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SLAG: A Z-Machine Hint System, by Brian Hall.
SLAG compiles hint source files into Inform source, which can then
be compiled to give a Z-code file containing Invisiclues style hint
1 Subdirectory:
source
19 items:
deadlineinv.z5
[3-Mar-2002]
IFDB entry
Invisiclues for Deadline.
enchaninv.z5
[28-Feb-1999]
Invisiclues for Enchanter.
hhgginv.z5
[28-Feb-1999]
Invisiclues for the Hitch-Hiker's Guide to the Galaxy.
hollywoodinv.z5
[3-Mar-2002]
Invisiclues for Hollywood Hijinx.
lgopinv.z5
[10-Feb-2000]
Invisiclues for Leather Goddesses of Phobos.
lurkinginv.z5
[28-Feb-1999]
Invisiclues for Lurking Horror.
planetinv.z5
[28-Feb-1999]
Invisiclues for Planetfall.
slag_compiler.zip
[29-Apr-2003]
Compiler for the SLAG Hint System, version 8, written
by Brian Hall. The SLAG compiler is a PERL script which
converts SLAG source into Inform source. Also included
are vi macros to help when creating SLAG files (also by
Brian Hall), and a Gawk script for converting
Invisiclues to SLAG format, by Fredrik Ramsberg.
sorcinv.z5
[28-Feb-1999]
Invisiclues for Sorcerer.
spellbinv.z5
[28-Feb-1999]
Invisiclues for Spellbreaker.
starcrossinv.z5
[3-Mar-2002]
Invisiclues for Starcross.
stationinv.z5
[28-Feb-1999]
Invisiclues for Stationfall.
stuga_hints.z5
[17-May-2008]
Invisiclues for the Swedish game Stuga. Clues written
by Fredrik Ramsberg.
(the game is in games/zcode/swedish/)
suspendedinv.z5
[3-Mar-2002]
Invisiclues for Suspended.
trininv.z5
[28-Feb-1999]
Invisiclues for Trinity.
zork1inv.z5
[28-Feb-1999]
Invisiclues for Zork 1.
zork2inv.z5
[28-Feb-1999]
Invisiclues for Zork 2.
zork3inv.z5
[28-Feb-1999]
Invisiclues for Zork 3.
ztuuinv.z5
[28-Feb-1999]
Invisiclues for Zork: The Undiscovered Underground.
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