1 Subdirectory: | |
old | |
6 items: | |
adventure_cpm.tar.gz | |
[3-May-2016] | |
CP/M executable of the 375 point version of | |
Colossal Cave, by The Software Toolworks. This is an | |
expansion and port by Walt Bilofsky to the 8080/Z80 | |
of Jim Gillogly's UNIX C port of Wood's original code. | |
barsoom1.zip | |
[17-May-2019] | |
IFDB entry | |
Barsoom Adventure #1: The Lost City, by Susan | |
Schnitger. | |
cpm-advent-b03.zip | |
[11-Feb-2005] | |
cpm-advent-c01.zip | |
[3-Jul-2020] | |
IFDB entry | |
CP/M port of Colossal Cave Adventure, ported by | |
Mike Goetz. Version C01.1, March 1987, (580 points). | |
Includes Goetz's C source code for the A-code munger and interprete | |
and instructions on how to build the game on a modern system. | |
cpm-advent.zip | |
[21-Oct-2020] | |
IFDB entry | |
CP/M ports of Colossal Cave Adventure, ported by | |
Mike Goetz. Included are version A02 (350 points) | |
with Fortran source, versions B00 and B01 (both | |
550 points), B02 and B03 (580 points), and tools | |
to extract some approximation to A-code source | |
from the version B games. | |
[file is linked to games/source/cpm-advent.zip] | |
cpm_advsampler.zip | |
[9-Jun-2019] | |
A sampler of several freeware Z-code adventures, | |
put together by Carsten Dost. This will work with | |
most CP/M Systems with a 80x25 terminal and at least | |
64k of memory. Included games are Cat's Eye, Deja Vu | |
and Moonglow. | |
The IF Archive is a public service of the | |
Interactive Fiction Technology Foundation. | |
http://iftechfoundation.org/ | |
This mirror is a public service of 661.org. | |
http://661.org/ |