"Frustration" step-by-step solution by pjg
This is not the "official" solution.
Feel free to write and upload a better solution if you want to.
Otherwise, corrective modifications to this
solution are welcomed and encouraged.

For game Version 1.01   Release 960114
Other game versions may be slightly different

If you get stuck then consult the relevant
section of the solution for help.
There are a lot of "red herrings" in this game.
Remember that "EXAMINE", "SEARCH", and "LOOK IN ..."
all do different things.
Takes about 530 moves.
Comments and earned/total points are in ()
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(your purpose in this game is to find the items on the shopping list.
along the way you will collect geometric shapes and 4 heavy objects)

The Beginning
-------------
Get sword, lamp
Turn on lamp
(the lamp lasts forever)

N, N, N
W, W, N
(ignore the bird, for now)

E, SE
Push button
(the green button locks and unlocks 2 objects)
NW, NW
Open door
N
(the tunnels at the beginning of the game
are actually under this mansion)


Read list then drop it
(you have to get the six items on the list)
(we will drop the list items and heavy objects here)
D
save "s0"

The Cellar (first visit)
------------------------
SW, E, NW, W
NE, NE, E
Get talisman then wear it (10/10)
E
Drop sword
Read sign
(the sign should be translated as "Weights here, please")
(you need 4 heavy objects to open the door)

W, W, N
NW, NE, U
U, N, U, E
Open door
N
(the aperture is a sort of destination
selector for the north wall)
save "s10"


The Village (first visit)
-------------------------
N
(you will appear in a shop in the village)
Open door
N, E
X table
Get hammer
Look under table
Drop wire
(you can "use" the wire on the ship if you want to)

W, NE
Open door
E
Get bottle
Open trapdoor
(you must be wearing the talisman)

D
Get knapsack then wear it
Drop talisman
U, W, NW
Open door
(you will come back for the wand later)

NW, SW

Finebone's Office (first visit)
-------------------------------
Get glowing key (10/20)
Pull lever
(the green button unlocked the recess)

X recess
Get gloves
Put all in knapsack
X knapsack
Get note (20/40)
Read it then drop it
(the note should be translated as:
"Fourth, First, Second, Sixth, then Fifth")
X desk
Push Purple, Blue, Yellow, Black, Orange
(the drawer will unlock and open)

X drawer
(you will use the rope twice)
Get rope (20/60)
Open door
save "s60"

Red Button #1 (The Hut)
-----------------------
(all of the buttons except red were pushed, so ...)
Push red
(the red button and cupboard form a teleportation device...)
S
(i'm gonna be lazy and use "all")
Close all. Move all. Open all
N
(you will be in a hut)
(a riddle!)
Say "24"
N
Put ticket in knapsack
N
(you will always return via this shrubbery location)

The Bird
--------
Get apple (10/70)
(first item on the list)
W, W, W
W, W, N
(wear gloves. cultivate garden)
Drop gloves
(the bird will carry the gloves to the roof)
N, N
Drop apple

The Iron key
------------
U
Unlock door with glowing key
Open door
E
Tie rope to hook
I
(you should be carrying nothing but you are wearing the knapsack)
D
Get iron key (20/90)
Put it in knapsack
U
Untie rope from hook
Put rope in knapsack
save "s90"

The Roof
--------
W, N, U
E, E, S
Open door
E
Drop knapsack
U
Open skylight
U
Get potion
Get gloves then wear it
(thanks bird)
U
X nest
Get yarmulke (10/100)
(a yarmulke is a Jewish skullcap)
D
Drop all
(over the edge they go...)
D, D
Get knapsack then wear it
(i never did find a use for the pumpkin)
W, N, W
W, D, S
D, S
(you will find the three roof items here)
Put potion, yarmulke in knapsack

SE, SE
Push button
(this will unlock the green door
that you will find later in the game)
NW, NW

N, U, N
U, E, N
save "s100"

(back to the village)
N

The Wand
--------
N, NE, NW, NE
(you already opened the door)
X cauldron
Get wand
(actually, "Put wand in knapsack" is faster)

X potion then drink it
(let's try again)
Get wand (10/110)
X wand
(the wand is another teleportation device)
SW, NW, SW
save "s110"

Red Button #2 (The Mirrors)
---------------------------
Push red, red
S
Close all. Move all. Open all
N
(you will be in a dark chamber)
D
Get hammer
Hit mirror with hammer
Drop hammer
(X mirror)
Look
Get plaque (10/120)
Put it in knapsack
E, W
(you must be holding the wand)
Wave wand
(you will be back in the mansion)
(the wand only works in certain locations)

N, N
(back to the village)
N, NE, NW
NW, SW
save "s120"

Red Button #3 (The Ship)
-----------------------
Push red, red, red
S
Close all. Move all. Open all
N
Put statuette in knapsack
(the first heavy object)
D
Ask steward about plaque
Give ticket to steward
S
Open all
W
Get plaque
Read it then drop it
(the plaque is translated as R=9, L=4, and M=13)
Turn right to 9
Turn left to 4
Turn middle to 13
(the safe will click)
Open safe
X safe
Get cube (20/140)
(the geometric shapes are teleport destination devices)

E, S
Open all
E
X bed
X flute
(a magic flute!)
Put flute in knapsack
W, S, W, D
Get dull key (10/150)
W
(back to the mansion)

W
(you can always use the wand in this spot if you want)

W, W
W, W, N
N, N
Get statuette then drop it

The Morning room
----------------
N
Unlock door with dull key
Open door
N, N
(that was rather strange)
I
(so now you have a ring,
think of it as a key)
Put dull key, ring in knapsack
S, S, U
N, U, E
N
save "s150"

The Cube - Desert Palace
------------------------
Put cube in aperture
Get yarmulke then wear it
N
(the yarmulke will show you the way to go,
the path is usually...)
NE, NE, E
N, NW, N
(you should reach the oasis)
X tree
U
Get honeypot (10/160)
(another item from the list)
D, W
Put waterwings in knapsack
E
(drink water)
N, N
(you should reach the palace)

Open door
N, N
Get rope, flute from knapsack
Play flute
(notice what the rope does...)
Drop rope
Play flute
(the rope will uncoil upwards)
Drop flute
U
(you don't need the flute or rope anymore)

N
Open door
W. Get sphere (10/170)
(another aperture "key")
E, E. Get barbel
(the second heavy object)
W, N, W
X bath
Put spider in knapsack
E, N
Open door
E, NE
(back to the mansion)

W, W, W
W, W, N
N, N
Drop honeypot, barbel

U, N, U
E, N
save "s170"

Red Button #4 (The Innkeeper)
-----------------------------
(you must go back to the village one last time)
Get yarmulke
(you must change the destination of the North wall
back to the village)
Put it in aperture
(actually, any non-geometric shape will do)
N
(you will be back in the village)
N, NE, NW
NW, SW
Push red, red, red, red
S
Close all. Move all. Open all
N
(you will meet the innkeeper)
Get spider then drop it
(the innkeeper will run away)
E
Read all
(only crazy people are admitted
to this kind of hospital, hmmm...)

Eat knapsack
Again
Again
(after the 3rd insane act you will
be admitted to the hospital)
Get coin (10/180)
Put it in knapsack
W, N, NE
NE, SE, S
Get doorstop
(the third heavy item)

N, NW, SW
SW, NW, N
(nice view)
S, W
(crampons are used to climb ice covered mountains)
Get crampons then wear it
NW
(back to the mansion)

W, W, W
W, W, N
N, N
Drop doorstop

U, N, U
E, N
save "s180"

The Small Cell
--------------
Put sphere in aperture
N
(you will be in a small cell)
Open door
NE, N, N
X door
(this door is unlocked by the
green button in the garden shed)
Open door
E, E
Get carton (20/200)
(another item on the list)
W, N, NW, W
Get cone (10/210)
(another aperture "key")
E, SE, NE
(are you wearing the crampons?)
N
Drop crampons
NW
Get brick
(the final heavy object)
Open door
W, W
(back to the mansion)

W, W, W
W, W, N
N, N
Drop carton, brick

U, N, U
E, N
save "s210"

The Stage
---------
Put cone in aperture
N
(you are on a stage)
W, S

Unlock door with iron
Drop iron then open door
S. Get bread (20/230)
N, E

Unlock door with dull
Drop dull then open door
S. Get tetrahedron (20/250)
N, E

Unlock door with glowing
Drop glowing then open door
S. Get potato (20/270)

N, N, W
NE, NW
N, N

Put coin in slot
N, E

N
(back to the mansion)
W, W, W
W, W, N
N, N

Drop bread, potato, tetrahedron
Get statuette, doorstop, barbell, brick
E
save "s270"

The Platform Door
-----------------
Put barbell, brick in receptacle
X indicator
(together, they weigh 43)
Put barbell, brick in knapsack
Put statuette, doorstop in receptacle
X indicator
(they also weigh 43)
Put statuette, doorstop in knapsack

W, D, SW
Wave wand
(you will appear by the platform door)

Put barbell, brick on left
Put statuette, doorstop on right
(the door will click)
Open door
N

The Vampire
-----------
N
(oops, how are you going to get past the Vampire?)
S
Get sword, bottle
Cut me with sword
Fill bottle with blood
Drop sword
N
Give bottle to vampire
N, N
save "s270"

The Causeway
------------
NE, W
SW, NW
(the point of no return)
N, E, NE
SE, NE, N
(you will reach the northern shingle)

N, N
(don't push the bell-push)

Get ring
Put ring in opening
(the door will click)
Open door
N
Get tomato (20/290)

S, S, S, S
Get waterwings then wear it
S
(you will cross the water
and land on the east shingle)

Get all but waterwings
W, S ,S
W, W
Wave wand
(you will be back by the stairs)

U
Get all
Put list, wand in knapsack

U, N, U
E, N
Put tetrahedron in aperture
N
(you will appear on a country path)
S
(this is the hole that you fell
into at the beginning of the game)
N, N
save "s290"

I
(you should have all of the items
on the list and your knapsack)
E (60/350)

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For fun, have you...
-- found out where the aperture shapes went?
-- found the 5 items that weigh 0?
-- found the 6 items that weigh 1?
-- put the wire in the socket?
-- figured out how many mirrors you broke?
-- found the 3 places that the wand will teleport you?
-- looked in the small puddle?