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old
6 items:
adventure_cpm.tar.gz
[3-May-2016]
CP/M executable of the 375 point version of
Colossal Cave, by The Software Toolworks. This is an
expansion and port by Walt Bilofsky to the 8080/Z80
of Jim Gillogly's UNIX C port of Wood's original code.
barsoom1.zip
[17-May-2019]
IFDB entry
Barsoom Adventure #1: The Lost City, by Susan
Schnitger.
cpm-advent-b03.zip
[11-Feb-2005]
cpm-advent-c01.zip
[3-Jul-2020]
IFDB entry
CP/M port of Colossal Cave Adventure, ported by
Mike Goetz. Version C01.1, March 1987, (580 points).
Includes Goetz's C source code for the A-code munger and interprete
and instructions on how to build the game on a modern system.
cpm-advent.zip
[21-Oct-2020]
IFDB entry
CP/M ports of Colossal Cave Adventure, ported by
Mike Goetz. Included are version A02 (350 points)
with Fortran source, versions B00 and B01 (both
550 points), B02 and B03 (580 points), and tools
to extract some approximation to A-code source
from the version B games.
[file is linked to games/source/cpm-advent.zip]
cpm_advsampler.zip
[9-Jun-2019]
A sampler of several freeware Z-code adventures,
put together by Carsten Dost. This will work with
most CP/M Systems with a 80x25 terminal and at least
64k of memory. Included games are Cat's Eye, Deja Vu
and Moonglow.
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