.
  2.  GO OUT AND KILL MONSTERS (THIS METHOD ALSO INCREASES YOUR
       EXPERIENCE AND YOUR CHANCES OF KICKING THE BUCKET).
  3.  LOCATE YOUR CASTLE (YOU START NEAR IT). GO TO THE DUNGEON
       EAST OF IT. MAT THE 2ND,3RD,AND 4TH LEVELS USING A GEM.
       USE A WIZARD SPELL "D" OR A CLERIC SPELL "D" TO GET DOWN TO
       THE 3RD LEVEL. GET ALL THE GOLD THERE. DESCEND DOWN TO THE
       4TH LEVEL GET ALL THE GOLD THERE. KLIMB BACK UP TO THE 3RD
       LEVEL. CAST WIZARD OR CLERIC SPELL "E" TO GET TO THE 2ND LEVEL.
       GO TO THE FOUNTAIN OF HEALING AND HEAL ALL THE
       DAMAGE DONE. CAST SPELL "E" AGAIN. CAST IT AGAIN TO GET
       OUT OF THE DUNGEON. THIS WAY PROVIDES ABOUT 3000 GOLD
       AND SOME EXPERIENCE EVERY TIME.
ESTALISHING A HOME BASE:
LOCATE YOUR CASTLE. WAIT ON TOP OF IT UNTILL A MONSTER ATTACKS YOU.
KILL THE MONSTERS. **DON'T TAKE THE CHEST OF GOLD**. KEEP MOVING
AROUND YOUR CASTLE AND KILLING MONSTERS UNTIL YOU HAVE CREATED A
SOLID MASS OF CHESTS AROUND YOUR CASTLE. MAKE IT BIG ENOUGH SO
THAT FIRE FROM BOATS AND DRAGON-LIKE MONSTERS CAN'T HIT YOU.
THIS CAN BE DONE ANYWHERE IN SOSARIA. THIS ALLOWS YOU TO HAVE A
SAFE SPOT WHERE YOU CAN REST AND KILL MONSTERS ONE AT A TIME AT
YOUR LEISURE.

GO TO THE KING IN YOUR CASTLE WHEN YOU HAVE ACQUIRED 100 EXPERIENCE
POINTS. TRANSACT WITH HIM. YOUR # OF HIT POINS IS INCREASED.
DO THIS EVERY 100 EXPERIENCE POINTS.

TRY TO GET KEYS,POWDERS,GEMS,AND TORCHES AS SOON AS POSSIBLE.
KEYS UNLOCK DOORS.
POWDERS NEGATE TIME.
GEMS ALLOW YOU TO VIEW THE ENTIRE WORLD,TOWN,DUNGEON YOU ARE IN.
TORCHES LIGHT UP DUNGEONS.

>>> BOATS:
THERE ARE TWO KINDS OF BOATS. THE BOATS YOU OWN, AND THE BOATS OF
 PIRATES.
TO GET A BOAT, YOU MUST ENTER THE COMBAT STAGE WITH THE BOAT.
TO GET THE BOAT WITH MINIMUM DAMAGE, MOVE AROUND UNTIL THE PIRATE
FROM ONE SIDE. WAIT OUT OF REACH OF ITS GUNS AND OBSERVE HOW BAR
AND WHERE ITS CANON FIRE GOES. PLOT A ROUTE THAT WILL LEAD YOU TO
THE SIDE OF THE BOAT. THE BOAT WILL NOT FIRE UPON YOU ON THIS
LAST MOVE. AT THIS POINT YOU SHOULD ENTER THE COMBAT MODE. IF
YOU DON'T ATTACH THE BOAT. KILL THE PIRATES. YOU NOW HAVE A
BOAT. BOARD IT. TO USE THE CANON, FIRE. KILLING MONSTERS WITH
CANON FIR DOESN'T GIVE YOU EXPERIENCE OR GOLD.

>>> CHESTS:
CHESTS CONTAIN GOLD AND MAYBE ARMOR OR WEAPONS.
TO OPEN A CHEST, STAND ON TOP OF IT AND GET CHEST. THIS METHOD CAN
BE DANGEROUS BECAUSE MANY CHESTS ARE TRAPPED WITH ACID,POISON,GAS,
OR BOMBS.
ANOTHER WAY TO OPEN A CHEST, THAT IS LESS DANGEROUS, IS TO CAST
CLERIC SPELL "B". SOMETIMES THSI SPELL FAILS. IT ALLOWS YOU TO
OPEN A CHEST WITHOUT TRIGGERING THE TRAP. MONSTERS CANNOT MOVE OVER CHESTS.

>>> TEMPLES:
TEMPLES RAISE ABILITIES.
TO GET TO A TEMPLE: BOARD A SHIP. SEARCH FOR THE WHIRLPOOL (IT
IS THE WEIRD-LOOKING SWIRLING THING IN THE WATER AND IT IS CONSTANTLY
MOVING). MOVE YOUR SHIP ON TOP OF IT. IT SHOULD LEAVE
YOU ON THE SHORES ON A STRANGE LAND. PEER AT A GEM TO GET AN
IDEA OF WHAT KIND OF PLACE YOU'RE IN. LOOK AT THE MAP AND SEARCH
FOR 4 BUILDINGS (THEY SHOULD BE IN THE MIDDLE OF A LARGE OPEN
SPACE). PLAN A ROUTE TO ONE OF THE BUILDINGS. GO THE THE BUILDING.
IT IS THE TEMPLE/SHRINE. LOOK AT THE BUILDING. IT SHOULD BE A
SHRINE. ENTER IT. OFFER ONLY ONE HOULDRED GOLD PIECES AT A TIME.
FOR EVERY 100,ONE OF YOUR ABILITIES SHOULD GO UP ONE POINT,
ACCORDING TO WHICH ONE OF THE SHRINES YOU ARE IN. SEACH THE SHRINE
(USING THE OTHER COMMAND) TO GET CARDS. LET ALL OFYOUR CHARACTERS
SEARCH IT. THE AREA IS THE SAME EVERY TIME YOU GO INTO WHIRLPOOL.
TO GET OUT OF THAT WORLD AND BACK TO SOSARIA, YOU MUST SEARCH FOR A BOAT
IN THE SOUTHERN PART OF THE WORLD. THEN ONCE YOU GET
>>> DUNGEONS:
DUNGEONS ARE VERY DANGEROUS. THEY HOLD TRAPS. WINDS MAY PUT OUT
YOUR SOURCE OF LIGHT,FOUNTAINS MAY POISON YOU OR JUST CAUSE DAMAGE
TO YOU,AND MONSTERS ABOUND. FOOD MUST BE CONSIDERED ALSO. HOWEVER,
GOING INTO DUNGEONS IS NECESSARY IN ORDER TO GET ARKS.
EVERY TIME YOU GO TO A NEW LEVEL,PEER AT A GEM. MAP THE LEVEL,
INCLUDING THE QUESTION MARKS. NOW YOU HAVE THE QUESTION MARKS TO
YOU THAT SOMETHING IS THERE. GO TO WHERE THE QUESTION MARDS ARE.
FIND OUT WHAT THEY REPRESEND AND MARK IT ON YOUR MAP.
FOUNTAINS:
 FOUNTAINS HEAL,POISON,DAMAGE,OR DON'T AFFECT YOU AT ALL WHEN
  YOU DRINK FROM THEM.
TRAPS:
 TRAPS CAUSE DAMAGE. THEY MAY BE AVOIDED IF YOU HAVE A GOOD DEXTERITY.
MONSTERS: THESE ABOUND IN DUNGEONS. THEY DO LEAVE CHESTS WHEN KILLED.
CHESTS: THESE ARE OFTEN FOUND LYING ABOUND IN DUNGEONS.
MARKS: THESE ARE NEEDED TO SOLVE THE GAME. THE MARK OF KINGS IS
        FOUND ON THE 1ST LEVEL OF THE DUNGEON EAST OF THE CASTLE.
        OTHER MARKS ARE FOUND ON THE 8TH LEVEL OF DUNGEONS.
WIND: PUTS OUT YOUR SOURCE OF LIGHT
GREMLINS: THESE LITTLE BUGGERS STEAL YOUR FOOD. THE WORST THING IS
           THAT YOU CAN'T FIGHT THEM.

>>> MARKS:
MARKS ARE NEEDED TO SOLVE THE GAME.
THE MARK OF KINGS-THIS MARK IS NEEDED TO GET THE KING TO GIVE YOU
 MORE THAN 500 HIT POINTS. IT ALLOWS YOU TO GET 2500 HIT POINTS.
 YOU SHOULD GET THIS MARK FIRST.

THE MARK OF FIRE-THIS MARK ALLOWS YOU TO GET THROUGH FIRE WITHOUT
 BEING DAMAGED.

THE MARK OF FORCE-THIS ALLOWS YOU TO GO THROUGH FORCE FIELDS WITHOUT
 BEING DAMAGED.

THEH MARK OF THE SNAKE-THIS MARK ALLOWS YOU GO GET PAST THE SNAKE
 AT THE MOUTH OF THE ENTRANCE TO EXODUS. TO GET PAST THE SNAKE
 YOU MUST HAVE THE MARK AND YELL "EVOCARE".

THE MARKS OF FIRE,FORCE, AND SNAKE ARE FOUND ON THE 8TH LEVEL OF
 DUNGEON SURROUNDED BY FIRE.
THE MARK OF KINGS IS FOUND ON THE 1ST LEVEL OF THE DUNGEON EAST OF
 YOUR CASTLE.

>>> EXOTICS:
THESE ARE WEAPONS AND ARMOR THAT CAN BE USED BY ANY RACE AND CLASS.
 THESE ARE REQUIRED TO DEFEAT EXODUS. THEY ARE FOUND ON TWO ISLANDS.
 ONE ISLAND IS A TWO SPACE (MEANING THAT IT TAKES TWO SPACES
 UP-A MONSTER TAKES UP ONE SPACE,A TOWN TAKES UP ONE SPACE).
 IT IS NEAR THE TOWN OF FAWN. IT IS NORTH AND WEST
 OF THE CASTLE. THE OTHER ISLAND IS SOUTH OF THE CASTLE.
 IT IS ALSO A TWO SPACE. IT IS WEST OF THE ROW OF "A'S".

>>> HORSES:
THESE ARE  A GREAT AID TO YOU. THEY LET YOU MOVE ABOUT TWICE AS FAST
 AS MONSTERS. HOWEVER THEY DON'T APPEAT IN THE COMBAT MODE. MOVING
 TWICE AS FAST AS MONSTERS MAY NOT SEEM LIKE A GREAT THING,BUT
 YOU'LL BE THANKFUL FOR IT WHEN YOU HAVE TEN MONSTERS BEHIND YOU
 WHILE YOU'RE ON THE OTHER SIDE OF THE WORLD FROM YOU HOME BASE,
 YOU'RE DOWN TO A LOW NUMBER OF HIT POINTS,AND YOUR OUT OF
 FOOD.
HORSES COST ABOUT 800 GOLD PIECES AT STORES.
YOU CAN GET FREE HORSES BY GOING TO FAWN. 1ST,GET THREE BOATS.
 LINE THEM UP IN A BOAT BRIDGE FROM THE MAINLAND TO FAWN. NEXT,
 USING THE BOAT BRIDGE,WALK TO FAWN. THEN ENTER FAWN AND CROSS
 THE BRIDGE ACCROSS THE WATER. NOW HEAD NORTH. GET ON THE HORSE
 YOU SEE AT THE NORTHERN PART OF THE ISLAND BY BOARDING IT. GO
 BACK THE WAY YOU CAME WITH THE HORSE. GALLOP OVER THE BOAT BRIDGE
 TO THE MAINLAND. EXIT THE HORSES. GO BACK TO FAWN AND GET THE
 HORSE AGAIN. KEEP DROPPING THE HORSES ON THE MAINLAND UNTIL YOU
 THINK YOU HAVE ENOUGH.
HORSES ARE DESTROYED IF THE PARTY IS DISPERSED.

>>> DAWN:
THIS TOWN IS THE CITY OF MYTH AND MAGIC. IT HAS MAGICAL WEAPONS AND
 ARMOR FOR SALE AT ITS STORES. IT HAS A THIEVE'S TOOLS,HEALING,
 RATIONS,STABLE,WEAPONS,AND ARMOR STORES. IT HOLDS CLUES AS TO
 WHERE TO DIG FOR EXOTICS. IT HAS ALL OF ITS GUARDS AT ITS ONE
 ENTRANCE/EXIT.
THIS TOWN ONLY APPEARS ONCE IN A MOON CYCLE. WHEN THE TWO NUMBERS
 AT THE TOP OF THE SCREEN SHOW "0,0",THEN DAWN APPEARS. IT IS
 35 SPACES SOUTH AND 8 WEST OF THE CASTLE. COUNT THE ROW OF "A'S"
 AS A SPACE. WHIN IT FIRST APPEARS,YOU HAVE 3 MOVES TO GET IN.

>>> EXODUS:
TO WIN THE GAME YOU MUST KILL OFF EXODUS. EXODUS IS A COMPUTER
 COMPRISED OF 4 IN 1. TO DEFEAT EXODUS YOU NEED THE 4 CARDS.
 THESE CARDS ARE FOUND AT THE 4 SHRINES. LOCATION OF EXODUS-
 EXODUS IS LOCATED IN A CASTLE. THIS CASTLE IS WEST OF FAWN.
 LOOK FOR THE CHANNEL WITH THE SILVER SNAKE BLOCKING THE WAY.
 YOU NEED A BOAT TO GET TH THE SILVER SNAKE. TO GET PAST THE
 SILVER SNAKE YOU MUST HAVE THE MARK OF THE SNAKE. TO GET PAST
 THE SNAKE HAVE THE CHARACTER WITH THE MARK OF THE SNAKE YELL
 "EVOCARE" WHILE HE IS ON THE BOAT DIRECTLY SOUTH OF THE SNAKE.
BEFORE ATTACKING EXODUS:
 MAKE SURE ALL OF THE ATTACKING CHARACTERS HAVE AT LEAST 300
 RATIONS EACH.
 MAKE USE OF ALL FOUR SPACES FOR CHARACTER (BRING 4 CHARACTERS).
 MAKE SURE ALL FORU CHARACTERS HAVE 2500 HIT POINTS.
 MAKE SURE ALL SPELL USERS HAVE MAXIMUM INTELLIGENCE AND/OR
 WISDOM.
 MAKE SURE ALL SPELL USERS HAVE MAXIMUM SPELL POINTS READY.
 MAKE SURE ** EVERYONE ** HAS EXOTICS.
 ARM ** EVERYONE ** WITH EXOTICS. THE ONLY THAT WILL HIT
 ANYTHING INSIDE OF THE CASTLE IS EXOTICS.
 HAVE ** EVERYONE ** WEAR EXOTIC ARMOR.
 SPELLS WORK AS USUAL. HOWEVER NEGATING TIME EITHER WITH A SPELL
 OR A POWDER DOESN'T WORK.
 MAKE SURE THAT YOU HAVE A LOT OF KEYS AND GEMS.
 MAKE SURE THAT AT LEAST ONE OF YOUR CHARACTERS CAN CAST CLERIC
 SPELL "B".
 MAKE SURE THAT YOU HAVE AT LEAST ONE CHARACTER WITH A LOT OF MONEY
 THAT YOU'RE NOT TAKING INSIDE THE CASTLE. HE CAN PAY THE
 HEALERS TO RAISE THE OTHER CHARACTERS FROM THE DEAD WHEN THEY
 DIE.
 MAKE SURE THAT EVERYONE HAS THE MARK OF FORCE AND THE MARK OF
 FIRE.
 MAKE SURE THAT EVERYONE HAS THE CARDS OF DEATH,LOVE,MOONS,
 AND SOL.
 MAKE SURE THAT SOMEONE IN THE PARTY HAS A LOT OF MONEY.
 MAKE SURE THAT THE PARTY IS COMPRISED OF YOUR BEST CHARACTERS.
 MAKE SURE THAT YOU HAVE A BOAT.

>>> INSIDE THE CASTLE:
WHEN YOU FIRST ENTER THE CASTLE,GET INSIDE THE CASTLE AWAY FROM
 THE GRASS AS SOON AS YOU CAN. THE GRASS IS ALIVE AND IT WILL
 ATTACK YOU.
YOU WILL NOTICE THAT THE BRICK FLOOR LIGHTS UP ONE SPACE AT A TIME
 JUST ABOUT EVERYTIME YOU DO SOMETHING. WHEN YOU ARE HIT BY IT
 ALL PARTY MEMBERS WILL BE DAMAGED AS IF BY A SHIP.
ONCE YOU'RE INSIDE,AWAY FROM THE GRASS,PEER AT A GEM. EXODUS
 IS AT THE VERY TOP MIDDLE OF THE SCREEN. SOUTH OF IT IS A
 LARGE AMOUNT OF FIRE AND FORCE FIELD. PLAN THE MOST DIRECT
 ROUTE TOWARD IT. YOU'LL HAVE TO ONE SIDE BEFORE YOU HEAD NORTH
 (I.E. YOU CAN'T GO STRAIGHT NORTH. THERE'S SOMTHING CALLED
 A WALL IN YOUR WAY). TO THE EAST THERE'S A FORCE FIELD WITH
 TWO TRAGON-LIKE MONSTERS BEHIND IT.
 YOU'LL HAVE TO ALLOW THEM TO HIT YOU WITH THEIR BREATH WEAPONS
 WHEN YOU APPROACH THEM. DON'T BOTHER TAKING THE CHESTS ONCE YOU KILL THEM.
CONTINUE TO HEAD EAST THEN FOLLOW THE CORRIDOR NORTH.
A BALRON WILL START TO FOLLOW YOU AFTER YOU'VE BEEN GOING NORTH
 FOR A WHILE. KEEP HEADING NORTH. THE BALRON WILL CATCH UP TO
 YOU UNLESS YOU'VE SOMEHOW MANAGED TO BRING A HORSE WITH YOU.
 DON'T BOTHER GOING INTO THE END OF THE CORRIDOR THAT THE BALRON CAME FROM.
 IT'S A DEAD END.
KEEP HEADING NORTH. WHEN YOU GET TO THE POINT WHERE YOU CAN GO
 WEST, GO WEST.
KILL OFF THE DRAGON IN THE WAY. IT SHOULD BE IN BETWEEN TWO
 FORCE FIELDS RUNNING NORTH AND SOUTH.
KEEP HEADING WEST UNTILL YOU'RE DIRECTLY SOUTH OF A LARGE AMOUNT
 OF FORCE FIELDS AND FIRE. GO THROUGH THEM.
STOP WHEN YOU GET TO THE POINT WHERE THE BRICK FLOOR AND THE
 FIRE MEET. WAIT THERE UNTILL THE FLOOR ATTACKS YOU. YOU
 SHOULD KILL OFF THE FLOOR ABOUT 3 TIMES. YOU MAY HAVE
 TO MOVE AROUND A LITTLE BIT BEFORE THE FLOOR ATTACKS YOU 3 TIMES.
AT THIS POINT, ** YOU ARE DIRECTLY SOUTH OF EXODUS **. DON'T START
 CELEBRATING YET. JUST BECAUSE YOU'VE SPENT MONTHS TRYING TO
 SOLVE ULTIMA III, AND YOU'RE STILL THANKING GOD THAT SOMEONE
 WAS NICE ENOUGH TO GIVE YOU THIS CHEAT-SHEET,THATS NO
 REASON TO GET EXCITED. ESPECIALLY WHEN YOU'LL PROBABLY DIE
 TRYING TO FIGURE OUT HOW TO KILL EXODUS. I MEAN,WHY SHOULD
 I TELL A SCUM LIKE YOU HOW TO SOLVE THIS? JUST BECAUSE I
 SPENT LONG,AGONIZING HOURS GETTING EXPERIENCE AND GOLD
 AND MARKS AND LITTLE CLUES THAT WERE SPREAD OUT ALL OVER THE
 PLACE,WHILE A FREELOADER LIKE YOU GETS A SHEET LIKE THIS,
 I MEAN,I'VE TOLD YOU ** EVERYTHING ** ABOUT HOW TO SOLVE ULTIMA III.
 EVERYTHING THAT IS,EXCEPT HOW TO KILL EXODUS. WOULDN'T
 YOU LIKE TO KNOW? GUESS WHAT? IF YOU INSERT THE WRONG CARD
 INTO THE WRONG PANEL,IN THE WRONG SEQUENCE,THE CHARACTER
 INSERTING THE CARD WILL DIE. OF COURSE IF YOU HAVE A CLERIC
 OR SOMETHING THAT CAN RESURRECT OR RECALL PEOPLE,THAN YOU CAN
 KEEP ON GOING. OF COURSE,THE FLOOR WILL KEEP ON LIGHTING UP
 AND YOU'RE FOOD MIGHT RUN OUT,BUT IF YOU DON'T HAVE ANYONE
 WHO CAN RAISE THE DEAD,THEN AT LEAST YOUHAVE THE GUY WITH
 A LOT OF MONEY WHO WASN'T WITH THE PARTY IN THE CASTLE TO
 PAY THE HEALERS TO RAISE YOU GUYS FROM THE DEAD. AND I BET
 THAT A SCUM LIKE YOU PROBABLY HAS A CHEAT DISK,SO THAT YOU
 DIDN'T EVEN HAVE TO GO INTO THE DUNGEONS,OR TO THE SHRINES,
 OR EVEN HAVE TO GO OUT AND GET EXPERIENCE AND EXOTICS,
 WHILE I ON THE OTHER HAND,SPENT MONTHS TRYING TO SOLVE THIS.
 AND THING OF THE POOR GUY WHO HAD TO FIGURE OUT HOW TO MAKE
 A CHEAT DISK FOR ULTIMA III,JUST THINK OF LORD BRITISH AND
 ALL OF THE TIME HE SPENT MAKING THIS PROGRAM,AND YOU PROBABLY
 HAVE A PIRATED VERSION. YOU'RE AN ENEMY TO CAPITALISM,
 YOU'RE A LAW-BREAKER,YOU'RE A STINKING,NO-GOOD,DIRTY,LOUSY,
 S.O.B. (SON OF A BALRON). GUYS LIKE YOU MAKE GOOD COMMIES.
 WELL GUESS WHAT,YOU STINKING TRAITORTO THE UNITED STATES OF
 AMERICA,I'M NOT GOING TO TELL YOU HOW TO DESTROY EXODUS.
 I'M SICK OF SCUM LIKE YOU UNDERMINING THE GREAT NATION OF
 THE UNITED STATES. SCUM LIKE YOU HELPED ORGANIZE THE ANTI-
 NUKE RALLIES. SO I HOPE YOU GO CRAZY TRYING TO SOLVE THIS
 PROGRAM,JUST LIKE I DID. HA,HA,HA,HA,HA,HA,HA,HA,HA,HA,
 HA,HA,HA,HA,HA,HA,HA,HA,HA,HA,HA,. THEY'RE COMING TO GET ME NOW.
 LONG LIVE THE FREE WORLD.
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
FINIAL STEPS...
INSERTING CARDS INTO EXODUS:
I'M ALL RIGHT KNOW. THEY LET ME OUT OF THE INSTITUTION. NOW I
 CAN TELL YOU HOW TO SOLVE THE VERY LAST PART OF ULTIMA III.
 AFTER KILLING THE FLOOR,GO RIGHT UNDER EXODUS. LOOK AT IT
 JUST TO MAKE SURE THAT YOU'RE IN THE RIGHT PLACE. IF IT SAYS
 "EXODUS" THAN YOUR THERE! LOOK AT FIG. 1

:---:---:---:---:
: 1 : 2 : 3 : 4 :
:---:---:---:---:

GO TO THE SPACE DIRECTLY UNDER BOX 1. THE FIGURE REPRESENTS
 EXODUS. BOX 1 IS THE WESTERMOST PART OF EXODUS. HAVE THE
 CHARACTER WITH THE CARDS TO THE FOLLOWING...
   1) INSERT (THIS IS AN OTHER COMMAND) NORTH
   2) WHEN IT ASKS "D,S,L,M",TYPE IN "L"
   3) MOVE TO EXODUS SPACE #2 AND INSERT CARD "S"
   4) MOVE TO EXODUS SPACE #3 AND INSERT CARD "M"
   5) MOVE TO EXODUS SPACE #4 AND INSERT CARD "D"

AT THIS POINT EITHER EXODUS IS DESTROYED,IN WHICH CASE A PARAGRAPH
 STATING THIS WILL APPEAR ON THE SCREEN,OR,ONE OR MORE OF
 YOUR CHARACTERS IS DEAD. IF THE LATTER HAS HAPPENED,I CAN'T
 DO ANYTHING EXCEPT EXPRESS MY CONDOLENCES TO THEIR NEXT OF KIN.

=END=