from: the Asimov collection



                           TASS TIMES IN TONE TOWN
                                (Activision)

   Start in your Grandfather's Log Cabin.
   LOOK PAPER (the anchovy and pepperoni combo has been circled)
   S (Spot barks at the counter)
   LOOK COUNTER
   LOOK JAR (you now find a key)
   GET KEY
   N
   W
   S (Spot sits at the foot of the bed)
   LOOK BED
   LOOK CLOTHES
   N
   UNLOCK DOOR (you rush into Gramps' Lab)
   LOOK PIZZA
   LOOK FISHBOWL (you find a bunch of guitar picks.......this is currency
   in Tone Town!)
   GET BOOK
   GET PICKS
   READ BOOK
   E
   LOOK HOOP
   LOOK GENERATOR (tells you to throw the switch)
   THROW SWITCH (the generator now powers up)
   ENTER HOOP (you are now on a Construction Site)
   N (Spot now becomes 'ENNIO'!!)
   LOOK TRENCH (you find a jar)
   GET JAR
   E
   E
   GET MITTS
   READ SIGN
   W
   S
   E (Chaz hands you a dyecut dyeorama)
   LOOK DYEORAMA
   BUY PLENTY SPARKLE (Chaz puts a wild streak of sparkle in your hair!)
   E
   BUY HOOPLET
   BUY JUMPSUIT
   WEAR JUMPSUIT
   WEAR HOOPLET
   WEAR MITTS
   W
   W
   LOOK FLOATFONE (a sign directs you to lift the receiver and follow
   directions)
   LIFT RECEIVER (at the sound of the tone, insert a pick for
   information)
   INSERT PICKS (you hear that the top tune is "Tass" by the Daglets).

   S
   BUY NEWSPAPER
   READ NEWSPAPER
   READ ARTICLE 1 (it seems that Franklin Snarl is linked with the
   disappearance of Gramps)
   READ ARTICLE 2
   READ ARTICLE 3
   READ ARTICLE 4
   READ ARTICLE 5  (you learn of a debossed metal card that has been lost
   near the Nature Trail)
   DROP PAPER
   DROP KEY
   S
   LOOK MAN
   TALK EDITOR
   TALK NUYU (you are given an assignment for 'The Legend')
   GET CAMERA
   E
   LOOK TERMINAL
   TURN COMPUTER ON
   TURN PRINTER ON (you must now type in your OWN/REAL name!)
   TYPE (your name!)
   YES (a Press Pass now appears)
   GET PASS
   LOOK PASS
   W
   N
   N
   N
   N
   DROP BOOK
   DROP PASS
   W
   BUY BLOBO (you've now got your own Blobpet!!)
   E
   E
   TALK FLO
   BUY MASK
   GET BLACK
   DROP PICKS
   WEAR MASK
   W
   GET PRESS PASS
   N
   E
   N
   N
   N
   N
   N
   N
   GET DEVIL (in your jar)
   LOOK JAR
   S
   S
   S
   S
   S
   S
   W
   DROP BLOBO
   DROP JAR
   TALK STELGAD
   SHOW PASS TO STELGAD (you are now introduced to the Daglets)
   LOOK DAGLETS
   TALK DAGLETS
   LOOK ZAGTONE
   GET ZAGTONE
   TAKE PHOTO
   S
   S
   S
   S
   S
   GIVE PHOTO (note the word 'SIC' in the Editor's advice to you!)
   GIVE CAMERA.

   N
   N
   N
   N
   GET BOOK
   N
   GET BLOBO
   DROP PRESS PASS
   GET JAR
   W (if Ennio says:"I smell snarlmeat", then keep going EAST then WEST
   until he DOESN'T!)
   ENTER WELL
   W
   LOOK PHILBERT
   LOOK CAGES
   W
   LOOK PLAQUE (emergency only!)
   N
   N
   N
   UP
   E
   N
   LOOK GATE
   UNLOCK GATE (you slide open the bolt)
   W
   S
   ENTER TREE
   S
   S
   S
   E (Ennio smells snarlmeat!)
   W
   WAIT
   E (if Ennio still smells snarlmeat, repeat procedure)
   W
   WAIT
   E (if NO mention is made of snarlmeat, proceed)
   E
   UP
   E
   E
   N
   W
   W (Blobo digs in the sand and finds a card)
   GET CARD
   LOOK CARD
   E
   S
   E
   E
   E (you now hear a horrible creature, sloshing through the Wetlands!)
   N
   N
   E
   E
   N
   E
   E
   N
   E (you now wander aimlessly through the Estate and find nothing)
   ENTER BOAT
   W
   S (watch that Waterfall!!)
   W
   N
   W
   INSERT CARD
   PUSH BUTTON 5
   E (you now find Gramps, who is handcuffed)
   TALK GRAMPS
   LOOK CUFFS
   READ LABEL (they have a sonic lock)
   HIT CUFFS WITH ZAGTONE (Gramps is now free)
   W
   PUSH BUTTON 1
   E
   S
   ENTER BOAT
   S
   W (you land safely, but lose the boat to the strong current!)
   W
   W
   LOOK GATE
   LOOK EYE
   LOOK NOSE
   LOOK BELL
   GET MUSHROOM
   THROW MUSHROOM AT EYE (the dust cloud causes the eye to swell shut, and
   the nose to have a sneezing fit!)
   OPEN GATE
   W
   W
   W (you are now in Snarl's house, remember what Nuyu told you
   earlier?.......SIC!)
   N
   SIC ENNIO AT SNARL
   GIVE BOOK TO GRAMPS
   OPEN JAR (the lightning stuns Snarl!)
   PUSH SNARL IN HOOP.


                                FINAL MESSAGE

   Snarl now sizzles as he passes through the hoop......everything twists
   and turns......your knees buckle and you are on the road, a mile or so
   North of Gramps' cabin. You have with you a cute little pig, a darling
   racoon and a little crocodile shedding a few tears!!!

                                  GAME OVER

   * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *