THE PAWN
                             (Magnetic Scrolls)


   Start on a Path.
   REMOVE WRISTBAND (it refuses to be moved!)
   S
   S
   READ NOTICE
   E (Kronos will now appear)
   SAY "HELLO" (he gives you a letter for King Erik in the form of a
   sealed note)
   TAKE NOTE

   ASK KRONOS ABOUT WRISTBAND (he gives you a small chest)
   TAKE CHEST (Kronos now leaves)
   E
   N
   W
   E
   SW (you find the door is closed)
   INVENTORY (as well as having the chest and note, you are wearing a
   shirt, some jeans and a wristband)
   EXAMINE JEANS (to reveal a pocket)
   EXAMINE POCKET (you find a key!)
   TAKE KEY
   UNLOCK DOOR WITH KEY
   OPEN DOOR
   SW
   DROP KEY
   TAKE HOE AND RAKE
   EXAMINE BENCH
   TAKE TROWEL AND EXAMINE IT
   LOOK UNDER BENCH
   EXAMINE POT
   EXAMINE PLANT (closely resembles the design on your T-Shirt!!)
   PLANT POT PLANT IN POT WITH TROWEL (the plant is much happier now!).

   NE (from now on, at ANY location, the Adventurer will appear. When he
   does.......'EXAMINE ADVENTURER' then 'GIVE CHEST TO ADVENTURER'. This
   will kill him off and thus prevent him from taking objects from certain
   locations before you get there!)
   LOOK UNDER MAT (to find another key)
   TAKE KEY (this is the Wooden Key)
   E
   SHOW NOTE TO GUARDS (the King reads the note and you are subsequently
   thrown out of the Palace.......Right! Rescue your daughter your damn
   self!!)
   W
   EXAMINE FOUNTAIN
   LOOK IN FOUNTAIN
   TAKE CHIT AND EXAMINE IT (it is an I.O.U. for 1 Ferg, signed by Honest
   John)
   W
   W
   W
   N (ignore Honest John at this stage)
   W
   W
   NW (a voice from within the hut calls you inside)
   ENTER HUT (the Guru laughs at your wristband!)
   REMOVE SHIRT
   COVER WRISTBAND WITH SHIRT (the Guru gives you his bowl and tells you
   to fetch him the 'essential nourishment of all mortals').

   E
   E
   NE
   REMOVE SHIRT (from the wristband)
   TIE RAKE AND HOE TOGETHER WITH SHIRT
   LEVER BOULDER WITH RAKE AND HOE (a path to the Northwest is now
   created)
   REMOVE SHIRT (from hoe)
   WEAR SHIRT (to stop you from feeling cold)
   DROP RAKE AND HOE
   NW
   CLIMB ROCKS
   UP
   FILL BOWL WITH SNOW
   DOWN
   DOWN
   DOWN
   SE
   S
   W
   NW
   EXAMINE BOWL (the snow has now melted to water!)
   ENTER HUT
   GIVE BOWL TO GURU (he tells you that some light in the Forest would
   help you and the trees)
   TAKE RICE
   E
   S
   S
   S
   EXAMINE STUMP
   TAKE POUCH AND OPEN IT
   LOOK IN POUCH
   FEEL BLUE (cold)
   FEEL GREEN (clammy)
   FEEL RED (warm)
    MIX COLOURS (they form a 'white' that shines brilliantly)
   FEEL WHITE (warm)
   N
   NE
   N
   NW
   CLIMB ROCKS
   E
   E
   E
   DOWN
   E
   READ REM (it reads: "This is where the player falls down the
   trapdoor!!" ).

   DROP ALL
   E
   UP
   UP
   EXAMINE WALL (it is fragile)
   PUSH WALL (it breaks and water floods the chamber, sweeping you down
   the shaft with it!)
   LOOK (you are now back in the Corridor)
   TAKE ALL
   E
   N
   EXAMINE PEDESTAL (you see the image of a key)
   MOVE PEDESTAL (to reveal a small niche)
   EXAMINE NICHE (you find a Blue key......if it's not here then you have
   arrived too late!!)
   TAKE BLUE KEY AND EXAMINE IT
   READ NOTICE (it tells you that the maze to the North is
   'irrelevant'......if you do decide to enter it, however, type 'LEAVE
   MAZE' to get out again)
   S
   W
   W
   N
   READ POSTER (tells you to vote for Gringo Baconburger!!)
   S
   UP
   W
   W
   W
   UP
   UP
   S
   W
   EXAMINE SNOWMAN
   MELT SNOWMAN WITH WHITE
   NE
   W
   EXAMINE TABLE (you see a Prism)
   WEAR BOOTS
   E
   UP.

    (NOTE:- At this point you have to make an important decision as the
   Blue Key can only be used once but has TWO possible uses! Opening the
   door before you, to rescue the Princess and return her to old misery
   guts, OR opening a safe that you have yet to locate. There are no
   points to be gained by rescuing the Princess, but you NEED to open the
   safe and then vote for maximum points, so forget the Princess. If you
   want to go ahead and rescue the old girl, then follow the
   'mini-solution' at the end of the main solution).

   DOWN
   DROP BOOTS
   SW
   TAKE WHITE AND PUT IT IN POUCH
   E
   N
   DOWN
   DOWN
   DOWN
   SE
   S
   SW
   S
   S
   CLIMB TREE
   OPEN DOOR WITH WOODEN KEY
   DROP WOODEN KEY
   E
   CLOSE DOOR
   MOVE BOARDS (to reveal an opening, leading Down)
   DOWN
   DOWN
   E
   N
   MOVE RUG (you find a safe)
   EXAMINE SAFE
   UNLOCK SAFE WITH BLUE KEY (the key now vanishes!!)
   OPEN SAFE
   LOOK IN SAFE (it contains nothing!)
   LOOK UNDER SAFE
   TAKE PAPER AND EXAMINE IT
   S
   E
   EXAMINE LARGE BOX (vote for Gringo!)
   EXAMINE SMALL BOX (to vote against Gringo)
   PUT PAPER IN LARGE BOX
   W
   W
   W
   SW
   OPEN DOOR
   W
   WEAR HAT
   EXAMINE SETTEE
   MOVE CUSHIONS
   TAKE COIN
   W
   EXAMINE STOVE (you find a teapot)
   EXAMINE WORKTOP (you find a carrot)
   E
   E
   NE
   NW
   PRESS BUTTON (to motivate the lift)
   WAIT
   WAIT
   WAIT
   WAIT (the lift now arrives).

   SLIDE DOOR
   N
   SLIDE DOOR
   EXAMINE PLAQUE (maximum load is eight)
   EXAMINE BUTTONS (first button = UP, second button = DOWN)
   PRESS SECOND BUTTON (the lift descends)
   SLIDE DOOR (a good job you wore the hat, Mac!!)
   SCRAPE LEAD WITH TROWEL
   N
   TAKE ROPE
   SLIDE DOOR
   PRESS FIRST BUTTON (the lift now ascends)
   SLIDE DOOR
   S
   DROP HAT
   SE
   E
   UP
   UP
   OPEN DOOR
   W
   DOWN
   N
   N
   NE
   E
   LOOK (you see that Honest John is still here)
   BUY WHISKEY AND ALE WITH COIN
   DROP CHIT
   W
   N
   NW
   CLIMB ROCKS
   E
   E
   E
   DOWN
   N
   N
   GIVE RICE TO ALCHEMISTS
   GIVE LEAD TO ALCHEMISTS (they clear off!!)
   NE
   TAKE TOMES
   EXAMINE TOMES
   CAST SPELL ON TOMES (it opens!)
   READ BOOK
   TAKE AEROSOUL AND EXAMINE IT (it sucks instead of spraying!)
   SW
   NW
   W
   N
   N
   N
   NE
   N
   OPEN CUPBOARD
   EXAMINE CUPBOARD
   TIE ROPE TO HOOK
   EXAMINE WALLS (made of paper!)
   READ GRAFFITI
   TEAR PAPER WALL WITH TROWEL
   TAKE ROPE (this is to ensure that you are holding the other end!!).

   CLIMB DOWN ROPE
   DROP ROPE
   S
   KNOCK ON DOUBLE DOORS
   KNOCK ON DOUBLE DOORS
   KNOCK ON DOUBLE DOORS
   KNOCK ON DOUBLE DOORS
   KNOCK ON DOUBLE DOORS (the Porter now opens the gate)
   GIVE WHISKEY TO PORTER
   EXAMINE PORTER (drunk!)
   E
   DOWN
   N
   GIVE ALE TO JERRY
   S
   E (your white reflects light from all directions!)
   CLOSE POUCH
   E
   S
   N
   N
   EXAMINE FRIDGE (closed......leave it as you cannot stay in this
   location for more that ONE move or you will die!!)
   E
   EXAMINE THRONE (made from human skulls!!)
   ASK DEVIL ABOUT WRISTBAND (he will remove it for you, but he demands
   the soul of Kronos. He gives you a potion and bids you farewell)
   LOOK (you are now back on the rope bridge)
   TAKE BOTTLE AND EXAMINE IT (contains a black potion that smells like
   burnt toast).

   N
   N
   OPEN POUCH
   NW
   EXAMINE SHADOWS (they have small Humanoid shapes hiding in them!)
   POINT AT SHAPES
   SHINE WHITE AT SHAPES (the Dragon now dines on the Hobbits!!)
   N
   THROW BOTTLE AT KRONOS (the black liquid eats into his flesh and he
   slumps to the floor)
   PRESS NOZZLE ON AEROSOUL (the aerosoul collects the soul of Kronos)
   EXAMINE KRONOS
   LOOK (there are now only the clothes left of Kronos!)
   EXAMINE CLOTHES
   WEAR CLOAK
   WEAR POINTY HAT
   TAKE WAND
   DROP TROWEL
   EXAMINE RACK
   TAKE WANDS
   N
   DOWN (the platform descends rapidly to the Circular Room)
   CLOSE POUCH
   N
   N
   E
   GIVE AEROSOUL TO DEVIL (the wristband is now removed)
   W
   S
   W
   UP
   OPEN POUCH
   W
   W
   TAKE ROPE
   CLIMB UP ROPE
   DROP ROPE
   S
   S
   S
   S
   S
   E
   SE
   S
   S
   S
   OPEN DOOR
   S
   KNOCK ON DOOR (a voice asks if you are wearing the silver wristband)
   SAY "NO" (the door is now open)
   S (a tired programmer hands you a listing)
   EXAMINE LISTING.


                                FINAL MESSAGE

   You have now completed 'THE PAWN' and the Programmers clear off to the
   Pub to celebrate your success. You are now free to explore the game
   without dying!!

                               SCORE: 345/350


                   MINI-SOLUTION FOR RESCUING THE PRINCESS
    (At the Landing you need the ROPE and the BLUE KEY).

   N
   EXAMINE WINDOW
   TIE ROPE TO BED
   TAKE PRINCESS
   E
   DROP ROPE
   DOWN
   N
   DOWN
   DOWN
   DOWN
   SE
   S
   S
   SE
   E
   E
   E
   E.


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