Unnkulian Zero 350 points

       Modified for the freeware version (1.0G) currently in
       adventions.tar.gz or adventions.zip, in the directory
       ftp://ftp.gmd.de/if-archive/games/adventions

       Date of this version: 23/7/98

       Starting Inventory: Ring and sword (read Note)
       Notes are numbered in order of occurrence and may vary.
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       1. Peaceful Glade (S,SW)
          Note 2: The grate is the Unnkulian 1 entrance--can't use.
          WEAR RING
       2. SW-> Outside Retreat (N,S,W,NE)
       3. S -> Inside Retreat (N)  Chalkboard-writing Amanda, etc.
          GET ERASERS
          ERASE CHALKBOARD (not used otherwise)
          DROP ERASERS
       4. N,N -> Forest Path (S,W,NE)
          For this version, don't pick the berries until you've met
          the Patrol.
       5. W -> Cliff Top (S,NE) Patrol arrives
          Note 3: Fear of heights
          SHOW RING TO PATROL.                                   +2 (2)
       6. NE -> Scenic View (N,SW)
       7. N ->  Lighthouse Bottom (S,U)
       8. U ->  Lighthouse Top (D)  X LIGHT -> base
          GET SPADE (trowel not needed)
          X BASE -> loose brick                                  +1 (3)
          GET BRICK -> bird steals paper   [keep brick]          +2 (5)
       9. D,S,SW,E -> Forest path
          PICK BERRIES                                           +2 (7)
          NE -> Outside Inn (N,E,SW) Golden Dragon Inn
      10. N -> Walking the Northern Road (S) [others are same place]
          N -> Note 4: Unnk3 is not started yet.
      11. S,E -> Inside Inn (W,NE)  See Salesman
          Note 5: See Unnkulian Onehalf for his story.
          GET WINE BOTTLE AND PRETZEL
          LOOK BEHIND BAR -> valmid
      12. NE -> Inn, Back Room (SW)
          GET POUCH  [can contain coins, needed to get past stoll]
          PRY BOARDS -> hole [Entrance to Unnkulian Onehalf-can't use]
      13. SW,W,SW,S,NE -> Peaceful Glade S-> Winding Path (S,E)
      14. S-> Mossy Grotto (N)   [ EAT FUNGI-> die ]
          GET CAN -- Snayk Repellent with guarantee
      15. N,E-> Forgotten Shrine (W)  Snake guards oar.
          SPRAY SNAKE WITH CAN -- Don't SHAKE CAN!
          (wear ring) GET OAR                                   +3 (10)
          DIG IN GROUND WITH SPADE -> figurine                  +3 (13)
          W,N,SW,N to Forest path --drop all except can
      16. CLIMB TREE -> Up A Tree (D)
          GET PAPER -- D -- READ PAPER -> receipt for can
          NE,E (to Inside Inn) SHOW CAN TO SALESMAN
          GIVE RECEIPT TO SALESMAN -> Yellow Coin = 3 acmids   +10 (23)
          Note 5 concerns plagiarism
      17. W,SW,PUT COINS IN POUCH,TAKE ALL,W,S -> Lakeshore East (N,E,SW)
      18. SW -> Sandy Beach (NE) Rowboat with hole
          DIG IN SAND WITH SPADE -> corkscrew                   +1 (24)
          OPEN BOTTLE - cork (can drop bottle,corkscrew)        +3 (27)
          PUT CORK IN HOLE                                      +7 (34)
          CLEAN FIGURINE (Duhdha)                               +2 (36)
          RUB FIGURINE   (for luck)                             +1 (37)
          DROP ALL, GET BOAT, NE, DROP BOAT, SW, GET ALL EXCEPT
          CORKSCREW AND BOTTLE, NE
      19. ENTER BOAT
          W -> On Lake in Rowboat
      20. W -> Unnkulian Shore, In Rowboat  EXIT
      21. Unnkulian Shore (SW, N)
          GET CAGE  [Do not open cage here!]
          [SW-Mountains=die; N-Cave=die]  ENTER BOAT
      22. E,N,EXIT -> North Shore (N,NW)  [drop oar]
          [can drop things and go back for items on W.Shore]
          NW -> Swamp Trail (take cage and bronze coin)
      23. W -> Bog (no exit)
          X Vines, OPEN CAGE, Wait until something on foot, GET VINE
          GET LAMP, E (X LAMP later)          [Cage=+5; Vine=+15; (57)]
      24. NW -> End of Trail (E,SE) Read words on building.
      25. E -> Inside Ruin (W) see wand
          GET WAND, PUT BRONZE COIN ON SHELF                    +6 (73)
      26  W,SE,SE -> North Shore
          DROP ALL EXCEPT POUCH
      27. N -> Stoll Bridge (N,S)
          Note 8: Bridge stolen from Original Colossal Cave
      28. N -> Burial Mound (S,E)
          Stoll will steal yellow coin                         +10 (83)
          Be sure to do this AFTER you have spent the bronze coin - otherwise
          it will also be stolen regardless of where it is.
      29. S,S, GET ALL EXCEPT OAR, N, N, E -> Top of Burial Mound (W)
          DIG IN MOUND WITH SPADE (repeat until make hole)      +5 (78)
          (need-brick, lamp, radberries, pretzel, wand, sword.)
      30. D -> Musty Tomb (W) TURN ON LAMP
      31. W -> Mystical Cavern (N,S,E)   [can drop all but lamp for now]
      32. S -> Tunnel Fork (E,SW)
      33. SW -> Lake View (S,E,NW) Door north is locked and warm.
      34. NW -> Gymnasium (SE)
          GET BARBELL, LIFT BARBELL +8 (86), DROP BARBELL
          GET TRAMPOLINE
      35. SE,W -> Reading Room (E) [try to get brown book now]
          [Pull panelling -> die later] [read brown book note]
      36. E,NE,N,W -> Gazebo (E) [can pull rope->bell rings]
          DROP TRAMPOLINE, JUMP ON TRAMPOLINE, UNTIE ROPE   +6,+9 (101)
          GET ROPE
      37. E,N -> Altar Chamber (S,E,W) [brown book = can read words]
      38. E -> Monk's Kitchen (W) see Box and Book       (" = eat eggs)
          MOVE OVEN -> space E.   [drop all but lamp]          +3 (104)
      39. E -> Mine Shaft (N,S,W) [S has no exit/die at this time]
      40. N -> Mines of Dioria (S)
          X ROCKS (wait for dwarf--first item is phony rusty knife)
          GET KNIFE (shiny), wait more GET PILLOW, WAIT until pickaxe
          GET PICKAXE  (knife/pillow not used)                 +6 (110)
          S -> Shaft  HIT VEIN WITH PICKAXE -> gold            +8 (118)
          Take knife and pillow one at a time, leave gold and pickaxe.
          W-get brick, rope, box, book.    (don't need pickaxe)
      41. W,S,S,E -> Edge of Pit (W)   See baby dragon
          DROP BOX AND BOOK, THROW BRICK AT DRAGON            +14 (132)
          TIE ROPE TO HOOK                                    + 7 (139)
          W,N,N,E,E -> shaft GET GOLD AND PICKAXE
      42. S -> Dragon's Nest (SW) GET EGG
      43. SW -> In The Pit (NE,SE)  GET BRICK
      44. SE -> In The Way [Note 10]
      45. S  -> In The Way [Note 11]
            GET KEY, PUT KEY IN CHUTE (thief will steal if carry)
      46. W  -> In The Way [Note 12]
            GET KEY, PUT KEY IN CHUTE
      47. N ->  In The Way [Note 13]
            GET KEY, PUT KEY IN CHUTE
      48. E ->  In The Way [Note 14]
            GET KEY, PUT KEY IN CHUTE                        + 15 (154)
          S ->  In The Way [Note 15]  GET KEY , NW to Pit,
          U to Edge of Pit, UNTIE ROPE, W, SW to Lake View.
          UNLOCK DOOR WITH KEY, OPEN DOOR, THROW BRICK AT WINDOW
          (water cools off the Sauna)                        + 10 (164)
      49. N -> Sauna (S)
          PUT EGG IN BUCKET, GET EGG                          +10 (174)
      50. S,NE,N,N,W -> Vestry (E)
          X ROBE, X POCKET, GET STONE  [don't need robe]
      51. E to Altar, GIVE EGG TO MONK                         +5 (179)
      52. N (repeat N until see Went Board) Somewhere in Bleak World
          PUT STONE ON WENT BOARD -> Altar , get iron key     +15 (194)
          (get the gold and box, cookbook, cage if have it)
      53. S,S,SW,S -> Exit To Surface (N,NW,SW) Door West is locked.
          UNLOCK DOOR WITH IRON KEY, OPEN DOOR
      54. SW -> Forge (NE) Smith sharpening axe, no fuel
          PUT GOLD IN CRUCIBLE
          SMITH, FOLLOW ME
      55. NE,NW -> Mountain Pass (N,S,W,SE) GET GRASS
      56. S -> Mountain Clearing (N) See tree (can SHAKE TREE earlier)
          (Smith cuts down tree and leaves)                   +12 (206)
          N,SE,SW to Forge -- GET NECKLACE
      57. NE,NW,W -> East of Gorge (E) just look now
      58. E,N -> Mountain Trail (S) goat blocks NE
          FEED GRASS TO GOAT, FEED CAGE TO GOAT, FEED COOKBOOK TO GOAT
          (goat will eat anything, but be careful)             +3 (209)
      59. NE -> River Bank (SW) see Rivaris (woman)
          GIVE NECKLACE TO WOMAN   (she offers future help)   +13 (222)
      60. SW,S,SE,W -> Round Room (NW,SW,S,U)
      61. NW -> Control Station (SE,SW,U)  See dead man. X MAN
          GET COVERALLS, WEAR COVERALLS
          X PANEL--white dial (1-7) set to 5; cube shaped hole
      62. SW -> Dripping Chamber (NE,SE,SW)   hear machine
          Sealed door W with no way to open it.
      63. SW -> Research Lab (NE,S) see old man
          X bicycle -- stationary
          x blue box -- green button, (PUSH BUTTON = red herring)
          x cage -- gnooby = purple poodle-like animal (red herring)
      64. GET ON BIKE, RIDE BIKE -> Barracks (N) see locked lockers
      65. N -> Surveillance Room (N) Sealed door West, no way to open
          X machine -> Colorspace-Olive Drab 4196, 5588, 1372
                       Dials = red, green, blue (6000, 3270, 1732)
          X desk -> four buttons: white, yellow, green, red
            PUSH RED BUTTON (with megaphone icon) -> alarm, guard wakes
            PUSH WHITE BUTTON -> screen goes dark.
            PUSH GREEN BUTTON -> first screen changes
            X FIRST SCREEN -> see locker is open
            X SECOND SCREEN -> see machinery with rods
            X THIRD SCREEN _> see dark landscape, gnooby in foliage
            PUSH YELLOW BUTTON -> (red herring)  (can set dial to #)
          S, GET BOOTS    WEAR BOOTS                          + 5 (227)
          GET ON BIKE, RIDE BIKE -> back to Lab               +10 (237)
      66. S -> Supply closet (N)
          GET PILLS (COUNTER and CUBE are window dressing)
          N, GIVE WAND TO MAN  man mounts bike and leaves     +10 (247)
          Says has opened elevator at bottom shaft, shut down reactor first
      67. NE,NE,U -> On The Catwalk (SW,SE,D)
      68. SE -> On The Catwalk (SW,NW) see vents through grate
      69. SW -> On The Catwalk (NE,NW) see rusty patch
          KICK RUSTY PATCH -> Insulation                      +3 (250)
          PULL INSULATION ->  Crawl space                     +2 (252)
          Feel sick, EAT PILL                                 +5 (257)
          (Hungry, EAT PRETZEL--hunger occurs at 350 move multiples)
      70. SW -> Crawl Space (NE,S) hear demonic voices from South
      71. S -> Behind the Grate (N) listen to get all the clues
          GET MITT  (x = yellow, spongy Tastee Cheez Mitt)
          Clues: Amanda in Nursery, must shut down reactor with Wizard's
          water when setting is less than 3, all eggs tossed in lake.
      72. N,NE,NW,NE,D,SE,SW -> Long Hall North (NE,NW,S)
      73. S ->  Long Hall Center (N,S)
      74. S ->  Long Hall South  (N,S,W)  [W->Demon's Meeting Hall=die]
                Locked door on East wall = Nursery
      75. S ->  Throne of Unnkul (N) (red herring)
          X WINDOW -> see chasm with rainbow bridge, lava, gorge .
          X THRONE -> ebony  [can sit in it]
      76. N,N,N,NE,S -> Lava Pool (N) (red herring)
      -------------------------------
      Return to Lake View -- drop all but lamp; get berries
          S,NW,W -> 57. East of Gorge (E)
          SHOW BERRIES TO EAGLE
          PUT BERRIES ON GROUND
          GET BERRIES, WAIT, WAIT (eagle takes you)              +5 (262)
      77. Flying Over Gorge, Carried By Giant Eagle
          WAIT, WAIT, WAIT                                       +3 (265)
      78. West of Gorge (NE) can see tower
          Note 17: Concerns tower.  Joke.
      79. NE -> At Stone Tower (W,SW)
      80. W ->  Tower Bottom Floor (E,U)
          Pentagram -> large, inlaid with gold, black streaks
      81. U -> Tower, Second Floor (U,D)
          READ PARCHMENT -> Don't open casket. Wowsa Willy
          OPEN CASKET -> jar of water and whiffle ball
          GET ALL
          (SAVE) Beast comes, Watchful Wumpus, Read Note (RESTORE/UNDO)
      82. U -> Tower, Top Floor (D)  Window
          LOOK THROUGH WINDOW -> Ledge
      83. N -> Tower Ledge (S)
          JUMP -> 59. River Bank (SW)                          +7 (272)
          (retrace steps up to 61.  Need box of egg stuff,
          mitt, jar of water, brick. Then go UP to catwalk and continue
          from step 68:)
-----------------------------------------------------------------------
      68. SE -> Catwalk with grate over heating vent
          POUR POWDER IN GRATE                                +10 (282)
          (then continue to step 71:)
      71. Behind the Grate
      84. OPEN GRATE. D ->Demon's Meeting Hall (E)
          GET SKULL KEY
          Long Hall South (N,S,E,W) unlock door with key, open door
      85. E -> Nursery (W) Shimmering green light on south wall
          GIVE BRICK TO BOY, GET BLACK BLOCK                  +8 (290)
          (then make your way to:)
      86. Control Station (SE,SW,U)
          PUT CUBE IN HOLE                                    +7 (297)
          TURN DIAL TO 1 (or 2)
      87. U, SE, SW -> On the Catwalk (S, SW)
          TAKE INSULATION
      88. NE, NW -> On the Catwalk (D, SE, SW)
          POUR WATER IN SHAFT                                 +13 (310)
          PUT INSULATION IN SHAFT (makes a splash)
      89. ENTER SHAFT -> Shaft                                +10 (320)
          GET YELLOW BALL
      90. W -> Square Room -- seems to be going up
          WAIT -- repeat several times -> Square Room
      91. Square Room (E) --> Dripping Room, then go to Nursery
          Nursery -- green wall is now off (E,S)
      92. S -> Inner Nursery (N)
          GIVE MITT TO BOY                                     +5 (325)
          THROW YELLOW BALL TO BOY                            +10 (335)
      93. E -> Search ends                                    +15 (350)