T-Zero -- written by Dennis Cunningham, 1991 - V.1.03
         ( email address unknown, PO address in game )
solution by A. DeLisle <[email protected]>  July 14, 1996
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This is an unusual game and I suggest that this list be loaded to a
text editor and searched with key words rather than print or read it.
Some items will not appear immediately, so patience is needed.  Also,
there are several places where the syntax will baffle the player.
The player must explore and make a map.  Only locations are given.
Also, one point eluded me.
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----------- PRESENT --------------------------------         Points
Start: have Compass, read journal page and pink slip         --------

Field of Poppies---EXAMINE POPPY (repeat), GET SEED (Bad Seed)
Field of Stones----LEAVE NO STONE UNTURNED  -> claw            4
                  STONE TERNS, GET TERN    -> feather         3 = 7
Cold House---------PULL LEVER -> token   GET LEVER,GET TOKEN   4 = 11
Cottage/Pantry-----GET BELL and JAR
                  GET RUCKSACK (may appear later)
                  GET CAMERA, SHOOT TOKEN                     5 = 16
Green House Shed---GET EXTRACTOR and FIXER-UPPER (EXAMINE SHELF)
Topiary------------(look for creatures with LATCH and KEY in names)
                  PULL .....LATCH WITH (tool)
                  PULL KEY....... WITH (tool)
                  ATTACH FIXER-UPPER TO EXTRACTOR             7 = 23
                  GET LATCHKEY
English Garden-----(this one is for Beatles fans, which I was not)
                  (wait for rain) STAND IN RAIN               3 = 26
                  GET WALRUS, WEAR WALRUS                     4 = 30
Suspension Bridge--SNAP SUSPENDERS                             3 = 33
Junk Yard----------CALL RAGMAN ANAGRAM                         3 = 36
                  ASK ANAGRAM ABOUT VIOLETS (etc)             3 = 39
                  DIG IN DUMP WITH CLAW                       4 = 43
                  GET RING, GET CODE, GET FLAG
                  GIVE CODE TO ANAGRAM -> loop, GET LOOP      3 = 46
Museum-------------UNLOCK DOOR WITH LATCH KEY                  5 = 51
 Portico----------RING BELL (breaks case-6:15 or 9p)          5 = 56
                  GET EGGTIMER
 Green Room-------OPEN DOOR, OPEN JAR, CLOSE JAR              6 = 62
 Administration---GET SLOW MIRROR
                  (Look in slow mirror at each location)
                  (drop flashlight and get back later)
 Counterclockwise---JUMP COUNTERCLOCKWISE                     3 = 65
    (JUMP CLOCKWISE -> Computer Room )
 Library----------Books give clues, read in correct light
                  READ PLAQUE, PUSH BUTTON (gives choices)
                  TEAR FLYLEAF FROM BLANK BOOK                3 = 68
                  READ PINK SLIP (red light)                  4 = 72
                  (or read outside at noon)
 Countdown Room---UNLOCK NORTH DOOR WITH LATCHKEY, OPEN NORTH DOOR
Upriver------------PUT RING IN POOL                            5 = 77

(ANAGRAM will break in and give new commands--READ SCRAP = WHERE )
    (WHERE (item) will tell you where you saw/dropped an item)
Windmill-----------TILT AT WINDMILL WITH LEVER                 5 = 82
Abandoned Mill-----GET THUMB
Moebius Strip------GET ON TRACK, TURN EGGTIMER, TURN EGGTIMER
                  CATCH TURTLE, TURN EGGTIMER, GET SHELL      5 = 87
                  GET OFF TRACK
       [ the point is to meet the turtle and knock him down ]
Blacksmith---------REMOVE BANNER FROM STAFF                    3 = 90
                  GIVE BANNER TO BLACKSMITH                   5 = 95
                  GET ARROWHEAD
                  ATTACH ARROWHEAD TO SHAFT                   4 = 99
Cave Entrance------THROW ARROW AT BOLEKNOT                     3 = 102
                  GET HEART OF FLINT
(Anagram brought FIND--FIND (location) takes you there fast)
(Walrus starts talking--pay attention to these clues)
Topiary Garden-----Do the maze now--path in footnote.
Amazing Place------GET ORANGE                                  8 = 110
Bridge-------------TIE LOOP TO STANCHION, D                    4 = 114
Rocks--------------GET COASTER
                  ( Walrus gives points when finished)        5 = 119
(Anagram brings COPY to be used later) READ SCRAP              2 = 121
Hothouse-----------GET SALAMANDER WITH COASTER                 3 = 124
                  SE, NW, READ PRINTOUT (about timecard)      3 = 127
Countdown----------WEAR SHELL                                  6 = 133
                  PRESS PLUNGER ON COMPASS                   11 = 144

--------PAST----------------------------------------------------------
  Landing Stage---Go SW                                       6 = 150
  Garden of Ark---SHAKE TREE, CLIMB TREE, BARK AT TREE        5 = 155
                  GET EGG
  Beach-----------GIVE CARD TO PRUFROCK, GET BLUEPRINTS       4 = 159
                  GET KELP
  Fountain of Youth---GET BALL
  Oriental Poppy Paddy--PICK BLOSSOM
  Waterclock------SPIN WATERCLOCK, GET GIZMATIC WHATNOT       3 = 162
  Mellow Marsh----DROP BALL                                   3 = 165
  Yew Saplings--- THROW HEART OF FLINT AT YEW                 3 = 168
    [ turn on flashlight to see in cave ]
    [enter, go down to Obelisk Underground, go up to top,
    [GET EGG SLICER, back down, up to either Hex Room ]
  Hex Room--------PLAY EGG SLICER -> Hexagram Room            5 = 173
                  GET CANDLE (n->Escape Hatch)                5 = 178
  Escape Hatch----READ SENTENCE
                  SAY UNDERGROUND                             4 = 182
       nw -> Obelisk Underground -- GET FAST MIRROR
       N,E to Hex Room again, PLAY EGG SLICER, PUT KELP IN RIGHT PAN
       [you can put anything in pan, but it will be lost]
  Meteorite-------GET SLING, ATTACH SLING TO FLOGTOAD
  Tarpits---------BURY FLOGTOAD IN PITS                       4 = 186
  Oriental Paddy--EXAMINE POPPY, GET SEED (good seed)
  Time Capsule--- GIVE BLUEPRINTS TO REPTOID                  3 = 189
                  GIVE BLOSSOM TO REPTOID                     4 = 193
                  DROP EGG IN CAPSULE                         5 = 198
                  DROP GIZMATIC WHATNOT IN CAPSULE
  Landing Stage---PRESS PLUNGER

-------------------PRESENT-------------------------------------------
 Countdown Room---GET THUMB, GET FAST MIRROR, GET ORANGE, GET SACK
                  GET FEATHER
 Storage Room-----GET VIAL
 Bell Tower-------LOOK IN FAST MIRROR (clue and code word)    4 = 202
 Cornerstone------LOOK IN GAP (get blueprint, get egg, get gizmatic)
 Field of Poppies-PUT GOOD SEED IN THUMB                      3 = 205
                  PLANT THUMB                                 6 = 211
 S. of Pond-------GET HORN, GET RAZORBACK
 Marsh------------GET BALL (under pod)                        4 = 215
 Blacksmith-------GIVE GIZMATIC WHATNOT TO BLACKSMITH
                  GIVE COMPASS TO BLACKSMITH                  6 = 221
 Cornerstone------SCRAPE MOSS WITH RAZORBACK  (violet #1)     4 = 225

 Junkyard---------GIVE BLUEPRINT TO ANAGRAM                   5 = 230
                  PUT BALL ON STACK                           3 = 233
                  PUT EGG ON STACK                            3 = 236
 Archive----------GET BUGSPRAY, SPRAY ANTS WITH BUGSPRAY      6 = 242
                  READ FINALE, GET VIOLET (violet #2)         3 = 245
                  EXAMINE WALL (violet #3)                    4 = 249
 (Anagram brings IMAGINE--not very useful IMAGINE (item)
 Field of Poppies-EXAMINE POPPY, GET BUTTERFLY                3 = 252
 Closet-----------PUNCH TIMECARD IN TIMEPUNCH -> interrupt
                  RESET COUNTER, PUNCH TIMECARD (6+4)        10 = 262
                  GET TIMECARD
 Portico----------PUT VIOLETS IN VIAL  (8:55pm)               5 = 267
                  DIP FEATHER IN INK                          4 = 271
      (9PM)  COPY (secret word) TO FLYLEAF(IN PURPLE LIGHT)   5 = 276

                  OPEN ORANGE, PUT PICTURE IN ORANGE          2 = 278
                  PUT FLYLEAF IN ORANGE                       2 = 280
                  PUT TIMECARD IN ORANGE                      2 = 282
                  PUT BUTTERFLY IN ORANGE                     2 = 284
       (Orange: holds timecard, picture, flyleaf, butterfly)
 Junkyard---------PUT ORANGE ON STACK                         3 = 287
 Countdown--------SLIDE SLIDER ON COMPASS (examine to see 0-+1)
                  PRESS PLUNGER ON COMPASS

-------------------FUTURE------------------------------------------
  Uptick----------arrival                                     8 = 295
  Subway Stack----GET ORANGE, GET BALL, GET EGG (one at a time)
  Count Zero Room-OPEN ORANGE, GIVE BUTTERFLY (gives knob)    6 = 301
              ASK ZERO ABOUT * (* Anagram,Prufrock,Chronos, etc)
  Commissary------PUT PICTURE IN SLOT -> jelly                5 = 306

  Gargoyle Tower--SAY FRGRGH (? random) -> noose              5 = 311
      (top of hour) HANG NOOSE ON HANDS, CLIMB DOWN NOOSE     4 = 315
                  GET BALL BEARING, CLIMB UP NOOSE
  Central Control-STAND ON POD, GIVE JELLY TO TELLER          3 = 318
                  GIVE TIMECARD TO TELLER                     5 = 323
                 (gives worry stone), GET OFF POD
  Central Atrium--PUT FLYLEAF IN SLOT -> Clockworks           5 = 328
  Clockworks------EXAMINE MONKEY, JUGGLE                     10 = 338
                  THROW MONKEYWRENCH IN CLOCKWORKS            9 = 347
  [Note: you can send things back to the Present in the same ]
  [      place where you found them in the Future, but if you]
  [      want to, then put the knob in the stack and return  ]
  [      to the Present and try it on the Pantry before tossing]
  [      the monkeywrench. Untried, but author suggested it. ]

---------------------NEW PRESENT----------------------------------------

Explore with patience.  The poppy may or may not be ready and the scene
will change.  The area is small.
 Field of Poppies---EAT POPPY                                 4 = 351
 (wait for world to change)
 Upripple-------NW -> blue blur  Chronos appears              6 = 357
 (wait for world to change again)
 Ramp-----------GET IN SHELL                                  4 = 361
On the River---(press ENTER) go for ride--finale              4 = 365
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Maze:
Enter,E,E,S,S,E,N,N,N,E,S,W,S,E,S,S,W,W,W,W,N,N,E,S,W,S,E,E,E,E,N,E
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