"Karn" step-by-step solution by pjg
With modifications by Patrick Wigfull
For game release 2. Serial number 961207
Other game releases may be slightly different
Make sure you have the most up-to-date game version
Takes about 350 moves.

The saved game files are named according
to your score. If you are stuck then find the section of
the solution with a saved game file near your score for help.

Comments and earned/total points are in ()
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Background
I
Remove jacket then drop it
Remove hat then drop it
Remove scarf
Drop yo-yo, key
(you can "Play with yo-yo" to
check gravity if you want)
E. Open door. S
Get toolkit then open it
Get screwdriver, homing
X homing then turn it on
(notice that the homing device is gold coloured)
Open cupboard
Get pouch then open it
Put pouch in toolkit
N, W
X scanner. Pull lever
W

NW, NE, E, U
Search ruins (5/5)
Get scalpel then put it in toolkit
D, NE, NW, W
X creature. X globe
E, SE, SW, W
SW, SE, E, SE
E, N
(Read sign)
Tie scarf to signpost (5/10)
save (s10)

Climb scarf
(if you fall off before you are
done then UNDO or restore the game)
Open hatch with screwdriver. Get battery
Put homing in hatch. Close hatch (10/20)
D. Put screwdriver in toolkit
Get battery
NW
X tree then climb it. Get branch
W, W
SW, W, SW, SE
E, SE, E
Fill battery (5/25)
N. Get scarf. S
(you could leave the scarf if you wanted)
W, NW, W

Enter Tardis. Drop scarf
E, E
Get match then put it in toolkit
N. X K9
Put battery in panel. Close panel (10/35)
S, W, W
save (s35)

X console
Open drawer then get link
Ask K9 about K9
K9, follow me
W
K9, shoot boulder (5/40)
Get stone
W. Get firework then put it in toolkit
S. Open tapestry. W
(I wonder what Ohica and the sisterhood
would do to you if they found you)
Put link in chalice
Open shield
Put stone in fire (10/50)
Close shield
Get link then close it
E. Close tapestry. N, E
save (s50)

NW, W, S, E
Push boulder
Jam branch under boulder
Pull branch. Get branch (5/55)
W, N, E, SE
K9, follow me
Enter Tardis
Put link in drawer then close drawer
X console. X slot
Get brown then drop it
(remember the colour of the homing device?)
Get gold then put it in slot
save (s55)

(Wait until the flying saucer takes off)
(The flying saucer will sometimes not take off.
This appears to be a program bug that depends
on when and how you first visited the saucer.
If this happens then try to change your actions
in the beginning of the game)

Pull lever. Push button
X scanner. Pull lever
Get gold then put it in toolkit
K9, follow me
W. Open hatch
Get torch, mine
Put all in toolkit
save (s56)

N, W
Ask K9 about door
X bubble
(blue means active)
Drop mine, branch
E, S, D
Turn on torch
(torch lasts about 68 moves)
NW
X plate. Open catch
NE, N
Open hatch. Turn off torch
U, E, S
save (s57)

Open door. E
(well, the homing device
certainly worked)
W. Close door then turn wheel
X bubble
(green means safe)
(the lever controls the bay doors
the button controls the air)
Pull lever (10/65)
(red means danger)
Pull lever
Push button
Turn wheel then open door
E. Open hatch. D
Turn on torch
N, W
X plate
(you can open this if you want to)
NW. Open hatch
U. Open door
Turn off torch
X left screen. Push left button
X right screen. Push right button
(you just turned off the
hall security system)
E, S, S, S, E
(bad guys)
W, W, W
(you should fall into the shaft)
Get screwdriver, scalpel
Unlock box with screwdriver then open box
save (s65)

Look up
Cut <colour> with scalpel
Look up
(the bubble will be yellow when the alarm is inactive
if you did not cut the right colour
then RESTORE and try another colour)

(remember the colour that you cut)
Turn on torch
Close plate
SE. Turn off torch
Put all in toolkit
U
K9, follow me
N, W
Ask K9 about door
(yellow means inactive)
K9, shoot door (10/75)
W
save (s75)

X control. Push switch
Ask K9 about reactor
Ask K9 about control
Ask K9 about sequence
(remember this colour sequence,
it will vary from game to game)
D. Turn on torch
E. Get branch
Jam branch under plate
Open catch
X mine. Push button
(the trap is set)
W. Turn off torch. U
save (s76)

Push <colour1>
Push <colour2>
Push <colour3>
Push <colour4> (5/80)
Ask K9 about reactor
Ask K9 about sequence
(the trap will be triggered about now) (15/95)

(from observing the door bubbles you know that
blue  and yellow are opposites and that
green and red are opposites)
Push <opposite1>
Push <opposite2>
Push <opposite3>
Push <opposite4> (10/105)
K9, follow me
E
(sorry K9)
Get white then put it in toolkit
K9, follow me
Turn on torch
(the program will sometimes act funny
if you are in the dark with K9
and the leash)
save (s105)

NE, N
Turn off torch. U
Get torch then drop it
(you don't need the torch anymore)
Get rope. D
Tie rope to K9. U
(you could also have used the scarf)
Put rope in unit (10/115)
K9, follow me
save (s115)

E, S, S, W, S
Push table N
Push it E
Push it N
Push it N
Push it N
Push it E
X door
Push table E
X door
Get white then put it in slot
Push table S
Climb on table
X device. Push button
(the device appears to be a smoke detector)
Exit
Get match, firework
save (s116)

Light match
Light firework
Drop match, firework
N, W, W
Wait
Again
(wait for the cyberman to appear)
E, E
Get white (10/125)
(what fun)

Put white in unit
(you don't have to destroy
the white card but it does
reveal a clue)
Pull pipe
Again
Get gold, pouch
Put pouch under pipe
save (s125)

Ask K9 about cybermen
Put gold in unit (10/135)
Get pouch
W, N
Get black
S, W, S, S
S, E, S
save (s135)

X door
Put black in slot
W. X apparatus
X respirator
X vent
(remember what K9 told
us about the cybermen?)
Put dust in vent. Drop pouch (5/140)
Get screwdriver, scalpel
Unlock box with screwdriver then open box
save (s140)

(cut the same coloured wire
that you cut under the reactor door)
Cut <colour> with scalpel (10/150)
Open tank then get brain (5/155)
save (s155)

E, N, W, W, S
Enter Tardis (5/160)
(the silver card will appear in your hand)
Put silver in slot
Drop all but brain
Pull lever. Push button
X scanner. Pull lever. W
save (alldone)

Give brain to Timelord (10/170)
Full

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For fun have you...
-- tried showing an article of clothing to Ohica?
-- flushed K9 out of the landing bay?
-- left K9 under an active sensor, or left him under an inactive sensor
  and turned it on?
-- let the cybermen shoot K9?