# Adventure game formats
# from Allen Garvin <[email protected]>
# Edited by Dave Chapeskie <[email protected]> Jun 28, 1998
#
# ALAN
# I assume there are other, lower versions, but these are the only ones I
# saw in the archive.
0       beshort 0x0206  ALAN text adventure code data
>2      byte    <10     version 2.6%d

# Infocom
# (Note: to avoid false matches Z-machine version 1 and 2 are not
# recognized since only the oldest Zork I and II used them.  Similarly
# there are 4 Infocom games that use verion 4 that are not recognized.)
0       byte    3       Infocom game data (Z-machine 3,
>2      beshort <0x7fff Release %3d,
#>26    beshort >0      Size %d*2
>18     string  >\0     Serial %.6s)
0       byte    5       Infocom game data (Z-machine 5,
>2      beshort <0x7fff Release %3d,
#>26    beshort >0      Size %d*4
>18     string  >\0     Serial %.6s)
0       byte    6       Infocom game data (Z-machine 6,
>2      beshort <0x7fff Release %3d,
#>26    beshort >0      Size %d*8
>18     string  >\0     Serial %.6s)
0       byte    8       Infocom game data (Z-machine 8,
>2      beshort <0x7fff Release %3d,
#>26    beshort >0      Size %d*8
>18     string  >\0     Serial %.6s)

# TADS (Text Adventure Development System)
0       string  TADS    TADS game data
>13     string  >\0     (ver. %.6s,
>22     string  >\0     date %s)