Solution to Tryst of Fate
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Part I:

Living room
stand; stand; get gum

Master Bathroom
open closet > bag;

Master Bedroom
x dresser; open drawer > gloves

Bathroom
open curtain; wear gloves; get soap [* 5/5 *];
put soap on zipper; open bag > box

Mark's room
get bench (no need to search clothes)

Living room
drop bench; get on bench > key; out; unlock door with key; open door

Katie's room [* 5/10 *]
search clothes > ice pack; open closet > safe

Mark's room
shake pack; put pack on gum; get gum [* 5/15 *]; chew gum

Inside Somewhere
blow dust (x3) [* 10/25 *]; x paper; DEHLILA; wait (until you return home)

Mark's room
give mark safe [* 5/30 *] > key; unlock box with key

Master Bedroom
DEHLILA [* 5/35 *]; open closet; s;
open box > trapdoor; open trapdoor; d; chew gum [* 15/50 *]


Part II:


Trail
get sage

Deadeye Gulch
read sign (you'll need to break all rules)

Bank
get pan > hole

Shop
move board [* 5/55 *] > matches; x door; tear cloth > cloth
open box; get sugar, gum;

Garden
get corn

Unattended Trees
u; l in nest > crumpled note

Spoon/Fork in Path
get spoon :-))

Burnt Down Shack
ask george about DeadEye > introduction
get book, pot; read book; put sage, sugar, gum in pot;
stir pot with spoon [* 10/65 *] > gumball

Clear Creek
put pan in magnetite; put cloth in pan > wet cloth;
shake pan [* 5/70 *] > gold nugget;

Bank Vault
look under table > green note; put nugget in plate;
pull lever [* 5/75 *] > coin

Saloon
clean table with cloth [* 5/80 *]; read note
read crumpled note (A=9,D=3,E=8,H=2,P=6,S=0,E=8) [* 5/85 *];
(set wheels to AHEAD ie. 92893) set first to 9 etc ..
put coin in slot; pull lever [* 10/95 *] > bottle;
chew gumball; drink whiskey
ask barkeep about mcgee [* 5/100 *] > gun; n; shoot mcgee [* 10/110 *]
e; knife

Livery
(spell ROYBOB by pushing colors - from the note on the Saloon table)
push red, orange, yellow, blue, orange, blue [* 10/120 *]; open door;

Stables
search stall > shovel

Hayloft
get fork

Corral
search grass > tin [* 5/125 *]

Boot Hill
dig grave with shovel (x4) [* 5/130 *] > boots; search boots > soiled note;
read note; give corn to jay

Tracks
get weeds with fork [* 5/135 *] > car

Shady Path
open tin; get balm; wear balm

Beaver Dam [* 10/145 *]
get berry; eat berry; sharpen knife on rock [* 5/150 *]

Dorn's Tree
cut branch with knife [* 5/155 *] > stick

Store
get gum

Bank
chew gum; put gum on stick; put stick in hole [* 10/165 *] > locket

Fork
wear boots; se [* 5/170 *]

Derrick
u; say wheel [* 5/175 *]; u > wheel;
say candle [* 5/180 *]; u > candle;
say oil; u > oil can

Mine
cut rope with knife [* 5/185 *]; w; light match; light candle;
(trace the source of the breeze ie. if candle flame points east, go west)
w w ne
l in crack > tryst [* 10/195 *];
ne w w > accordion
e e sw sw e e e

Derrick Top
x jay; play accordion; down all the way to bottom > rock [* 5/200 *]

Burnt Down Shack
(remember the vision after eating the berries ?)
open locket; put tryst in locket [* 5/205 *]; close locket; wear locket;
rub locket > invisible; get key [* 5/210 *]

Outside Jail & Store
(remember reading the sign at DeadEye Gulch ?) curse; w > arrested

Jail
get bar [* 5/215 *]; wait until freed; open door

Car
push lever; oil wheels with can [* 5/220 *]; push handle (x2);
fix rail with bar [* 5/225 *]; push handle (x2) [* 10/230 *];
x door; x peg; x wheel; put wheel on peg; read plaque;
(turn wheel according to capitals on plaque)
turn wheel left, right (x2), left (x3), right [* 10/240 *]; open door; s
unlock box with key; open box > dynamite

Hole in Wall
put dynamite in rocks; throw rock at dynamite [* 5/245 *];
rub locket; w [* 5/250 *]


n n
get blanket; untie horse; rub locket; w [* 10/260 *]
get cover; put blanket on cutout;
wait for brothers to put apple and watch on table;
pull lever & wait [* 20/280 *]; get all [* 20/300 *]; e
give apple to horse [* 5/305 *]; get on horse; x bags;
BLIZZARD [* 15/320 *]


BEETLEBAUM, wait till help arrives [* 30/350 *]
stand


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Solved by Ambat Sasi Nair
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the lamp at Over The Hill - is it of any use ?