Jubilee by Mr. D. Ellis of Manchester, England             1/29/93
Solution by A.De Lisle <[email protected]> with the assistance of
<[email protected]>                                         7/12/97

In this game you will find out that the Planning Commission has
designs on your neighborhood.  You are horrified and write a petition
which you find out must be signed and turned in that same day.  You
rush around with your petition, but each person has a problem that you
must solve before he or she will sign. You will find that these
problems must be solved in a certain order.
Being AGT, it has some problems.  It will tell you you cannot do
something and does it.  Some commands will get no response, so repeat
them.  Usually the second time will work.  As usual, you must identify
items correctly; such as, metal key, ones key, small key, etc.
There are some alternate commands that will work.
There are nine items with points, two will be lost, 15 people will
sign and there is a bonus point for handing in the petition.
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You start your crusade in your shop where you EXAMINE THE RACK and
then SEARCH it to find a magazine.  READ THE MAGAZINE and discover
that your store and surrounding neighborhood will be demolished.
EXAMINE the (stationary) AREA and GET PEN and GET PAD.  WRITE ON THE
PAD.  You get one point for each item, 3.  SAVE

Go SOUTH to the storeroom and EXAMINE DOT, your assistant.  EXAMINE
THE BOXES, OPEN A BOX and a hairy spider jumps out.  Dot screams and
you say KILL HAIRY.  This is random and you might not succeed, so
RESTORE and try again.  GET THE LOOSE CHANGE which will pay for your
sherry at the Pub.  SEARCH THE BOXES and find the key.  GET the
YALE KEY which will unlock the back door.  Tell Dot about the pad and
then tell her to SIGN PAD, which she does.  UNLOCK DOOR WITH YALE KEY.
OPEN DOOR.  GO DOOR.         Add 1 point for the key, 1 for Dot = 5.

Outside the Lodge, you have the option to go north or south.  Go SOUTH
first and you are in the End of a Cul De Sac.  There is an odd
character lurking.  You can talk to him, examine him, but do not ask
him to sign the pad.  He works for the opposition and will steal it.

Now go NORTH twice to the Middle of the Cul De Sac.  EXAMINE THE
WINDOW and the fence.  Be sure to READ THE ADVERT.  It tells you that
Cathy is seeking a babysitter.  Go NORTH to the Junction.  If you
KNOCK ON THE DOOR of Number Six, Graham will poke his head out the
window and tell you Cathy is out.  Keep going WEST until you reach the
Pub.  PUSH ENTRANCE to go in (and out).  BUY SHERRY and ASK CATHY
ABOUT ADVERT.  She will be very grateful you want the job and give you
the SIXES KEY.  GET SIXES KEY.  She will ask what she can do for you,
so SIGN PAD.  You can visit the Ladies Room NE, but it is not necessary.
When using a door, unlock if necessary, then OPEN DOOR, GO DOOR.
You get 1 point for Sixes key and 1 for Cathy's signature = 7

There is a man who visits randomly and stays about two moves in the
same room.  He will let you into Number Four and sign your petition
when you find his medal which is in the Lost and Found Box at the Pub.
When you see him, ASK PAN ABOUT THE LEAK at the Mini-Market and about his
MEDAL.  Most important getting into Number Four twice and getting the
cross for Diane.  SEARCH PAN  as soon as possible.  Also, there
are two items that will add 1 point to your score, but must be
returned to their owners and then will lose the point.  They are the
cross and the medal.

You accepted the job, so go to Number Six and UNLOCK DOOR, OPEN DOOR,
GO DOOR.  There is a telephone here so, remembering the advert, you
DIAL TELEPHONE and type 2121 for the Office.  You are told that you
must bring the petition in yourself that day.  That done, you go EAST
to the Living Room and LOOK UNDER THE COUCH where you will find a
UNIT KEY.  Go WEST and NORTH to the Kitchen and unlock the cabinet,
open it and SEARCH CABINET to find a baby's rattle and another key.
The SMALL KEY is for the kitchen cabinet in Number Four.  Get both.
You can open the main bedroom window, but do not try to go out.
Go SOUTH and UP to the Nursery.  Graham is there.  He will take the
house key, but have him SIGN PAD right away.  He leaves and then you
SHAKE RATTLE and the baby falls asleep.  SEARCH COT to find another
house key so you can leave.  Go downstairs and UNLOCK DOOR WITH SIXES
KEY, OPEN DOOR, GO DOOR.    There are about 10 points now.

Should Pan accost you, be sure to SEARCH PAN get the cross.

Next stop is the Front of Number Four.  Wait here for Pan and then
KNOCK ON DOOR.  Pan will let you in.  Go NORTH to the Kitchen and
UNLOCK CABINET WITH SMALL KEY.  OPEN CABINET, SEARCH CABINET and you
will find a can opener.  GET CAN OPENER.  Back SOUTH and UP, go to the
Main Bedroom and LOOK UNDER BED.  The author's spelling is atrocious,
but we are stuck with it.  GET VECHICAL KEY for the van parked
outside.  Do not disturb the occupants of the Bathroom yet. NORTH and
DOWN, EAST and examine the firplace, then SEARCH FIREPLACE.  There is
another key there, but I could not get a description and the game will
not let you get it until you do, so GET ONES KEY.  WEST and deal with
the door again.  Outside, UNLOCK THE VAN WITH THE VECHICAL KEY, OPEN VAN
and SEARCH VAN. There is a workman's overall and a cap.
GET OVERALL, GET CAP.

Now, you can do Number Five with Diane or finish Number Four depending on
the situation.  You need the cross from Pan for Diane or you must wait
outside Number Four until Pan comes back and then KNOCK ON DOOR.

If you have the cross and go to Diane's house, go to Number Five and
KNOCK ON DOOR. Diane will let you in, but she is very distracted
having lost her cross. You can ignore that for a time. Go UP and SOUTH
to the bedroom and LOOK UNDER BED to find an address book. Get the
book and READ BOOK which will give you the phone number for Craig's
cab. The room description says exit south, but he meant NORTH. Go EAST
and DOWN, then DIAL TELEPHONE and type 1050. As far as I can tell, the
phone numbers are fixed, not random. GIVE CROSS TO DIANE, SIGN PAD and
GO DOOR where she will let you out.  Wait in front until Craig comes,
then SIGN PAD.  He will read it and sign with no trouble.  about 12
points now.  A move or two later, he drives away.

Now you have to do Number 4 again if you did Diane first.  Wait out
front until Pan comes, then KNOCK ON DOOR.  Be sure you have gotten
the can opener and the fireplace key, then go UP and KNOCK ON DOOR.
She will be red-faced at being caught with the waterman.  SEARCH
WATERBOARD and find his spanner.  GET SPANNER.  There is a towel in
the bathroom, but I did not see it and it was not needed.  It might
have been used to escape from Number 8's patio if you put it on the
spike's and climbed out.  Now SIGN PAD.  She will be so flustered that
she will sign the pad and usher you out.  That means you have to get
what you need first.  The van will drive away.

There is no way to read the pad and get a list of the names, so you
have gotten Dot, Cathy, Graham, Diane, Craig and Mrs. Cake so far.

Now for the Mini-Market, but you go there twice and this is not the
time to fix the leak.  WEAR OVERALL, WEAR CAP, go E, E, E, N and Up
to the Top of the Stairs.  South takes you Inside the Flat, then
NORTHWEST to the Kitchen.  You find a can of dogfood, GET CAN.
Go back, SOUTH, NORTH, DOWN to the Back Storeroom.  Go SOUTH and Gary
will not let you leave until the leak is fixed.  REMOVE OVERALL,
REMOVE CAP and GET ALL (very important since you must come back).  Now
you can leave and Gary is only concerned that you do not slip on the
wet floor.  OPEN CAN WITH CAN OPENER, WEST, WEST, SOUTHEAST to the
garden of Number 8.  EXAMINE DOG and find he is ferocious.  DROP CAN
and you can safely pass through the garden.  KNOCK ON DOOR.  Les opens
it and invites you in.  In his front room is a spray can of freshener.
GET FRESHENER.  You will need it in the Men's Room of the Pub, but
this may be optional since it leads to no points.  SEARCH LES and get
the newspaper racing form.  You cannot read it because it is
confusing.  You can go into the Kitchen and out into the Patio, but
there is nothing in the Kitchen and the Patio is a trap.  Perhaps the
towel trick would work and maybe not.  Just leave from the Front Hall,
GO DOOR.  Return to the Road, NORTH.  Go WEST to Number 1 which may be
more than one move WEST.  KNOCK ON DOOR.  Louise will say she is too
busy and about to go out.  This will be repeated in the future.  You
need to sneak in and get a pink envelope that is under her bed.  You
have the key, but you do not want to get caught.  If she catches you,
she will never sign the pad.  If you hurry, you can do it.  KNOCK ON
DOOR and see the next message.  There should be three messages and
then typing L will show she is gone.  UNLOCK DOOR WITH ONES KEY, OPEN
DOOR, GO DOOR.  Go UP right away and WEST.  LOOK UNDER BED and find
the pink envelope.  GET PINK ENVELOPE.  There is a teen-age girl's
bedroom there and a locked desk.  You can buy the key later at the
Charity Shop and sneak in again to open the desk and find a yellow
envelope, but it is not needed.  Go EAST from the bedroom, DOWN and GO
DOOR before she comes back.  If the time is not right, you can do this
later.

Go to the Pub, WEST, PUSH ENTRANCE, and SIGN PAD.  Bill will reply
that he is too busy and please get Arthur to come and help him.
Go to Number 3 and KNOCK ON DOOR.  Arthur is really smashed, but TELL
ARTHUR ABOUT BILL.  He will not want to come.  SIGN PAD and he will
say later, after he gets a tip.  Aha! A horse better.  So go back to
Les, EAST, SOUTHEAST, KNOCK ON DOOR and TELL LES ABOUT ARTHUR.  Les is
reluctant to give an illegal tip, so he needs money to make a bet.
Go back to Arthur and KNOCK ON DOOR.  When woozy Arthur answers, ASK
ARTHUR ABOUT MONEY.  He will give you a ten pound note.  GET NOTE.
So, EAST, SOUTHEAST, GO DOOR and TELL LES ABOUT ARTHUR.  He will sense
that you have money and write on a newspaper.  SEARCH LES and get the
newspaper.  SIGN PAD and Les will oblige.  GO DOOR, NORTH, EAST to
Arthur.  GIVE TIP TO ARTHUR, SIGN PAD and all is well.

Go to the Pub and PUSH ENTRANCE.  SIGN PAD and Bill does.  You spot
Beth enter and ASK BETH ABOUT MEDAL.  She prefers to talk in her
Living Room.  OPEN FLAP and GO FLAP.  Bill has objected before, but
now is agreeable.  NORTH into the back of the Pub and you find a Lost
& Found Box.  Beth is a little elusive, so if she is not in her Living
Room to the WEST, then go back into the bar and ask her again.  You
cannot go upstairs until you ask her to sign the pad and she tells you
how upset she is.  ASK BETH ABOUT MEDAL will now get the brass key to
the box and you can open it.  UNLOCK BOX WITH BRASS KEY, OPEN BOX,
SEARCH BOX, GET MEDAL.  Now ask her to sign the pad and she will ask
you to go upstairs and see Nicky.  EAST, UP and there are two
bedrooms.  Go to the WEST first and LOOK UNDER BED.  GET COIN.  Now go
to the other bedroom and KNOCK ON DOOR.  Nicky will let you in and you
ASK NICKY ABOUT ENVELOPE.  She will be so pleased with the letter that
she will sign right away.  GO DOOR, DOWN, WEST and Beth will SIGN PAD.
EAST, then you can WEAR OVERALL, WEAR CAP, S, GO FLAP and EAST to the
Men's Room.  It is so awful that you keep squirting freshener, well
really, the game keeps squirting when you READ GRAFFITI and GET TAPE.
WEST, PUSH ENTRANCE.

SOUTHEAST and SOUTH will get you into the Charity Shop.  SEARCH
CLOTHES and LOOK to find another key.  This is the METAL KEY that will
open Joanne's desk.  BUY METAL KEY and SIGN PAD.  NORTH and NORTHWEST
back to the Road.  There probably will be another opportunity to use
it, but you do not need to.

With any luck, Louise will be home at Number 1
and will answer.  If she is not, wait and she will come home.  KNOCK
ON DOOR and both she and Joanne will sign.  If she does not answer, go
to the Mini-Market to the EAST about six moves.

At the Mini-Market, you are dressed in the overall and cap and just go
NORTH into the Back Room.  Go UP, SOUTH, NORTHWEST to the kitchen.
TURN TAP and leave, SOUTH, NORTH, DOWN.  The game knows that you
should take off the uniform and does it.  SOUTH and Gary is very happy
now the leak is fixed.  SIGN PAD and he does.

There is one more if you have not met him and given him his medal.
Wait for Pan on the street and SIGN PAD.  He takes his medal after he
signs.  You now should have 22 points.  Take the pad to Gary at the
Mini-Market and GIVE PAD TO GARY.  He will beam and congratulate you.
You have won and gotten the last point to finish with 23.
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