"Time: All things come to an end" step-by-step solution by pjg
For game release 5. Serial number 961014
Other game releases may be slightly different
Takes about 1100 moves.

This game can be described as "Guess, die, then replay"
Knowledge of future events is required to solve some
of the puzzles. The saved game files are named according
to your score. If you are stuck then find the section of
the solution with a saved game file near your score for help.

We will earn 40 points for visiting places,
55 for finding things, and 105 for doing actions.
Comments and earned/total points are in ()

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(We start in the lab)
Search papers (1/1)
N. Get all from shelf
X picture
(this picture does not appear
to be important to the game)
S. X machine
Open panel. Drop screwdriver
Read lab
Consult lab on machine
Consult lab on project
(you are living in the year 1997)
Consult lab on source
(you can also look up void, defect, gate, and digicorp)
Get source (1/2)
Drop lab
U
(notice the city that you live in)
Attach cable to source
Drop source
Attach cable to conductor (1/3)
Get source. D
Put source in panel
Push red
save (s3)

Look at void
Enter void (1/4)

Z. Z. Z. Z
Search garbage. Get all
Exit
X body. X jacket
Search body
Read newspaper then drop it
S, E
X gutter (1/5)
(we need the button)
D, E, N
Aim gun at girl (2/7)
Girl, drop knife
Drop gun
(we don't need the gun anymore)
Open toilet
Get bag then open it
Get card. Read it then drop it
(remember the home address and the place where Carpenter worked)
Get paper. Read it then drop it
Get disc (1/8)
Get knife (1/9)
X pipes. Pull pipe (1/10)
Drop bag
(Read graffiti. G. G. G. G)
S, W
Push machine. G
Get all (1/11)
U, E
X taxi
Knock on door. Open door
Enter taxi. Close door (1/12)
Driver, drive to Gerants Heath
Give disc to driver (1/13)
Drop disc
N
save (s13)

(you could put the card in the slot if you wanted)
X door
Look in the window
S, NE
X knife. Turn handle
Cut fence with knife
Cut rope with knife
W
Bend pipe
Tie rope to pipe
Throw pipe at platform
Chew gum
(moist gum lasts about 19 moves)
U (1/14)
Untie rope (2/16)
Open dirty
save (s16)

S. Close dirty
(the glowing knife is providing light)
Feel wallpaper
Cut wallpaper with knife. Get piece
Put gum on piece. Put piece on small window (2/18)
X globe. Globe, on (1/19)
Drop knife
(we don't need the knife anymore)
X device. X red. X green
Push red. Get device
Put device on compartment
Search items (1/20)
Wear pendant. X pendant
(we will use this a lot)
save (s20)

Push red. Push green
X compartment (1/21)
Look in compartment
Get watch then wear it (1/22)
Get briefcase
(don't worry about the briefcase)
Open briefcase
(police come about 5 moves after we blow open the compartment)
(earlier game versions were slightly different)
save (s22)

I
(you only can take these three things with you)
Remove pendant then drop it
Z. Z. Z. Z
Z. Z. Z. Z
Get glass
Throw glass at woman
X woman
Answer Chelsea
Answer thief
Answer yes
Answer briefcase (3/25)
save (s25)

Get pendant then wear it
Look under the bed
Unscrew legs with button. Again (1/26)
Drop button
Move bed. Break grate
Move bed
(dumb guard)
Move bed
Open grate
X watch. X top button
Push top button
D (1/27)
E. Open grate. E
Get mop. SE
save (s27)

X door. Put mop in handle (1/28)
Get key. NW
Unlock locker with key. Drop key
Open locker. X door
(notice that every location is 4 letters long)
Look in locker
Get all from locker (1/29)
Wear uniform. Search uniform (1/30)
SW, N
Put towel in drum
save (s30)

Light towel
S. X jetcopter. W (1/31)
Enter jetcopter
Get helmet then wear it
Look under the seat (1/32)
Read manual then drop it
X panel
Push engines (2/34)
save (s34)

Type trio
(inst and trin also work)
Push autopilot
Drop helmet
Push eject (1/35)
SE. Get shears. NW, N
Cut vegetation with shears. Drop shears
S. Cover remains with branches (1/36)
NE. X car
Open boot then look in it
Get rag then wear it (1/37)
SW, S
save (s37)

Open container
Soak rag in water
U. Wear rag
Z. Z (1/38)
Drop uniform
D. Look in container
Get body then X it
X mouth then open it (1/39)
Drag body N
Drag body NE
Get body. Put body in boot
Close boot
X sphere. X pendant
Put silver sphere in groove
Look under car
save (s39)

Touch detector
Push silver sphere (2/41)
X sign
E. Z. Z. Z
Push silver sphere
Z. Z (1/42)
S. Push II
N, W
Get bottle. Get tray
E, E, E
Open door. Look
Put tray in beam. NE (1/43)
save (s43)

X briefcase. Search base
Get all from briefcase (1/44)
Get silver sphere
Put brass in groove. Push brass
Put tray in beam
SW, W, W, W, W
X rod. Aim rod at man. Push end
Get sack then open it (1/45)
E, E, E, E
Put tray in beam. NE
Get device. Put device on safe
Get picture
save (s45)

X device
(the left hand light tells you if the safe is opened or closed
the intensity of the right hand light tells you how far away
your guessed combination is from the correct one. Also, yellow
means that you are too low, orange means that you are too high)
Type ####
(you have to guess the random safe combination.
It's fastest to use the binary search method between 1 and 9999.
As you get closer and closer the right hand light becomes
darker and darker. The light is out when you have reached the
correct combination. At that point, RESTORE the game and just
type in the correct number)
Look in the safe
Get ruby (1/46)
(1 of the 4 keystones)
Read folder (1/47)
(remember the west wall)
Put all in sack
Get tray, rod, picture
Get pyramid
Put tray in beam
save (s47)

SW, W, W, S
Push III
N, U
Z. Z. Z
Z. Z. Z
X woman
Aim rod at head. Push end. Drop rod (2/49)
Search woman. Get glove, ruby
D. X security door
X glove
Put glove on circular pad
Put photograph on glass scanner
Drop glove, photograph. W (1/50)
Push metal button. W (1/51)
Push west wall
save (s51)

Look
X globe
(now you know where you are)
X panel
(now you know when you are)
X watch
X top button (turns light on)
X center button (turns light off)
X bottom button (shows year)
Push bottom button. Read display
(another way to see the year)
Push top button
(you can leave the light on for now)

Put ruby in hole (2/53)
Get ruby. Put ruby in sack
X globe. X panel
(Cairo, 1924)

W (1/54)
Get suit then wear it
Get all (1/55)
E
Get brass sphere
Put bronze sphere in groove
Push bronze sphere
Get bronze sphere
Put all in sack
Get pyramid
Push metal button
save (s55)

E. Drop pyramid
D. Get charcoal
E. Get lantern then open it
W, S
X bed. Look under pillow
X tent. Crawl under flap (1/56)
Dig sand. Get key (1/57)
W. Get leather book (1/58)
Unlock chest with key
Put key in sack
Open chest. Get all from chest
Read diary
( a more understandable translation is:
1. Gold
2. Silver
3. Stone
4. Bronze
5. Platinum
6. Brass)
Put diary in sack
(you won't need the diary until near the endgame)
N, N, N, NW
Get bottle. Get water
E, N
save (s58)

SW
X statue
Read leather
Again
Translate statue
Pour water in bowl. Pour oil in bowl
Drop lantern. Get lighter
Light oil. Get sword (1/59)
Put bottle, lighter in sack
NE, SE
X statue. Translate statue
(remember the color)
(color translation:
crimson fire = red
pure gold    = yellow
nature       = green
seafaring    = blue
Finally, the enemy of "Evil" is bright sunlight)
NW, NW
Get ball
SE, NE
save (s59)

X slab
Get charcoal. Draw circle on slab (2/61)
Translate plinth
Put disc in stone groove (1/62)
Put ball in #### beam
(use the required color from the evil statue translation)
Get disc. Break disc
Get tray. X tray
(interesting suit you have on)
Put tray in stone groove
SW. X column. Turn column
Look
SE. Put ball in socket
NW. Look
N (1/63)
(translate lid)
Open coffin. Look in coffin
Get sceptre
save (s63)

S, S, SE, SE
X case
Clean case then look in it
X case then translate it
X sword then translate it
X sceptre then translate it
Say Karimal (1/64)
Translate plaque
Drop leather
Get gold sphere (1/65)
Put gold sphere in groove
Push gold sphere
Get gold sphere. Put it in sack
save (s65)

NW, W, S, S, U
Get pyramid then push metal button
W
Put topaz in hole. Get topaz
(you can't open the hatch until now)
Open hatch then look in it
Get rod
Push metal button
E, D, N, N, N, N, N
Enter coffin. Pull lever (1/66)
Exit. E. X machine.
Get red crystal
Put red crystal in funnel
Put orange rod in slot (1/67)
W. Enter coffin. Pull lever
Exit. S, S, S, S, S, U
Push metal button. W
Put orange rod in hatch. Close hatch
save (s67)

Put topaz in hole
Get topaz then put it in sack
X globe. X panel
(England, 1985)
Push metal button. E (1/68)
E. X trees
Search body. Get wallet (1/69)
W, N
Get leaflet then read it
Put leaflet in sack
N, NE. X device
Touch device
Again
Again
Again
(looks like you have to go back in time
to get the diamond keystone)

W. X statue
Pull rifle. Get rifle (1/70)
Feel statue. Push metal button
N (1/71)
Get medallion, rod
Push west wall
W. Get cutters (1/72)
Look in box. X box
(the chemical formula is ethanol (an alcohol))
E, S, W
Put all in sack
Get wallet, bottle
Open wallet then get papers
Ask man about Germans
Show papers to man (1/73)
Get whisky
(whiskey is misspelled)
SE, S
Ask man about trinkets. X trinkets
Get medallion then give it to man
Get badge then wear it (1/74)
S, S, E
Drop papers, wallet
save (s74)

S. Sit in chair
Get sachet then x it
Look under the table
Z. Z. Z (1/75)
(you must wait for the man to leave)
Look under the table
Get newspaper then read it
Get note then drop newspaper
Read note
(interpret the note literally)
Put note in ashtray
Get lighter then burn note (1/76)
Drop lighter
Exit. N

Get papers, wallet
S. Get card. Buy cake
Drop wallet. Get cake (1/77)
N, W, N, E, NE

(the man won't show up until you watch the history device)
Get iron sphere (1/78)
Read note
Put iron sphere in groove then push it
(remember the experiment name)
Get iron sphere
Put all in sack. Get papers
save (s78)

Knock on door. Answer about
E (1/79)
Give papers to man (1/80)
Z. Z. Z
SW. I
W. I
(guess what vanished)
S, W, S
Give papers to guard. Drop papers
S (1/81)
Remove badge. Unlock door with badge
Drop badge. Open door. W (1/82)
Open cabinet. Look up Earthan in files
(remember the number)
E, S. X door
Get rod, cutters, bottle, sachet
Aim rod at keypad. Turn handle
Pull keypad. Cut red wire
Drop cutters. Get keypad
save (s82)

E (1/83)
Enter rug. X moose head
(remember what was written on the statue box?)
Pour whisky on head (1/84)
(we could also have used the empty sack to reveal the cabinet by:
   Put sack on head
and then get the sack back by:
   Remove sack from head)
Drop bottle. Open cabinet
Get adaptor, black box. X black box
Open sachet. W
Z. Z. Z
(you have to wait until just the right moment)
Throw sachet at woman
W, N, N
N, E, N
Get pyramid. Push metal button. W
X keypad. X adaptor
Plug adaptor in keypad
Type #### on keypad
(use the number from the earthan file)
Drop keypad. Put all in sack
Get adaptor, pyramid, cake, rifle, key
save (s84)

X hole. X adaptor
Put adaptor in hole (1/85)
E, NE
Z. Z. Z
X globe. X panel
(Austria, 1940)
Push metal button
E. Drop cake (2/87)
(you could also have poured the whisky on the cake)
NE, U. Push center button
(make sure your light is off)
Z. Z. Z. Z (1/88)
Push top button. D, N
Aim rifle at man. Show key to man. Hit man
Get iron key. Unlock door with it (1/89)
Drop rifle, brass key, iron key
X car. Look under car. Feel pipes (1/90)
Open door. Enter car. Close door
Get pen
Turn on headlights (1/91)
save (s91)

W (1/92)
Turn off headlights. Open door. Exit
Get dagger (1/93)
NE (1/94)
Get wine. SW, W
Z. Z. Z
Z. Z. Z. Z
Look at head. Feel head. Look under head
Put dagger in hole. Turn silver
(earlier versions had a goblet here)
D (1/95)
W. Open refridgerator
(refrigerator is misspelled)
Look under it. Get red capsule
E, E
Put all in sack
Get wine, pen, leaflet, iron sphere, black box
save (s95)

Read sign. Heil Hitler
(hail works also)
E. Put wine in window
(the whisky works as well)
Get key (1/96)
S. Write note on leaflet (2/98)
Unlock chains with key
Give iron sphere to man. Give leaflet to man
(have a nice trip)
Push red button (2/100)
Drop black box, pen
N, W, S (1/101)
X map. Turn castle. Look under table
Unlock box with key. Open box
save (s101)

Push grey button. Hide under table
Get rod. Aim rod at black button. Turn handle (1/102)
Put rod, key in sack
Get clear, red capsule
Look. Pull brass swastikka.
Turn it then push it. Open fireplace (1/103)
W. Sit in chair. X chair
X arm then open it.
Eat red capsule
save (s103)

Push gold button  (1/104)
Z. Z. Z
Get paper. Read it then tear it.
Drop all (2/106)
Exit. Look under the chair
Pull diamond then get it (1/107)
Put clear in contacts
E, S (2/109)
S, SW
Get pyramid then push metal button. W
Drop pyramid
(we don't need the pyramid anymore)
save (s109)

Put diamond in hole
Z. Z. Z. Z (1/110)
Z. Get diamond
X container. Get label then read it (1/111)
Push bottom button. Read display
(Ocean ship, 2008)
W. Turn radio. Get chip (1/112)
E, U. Crawl under truck (1/113)
Put cell in sack. E. Listen
Put label on pipe. Listen
Put chip on grille.
Get rod. Aim rod at chip. Turn handle
N (1/114)
X crate then read it
Knock on crate. Pull panel
Pull pole. Hit it then pull it
Open crate. Get heavy (1/115)
Put heavy in sack. S, E
Smell. Get butt then open it (2/117)
Open closet
save (s117)

S. Close closet
Push center button (1/118)
(just like that German night patrol)
(you must wait for the person to leave)
Push top button
Open closet. N
Get bracelet then x it
S. Push star
X body. Get cord (1/119)
Put cord in sack
Search body
Again
Get card, jewel (1/120)
N. Look. X desk
X statue. X film. Put film in mouth
Push carved square. Drop bracelet (2/122)
save (s122)

Break mirror. Get tiny disc (1/123)
W. X jewel. Feel jewel
Aim rod at jewel. Turn handle (1/124)
Put platinum in groove then push it
Get it then put it in sack
X card. Read card
Hold card in purple light. Read card (2/126)
W, D. Climb container. Get heavy
Drop it then x it
(this disc is light activated)
Push switch (1/127)
Get canister
Feel north wall
N, U, U
X door then say aquarius
Drop Card. E (1/128)
save (s128)

Look. X column. X canister
Put canister in trough
X column. X pad
(this lets you know the colors of the pads)
X red (start power)
X orange (outside display)
X yellow (navigation disc)
X green (sonar - high pressure sound waves)
X blue (broken)
X indigo (torpedo)
X violet (transport in beam)

Touch red. Touch yellow (2/130)
Put tiny disc in drive. Close drive (1/131)
Touch orange (again until you hear the clang)
Touch orange (you should see the green box)
Touch violet (you should now have the green box)
Touch orange
Again
(until the nervous/nasty feeling)
Touch indigo (1/132)
Touch orange
(more trouble)
Touch green pad
Again (2/134)
Get box (1/135)
W (1/136)
get rock
put all in sack
save (s136)

N, NW
(you must identify the time era (past, present, or future)
of each keystone)
Get diamond then put it in beam
Get ruby then put it in beam
Get topaz then put it in beam
(do the above again and again until
you have identified which keystone
matches with each era)
SE, NE
Get diary. Read it then drop it
Get gold sphere then put it in first
Get silver sphere then put it in second
(we don't have then third sphere, yet)
Get bronze sphere then put it in fourth
Get platinum sphere then put it in fifth
Get brass sphere then put it in sixth
SW, S, SW
Get cord, cell, key, metal box
Drop metal box
X machine. Look in panel
Attach cord to terminals. Put cell in panel. Close panel
save (s137)

Put key on platform. Get <past keystone>
Put <past keystone> in container. Hit machine (5/141)
Get key. Unlock metal box with key
Drop key. Open metal box
Get aged. Put it on platform. Hit machine
Get aged. Read it then drop it.
(when is the witching hour?)
Get <past keystone> then put it in sack
save (s141)

Get chunk. Put it on platform
Get <future keystone>
Put <future keystone> in container. Hit machine
Get stone sphere. Get <future keystone> (1/142)
NE
save (s142)

(you can go NW, NE, SW and so
symmetry suggests that you...)
Get rod. Aim rod at SE wall
Turn handle. Drop rod
SE. X table (1/143)
Get glass. NW, SW
Put glass on platform. Get <present keystone>
Put <present keystone> in container
Hit machine. Get sapphire. Get <present keystone> (1/144)
Get large stone (1/145)
Put all in sack
NE, SE
X table. I
Get <past keystone> then put it in left hole
Get <present keystone> then put it in top hole
Get <future keystone> then put it in right hole
save (s145)

Get large stone then put it in center hole (2/147)
Get large stone. NW, N, NE
Get all from sack. Drop sack
Remove pendant then drop it
Put stone sphere in third (1/148)
X platform. Put large stone on platform (3/151)
X electronic clock
(remember the aged note?)
(This is a modulus arithmatic problem
the shortest solution is 1,2,2,2)
Turn first cog
Turn second cog
Again
Again (3/154)
(another solution is 1,2,2,3,4,4)
X box
Put sapphire in keyhole (2/156)
Z. Z
(notice what she does with the frame)

Search body. Get clock
X it then feel it.
(remember what year you came from)
(The hand is already on 1)
Push tiny
Turn hand to 9 then push tiny
Push tiny
Turn hand to 7 then push tiny (1/157)
save (s157)

Exit. X pedestal then open it
Pull red wire. Read plaque (1/158)
Close pedestal then enter it. Jump (1/159)
Think (1/160)
save (s160)

I. X watch
Set watch
(appears to be a program bug,
you MUST do this)
Look under stool (1/161)
Throw band at Keighrey (2/163)
Push button (2/165)
(the whole class should start beeping)
X desk
Look under the books (1/166)
save (s166)

X gauge. Turn knob (2/168)
Knock on door
X desk. Get magnet (1/169)
Hodder, give me watch (1/170)
D, E
X window. Put magnet on window
Move magnet. Drop magnet
Wait
Again
(until Hodder leaves)
Open window. Enter window (1/171)
Get spanner
X ornament. Climb desk (1/172)
Enter window. E
X van
(remember what was on the office door in 1940?)
Look in van (2/174)
save (s174)

Crawl under van (1/175)
X panel then open it
Unscrew bolt with spanner. Drop spanner
Get necklace (1/176)

Wear it (1/177)
E
(Do NOT try to enter the door yet)
Remove necklace then spin frame
Enter door. Wear necklace (1/178)
save (s178)

I. U
Remove helmet. Hit eyes
Stand on gauntlet. Jump (10/188)
save (s188)

Get chain
(X clock if you have the time)
(The grandfather clock is a kind of locked safe)
Put cog in pivot
(X case if you have the time)
(Remember what the aged note said about
"The triangles went in two by two"?)
Turn cog to 1
Turn cog to 4
Turn cog to 9 (2/190)
Put chain on peg
Put ball on chain
Swing ball (4/194)
save (s194)

D. Look under body (1/195)
Break frame (3/198)
Z. Z (2/200)
save (s200)

Z
Full

----------------------------------------------------------------------

For fun, have you tried...

-- sending the cafe girl into the void?
-- sending yourself to a year other than 1997?
-- climbing the drainpipe?