Lucasfilm's  LOOM  solve

                                   4/9/90
                         Written/typed by Rom Chip


     Mega Greets go to:Barimor & viper <Firm> / and of course always
     to me mega buddy: CANDYMAN of The Humble Guys/Quartex...long live!


        Heres the complete walkthru for LOOM. I solved this one in no
   less than 4 hours..its more MOVIE than adventure...anyways, you
should have at least fooled around with it abit to get yourself familiar
with the game.   Your character is BOBBIN, your from the Guild of the
Weavers..(they supposedly WEAVE the very fabrics of the universe with
their device called the LOOM) On the beggining Island, you have Four major
locations:CLIFFTOP, VILLAGE, PIER & FOREST-GRAVEYARD.

    You start on the hilltop, first of all, go to the guild where the
guild members are arguing over your fate, and when its all over, get the
most important item of the whole game:The DISTAFF.  move pointer and click
on the Egg, and watch for the notes displayed on your staff, write those
notes down on paper (you should start writing down all the notes when you
see them, as they are needed throughout the game as they are your spells.)

   The first spell you learn is:OPEN...the notes for me, and i think
possibly it may be different every game though, E C E D, were my four notes
so take note to whatever your four notes will be...also you can cast the
reverse of OPEN by playing the notes backwards...example: D, E, C, E =CLOSE

  So "OPEN" the egg to get the Duck out which is the GOOD WITCH, then after
you talk with her, go out and to the FOREST-GRAVEYARD, go past the forest
into the graveyard and look for THORNBUSH, search it and a rabbit will leap
out causing an OWL to chase it. (YOU DONT REALLY NEED TO LOOK AT THE GRAVE-
STONE, BUT YOU CAN IF YOU WANT TO) Now, go to the forest where the Four trees
that each have a Knothole in them, click on each one until it says they are
all here...upon clicking on the last hole, watch your staff, as you get
another spell:LIGHT or "SEE IN THE DARKNESS"...for me it was C C C C notes!
four C's in a row.

  now go to pier and cast OPEN spell on Clam, and the seagull will have
his feast. Go then to Village again, go to Hut with Pile of gold and Darkness
in the corner of the hut..Cast LIGHT spell on Darkness area, and you'll be
able to see a SPINNING WHEEL and some Straw...Click on Wheel and straw and
you should get a SPIN GOLD spell...so you spin your straw into gold...for me
it was notes:D D D E...and remember, to SPIN GOLD backwards it was E D D D
and it will turn gold back to straw.

 Go to Last Hut which is the Good Witch's LAB...Click on the Vial to get
an EMPTY/FILL spell, and click on the POT to get a spell:CHANGE GREEN...
then cast CHANGE GREEN spell on Both piles of BLUE clothes..the spell for
me was:C C C D...and a D C C C turns back from Green...dont forget to grab
the book on the table before you leave.  Head back up to the Hilltop and
click on the leave for no apparant reason, then click on the star-filled
sky and cast the OPEN spell.  A rip in the Fabric of life will shoot a
lightning bolt out and strike the tree next to you.  Go to pier and you
should see a TREE-BOAT.  You should have gained an F note by now, if you
have'nt, then you have not done something.

  LEAVING THE ISLAND:The First Obstacle is a giant ocean Tornado, click
it and you'll get another spell:TWIST ...So cast it backwards for UN-TWIST
and the tornado should go away..for me it was: C F C C..and C C F C   for
untwist.     Now your on a Beach with a forest to your left and a GREEN
Glass city (the GLASSBLOWERS GUILD) on your right..go to the city first
and roam all around to get familiar with it...The only thing you need from
the GLASS city is to learn the Fear spell, to do this, stand outside
near the tallest tower and click on the People you see at the top of the
tower...(You should have learned a CAMOFLAGE spell somewhere here, but i
forget where.) mine was C G C G..and backwards UN-CAMOFLAGE  G C G C..)
 Cast Camoflage or Un-Camoflage on the men in the tower...(When you see
RED magic Swirling, you know your spell is wrong, when its BLUE, you have
successfully casted the correct spell)...when you have success with the
men in the tower, find your way up, and you should be "Camoflaged" or
invisible to them, and they dont notice you as the clean the Scythe in the
tower...Anyways, find where the ORB is and click it to learn the FEAR
spell  (use this spell on the sheperds in the forest to show em you really
have powerful magic)...the spell for me was: E F F E.

After you got past the shepards (which by the way is where you picked up
the Camoflage spell by watching them fade in, copy down the notes..guess
you may have to visit the shepards before going to the GLASS CITY, i forgot
which must come first, oh well.)  anyways, now you've come to a shepard
whos sleeping watching his flock..click them on, and the jump over the
fence and the shepard casts a SLEEP/UN-SLEEP spell to get them back over
the other side of the fence and back to sleep..so you copy that spell down
too. should be: C D E A...or A E D C.

 Then Find the HUT, and talk to the Shepard and when your done, go out and
stand in the middle of the flock of sheep..(dont worry about the baby lamb,
theres nothing you can do for it)..Cast the CHANGE GREEN: C C C D spell
on the flock of sheep and a dragon will swoop down and pluck you instead
of a sheep away.


  Dragons Den:Dont worry, the dragon wont hurt you but you gotta get out
so you cast a reverse: SPIN GOLD spell on the dragons gold and it all turns
to straw, then cast the spell:FEAR (same on used on the shepards to make
em run away) and all the straw should catch on fire and "smoke" the dragon
out...go down in the catacombs...Cast :LIGHT spell on Darkness so you can
see your way round..this maze is pretty "one way only" so you really can
make only few wrong turns or dead ends...just keep walking and eventually
you'll fall into an area where a stagnant pool of water is..click on the
pool of water to get a spell:REFLECTION  ...for me it was: A D D A...

then cast Either EMPTY spell of OPEN/CLOSE spell on WATER to Drain it
away so you can look at the orb...You cant take it so just look at it
then put the water back and leave the area and continue your way out of
the caves...When your finally out, you'll see a spiral stairs leading down
the mountain outside, cast the Un-TWIST : C C F C  spell on the tower
and a bridge will form....

 Now you should be on a ledge over looking the BLACKSMITH'S GUILD,
and you'll see a child asleep here. Cast the Spell:REFLECTION spell Twice.
and first, you'll wake him, and second will exchange clothes with him.
After he goes back to sleep the second time..cast an Opposite Sleep spell
which may be :C D E A  or i think it was A E D C..so that the boy wakes
up and sees that you've exchanged clothes with me and doesnt mind.

 Now continue to the right on down to the BLACKSMITH'S GUILD and into
the front gate since now you look like one of their own kind...just keep
following your way untill you find your Boss/Master...he'll scold you
for not finding any wood to burn so he takes your staff and throws it
into the fire and you into a cell for punishment...so sleep on the straw
until your faithful GOOD WITCH-DUCK rescues your staff for you and you
cast the spell:OPEN on the door to get out.  The only place to go now is
down into where a SWORD is being made...the trick is to cast a spell on
sword when the CLERIC and the other man are talking to the SWORD-FORGER,
since the SWORDFORGER pauses to talk to the cleric, he is not hammering
the sword and the NOISE doenst disturb your spells..cast the Un-TWIST
spell on the Sword itself..i think it was: C C F C  for me...anyways,
you'll be captured and taken to the CLERIC'S GUILD where your put into
a cage...you can cast:OPEN spell to get out..then after the guard is killed
by looking into your hood, you can go out the door to watch as the cleric
uses your staff to summon the dead and rip the fabric of the universe open.

  After CHAOS rips the Cleric's head off you can get your staff back, go
back into the cages room and then back onto the ledge...wonder who that
is thats following you onto the ledge..oh no, and wild creature...get the
hell out...right into the VOID...now your " Floating in space" actually
your BETWEEN DIMENSIONS in the Rip in the Fabric of the universe...You
must cast the CLOSE spell (opposite of OPEN spell) on each hole in space.
start with the CLERIC'S guild, then go to BLACKSMITH's GUILD, but before
closing the hole, enter it and CAST a HEAL spell on the bones of that
kid who got eaten by the dragon becasue of you. (i forgot to mention to
get the HEAL spell when you were talking to the shepard concearning tha
t baby lamb you couldnt do anything about)..well its: A C C A..for me.
and the boy should come back to life...

   Go to Next hole in space and it should be the Shepards/Flock
and they are all dead, cast the heal spell again and your done here too
so close it up once your out.  And the last hole is the Glassblowers Guild.
so go in and talk to the dying man..(there is nothing you can do to heal
him so just talk and watch him die.)..CLOSE it up once your out too.

 Keep going Left till you find the Pond with the Swans..Talk to your
mother, and then keep going LEFT to the last hole..Now you should just
about be back at the LOOM about now..and you'll see the GOOD WITCH-DUCK,
Now the ending is a bit confusing, but there really is no way you can
make a mistake. CHAOS will show up carrying the SCYTHE and try to get
you to join him...(Come to the Dark Side of the Force LUKE!)  Cast the
Heal spell on the DUCK...the CHAOS will keep trying to cast spells on
the duck to keep her from tellin you the last note needed to destroy the
loom...but you can click on the loom every so often to learn a new spell.

  I think when the duck gets turned into a Glazed Cooked Turkey, you
can either cast another HEAL spell or click the loom for the spell to
fix the poor duck..i had B C C C...or try it backwards : C C C B...
i think its an UNDO EVIL spell...then when the cooked turkey turns to
a feather..consult the loom again..for another spell..B F B F... or
try it backwards F B F B...on CHAOS...Then you should be able to cast
the spell: A B B A which will destroy the loom cause a split in the Fabric

When the Swans show up to take you with them, you should have the last
note on your staff by now, and by casting: C F G c  you should turn into
a swan and fly off with the newly formed Patch for the Rip in the
universe..you will win the game..(NOTE-The last spell; the notes are CFGC,
the first C is the NOTE to the Far RIGHT, and the Last C is the NOTE to
the FAR left on your staff)....Watch for LOOM II...cuz ya just know that
that CHAOS dude is gonna try and Bop your little BOBBIN again..heh heh!

             hope you have fun solving LOOM.


                                     Rom Chip.

                       Call Bloom County BBS-602-843-8261-   19.2k



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                   .---------------------------------.
                   :                                 :
                   :      L O O M    S O L V E       :
                   :                                 :
                   `---------------------------------'

   Whenever you see a ***STORY*** that means to pay extra attention to
   story to get the important 4 threads.  It is easy to get the 4
   threads by lookin at the colors that the distaff releases during the
   sounds.  It is a good idea to save your game before you see these
   stories in case you couldn't catch it the first time.  Also, you
   have to case reverse of a spell. Example: If the OPEN spell is
   "ECED" you would use "DECE" in order to get the reverse effect.

   look leaf
   goto elder's tent
   -story-
   get distaff
   look egg
   write down OPEN sound
   cast OPEN on egg
   -story-
   look loom
   write down SWAN sound
   goto grave
   look thorns
   goto screen that has trees and knotholes
   look at all 4 trees
   write down LIGHT sound
   goto tent with gold
   look darkness
   cast LIGHT
   look wheel
   write down STRAW TO GOLD sound
   look straw
   cast STRAW TO GOLD
   goto tent that has clothes
   look book
   look flask
   write down WATER sound
   look boiling pot
   write down DYE sound
   look wool
   cast DYE
   look heap
   cast DYE
   goto cliff
   look sky
   cast OPEN sound
   -story-
   goto dock
   jump off bridge
   get on log
   look waterspout
   write down TWIST sound
   cast reverse of TWIST sound
   goto land
   goto forest
   ***STORY***
   write down CAMOUFLAGE sound
   leave
   goto city
   see men in tower
   cast reverse of CAMOUFLAGE sound
   go into tower
   look crystal
   press crystal
   look scythe
   write down SHARPEN sound
   go to the left
   look bell
   ring bell
   look sphere
   write ILLUSION sound
   look crystal
   press crystal
   go to right
   look bell
   ring bell
   leave tower
   goto shepards
   cast ILLUSION
   goto fence where sheep are
   look sheep
   poke sheep
   write down SLEEP sound
   go to house
   look sheep - keep on look at the sheep until you see the HEAL spell
   write down HEAL spell
   leave
   look sheep
   cast DYE
   -story-
   look gold
   cast reverse of STRAW INTO GOLD
   cast STRAW INTO GOLD
   cast SLEEP on dragon
   cast reverse of STRAW INTO GOLD
   -story-
   go into cave - you must wander around until you fall and see a pool
                  of water
   look pool
   write down REFLECT sound
   cast WATER sound
   look sphere 3 times - each time gives you a different image
   leave by going to the right
   look winding path
   cast reverse of TWIST
   leave
   look at boy - Rusty
   cast SLEEP
   cast REFLECT
   go to blacksmiths guild
   go into guild
   look Mr. Stroke
   look straw
   -story-
   get distaff
   look door
   cast OPEN
   leave
   go down steps
   look conversation
   look sword
   cast reverse of SHARPEN
   -story-
   look door
   cast OPEN
   -story-
   look sphere
   -story-
   leave
   look cleric - Mandible
   -story-
   get distaff
   go back to room with cages
   leave
   - you fall into large rift -
   look big blue rift
   cast HEAL
   look red rift
   go into red rift
   look skeleton
   -story-
   look skeleton
   cast HEAL
   go back into red rift
   look red rift
   cast HEAL
   goto blue rift
   go into blue rift
   look shepards
   cast HEAL
   got back into blue rift
   look blue rift
   cast HEAL
   go left until you see green rift
   go into green rift
   look man
   go back into green rift
   look green rift
   cast HEAL
   - keep going left until you see a pond -
   go into pond
   -story-
   go left until you see giant rift
   enter giant rift
   go right until you see screen with loom
   look loom
   ***STORY***
   write down SILENCE sound
   look duck
   cast reverse of SILENCE
   ***STORY***
   write down COOK sound
   look cooked duck
   cast reverse of COOK
   ***STORY***
   write down rift sound
   look feather
   look loom
   cast RIFT
   -story-
   walk into rift
   look at yourself
   cast SWAN
   -story-
   THE END

   Well, that's all of it!! Hope you enjoy this solve and this game.

                                               �-BUCCANEER--




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