"Mulldoon" solution by pjg
This is not the "official" solution
Feel free to write and upload a better solution
if you want to do so, otherwise, corrective modifications
to this solution are welcomed and encouraged.

For game release 2.

Other game releases will be slightly different.
This game appears to work best with the JZIP or Frotz
Inform interpreter.

Many of the puzzles in this game can be solved in any order.
This solution attempts to gather clues and data and
then solve the game in a logical manner.

If you get stuck then consult the relevant
section of the solution for help.
You will earn 4 points for collection,
44 for searching, and 208 other points
for a total of 256 points.
Save game files are named according to the score.

Takes about 2100 moves.
Comments and points are in ()
----------------------------------------------------------------------------------
(your purpose in this game is to "find" your Grandfather.
along the way you will collect 4 key items, 4 stone shapes,
and discover the ancient secret of your family)


The Beginning, Tangled Forest
-----------------------------
Version
(this solution is for game release 2)

I
X coral then feel it
Run
Wait
(you will, eventually, reach a clearing)

Put coral in mesh
Enter vortex


Outside the museum
------------------
Who am I
Feel in urn
(a brick!)

N
(rub unicorn)
I
Read note then read back
X keypad
Push other then push select
Unlock door with key
Open door. N (1/1)
Drop all
save "s1"

The Tree
--------
Enter dais then push button
Z. Z
Enter tree
X bulb then turn it (1/2)
X tree
(the tree will ascend) (1/3)

The Shop area
-------------
W  (1/4)
(the light source hole...)
X hole then look in it
Get blockage then x it

NE (1/5)
Get guide
(there are about 20 things that you can look up in the guide,
about 11 dates in the Index, and about 7 footnotes)

Push copier
Open hatch
E, S
save "s5"

The Info booth
--------------
W, S, E
Enter booth
Read screen
(you need a clue about the password)
Read guide
Read adverts in it
Read shop in it
Type CAMEO (3/8)
(notice the NW and N parts of the map)

Exit
W, NE, E, S (1/9)
SW
Get all
save "s9"

The Waxworks
------------
NE, E (1/10)
NE. Look through glass
(you will find a magnifying glass)

S (1/11)
Read historical in guide
(remember the referance to "The General")

X wax
Strike match with brick
Light branch with match
Melt wax with branch (4/15)
(you can always get another branch from the tree)
Get satchel
I. Read scrap
(notice that the mnemonic is for FLRPN)

Put note in satchel
Drop satchel
(you don't really need the satchel)
S. W
(maybe later...)
save "s15"

The Clairvoyant
---------------
E
Think yes (3/18)
Give key to her
Think Time
Undo
Think art
Undo
Think force
(there are subtle clues in all 3 thoughts)
Get charm

NE, NW
I
Get cube then x it
Rub cube
Wait
(again, until a man dismounts
to pull the log)
Enter cart
N
(notice how the iron can't be "moved")
Enter platform (3/21)
W, N
save "s21"

The Hoop light
--------------
Read plaque then swing hoop
Read plaque
(remember this name)

Read modern art in guide
Read museum in guide
Read 745 in index
Read corridor in guide
Read 741 in index

X pendant then put it in hoop
(wow!)

E.
Get pendant
X torch then put it in trough
Put pendant in hoop (2/23)
Get pendant
W then Look
(now you have a way of moving *some* things upstairs)

Get band
E
Get clock
Get torch
W, SW
Drop clock
save "s23"

Rub pendant. Undo
(you can move yourself and anything that you're
carrying using the pendant)

Giles and the Shutter area
--------------------------
W (1/24)
X vent
X north wall then feel it
N, W (1/25)
X cabinet
N (1/26)

Sit in green
(uncomfortable)

X man.
Giles, hello
Giles, yes
Giles, who are you
(you may have to wait for Giles to
ask how you got in)

Tell Giles about secret door
(Giles will take you south)

Feel east wall (1/27)
N
Open green
Get feather
Feel in green
Close green
Get all from table
X cupboard then open it
Unscrew pane with screwdriver
(there are 4 keys here,
but you only know the names of 2 of them)

Find cabinet
Find garden
save "s27"

The Robo-Monkey
---------------
S
Unlock case with cabinet
Open case then x it
Look in it
Get bauble
Get axe then drop it
W (1/28)
(you are now on the second floor)

Read games room in guide
Read sign then read pane
Put pane in frame (2/30)

X monkey
Open flap then look in monkey
Get can
Pull lever
Point to sign (1/31)
(you may have to do this a few times)

(the monkey will break the door)
Push lever

N (1/32)
X horse
X car
S, E
(Giles opened the shutters for you)
S (1/33)
Drop brick, band
X scaner then look in tray
Get card
E, E
Drop all but torch, guide, mythos
save "s33"

Giles, again
------------
W, W
N, N
Sit in chair
X mug
(Giles will refill his coffee mug every 43 moves or so
we have a lot of time to kill here...)

X poster
Giles, what is poster
Ask Giles about poster
Giles, what is filename

Giles, what is horse
Giles, what is horse for

Giles, what is car for

Giles, what is magic
(ask him again)
Giles, what is magic
(once more)
Giles, what is magic
Giles, what is magic for
Giles, what is generator for

(Giles will sometimes mention "The General")
Read historical in guide
Ask Giles about the general
Giles, tell me about the general
(hmmm..., someone CALLed at the front door at 3:00)

(you can ask him more questions...)

X mug
Wait
Again
(eventually, his coffee mug will need to be
refilled and he will ask if you want some)

Say yes
Get mug then x it
Drop mug
(you don't really need the mug)

(Giles will provide some sugar)
Get sugar
Get up
Say yes
save "s333"

The Game Room
-------------
W, N
X car
Turn dial to 1
Pull car then drop it
N (1/34)

Turn dial to 2
Pull car then drop it
E. W
X shelf
X maze
(you will "do" this maze twice)

Get horn
save "s34"

The Horse
---------
S
X horse
Read horse in mythos
Give sugar to horse
Ride horse (1/35)
Get bit then x it
Open it then squeeze it
(the horse will, eventually, stop)
Search stream
I
X building
Get reins
Rub horse

Wait
Again
(you will have to wait awhile until you see the shadow...)

E
Get treasure
Ask knight about treasure
X ring
Give reins to knight (2/37)
Get treasure (1/38)
S, E, S
E, E
Drop all but torch
Get garden, bauble, can, guide
save "s38"

The Garden, Blanket, and Generator
----------------------------------
NE
Drop bauble
(we will get the bauble later)

E
Put can in trough
S
Unlock door with key
Open door
S. Read garden in guide
SE. Get blanket (1/39)
NW
NE
(you need another map)

N, N, W, SW
Drop all but blanket
Enter dais then push button
Z. I
Put blanket on tree
Enter tree
Z. Z
(the tree will ascend)
Get blanket
save "s39"

W, NE, E
Cover chute with blanket (2/41)
Rub pendant
(back downstairs)
Look in trough
Put pendant in hoop
Get pendant
W, SW
Enter dais then push button
Z. Z
Enter tree
Z. Z. Z
W, NE, E
X generator
X blanket then look on it
Get can. Get blanket
Pour petrol in funnel
Put can, blanket in chute
Throw switch (5/46)
(the lights down by the "Celery" go out)
W
save "s46"

The Copier, Shop doors, and Floorplan
-------------------------------------
Push copier S
Push copier onto mat (2/48)
(the doors open and remove the blockage)
Look in hole

E
Enter booth
Read screen
Type Q
(remember what Giles told us about the filename,
and what the mnemonic in the satchel was?)
Type FLRPN
Type P
I. X map
Exit
W

X copier then open it
Put map in copier
Close copier then push button
Open copier then get printout
E. Put map in hole. W

Get map then put it in copier
Close copier then push button
Open copier then get mediocre
E. Drop it. W

Get map then put it in copier
Close copier then push button (3/51)
Open copier then get bad
E. Drop it. W

Get map then x it
(you will need this later)

Rub pendant
(back downstairs)
W. Get bauble
Get blanket, can
SW
Drop blanket, can
Get torch
save "s51"

The Bauble hole
---------------
W, W
Drop map
Get band
W (1/52)
Get broom
(we will adjust the thermostat later...)

E
Enter crate then x it
X mechanism
Put band in wheel
(the crate will, eventually, go up)
Exit
Look in hole
Put bauble in hole
Put broom in hole. (4/56)
(we must turn the water
off before we go west)

D
(the crate should go up)
Enter crate
Wait
(the crate will, eventually, go down)
Exit
E
(notice the secret door...)

E
Drop all
W, N
Enter vortex
(back upstairs by the mat)
Get bauble
save "s56"

Beyond the shop doors
---------------------
N (1/57)
NW (1/58)
(you can find the busts of at least 3 people here)

(remember the trough plaque?)
Find Abraham
(you will use it later)
E (1/59)
Get pot
X Merlin
X Julius
(you find a face wrapping scarf)
W. Drop scarf
SE
save "s59"

The Grounds Map
---------------
X screen then open it
W (1/60)
Close screen then x it
(boat rides at 5:00...)

Open screen
X sign then x barrels
Look
(how large is a "Gill"?)

(now you know that the blue painted door in the
game room is called the "Barrels" door)

E
X plan then get it
S

Put plan in copier then close copier
Push button (1/61)
Open copier then get plan
N. Drop plan. S
Get plan
(now you can visit the gardens)

Rub pendant
(back downstairs)
W
(when the generator went on,
these light went off)
SW

Drop all
Get torch, grounds, guide, horn
save "s61"

The Extended Garden area
------------------------
NE, E, S, S
X map
(we'll do a lot in the garden area, later)

NE
(we don't need the grounds map any more)
SW. Drop map. NE

X pedestal. Read sundial in guide
(you will set the sundial to 6 other times later)

N. Search trees
(you will use the grille later)
X small door
(looks like a quarter-pint is a gill)
(you need the "Kitchen" key)

X furniture then look under it
X weight then open it
(you will use the sand later)

N. X mosaic
Read plaque
Stand on mosaic then look
(you will need to find 4 shapes)
(jump)
Exit

N. Jump into vortex (1/62)
save "s62"

The Cellars, Knight, and Dinosaur
---------------------------------
Move crates
X dials
(the dials control the elevator destination floors)
S  (1/63)
NW (1/64)
Enter tapestry
Open panel

Get parchment
Exit
Read knight in guide
Read 1534 in index
X tapestry then x knight
Read parchment then drop it
Kneel then open gauntlet
I
(the Emerald is the first key item)

SW (1/65)
X bones then climb dinosaur
X skull then close mouth
X pin then turn it
Close mouth (3/68)
D
Pull wire (2/70)
Get bone
Open door

(let's get those last 2 keys...)
Find barrels
Find kitchen
(oops!)
W, NE
Enter tapestry
Look in panel then get kitchen
Exit

The Nozzle room (first visit)
-----------------------------
W (1/71)
X nozzles
Push button
X nozzle then look in it
Put pin in nozzle (3/74)
Drop pin then get magnet
(we will come back here later)
E, SW, S (1/75)
save "s75"

Giles, Gills, and Shankhs
-------------------------
Read plaque
Look up Tamayan in guide
(so a Shankh is a quarter-pint in volume)
N, E

Sit in green
Giles, what is a gill
(so a gill is a quarter-pint in volume)

Giles, what is vortex
Giles, what is vortex for

Get up
Say yes

W, N
Unlock painted door with barrels
Open painted door
SE
Get all
(we need to get one Shankh (Gill) of liquid)
X trough
save "s76"

(you need exactly 1 gill of liquid)
Put large in trough then turn tap
Pour large into small
Pour small into trough
Pour large into small

Put large in trough then turn tap
Pour large into small
Pour small into trough
Pour large into small (2/77)
Pour small into trough
I

NW, S, E
Get axe
N, W, S
X vial
(we need to turn the water off)

Drop axe, large, bone, horn
N, E
S, S
E, E
Drop all but torch
save "s77"

The Kitchen, Gloves, and Plant
------------------------------
Get kitchen, clock, mythos
Get pot, seed, gill, broom
NE, E, S, S
W. Fill gill. E
NE
(remember what you read in the guidebook
about the sundial?)
Turn dial to 1
(lots of sun at 1:00PM)

N
Unlock small door with kitchen
Open small door
W (1/78)
S (1/79)
Get can, bag
N
X cooker then turn it off
Open cooker
(get gloves)
X bag then look at bag through clock
Put bag in cooker
Close cooker then turn it on
(boom!)
Look in cooker then get gloves (2/81)
save "s81"

(now let's do the plant)
S
X pot then x seed
Read lille in mythos
Put seed in pot
Pour water in pot
(we need lots of sun...)
Put pot in shaft (2/83)

N, E, S
Turn dial to 6
N, W, S

X plant then climb it
(a huge thorn)
I then X thorn
Put thorn on broom
N, E.
N. Drop can. S
(empty gill)
Put sand in gill
(the bowl and mug work also)
I

S, SW
(for fun...)
W. Cross river
W, N

Drop all but torch
save "s83"

The Post Office
---------------
Get gloves
W, W
Get all
(you need the brick, dreadful ..., and gloves)
X cutter then push it
X scanner then x tray
Open panel then x wires

Put map in slot
(you need a really bad copy...)
Search wires
(red ones are a problem...)
X board
Throw brick at board
Z

Get map then put it in slot
Search wires
(a pair of scissors!)
Pull wire
Pull blue wire
Z

Get map then put it in slot
Get blue wire
Pull lever
Put blue wire in rut
(chop!)

Search wires
Get scissors (5/88)
(very hot)
Wear gloves then get scissors
N, W, N, SE
Put scissors in trough
Turn tap
(sweet mead)
Drop gloves then get scissors
NW, S, E
S, E, E
Drop all but torch
save "s88"

The Boat Ride, River, and Hermit cell
-------------------------------------
Get scissors, can
S, E
(remember you went through here last time)
Cross river
E, NE
Turn dial to 5
(barrel room screen)
SW, W
Cross river
X grating then x bolt
Pour petrol on bolt
Drop can
Pull bolt then open grate
Enter boat
Cut painter with scissors (5/93)
Z. Z
Z. Z
save "s93"

X pump
Turn pump off
Get pipe
(oops!)
Climb pipe (1/94)

Get box then x it
SW (1/95)
(you are NE of the secret room)

(you will come back for the sword later)
NE
X table
X blocks then push loose
S (1/96)
X steps
S
(the west art area)

E
(remember how the Iron torch
reacted in the trough?)
X box then put it in trough
Put pendant in hoop (1/97)
Get pendant
W
(the z stone will appear)
Get z stone (1/98)
E, S, S, NE
Turn dial to 6
SW, N, N
W, SW
Get screwdriver
X scissors
Unscrew screw with screwdriver
I
(you need the 2 halves of the scissors)
Drop all but torch
save "s98"

The Water Wheel and Crypt maze
------------------------------
W, W
Enter crate. Z
(the crate will, eventually, go up)
Exit. W
(the pump is off)
Turn wheel
(you can now go North into the Egypt room)

N
Get all
Pour large into vial
(you should hear a scraping noise)
Drop large

(actually this isn't really a maze at all)
E, E, E
N, E, E
N, E, E
N, N, W
N
(the west passage is open)
W (3/101)

Pull bracket
Put axe in crack
Hit axe with bone
Drop bone
Pull bracket then get chalice (1/102)
(you can use the chalice as a third light source)

X sarcophagus
Light it with chalice

X it then put torch in it
Look in sarcophagus
Get bowl, pyramid, torch from it (4/106)
save "s106"

Australia 1 and 2
-----------------
Squeeze horn
Again
Again (1/107)

NE, W, SW, SW
(climb ladder)
Get ladder
N
Lean ladder against house
Squeeze horn
Climb ladder
S. Enter boat (1/108)

(back in the tomb)
Look then read symbols

N. Search stone then get glass
S. Break bush
Hold glass over branch
N. Light bush with branch
N
save "s108"

X painting (3/111)
(remember this recipe)

I
(back in the tomb)
E, S
E, S, S
W, W, S
W, W, S
W, W, W
N, E, S
S, W

The Thermostat and Vent
-----------------------
X thermostat
Hold chalice near pad
("Touch pad with chalice" works also)

Touch pad
E, E
(an envelope will fall off of the vent)
save "s111"

The Postman
-----------
Get envelope then open it
(Giles will give you a math puzzle)
I
Get stone then x it (1/112)
Drop envelope
E
Drop all but torch
save "s112"

Get screwdriver, card, postcard
NE, E
S, S, NE

(you don't actually need to know the time Edgar
comes in (10). You can figure out the answer
knowing only the General's opening time (3))
Turn dial to 8
(notice that magic has a sweet smell...)

SW, N, N
W, SW, S (2/114)
(the postman will appear)
save "s114"

The Origami machine
-------------------
Look then x crate
Open crate with screwdriver
Get all from crate
I
(a paper folding machine)
N
Drop screwdriver
NE, E
S, S, NE

Drop machine then x it
(we need sunshine)

Turn dial to 4
(any hour before 6 will work)

(let's try making a horse and dog)
Put postcard in slot. Push horse button (4/118)
Put card in slot. Push dog button
Get horse model, dog model
Turn dial to 6

SW, N, N
W, SW
Drop all but torch
save "s118"

The Elevator and West Turret
----------------------------
Get pyramid, broom, clock, screwdriver, guide, right blade
W, W, N
W, N, SE
E, NW
Drop broom, clock, screwdriver

E, U (1/119)
N
X panel then push bottom
X door then x rut
Get marble
(darn!)

X pyramid then put it in rut
Push bottom
(the marble will be ejected)
Get pyramid then drop it
S. Get marble (2/121)
N
save "s121"

The Pirate Ship (first visit)
-----------------------------
Read elevator in guide
(gee, 4 floors!)
X panel
Push bottom
Z. z. z. z. z
(the doors should open)
S

X dials
(the dials represent half floors)
Turn third to 2
(Push call)

N
X panel
Push bottom
Z
(wait until the doors open)
S (1/122)
Read quote

S
(touch anemone)
W, W

Read paper
(you need some marble...)

Climb mast then get rope
(notice the flask by the outside of the ship)
D, S
Tie rope to rail
N, N
X sail then cut it with right
(you could also have chopped it)
Drop right then get sail

Rub pendant
(back in East Art)
W, SW
save "s122"

The Marble/Diamond maze game
----------------------------
W, W, N
W, N, N
X maze
Turn right
Put marble in maze
Turn left
Turn left
X maze
Turn forward
Turn backward
Get diamond (4/126)
save "s126"

The East Turret
---------------
S, SE
E, NW
Drop all
Get bust
Put it in vortex (1/127)
Get all
E, U, E (1/128)
Drop sail
E (1/129)

Look in hole
Look at contraption
Look at contraption through clock
Drop clock, scarf
Hook contraption with broom
(so that's what the thorn was for!)
Pull broom (4/133)
D (1/134)

X table then look under it
Push button with screwdriver
X wardrobe then open it
(there's a key on the inside that
we'll need later)
Enter wardrobe then x it
Push panel
(a room to the SE...)

NW
Read cavern in guide
Drop all
save "s134"

The Rainforest Monkey
---------------------
E (1/135)
Read display
X vine
Jump onto vine
U, D
Get yellow
Get fruit
U
Drop yellow
Drop fruit
Climb vine
D
Swing vine
Wait
(until you see the base of the tree)
Jump
Get nut then x it
Tie vine to nut
Swing vine
Wait
(until you see the isolated ledge)
Jump
Get yellow then put it in nut
Get fruit  then put it in nut
Swing vine
U
Wait
(until you see the clump)
Jump
Read plaque
Jump. Wait (4/139)
(a monkey will be born)
Jump. Wait
Jump
Swing vine
(the 3rd monkey will follow)
D
Swing vine
Wait
(until you see the base of the tree)
Jump

Untie vine
Get yellow
Get fruit
Tie vine to nut
save "s139"

Give yellow to monkey
(watch what the monkey does
to open the fruit)
Slap fruit
Wave fruit
Blow fruit
Grip fruit
(the fruit should open)
Search fruit (3/142)

Give fruit to monkey
X roots
SE
Open grille
Put trident through grille (2/144)
NW
Swing vine
U
Wait
(until you see the catwalk)
Jump
(you need the 4 key items before you can
go north and enter the Botanical room)
save "s144"

The General
-----------
W. Get all
Enter wardrobe. Look

SE
E. Get trident
S
(remember what Giles said about how
and when he opened the General?)
Turn dial to 3
SW, W
Cross river
W
Push call
(the earlier Giles will appear
and escort you north)

Drop all
Get torch, table, blanket, guide
(Giles will open the General)
Ask Giles about General

NE, E, S
W (4/148)
save "s148"

Read General in guide
X general then x pointer
Turn on General

(1)
General, hello
Ask General about Edgar

(2)
Ask him about war
Listen to him
Ask General about bridge
(the General will ask about bridge)
General, yes
("No" works just as well)

(3)
Ask him about the azores
Listen to him
Again
Again
Again
Again
Again
(the General will ask about the trick)
General, yes

(4)
Ask him about props
Look under table
Squeeze bulb

(5)
Show blanket to General (2/150)
Get cube then x it
Ask General about cube
Put cube on table
Put blanket on table
Tap blanket

X General then look in compartment
Get all from compartment
X gadget
X token
Get blanket

Turn off General
E, S, NE
Turn dial to 6
SW, N, N
W, SW
Drop all but torch
save "s150"

The Nozzle room (second visit)
-----------------------------
Get gadget, token, trident, gill, chalice, note, guide
W, W, N
N, W, NE
W. Read simulation in guide
Push button (1/151)

Give token to T'Quilath (2/153)
U. Get key
save "s153"

Banana Street
-------------
Push button
Who am I
S. Get Quarter. N
Climb lamp
Jump
X skylight then open it
Unscrew skylight with quarter
Open skylight then enter it
Get apron then wear it
Get glass
I
Open vial
Pour poison in glass
NW
Give glass to Elskin

Drop apron
E
Get pliers
NW
X lamp then open panel
Cut wires with pliers
Wait
(until Elskin leaves the restaurant)

Attack Elskin
(you should win)
Search Elskin
X device

Aircraft Hold
-------------
Get parachute then wear it
Pull lever
Jump through hatch
Open parachute

I
X watch then turn set
Run
Remove watch
Turn set
Turn date
Z. Z
(the watch should explode)

Enter fence
(hiding by the evil General)
Z. Z. Z. Z. Z
D
(riding the forklift)
Z
(you must wait until you are by the chair)
Jump to chair
X chair then look under armrest
Pull wire
Jump to forklift
(you must wait until you are by the barrels)
Jump to barrels
Look then open grille
X barrels
Plug cable into receptacle
Enter grille
W. W. W
W. W. W
W. W. W
Enter boat then pull string
S

X me.
G. G. G. G
(things have broken)
Wait. Again
(until T'Quilath returns)
D
save "s1533"

T'Quilath's Bar
---------------
Give gadget to engineer
Ask engineer about gadget
Engineer, fix gadget
(the bar and box will fade in and out,
you may have to WAIT for it)
Unlock box with key
Drop key
Open box then look in it
Get all from box
(gunk, key, opener)
Give gunkomat to engineer
E
(we must do something else for awhile)
SE
save "s154"

The Glass Wall, Ice, Steps
--------------------------
X glass
Put trident in holes
NE (1/154)
S
(oops!)
Pour sand on ice
Hold chalice near ice (1/155)
Drop gill

X frame then open it
Read note
Put note in frame
Close frame
Open frame
S (1/156)
E, S
Wait
(you must wait for the seed)
X seed then x crack
Put seed in crack (2/158)
(the seed will grow)

E, E
(notice the open grill above you)
N, N
E
Get thin then read it
Unfold it then x it
save "s158"

The Bags and Bell
-----------------
X bell
X map

S, E. Pull upper
E, S, E. X map
S. Pull lower
S. Pull lower
Pull lower. X map
save "bag1"

W, W, S. Pull upper
E, N, E, N. Pull upper
N. Pull lower
S, S. Pull upper
Pull upper. X map
save "bag2"

N, N, W
W, S, S
W, W, S
S. Pull lower
N, N, E
E, S. Pull lower
X map
save "bag3"

N, N, N
E, E, S
S. Pull lower
Pull lower
Again
N. Pull lower
N. Pull upper
Pull upper. X map
save "bag4"

S, W, S
W, W, N
N. Pull upper
S, S, E
E, E, N
Pull upper
x map
save "bag5"

S, W, W
N, N, N
Pull lower
W, N. X map
save "bag6"

Push bell S
Again
S, W
X map

Push bell E
E, N
Push bell S
Again
S, W
X map

Push bell E
Again
E, N
Push bell S
Again
Again (5/163)
(whatever was in the bell has
now fallen through the grill)
save "s163"

N, N, N
W, W, N
N, W, N
N. Drop thin

W, W, W
S, S. Z
(wait until the man offers the crystal to you)
Man, yes
(he will give you the crystal)

X crystal then push unicorn
Look in crystal then get o stone (1/164)

N. Drop crystal
W, N, SW

NW, W
Ask engineer about gadget
Get gadget then x it
Wear gadget

E, SW, E
S, S, E, E
Drop all but torch
save "s164"

The Pirate Ship (second visit)
------------------------------
Get skeleton key
W, W
N, N
W, NE
SE, N
Push call
N
Push middle
Z. Z. Z
S (1/165)
(we will go east later)

(SW. Undo)
W (1/166)
(the car that you sent here 1100 moves ago)

Pull car then drop it
E. Turn dial to 1
Pull car then drop it
N. Push top
Turn dial to 3
Pull car
(the doors should open)
Drop car
S
Turn dial to 2
Pull car then drop it
E
(you must have already dropped the sail here)

E. Drop all
Get bust then put it in car
Get torch, scarf, key
save "s166"

Turn dial to 4
Pull car then drop it
W, W
Turn dial to 1
Pull car then drop it
N. Push bottom
Turn dial to 3
Pull car
Z. Z
(the doors should open)
Drop car
S
Pull car then drop it
(into the vortex)
S
Turn dial to 4
Pull car then drop it (3/169)
W, W
Drop key
save "s169"

The Acid
--------
Open door then enter it
Close door
Get telescope then wave it
Open door
X bunk
(you need a glass key)

X desk then x chart
Look under desk
(you will find a pipette)

N
Remove gadget
Remove pendant
Drop all but pipette, telescope
N
Look at dot through telescope
Drop telescope
Swim
(by the prow)
Read plaque
(amidships)
Grab ledge
Put pipette in flask
Suck pipette
Release ledge

(by the stern)
Climb rope
Untie rope then get it
N
Drip acid on hatch (3/172)
Drop all
Get bust then drop it
Push bust into hole
Get scarf then wear it
save "s172"

D
X pirate then listen to him
Get cutlass
(darn!)
Get book then read it
(notice the entries for days 4, 6, and 8)

Get bust then put it in acid (1/173)
(wear did your scarf go?)

Enter vat then get key
Exit
U
Enter door
Unlock drawer with key
Open drawer then x box

Read chart
Look up CU on chart. Turn first to  29
Look up TL on chart. Turn second to 81
Look up AS on chart. Turn third to  33
Look up S  on chart. Turn fourth to 16
(the box will open)

Look in box then get l stone (1/174)
Drop box, book
N
Get pendant, gadget, pipette, rope, torch
(the large skeleton key must stay on the ship)

N
(the ship should enter the vortex,
and you will be sent to the foyer)

Wear gadget
Drop all
save "s174"

The Alley
---------
Get rope, chalice, bauble
W, W, N
N, W, NE
SE, N
Push call
N. Push middle
Z. Z. Z
(the doors should open)
S, E (1/175)
(notice the city description...)
Drop bauble
Tie rope to battlement

E (1/176)
(notice the city(?) description...)
Drop chalice
Look in window then break it
Get creeper
(now you have 2 ways to climb down...)

W
Turn on gadget
(notice that the gadget serves as a
fourth source of light)
save "s176"

Climb rope (7/183)
Get newspaper then look in it
X section
(we will use 2 sections later)

Push bin then open manhole
D
E
(nothing)
W
(curious!)
U
E
(notice the time that the man mentions...)

(you can return to the alley by going S from the urn area)
N, N
Drop all
save "s183"

Back in Time (first visit)
--------------------------
W, W, N
N, W, NE
SE, N
Push call
N. Push middle
Z. Z. Z
(the doors should open)
S, E
Turn gadget off
E
Climb creeper (1/184)
save "s184"

N
X totem then get brown
SE
X totem then get green
NW
X gate
Climb portcullis
Get yellow
U
Enter basket

Read tenets
(hoop-trough and secret-room vortex)
E. X plans
E. X doors
Put green clay in green totem
Put brown clay in brown totem
(the floor will open briefly)
Get grey clay
W, W
Drop basket

D, D, E
Put yellow in totem
NE
Put grey in totem (1/185)
S, SW
X gate
N, NE, E
(curious!)
N. X steps
save "s185"

N
(wow!)
(notice what the Abbot did to the unicorn)

S, SW, W
Unlock door with key
Open door
N
Turn on gadget

W, S, E, E
Remove gadget then drop all
Read footnote 4 in index
Read unicorn in mythos
Get torch
save "s186"

The Mine Man
------------
Get horse, magnet
Get newspaper, pipette, bowl, dog
Get left, bit, feather

W, N, S
(neat!)
E, S, E, SW
Get note
NE, NE, E

X man then x booth
Pull cord
Read note
(the password is pony)
Say pony to man
Show horse to man
Drop horse model, note
N
X machine then open hatch
X mechanism then x magnet
Put magnet in track (2/187)
W
Get cube then x it
(the same one from the General's trick!)

E, S, W
save "s187"

The Sleeping Potion
-------------------
NE, NE
Read astrology (3/190)
Read crossword
(the answer is Castor)
W, W, W, W
(you should be under the stars of Castor)

Search grass
(you should find a ring)
Pull ring (7/197)
save "s197"

(you may want to do a
RESTORE on s108
to review the potion ingredients)

Put feather in pot
Put bit in pot
Put left in pot
Put dog in pot
Again

Put pipette in flask
Suck pipette
Drip green liquid onto pot
(a blue potion!)

Put potion in bowl
Drop newspaper, pipette
U
Enter vortex
E, SW, N
W, N, W
N. Sit in chair
Show cube to Giles
(a lead/sulfur ore)
Get up. Say yes
S, E, E
Drop all but torch
save "s198"

The Mosaic
----------
Get z stone, x stone, o stone, l stone
Get basket, blanket, bowl, opener

NE, E, S
S, NE, N, N
Get can
save "s199"

Callico Mulldoon
----------------
Stand on mosaic then look
Put z stone in hole
Jump
(or stamp)

Who am I. Undo
S. Look under bunk. I
(you automatically get the sheet of plastic)

Read sheet
(this is a sequence of squares of
consecutive integers 1, 4, 9, 16, ...
you use this to figure out that a
base 6 code is being used, that is
TxKoFR = 543210)

(the aliens will appear,
and you move N)

Read message
(this is a list of the first 10 prime
numbers written out in a base 6 code.
you must figure out the code for the 11th
prime number... 37)

X console then x keypad
Press F key
Press R key
Press F key (5/202)

Push laser pad
(you barely had enough time!)

Push rockets pad
Z. (1/203)
Z. Z.
(you must wait for the laser recharge ping)

Push laser pad (1/204)
Push Rockets pad
Z. Z
(you will land)
D
(the first key substance is emerald)
save "s204"

Jeremiah Mulldoon
-----------------
Stand on mosaic then look
Put x stone in hole
Jump

(timing is critical in this section)

Who am I
NE
I then eat plan
Z. Z. Z
(you are captured!)

X flagstones then get loose
X window
Put loose on bed
Open barrel
(wait for the guard to sneer)

Stand on bed
Pull bars
Get off bed
Enter barrel
Close barrel (1/205)
(the guard will think that you have escaped)
Open barrel then exit
N, N
save "s205"

U, E, N
Look under table (1/206)
(you leap SW)

E, E, S
Unlock cupboard with key
W, NW. Z
SE, N, E, S
Open cupboard then get uniform
(you leap W)
NW
Wear uniform (1/207)
SE. Z
N, N, NE, E
(the second substance is diamond)
save "s207"

The Guard Dog
-------------
Stand on mosaic then look
Put o stone in hole
(the guard Dog appears!)

X dog
Rub dog
I
Open munchies with opener
Pour potion onto food
Pour food into bowl

Drop munchies, opener
Put blanket in basket
Drop bowl
Wait (1/208)
(eventually, the dog will eat the food)
Drop basket
Wait (3/211)
(eventually, the dog will sleep in the
blanket filled basket)
save "s211"

Hungforth Mulldoon
------------------
Stand on mosaic then look
Put o stone in hole
Jump

Who am I
X desk
X dragon
X unicorn
(a soldier will appear)

Z. Z
(remember what you have seen
and read about the unicorn?)
Kiss unicorn (1/212)
Look in unicorn then get casket

S, S, E
SW, S
(remember the sewer in the alley?)
NW, W, NW
(notice what the Abbot does to open the gravestone)
Put casket in second
(note the spacing)
Close second
Look then x gravestones
X second
save "s212"
SE
(the third substance is in the casket)

Merlin
------
Stand on mosaic then look
Put l stone in hole
Jump

Who am I
Look on shelves
Get box
D
Get bottle then break it (8/220)
(for the key)

Get ship then look on it
Get key
Unlock box with key
Open box then get seed
Eat seed
U, NE
N. Get bag. S
Get ladder
Put ladder in bag
Lean ladder against tower
Climb ladder
D
Drop bag (1/221)
U, NE, N
Z. Z. Z
(Merlin will make a speech)
(Edgar knows the fourth substance)
save "s221"

Edgar Mulldoon
--------------
Who am I
Get torch, pendant
S, S
Turn dial to 2
(remember what the rain man said?)

SW, N, N
W, SW

Get broom
Get emerald
Get diamond
(you should have a strange feeling
that you have forgotten something)

Think substance (4/225)
(oh yeah, Galena)
Get cube

S, S, S
D, W (5/230)
Sweep dust with broom
save "s230"

(you may want to
RESTORE "s212"
to examine the original gravestones)

(remember how the Abbot opened the gravestone?)
X third gravestone
Tap it
Pause
Tap it
(yes!)
Tap it
(it will open)
Look in it then get casket
E
Drop broom
U, E, N
E. Cross river
E, NE
Turn dial to 6
save "s231"

The Jeweled Casket
------------------
(the wardrobe doors must still be open)
N, W, NW
Enter wardrobe
Close doors then look
Get key
Unlock casket with key
Open casket
Get sphere
(the sphere, the third substance)
SE
Drop casket
E, S
SW, N, N
W, SW
save "s232"

The Botanical Room
------------------
I
W, W
N, N
(you can talk to Giles)

W, NE
SE, N
Push call
N
Push top
Z. Z. Z. Z. Z
S, E, E
D, E, N (1/231)
X door then x box
Put emerald in box
Put diamond in box
Put sphere in box
Put cube in box (1/232)
(the door will open)

N (1/233)
X plants
X mural
(you must do what is shown on the mural)
Enter arch

(the forest)
E, SW, S
Remove pendant
Drop all
Feel in box
(the doorway will shimmer)
save "s233"

In the Marble Maze
------------------
S
Get control then x it
(you are now the marble,
you use the buttons to move yourself around.
you must be very aware of your direction, acceleration,
and speed)

(you may want to
RESTORE s34 (or s126)
to review the maze layout)

Push w then push e
Push e then push w
Push s. Z
(fall S)
Push n
Push e then push w
Push s then push n
Push w. Z
Push e then push s
Push n then push e
save "marb1"

Z.
(fall E)
Push w then push w
Z.z.z.z
Push e
save "marb2"

Z.
(fly over the pit)
Push e
Z.z.z.z
Push w then push n
Z
Push s then push w
Z
Push e then push n
Push s then push e
Z.z
Push w
(you should stop by the red knob)

Drop control then look
save "marb3"

Push knob then get control
Push w then push e
Push s then push n
Push e
Z.z
Push w then push n
save "marb4"

Drop control then climb ladder
Get control
Push s then push e
Push w then push s
Push n
Drop control then look
(by the small door)
S
Get crown then wear it (3/236)
save "s236"

N
Get control
Push n then push s
Push w then push e
Push s
save "marb5"

Z.z.z
Push n then push w
Z.
Push e then push e
Z.z.z.z

Push w then push n
Z.z
Push s then push e
Z
Push w then push n
Push s then push w
Z
Push e then push n
Push s
save "marb6"

Push e then push w
Z
Push w then push e
Z
Push e then push w
(the small door will be to the north)
Drop control
N
Get all
save "s237"

The Sword
---------
(remember what was on the Botanical room mural?)
Enter vortex
(in the generator room)
D, N, N, SW
(you must be wearing the crown)
Get sword (3/239)
NE, S, S, SW
Get guide
S
Attack dragon with sword (3/242)
save "s242"

The Dragon, Abbot, and Resin
----------------------------
Read 1767 in index
Look up footnote 2
Read footnote 4 in index
Enter dragon (1/243)
W, W, W
Abbot, give key to former (3/246)

Smell staff
Smell light brown resin
Get it
Wave staff
save "s246"

Objects
Places
Enter vortex (10/256)

Full
Final
----------------------------------------------------------------------------------

For fun have you:
-- X me
-- Get urn?
-- Found all 6 portable light sources?
-- Wiped your feet on the mat?
-- Kissed the Monkey?
-- Kissed the Dragon?
-- Kissed the Horse?
-- Kissed the Dog?
-- Smelled the dog food?
-- Opened the bin in the alley?
-- Tried to fold the sail?
-- Sent the car through the musuem?
-- Kissed Giles?
-- Saved or Restored a game while Giles is in the room?
-- Seen Giles close the shutters?
-- Found the reference to Balireca?
-- Figured out the significance of the mosaic letters?
-- Managed to visit the General when it's not 3:00?
-- Found a second way past the closed shutters?