Unnkulian Zero 350 points
Modified for the freeware version (1.0G) currently in
adventions.tar.gz or adventions.zip, in the directory
ftp://ftp.gmd.de/if-archive/games/adventions
Date of this version: 23/7/98
Starting Inventory: Ring and sword (read Note)
Notes are numbered in order of occurrence and may vary.
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1. Peaceful Glade (S,SW)
Note 2: The grate is the Unnkulian 1 entrance--can't use.
WEAR RING
2. SW-> Outside Retreat (N,S,W,NE)
3. S -> Inside Retreat (N) Chalkboard-writing Amanda, etc.
GET ERASERS
ERASE CHALKBOARD (not used otherwise)
DROP ERASERS
4. N,N -> Forest Path (S,W,NE)
For this version, don't pick the berries until you've met
the Patrol.
5. W -> Cliff Top (S,NE) Patrol arrives
Note 3: Fear of heights
SHOW RING TO PATROL. +2 (2)
6. NE -> Scenic View (N,SW)
7. N -> Lighthouse Bottom (S,U)
8. U -> Lighthouse Top (D) X LIGHT -> base
GET SPADE (trowel not needed)
X BASE -> loose brick +1 (3)
GET BRICK -> bird steals paper [keep brick] +2 (5)
9. D,S,SW,E -> Forest path
PICK BERRIES +2 (7)
NE -> Outside Inn (N,E,SW) Golden Dragon Inn
10. N -> Walking the Northern Road (S) [others are same place]
N -> Note 4: Unnk3 is not started yet.
11. S,E -> Inside Inn (W,NE) See Salesman
Note 5: See Unnkulian Onehalf for his story.
GET WINE BOTTLE AND PRETZEL
LOOK BEHIND BAR -> valmid
12. NE -> Inn, Back Room (SW)
GET POUCH [can contain coins, needed to get past stoll]
PRY BOARDS -> hole [Entrance to Unnkulian Onehalf-can't use]
13. SW,W,SW,S,NE -> Peaceful Glade S-> Winding Path (S,E)
14. S-> Mossy Grotto (N) [ EAT FUNGI-> die ]
GET CAN -- Snayk Repellent with guarantee
15. N,E-> Forgotten Shrine (W) Snake guards oar.
SPRAY SNAKE WITH CAN -- Don't SHAKE CAN!
(wear ring) GET OAR +3 (10)
DIG IN GROUND WITH SPADE -> figurine +3 (13)
W,N,SW,N to Forest path --drop all except can
16. CLIMB TREE -> Up A Tree (D)
GET PAPER -- D -- READ PAPER -> receipt for can
NE,E (to Inside Inn) SHOW CAN TO SALESMAN
GIVE RECEIPT TO SALESMAN -> Yellow Coin = 3 acmids +10 (23)
Note 5 concerns plagiarism
17. W,SW,PUT COINS IN POUCH,TAKE ALL,W,S -> Lakeshore East (N,E,SW)
18. SW -> Sandy Beach (NE) Rowboat with hole
DIG IN SAND WITH SPADE -> corkscrew +1 (24)
OPEN BOTTLE - cork (can drop bottle,corkscrew) +3 (27)
PUT CORK IN HOLE +7 (34)
CLEAN FIGURINE (Duhdha) +2 (36)
RUB FIGURINE (for luck) +1 (37)
DROP ALL, GET BOAT, NE, DROP BOAT, SW, GET ALL EXCEPT
CORKSCREW AND BOTTLE, NE
19. ENTER BOAT
W -> On Lake in Rowboat
20. W -> Unnkulian Shore, In Rowboat EXIT
21. Unnkulian Shore (SW, N)
GET CAGE [Do not open cage here!]
[SW-Mountains=die; N-Cave=die] ENTER BOAT
22. E,N,EXIT -> North Shore (N,NW) [drop oar]
[can drop things and go back for items on W.Shore]
NW -> Swamp Trail (take cage and bronze coin)
23. W -> Bog (no exit)
X Vines, OPEN CAGE, Wait until something on foot, GET VINE
GET LAMP, E (X LAMP later) [Cage=+5; Vine=+15; (57)]
24. NW -> End of Trail (E,SE) Read words on building.
25. E -> Inside Ruin (W) see wand
GET WAND, PUT BRONZE COIN ON SHELF +6 (73)
26 W,SE,SE -> North Shore
DROP ALL EXCEPT POUCH
27. N -> Stoll Bridge (N,S)
Note 8: Bridge stolen from Original Colossal Cave
28. N -> Burial Mound (S,E)
Stoll will steal yellow coin +10 (83)
Be sure to do this AFTER you have spent the bronze coin - otherwise
it will also be stolen regardless of where it is.
29. S,S, GET ALL EXCEPT OAR, N, N, E -> Top of Burial Mound (W)
DIG IN MOUND WITH SPADE (repeat until make hole) +5 (78)
(need-brick, lamp, radberries, pretzel, wand, sword.)
30. D -> Musty Tomb (W) TURN ON LAMP
31. W -> Mystical Cavern (N,S,E) [can drop all but lamp for now]
32. S -> Tunnel Fork (E,SW)
33. SW -> Lake View (S,E,NW) Door north is locked and warm.
34. NW -> Gymnasium (SE)
GET BARBELL, LIFT BARBELL +8 (86), DROP BARBELL
GET TRAMPOLINE
35. SE,W -> Reading Room (E) [try to get brown book now]
[Pull panelling -> die later] [read brown book note]
36. E,NE,N,W -> Gazebo (E) [can pull rope->bell rings]
DROP TRAMPOLINE, JUMP ON TRAMPOLINE, UNTIE ROPE +6,+9 (101)
GET ROPE
37. E,N -> Altar Chamber (S,E,W) [brown book = can read words]
38. E -> Monk's Kitchen (W) see Box and Book (" = eat eggs)
MOVE OVEN -> space E. [drop all but lamp] +3 (104)
39. E -> Mine Shaft (N,S,W) [S has no exit/die at this time]
40. N -> Mines of Dioria (S)
X ROCKS (wait for dwarf--first item is phony rusty knife)
GET KNIFE (shiny), wait more GET PILLOW, WAIT until pickaxe
GET PICKAXE (knife/pillow not used) +6 (110)
S -> Shaft HIT VEIN WITH PICKAXE -> gold +8 (118)
Take knife and pillow one at a time, leave gold and pickaxe.
W-get brick, rope, box, book. (don't need pickaxe)
41. W,S,S,E -> Edge of Pit (W) See baby dragon
DROP BOX AND BOOK, THROW BRICK AT DRAGON +14 (132)
TIE ROPE TO HOOK + 7 (139)
W,N,N,E,E -> shaft GET GOLD AND PICKAXE
42. S -> Dragon's Nest (SW) GET EGG
43. SW -> In The Pit (NE,SE) GET BRICK
44. SE -> In The Way [Note 10]
45. S -> In The Way [Note 11]
GET KEY, PUT KEY IN CHUTE (thief will steal if carry)
46. W -> In The Way [Note 12]
GET KEY, PUT KEY IN CHUTE
47. N -> In The Way [Note 13]
GET KEY, PUT KEY IN CHUTE
48. E -> In The Way [Note 14]
GET KEY, PUT KEY IN CHUTE + 15 (154)
S -> In The Way [Note 15] GET KEY , NW to Pit,
U to Edge of Pit, UNTIE ROPE, W, SW to Lake View.
UNLOCK DOOR WITH KEY, OPEN DOOR, THROW BRICK AT WINDOW
(water cools off the Sauna) + 10 (164)
49. N -> Sauna (S)
PUT EGG IN BUCKET, GET EGG +10 (174)
50. S,NE,N,N,W -> Vestry (E)
X ROBE, X POCKET, GET STONE [don't need robe]
51. E to Altar, GIVE EGG TO MONK +5 (179)
52. N (repeat N until see Went Board) Somewhere in Bleak World
PUT STONE ON WENT BOARD -> Altar , get iron key +15 (194)
(get the gold and box, cookbook, cage if have it)
53. S,S,SW,S -> Exit To Surface (N,NW,SW) Door West is locked.
UNLOCK DOOR WITH IRON KEY, OPEN DOOR
54. SW -> Forge (NE) Smith sharpening axe, no fuel
PUT GOLD IN CRUCIBLE
SMITH, FOLLOW ME
55. NE,NW -> Mountain Pass (N,S,W,SE) GET GRASS
56. S -> Mountain Clearing (N) See tree (can SHAKE TREE earlier)
(Smith cuts down tree and leaves) +12 (206)
N,SE,SW to Forge -- GET NECKLACE
57. NE,NW,W -> East of Gorge (E) just look now
58. E,N -> Mountain Trail (S) goat blocks NE
FEED GRASS TO GOAT, FEED CAGE TO GOAT, FEED COOKBOOK TO GOAT
(goat will eat anything, but be careful) +3 (209)
59. NE -> River Bank (SW) see Rivaris (woman)
GIVE NECKLACE TO WOMAN (she offers future help) +13 (222)
60. SW,S,SE,W -> Round Room (NW,SW,S,U)
61. NW -> Control Station (SE,SW,U) See dead man. X MAN
GET COVERALLS, WEAR COVERALLS
X PANEL--white dial (1-7) set to 5; cube shaped hole
62. SW -> Dripping Chamber (NE,SE,SW) hear machine
Sealed door W with no way to open it.
63. SW -> Research Lab (NE,S) see old man
X bicycle -- stationary
x blue box -- green button, (PUSH BUTTON = red herring)
x cage -- gnooby = purple poodle-like animal (red herring)
64. GET ON BIKE, RIDE BIKE -> Barracks (N) see locked lockers
65. N -> Surveillance Room (N) Sealed door West, no way to open
X machine -> Colorspace-Olive Drab 4196, 5588, 1372
Dials = red, green, blue (6000, 3270, 1732)
X desk -> four buttons: white, yellow, green, red
PUSH RED BUTTON (with megaphone icon) -> alarm, guard wakes
PUSH WHITE BUTTON -> screen goes dark.
PUSH GREEN BUTTON -> first screen changes
X FIRST SCREEN -> see locker is open
X SECOND SCREEN -> see machinery with rods
X THIRD SCREEN _> see dark landscape, gnooby in foliage
PUSH YELLOW BUTTON -> (red herring) (can set dial to #)
S, GET BOOTS WEAR BOOTS + 5 (227)
GET ON BIKE, RIDE BIKE -> back to Lab +10 (237)
66. S -> Supply closet (N)
GET PILLS (COUNTER and CUBE are window dressing)
N, GIVE WAND TO MAN man mounts bike and leaves +10 (247)
Says has opened elevator at bottom shaft, shut down reactor first
67. NE,NE,U -> On The Catwalk (SW,SE,D)
68. SE -> On The Catwalk (SW,NW) see vents through grate
69. SW -> On The Catwalk (NE,NW) see rusty patch
KICK RUSTY PATCH -> Insulation +3 (250)
PULL INSULATION -> Crawl space +2 (252)
Feel sick, EAT PILL +5 (257)
(Hungry, EAT PRETZEL--hunger occurs at 350 move multiples)
70. SW -> Crawl Space (NE,S) hear demonic voices from South
71. S -> Behind the Grate (N) listen to get all the clues
GET MITT (x = yellow, spongy Tastee Cheez Mitt)
Clues: Amanda in Nursery, must shut down reactor with Wizard's
water when setting is less than 3, all eggs tossed in lake.
72. N,NE,NW,NE,D,SE,SW -> Long Hall North (NE,NW,S)
73. S -> Long Hall Center (N,S)
74. S -> Long Hall South (N,S,W) [W->Demon's Meeting Hall=die]
Locked door on East wall = Nursery
75. S -> Throne of Unnkul (N) (red herring)
X WINDOW -> see chasm with rainbow bridge, lava, gorge .
X THRONE -> ebony [can sit in it]
76. N,N,N,NE,S -> Lava Pool (N) (red herring)
-------------------------------
Return to Lake View -- drop all but lamp; get berries
S,NW,W -> 57. East of Gorge (E)
SHOW BERRIES TO EAGLE
PUT BERRIES ON GROUND
GET BERRIES, WAIT, WAIT (eagle takes you) +5 (262)
77. Flying Over Gorge, Carried By Giant Eagle
WAIT, WAIT, WAIT +3 (265)
78. West of Gorge (NE) can see tower
Note 17: Concerns tower. Joke.
79. NE -> At Stone Tower (W,SW)
80. W -> Tower Bottom Floor (E,U)
Pentagram -> large, inlaid with gold, black streaks
81. U -> Tower, Second Floor (U,D)
READ PARCHMENT -> Don't open casket. Wowsa Willy
OPEN CASKET -> jar of water and whiffle ball
GET ALL
(SAVE) Beast comes, Watchful Wumpus, Read Note (RESTORE/UNDO)
82. U -> Tower, Top Floor (D) Window
LOOK THROUGH WINDOW -> Ledge
83. N -> Tower Ledge (S)
JUMP -> 59. River Bank (SW) +7 (272)
(retrace steps up to 61. Need box of egg stuff,
mitt, jar of water, brick. Then go UP to catwalk and continue
from step 68:)
-----------------------------------------------------------------------
68. SE -> Catwalk with grate over heating vent
POUR POWDER IN GRATE +10 (282)
(then continue to step 71:)
71. Behind the Grate
84. OPEN GRATE. D ->Demon's Meeting Hall (E)
GET SKULL KEY
Long Hall South (N,S,E,W) unlock door with key, open door
85. E -> Nursery (W) Shimmering green light on south wall
GIVE BRICK TO BOY, GET BLACK BLOCK +8 (290)
(then make your way to:)
86. Control Station (SE,SW,U)
PUT CUBE IN HOLE +7 (297)
TURN DIAL TO 1 (or 2)
87. U, SE, SW -> On the Catwalk (S, SW)
TAKE INSULATION
88. NE, NW -> On the Catwalk (D, SE, SW)
POUR WATER IN SHAFT +13 (310)
PUT INSULATION IN SHAFT (makes a splash)
89. ENTER SHAFT -> Shaft +10 (320)
GET YELLOW BALL
90. W -> Square Room -- seems to be going up
WAIT -- repeat several times -> Square Room
91. Square Room (E) --> Dripping Room, then go to Nursery
Nursery -- green wall is now off (E,S)
92. S -> Inner Nursery (N)
GIVE MITT TO BOY +5 (325)
THROW YELLOW BALL TO BOY +10 (335)
93. E -> Search ends +15 (350)