Beyond the Titanic Walkthrough by A.De Lisle (
[email protected])
Game from Apogee is no longer sold or supported.
Note: There is a shareware version that is defective, but still
playable. The defect is in the bell over the bunk. Don't press it.
This does not do anything anyway. Registered versions were correct.
Aboard the boat:
Explore the boat, get the knife at Rear Deck. 10
Lifeboat: cut the rope, get and wear the harness. 25=35
open the kit, examine kit, get all,
examine all items. 25=60
Huge Cavern:
Cave of Pins: turn on flashlight, go SE.
Squeaky Cave: examine the cave markings -> message, go NW. E, SE
NEPO EGASSAP is code (read backwards)
Hex Cave: examine the walls, SAY NEPO EGASSAP -> open wall 35=95
open banana and eat it, drop banana peel and knife 10=105
tie rope to flashlight, drop flashlight
CRAWL SW
Shallow Cleft: pull rope, get flashlight, get stake 40=145
CRAWL NE (using rope to keep items)
Note: if you go NE to Sloppy Cave and N to Chasm, you die.
The Ocean Bottom is another trap.
Go East from Hex Cave to Winding Tunnel, then NW to Chasm.
Chasm: Tie rope to flashlight, drop flashlight into chasm
(can't see the bottom), put stake in ground, tie rope to stake,
drop rope in chasm, climb down, let go (you will be hurt)
End of Hope: get flashlight then turn on flashlight 60=205
(your left hand and right arm will be broken)
Chasm bottom: SE -> Etched Stairs, NW -> Tiny Opening
Etched Stairs NE -> Zoo 10=215
Zoo: examine cage then examine fur, SW -> Stairs 15=230
Tiny Opening: NE -> Edge, NE -> Side, Climb up to top
Top: open hatch then enter
Airlock: Flashlight is dim, D, turn off flashlight
_______________________ 26 = Central (N,S,E,W,NW,NE,SW,SE)
| 34 | 27 | 28 | tube 27 = Ship's System 30=260pts
|_______|______|______| YELL AT COMPUTER -> 4 screens
| 33 | 26 | 29 | read screens for clues
|_______|______|______| 33 = Bridge
| 32 | 31 | 30 | Get suit and wear suit
|_______|______|______| 25=285pts
30 = Life Support
Take off suit, drop suit 5 = 290
Get bottle, get pill, eat pill 15 = 305
31 = Supply
Examine shelves, get gun 15 = 320
28 = Lab
Tube is for healing, enter tube
throw something at green button twice 55 = 375
32 = Sleep Chamber
Button over bed -> unusual sounds (registered only)
34 = Engine Room
Notice large red button, but use at end of game.
Central D -> Lower Entry and Cargo Rooms
Cargo #3 -- get egg -> in Cage
In Cage -- shoot chain 25 = 400
leave cage - #4, W -> room U -> Central
29 = Time Yell = 40
(have suit)
TYPE 8480 ON KEYPAD -> panel opens, get black box 30=470
(Number is on screen in Computer Room)
PRESS SWITCH -> fall into chair
TURN GOLD DIAL TO 2171 THEN PRESS TAN BUTTON 55=525
Time Travel:
Wooden Bridge:
N to broken end, find object, get -> quarter 10=535
S to deserted road (W-crater floor, lose possessions)
Crater's Edge--find wire. 20=555
(creature steals, but find again)
(you need the wire, so find it before going on)
Go S on Separate Path to Front of Building 30=585
Front of Building:
S -> Lobby, S -> Office, W -> Office, W -> Office,
NW -> Office with Updraft, D -> Basement 110=695
Basement;
Open door with wire, look inside cabinet,
get helmet (drop flashlight), get key, go S (Office with Updraft)
SE, SW (ladder), U -> Roof
Roof:
Enter vehicle (heed warning)
Insert key in keyhole, wear helmet then push white button 60=755
U, U -> Above the Clouds
Above the Clouds: 45=800
E -> Outside City (no sign of life),
N -> Outside City (large flat area), 30=830
Land shuttle
Inside Shuttle:
Take off helmet then wear suit (don't need helmet, key, flashlight)
Exit (alternate: N or leave shuttle)
City:
Landing Bay SE -> Power Plant E -> Dark Corridor, E -> Dark Corridor
S -> Dark Corridor (bad smell), S -> Food Supply and creature
PULL SWITCH (black box)
Ship:
You should be transported back to the ship TIME CHAMBER and the
creature will follow very soon. I am not sure if you need to
shoot the creature in the chamber, but I did.
SHOOT CREATURE WITH GUN, STAND (now move fast)
W -> Central, NW -> Engine Room (wearing suit), PRESS RED BUTTON
(the monster melts from the radiation) 65=895
GET TAPE 10=905
Central: 10=915
Bridge:
examine controls -> slot, put tape in slot then examine screen
which will show a year (1933) 5=920
Time Chamber:
Sit in chair, set gold dial to (year), press tan button 80=1000
Congratulations! You have won.
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I would give you my phone number, but I have moved since then.
I still live here these many years later. The building where I
lived in 1933 was done in by the 1989 earthquake, but I had moved
many years before that and my present home was not damaged.
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