4 Subdirectories: | |
agate | |
agility | |
contests | |
magx | |
27 items: | |
AGTDec.zip | |
[10-May-2008] | |
AGT Decompiler version 1.0, by Gary Lee Evans. | |
A utility to decompile and document a compiled AGT game. | |
AGTUtility10.exe | |
[8-Jul-2009] | |
AGTUtility version 1.0, a menu-driven GUI front-end for | |
writing AGT games, for Windows. Written by Mike Floyd. | |
CompileAgt.cpt | |
[23-Sep-1996] | |
CompileAgt for the Macintosh, by Pierre Tremblay; | |
a C port of the Pascal AGT compiler version 1.7 by | |
David R. Malmberg and Mark J. Welch. Compiled games can | |
be played with MultiAventures, which is available from | |
interpreters-multi/multiaventures/. | |
The user interface is in French. | |
aa.zip | |
[30-Mar-1996] | |
AGT Author's Aid version 2.3 by Douglas C. Rogers. | |
AA takes an adventure description from menu-driven screens | |
and converts it to syntactically correct AGT compiler input | |
adgt103.zip | |
[29-Apr-2001] | |
Adventure Door Game Toolkit version 1.03, allows you offer | |
AGT games as door games on your BBS, by Robert A. Dalton | |
agt135.zip | |
[16-Dec-1992] | |
The Adventure Game Toolkit by David R. Malmberg and | |
Mark J. Welch, version 1.35 for MS-DOS | |
agt15.zip | |
[5-Aug-1993] | |
The Adventure Game Toolkit by David R. Malmberg and | |
Mark J. Welch, version 1.5 for MS-DOS, including source | |
code of 4 sample games: Colossal Cave (350 points), | |
Through the Looking Glass, Crusade, and In the Year 2093 | |
agt17.zip | |
[24-May-1994] | |
The Adventure Game Toolkit by David R. Malmberg and | |
Mark J. Welch, version 1.7 (freeware) for MS-DOS, | |
including source code of four sample games: Colossal Cave | |
(350 points), Through the Looking Glass, Crusade, and | |
In the Year 2093 | |
agt17s.zip | |
[1-Sep-1994] | |
Turbo Pascal source code of AGT, the Adventure Game Toolkit, | |
version 1.7 (freeware), by David R. Malmberg and | |
Mark J. Welch. Includes AGT manual and AGT source code of | |
Colossal Cave (350 points version). | |
agtambig.lzh | |
[30-Jun-1993] | |
The Adventure Game Toolkit by David R. Malmberg and | |
Mark J. Welch. Big Version 1.3 for Amiga. | |
agtamdoc.lzh | |
[30-Jun-1993] | |
Documentation and sample game (CRUSADE) for AGT version 1.3 | |
with an addendum for the Amiga | |
agtamiga.lzh | |
[30-Jun-1993] | |
The Adventure Game Toolkit by David R. Malmberg and | |
Mark J. Welch. Standard Version 1.3 for Amiga. | |
agtbig.zip | |
[29-Sep-1994] | |
IFDB entry | |
BIG version of the Adventure Game Toolkit for DOS. | |
Compiler, run program, a program to convert "Normal" AGT | |
source files to "Big" AGT source files, and source code of | |
a sample game (New England Gothic, by Simba). | |
agtdoc.zip | |
[16-Dec-1992] | |
Documentation and sample game (CRUSADE) for AGT versions 1.3 | |
and 1.35 (machine independent) | |
agtdocwp.zip | |
[4-Oct-1994] | |
Extended documentation of the AGT Classic Edition (1.5) | |
in WordPerfect 5.1 format | |
formerly for registered users only, now freeware | |
agtedit.zip | |
[3-Jan-2005] | |
Adventure Game Toolkit Editor 1.0 for AGT 1.7, | |
by Teemu Eramaa. | |
agtlabel.zip | |
[29-Dec-1995] | |
Takes AGT source files and converts them to a .AGT file | |
suitable for input to AGTNUM. Written by Bill Martinson | |
agtlint.zip | |
[4-Feb-1995] | |
AGTLINT, The Adventure Game Toolkit Error Analysis Utility, | |
Release 2 (1.56), freeware by David S. Raley. | |
DOS executable, documentation, and a sample game. | |
Supports all versions of the Master's Edition up to 1.56, | |
as well as the Classic Edition (Standard and Big) and | |
AGTNUM 1.09 | |
agtmac.sit | |
[29-Sep-1994] | |
The Adventure Game Toolkit version 1.2 for the Macintosh | |
by David R. Malmberg and Mark J. Welch | |
agtmacro.zip | |
[4-Dec-1995] | |
AGTMACRO 1.0 by David Malmberg. AGTMACRO is a specialized | |
Keyboard Macro Processor similar to SUPERKEY or PROKEY for | |
IBM or compatible computers. | |
agtmastr.zip | |
[29-Sep-1994] | |
The entire Master's Edition of the Adventure Game Toolkit | |
Version 1.56 by David R. Malmberg, repackaged into one file: | |
document stating that this is now freeware, manual, | |
compiler, run program, utilities (game format converter, | |
pop-up hint creator, font editor, etc.), and source code of | |
several sample games (Hurry!, Humongous Cave, Adventureland, | |
Pirate's Adventure, Brainscape, Squynchia, The Casebook of | |
Sherlock Holmes, Pork I) | |
agtmtr16.zip | |
[13-Jul-1996] | |
Master's Edition of the Adventure Game Toolkit, Version 1.6 | |
by David R. Malmberg. This archive is an update; for the | |
complete package the files in agtmastr.zip are needed. | |
agtnum.zip | |
[28-Jul-1993] | |
The AGT Number Manager version 1.08 by Bill Martinson. | |
A pre-compiler (DOS executable) for the AGT compiler; | |
it allows you to use meaningful labels in your AGT source | |
agtstb13.arc | |
[28-Jul-1993] | |
Adventure Game Toolkit, BIG version 1.3 for the Atari ST | |
by David R. Malmberg and Mark J. Welch. | |
Source code for the BIG version cannot be compiled with | |
the normal version and vice versa. | |
pretty.zip | |
[4-Dec-1995] | |
Pretty creates annotated source files from either AGT source | |
or compiled AGT games. | |
tppatch.zip | |
[12-Jul-1999] | |
TPPatch, a program that fixes the 'Runtime Error 200' in | |
AGT and other Turbo Pascal programs on fast machines, | |
by Andreas Bauer. | |
Unearthed and uploaded by Julie Harborough | |
wagt15.zip | |
[10-Jan-1994] | |
The Adventure Game Toolkit by David R. Malmberg and | |
Mark J. Welch, Classic Edition version 1.5 for MS Windows | |
(compiler and player), including source code of | |
Colossal Cave (350 points version) | |
The IF Archive is a public service of the | |
Interactive Fiction Technology Foundation. | |
http://iftechfoundation.org/ | |
This mirror is a public service of 661.org. | |
http://661.org/ |