SPIRITWRAK step-by-step game solution by pjg and sdoherty
For game release 2. Takes about 1300 moves
Comments and points are in ().

Note:  Some waiting for and on the subway will be necessary.
Exits will be indicated.

Z.Z.Z.Z.Z
Read note
Take pallet
N,W,W
Take sand
W,N,N (2/2)
(In version 1 either cough or drop something
to get Joseph's attention)
Wear amulet
I
Read prayer
Learn frotz
(you may have to try casting a spell
multiple times until it works)
Cast Frotz on amulet
S,S,E,E,E,E,E,S
Take scroll then read it (2/4)
Gnusto espnis
Read diary
(amulet will flash whenever we are near a piece of the rod)
N,W,S
Read page
N,N
Read journal
(we will be finding the missing pages of the journal
throughout the rest of the game. We don't get any points
for this but it does provide background information and
sets the context for what happens later in the game)
Push west wall
W
Take scroll then read it (2/6)
Gnusto foblub
Read faded
(now we know where some evil spirits are located)
E,S,W,W,U,E,NE
Open window
SW,E
Read scriptures. Consult scriptures about planes
W,W,D,D,E,N
Read paper
(we need to find 6 things to make a cake)
S,E
Take flour
Move barrel
Open trapdoor
(D,E
(we will come back here much later in the game)
W,U)
W,W,U,W,W,S,S
Drop all
Drop amulet
E,U,W
Yell
(or cough)
Take scroll then read it (2/8)
Enter window
SW,W,D,W,W,S,S
Take all
Wear amulet
Gnusto swanko
S,S,W,D
Put pallet on boulder
U
Climb tree
Shake branch
D,D
Take egg (2/10)
U,E,S,S
Throw sand (2/12)
S,S,S,S,SE
(save game)

(In version 1, search the counter to find the bag.
Put the store items in the bag to exit the store)
Push dusty S. N
Push moldy S. N
Push filthy S.
Push dusty S. N
Push moldy S. N
Push filthy S. N, N
Take all
(get the key and notice the floorboards)
X floorboards
Move floorboards
S,S
Push dusty N. S
Push moldy N. S
Push filthy N. G
S
Push dusty S. N
Push moldy S. N
N
Unlock icebox with square key
Drop square key
Open icebox
Open blue box
Take scroll then read it (2/14)
Gnusto zemdor
Learn zemdor
Zemdor blue box (5/19)
Open royal-blue box
Take wrapper. Open wrapper
I
Read notice then drop it
Open navy-blue box
Take whistle
Take crunchy cereal
Take packet, butter
Hit board
U, S, S
Push moldy N. S
Push dusty N. N
(we can return here if we want)
NW ,SW
(save game)

Search couch
Take coin
X clock
Turn knob
G. G. G. G. G (5/24)
(alarm should ring)
Take clock, ledger
Read ledger
Read subway
(the subway is arranged like the letter "H")
Open door
S
Ask governor about key
Take key
N, NE, S, D
Put coin in slot
(save game)

SE
(you may have to wait for the subway car)
E
Learn espnis
Spells
(if we wait long enough and listen to
the thug, we'll get a clue about what
to do with him)
Espnis thug
Search seat
Take newspaper then read it
Read news in newspaper
Read sports in newspaper
Read features in newspaper
Drop newspaper

(At Aragain:) W,D
(may have to wait for the train)
S
Search seat
(you may want to make this central subway car
your base of operations. Anything you store here
will always be near you)
(at Greater Anthar:) N,N,U
(save game)

E,E,E,SE,E
Touch waterfall
E
Put egg, flour, butter, packet, whistle in pot
Put shiny, cereal, volcano, clock, ledger in pot
Take pot
Take small key
W,N
Take glasses
Search fountain
Take coin from fountain
S,W,S
Unlock toolshed with small key
Drop small key, glasses
Open toolshed
Take all from toolshed
Wear gloves
Wear cap
Read cracked then drop it
(Hmmm..., Powers granted from above...)
N,N
Clip monster (5/29)
Drop cap, clipper
(save game)

S,NW,W,S
Look in telescope then open it
Take scroll then read it (2/31)
Gnusto fiznav
N,W,S
ask delbin about ale
ask morgan about dragon
offer coin to delbin
(do this many times.
Delbin won't take the coin
but he can give you a lot of information)
Learn zemdor
Zemdor ale (5/36)
Take rag
Take headdress
Put rag, headdress in pot
N,W,D
Put coin in slot
(save game)

S, S
(At Gurth:)
N,U,W
Learn foblub
Foblub yupple
Search seat
(At New Borphee:)
E,NE,U,N
Take scroll then read it (2/38)
Gnusto gloth
W,N,N,W
Take flat key
E,E
Read history book
Look up index in history book
Look up trophy in history book

W,N,W
Search mess
Take all
Put cube, decaf in pot
E,N,W
Unlock northern door with flat key
Drop flat key
Open northern door
N
Open book then read it
Take card
S
(don't open the southern door)
E,N,N
Turn on switch
Open notebook
Take term paper then read it
S,S,S,E
Take scroll then read it (2/40)
W
Show card to librarian
Drop card
W
Gnusto taclor
N,E,E,E
Read journal
W
Read research paper
(Ebony 2, Pine 1, Balsa 0)
W,W,S,S,S,S,E,S,D
Put coin in slot
(save game)

SW,W
(At Miznia:) E
NE,U,NE
(Frobar picked up his mail when
he returned home from the pub)
NE,N
(You need to find Frobar)
Show term paper to Frobar (7/47)
Read scroll
Gnusto feeyuk
(From Parlor:)
E
Read journal
Read twisted
W,S,SW,SW,W
Take toy
Put toy in pot
S
(In version 1, touch Frobar's
painting to get the scroll)
Take coin
Read sign
Take clock
Pull knob. Turn knob. Push knob
Turn knob. Turn knob (alarm should ring) (7/54)
Read scroll
Gnusto wigro
Drop clock
(save game)

N,W,SW,SW
Take scroll then read it (2/56)
Gnusto throck
S,S
X natives
X shaman
Take headdress
Give headdress to shaman
N
Read map
Search grass (5/61)
Drop map
N,NE,NE,E,E,D
Put coin in slot
(save game)

SW,W
(At Gurth:)
E,NE,U
Take umbrella
SE,S
Z (until you are bumped into)
L
Take coin
S,E,E,D
Take scroll then read it (2/63)
Gnusto tossio
Learn wigro
Wigro zombie
(or simply give the gloves to the zombie)
Open box
Take wire
Drop gloves
U,W,W,N,N,NW,D
Put coin in slot
Put wire in slot (5/68)
Drop wire
(save game)

SW, D, S
(At Aragain:)
N,U,E
(At Frostham:)
W,NW,U,N,W
Take rag
Ask skier about scroll
Give rag to skier (5/73)
Take scroll then read it (2/75)
Gnusto egdelp
E,S,D
Put coin in slot
(save game)

SE,E
(At Fublio:)
W,NW,U,SW,SW,W
Take scroll then read it (2/77)
Gnusto bekdab
X hermit
Take cereal
Give cereal to hermit
Ask hermit about exit
Ask hermit about entrance
S
Read parchment then drop it
NE
Ask farmer about oyster
E,E,SE
(remember what we read about the amulet?)
NW, W
Take sack
X boat
(remember this name)
Enter boat
Take volcano
S
Drop volcano in water
N
Exit
N
(we must be on high ground)
S
X boat
Learn fiznav
Fiznav boat (5/82)
Enter boat
S,NE
Exit
Learn swanko
(save game)

E
Swanko spirit
Take gray rod (2/84)
Put gray rod in pot
W
Enter boat
SW,N
Exit
W (2/86)
I
Put silver sphere in pot
NE,N
(The bank did not exist in version 1
We don't really need the money,
but it's nice to have)
Read memo
Open fur sack
Put coins in fur sack
Take all from basis
Put coins in fur sack
Take all from basis
Put coin in interest
Put coin in loans
Put six coins in overhead
(you can also cast zemdor
on a coin to get more)
S,D
Put coin in slot
(save game)

SE,E
(To Aragain:)
W,D,S
(To Greater Anthar:)
N,N,U,E,E,E,SE,N
Learn throck
Throck shrub
Take dornberries (2/88)
Put dornberries in pot
S,NW,W,NW
Read sign
N,N
Learn foblub
Foblub man (5/93)
N
Take scroll then read it (2/95)
Gnusto shazok
(save game)

N
(you may be able to win by
repeated fighting and healing yourself)
Learn egdelp. Egdelp golem
Learn tossio. Tossio golem
Learn bekdab. Bekdab golem (10/105)
Learn taclor. Taclor me
(save game)

S
X coach
Ask coach for trophy (2/107)
S,S,S,S,SW,S
Ask Delbin about Minirva
N,W,D
Take coin
Put coin in slot

S,S
(At Gurth:)
N,U,NE,U,SE
(save game)

NE
X treant
Learn shazok. Shazok storm (2/109)
(or Learn Taclor. Taclor treant)
I
Put red sphere in pot
SW,S,S,E,E,E,N
Take pan
S
Take sticker
Read sticker then drop it
(we have the 6 cake items)
Take flour from pot. Put flour in pan
Take butter from pot. Put butter in pan
Take packet from pot. Put packet in pan
Take sugar from pot. Put sugar in pan
Take egg from pot. Put egg in pan
Take berries from pot. Put berries in pan
Mix pan
Learn gloth. Gloth dough
Open oven
Put pan in oven
Close oven
Turn dial
G
G
G
G
G
G
G
(It should say "Cake")
Push button
Open oven
Take pan
(save game)

W,W,W,N,N,NW,D
Take coin. Take wire
Put coin in slot. Put wire in slot
Drop wire

SW,D,S
(At Aragain:)
N,U,NW,U,S
Read sign
(you may want to wait around to
watch the guard reject people)
Give pan to guard (10/119)
S,W
Read sign
D

(For the next section, feeyuk as needed)
Learn feeyuk
Feeyuk me
(save game)

Take ebony
W,W,S,S
Take ebony
W (You will fall)
E
Put ebony in northern niche
N,N
Take ebony
W (You will fall)
E
Put ebony in southern niche
S,S
Take ebony
Put ebony in southern niche
S,S
Put ebony in eastern niche
Learn swanko
(save game)

E,E
Swanko spirit
Take smoke rod (2/121)
Put smoke rod in pot
Enter hole (15/136)

U,E,S,E
Take key
Unlock cabinet with key
Drop key
Open cabinet
Learn egdelp. Egdelp cabinet
Open cabinet
Look in cabinet
Take scroll then read it (2/138)
Gnusto ledak
(you can also carry the cabinet around if you want)
Read warped
(save game)

D,S
Take ledger
(if you get yourself thrown in
jail then bekdab bars)
Show ledger to magistrate
X sydney
(remember what delbin said?
remember what you read in the newspaper?)
Take toy
Give toy to sydney
Ask sydney for hat (2/140)
I
Put brown sphere in pot
Drop red hat
N,N,E,S
Take vase
N,N,N
X painting
Take whistle
Blow it then drop it
L
Take door
S,W,N,N,D
Take coin
Put coin in slot
(save game)

SE,D,S
(At Gurth:)
N,U,W
(At New Borphee:)
E,NE,U,N,E
(if you go North and get stuck in the
elevator, just wait until the doors open)
Learn ledak
Drop door
Open door
(save game)

E,U,N,W
Read journal
(now we know how to pick the lock)
W
Ledak painting
Take painting
E,E,S,D,W
Search painting (2/142)
Read scroll
Gnusto huncho
(if you take the painting back to
the museum then you'll get a coin)
Drop painting
(save game)

W,N,N,NW,N
Take coin
N,N
Take red flag. G
Put red flag on speckled
Put red flag on spotted
X cage
Pull lever
Yes (10/152)
(save game)

N,NW
Learn taclor
Taclor kobold
L
Take green sphere (2/154)
Put green sphere in pot
SE,NE,N,N
E,E,E
Read torn
(Hmm, more than 2 planes...)
W,N,N,U
(save game)

E
Put trophy in depression. Take trophy
W,W
Put trophy in depression. Take trophy
E,S
Put trophy in depression. Take trophy
N,N
Put trophy in depression (10/164)
Learn swanko
S
Swanko spirit
Take white rod (2/166)
Put white rod in pot
(save game)

D,S,S,W,W
S,S,SW,S,S
S,S,SE,S,S
W,N,N,N,N
E,E
X dials
(remember what we read in the thief's journal?)
(you can pick the lock yourself or just...)
Set left dial to 7
Set center dial to 3
Set right dial to 4
Push button (5/171)
S
X contraption
Stand on disc
(save game)

SW,SW,S
Take briefcase
(there is a small chance that you might be killed here)
S (5/176)
Open briefcase
Take scroll then read it (2/178)
Gnusto luncho
Drop briefcase
(save game)

W
(at Miznia:)
E,NE,U,W
W,SW,SW,S
W,N,E
Push statue W
Push statue N
Push statue N
N,E
Put vase in opening
W,U,E
Open umbrella
Put umbrella on pool
W
Learn swanko
(save game)

U
Swanko spirit
Drop all
Drop amulet
E
Take black rod (2/180)
Put black rod in hole (10/190)
W
Take all
Wear amulet
D,D,E
Learn huncho
Huncho vase
W,S,S,S,E,N
NE,NE,E,E,D
Put coin in slot
(save game)

SW,W
(At New Borphee:)
E,NE,U,N,W
N,N,N,N,E
E,S
Stand on disc
SE,SE
Read ripped
SW,SW
Take black rod
Take smoke rod
Take white rod
Take gray rod
Learn huncho
(save game)

L
(gee, those flashes up there make
it look like someone is home...)
Huncho me
Take decaf from pot
E
Take can
Drop decaf
W
Listen
Listen
Enter curtain
Z. Z. Z
Z (The door will close)
Exit
Listen
Open door
W
X Machine
Yes (10/200)
Drop can
X Implementor
Wake Implementor
(save game)

NE,N
L
Enter square
(the other locations take us to
the boat, skyscraper, and subway)
Take scrawled
W,N,N,N
N,N,N,N
Read scrawlwd then drop it
(this is a clue to the endgame)

(put each sphere into the
braizer to see more info.)

(N. give the rods to Joseph if you dare! S)

S,E,E,D,E
E,D,E,SE
(save game)

Read blackened
Take silver rod (2/202)
Push purple

Jump
Z. Z
Put silver rod in top
(save game)

Take green rod (2/204)
Push purple
Say minirva
Drop green rod
(save game)

Take red rod (2/206)
Push purple
Put red rod in hole
Z
(save game)

Take brown rod (2/208)
Push purple
Take dusty brick
E
Take thick brick
Drop dusty brick
Put brown rod in hole
X dusty brick
X hole
Break wall

Take all but parchment
Wear amulet
(save game)

NW,W,U,W
W,U,W,W
S,S,S,S
Search snow (5/213)
Search top
Take silver rod
S,S,S,S
S,S,S,D
Take coin
Put coin in slot
(save game)

SE,E
(To Fublio:)
W,NW,U,S
Enter boat
S,SE
Exit
S
Search wreck (5/218)
Take green rod
(save game)

N
Enter boat
NW,N
Exit
N,D
Take coin
Put coin in slot
SE,E
(To Aragain:)
W,D,S
(To Greater Anthar:)
N,N,U,E,NE
Push statue (5/223)
L
Take red rod
(save game)

SW,W,D
Take coin
Put coin in slot
S,S
(To Gurth:)
N,U,NE,U,SE
S,S,E,E,D
Search foundation (5/228)
L
Take brown rod
(save game)

Join red rod to silver rod (2/230)
Join golden rod to green rod
Join golden rod to brown rod (10/240)
Take all from pot
(save game)

Throw red at smoke
Throw silver at white
Throw green at gray
Throw brown at black (10/250)
Full


-------------------------------------------------------------------------------

Notes for Version 1:

-The General Store does not contain the three crates.  Instead, it has
a security alarm that can be bypassed by searching the counter, finding the
paper bag and then placing the butter and packet inside the bag.  Any other
container (fur sack, bag, briefcase) will work as well.

-There is no Fublio Bank in version 1.

-There is no Boutique in version 1.  The wigro prayer can be obtained
from the painting in Frobar's bedroom with the command "Touch painting".

There are many other minor changes but those are the three major changes
in version 2 from version 1.

-------------------------------------------------------------------------------

Amusing/Interesting things to try:

-Asking the coach about life
-Asking the referee about time
-Making the referee go to sleep
-Showing the trophy to the burly fan
-Reading the extra sections of the newspaper (ads and comics)
-Showing the research paper to Frobar
-Asking Morgan about Frobar and the thief in their presense
-Asking Delbin about rumor/story
-Asking Frobar about magic
-Asking about the thief
-Asking about the golems
-Casting a sermon on the thief
-Returning the painting to the museum
-Answering Duncanthrax or Odysseus (v2 only) to the ship captain
-Showing the toy volcano to the Christmas Tree Monster (v2 only)
-Put the volcano in the black pool
-Asking Frobar about Snaboz or Barsap (v2 only)
-Getting in Frobar's bed
-Getting Frobar's mail
-Giving the golden rod to each of the evil spheres
-Use feeyuk from the Steeple Room roof
-Jumping on the river ice
-Getting thrown in jail for attacking the magistrate
-Getting out of jail with ALL of your things
-Giving sermons in the royal hall
-Mis-cooking the cake and watching the guard's reaction
-Triplicating the coins again and again
-Casting ledak on the Holy Scriptures
-Casting ledak on the small boy
-Giving the evil rod pieces to Joseph
-Placing the spheres in the brazier
-Escaping from the Hades maze (NE.S.U.N)
-Have you been killed by crazed fans?
-Have you managed to meet Barsap?
-Have you been in the room above the trophy room?
-Have you been to the top of the pyramid?
-Have you visited the Hermit's cave twice?
-Have you encountered the wolf?
-Have you learned the thug's name?
-Have you found all of the parchment pieces?
-Have you ridden on the elevator?
-Have you been killed by the subway car?
-Have you found 2 ways of defeating the zombie?
-Have you found 2 ways of defeating the golems?
-Have you found 2 ways of defeating the treant?
-Have you met the curator?
-Have you met the hellhounds?
-Have you learned the librarian's name?
-Have you seen the incredible view?