"Frobozz Magic Support" step-by-step solution by pjg
This solution augments the game's
built in hint system.

For game release 2, December 1996
Other game releases may be slightly different
Takes about 170 moves.

The saved game files are named according
to your score. If you are stuck then find the section of
the solution with a saved game file near your score for help.

Comments and earned/total points are in ()
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I. Open book
<enter a name>
Yes (5/5)
Ask burin about book

Look in sphere
(you are a magic support clerk...
Touch sphere (5/10)
(... answering calls for help on your sphere)
g.g.g.g.g
(read the backwards writing)
X rose
(the compass should be pointing to the west)
W. Open mailbox (5/15)
Get all from mailbox
Read book (5/20)
(a problem exists...)
Read syllabus then drop it
(...there are a few clues in the syllabus)
Open envelope
Get all from envelope
Read slip then drop it
(Now we can help the princess
Also, the envelope prevents magic leakage)
save "s20"

W. X vault
Get key. Read note then drop it
E, SW
Read sign. Drop key
NE, W
Z. Z
(the aged key will fall from the sky)
Get key
Unlock vault with key. Drop key (15/35)
Open vault then get slide
E. Touch cube
Touch sphere. G
save "s35"

X rose. N
E. Get black (5/40)
(notice the burin's reaction)
W. Read black cube
Put black cube in envelope
Close envelope
Open book
NW, U
Enter chimney
Yes
(kiss Princess)
Give scroll to princess (10/50)
Enter fireplace
Look in fireplace
Get grey cube, blindfold
Burin, log task (10/60)
SE, SE
(E)
Touch white cube
Touch sphere
save "s60"

X rose. E
Read grey cube
Drop cube (5/65)
Enter bubble
D
Open envelope
Get black cube
Give black cube to shark (10/75)
U. Exit
Put black cube in envelope
Close envelope
Look at enchanter (5/80)
Spells
Open book
Burin, log task (10/90)
Touch white cube
Touch sphere. G. G
save "s90"

X rose. S
Read sign
Listen (the way out is always toward the sound (true south))
X sky  (the way out is always toward the sun (true south))
X footprints (the footprints always lead deeper into the woods,
   (so the way out is always opposite the footprints)
N
Listen. X sky
X tree. X moss
(sometimes there may not be any moss)
X tree. X arrow
(sometimes there may not be an arrow)
(the trees will either be towering, have a carved arrow, or moss)
(the way out is always in the direction of the arrow)
(moss always grows on the "north side of forest trees")
(so the way out is always opposite the growing moss side (true south))
X footprints
(sometimes there may not be any footprints)

(using Listen, X sky, X trees, X moss, X arrow, X footprints)
(go deeper (true north) into the forest until you find the tourist)
<go true-north>

(a tourist will be here)
save "s91"
Listen. X sky
X trees. X moss
X trees. X arrow
X footprints
(you should now know which direction is true south)
Tourist, <true-south>

(the forest will change so...)
Listen. X sky
X trees. X moss
X trees. X arrow
X footprints
(you should now know which direction is true south)
<go true-south>

(the tourist will be waiting here)
Listen. X sky
X trees. X moss
X trees. X arrow
X footprints
(you should now know which direction is true south)
Tourist, <true-south> (5/95)
(you should here a crashing sound, the tourist
is out of the forest)

(the forest will change so...)
Listen. X sky
X trees. X moss
X trees. X arrow
X footprints
(you should now know which direction is true south)
<go true-south> (10/105)

(you have now escaped from the forest)
(if the tourist is here then...)
Tourist, S
S
Give blindfold to tourist
Tourist, wear blindfold
X rainbow
(the bridge used to go south
but the rainbow is southeast)
Tourist, SE (10/115)
Z
(a coin should land nearby)
Get coin then X it
Burin, log task (10/125)
N. Touch cube
Touch sphere. g.g.g.g
save "s125"

X rose. D
W
(the burin is very willing to help...)
X machine. Read plaque
(let's put the machine to the test...)
X black button. X left chute
I. Put bar in left chute
Put coin in slot
Burin, push black button (10/135)
Get all from right chute
X disk
Put disk in slot
Push red button
Get all from right chute (5/140)
E. Touch cube
save "s140"

Open envelope
Get rose (10/150)
D, S
(we only need the burning rose
to get through this one room)
SE (10/160)
Give battery to adventurer (5/165)
Get old lamp
Open book.
Burin, log task (10/175)
(read scrawled)
NW, N
(the cube will last only
2 more moves AFTER we enter it)
Touch cube
Touch sphere
U
(close call)
Drop envelope
save "s175"

X temple
Read runes
(here are a few hints to help you decode the message
-- the 2 letter words are OF, ON, IN, and IT
-- the 3 letter words are THE, AND, and GET
-- the 6 digit word is the spell that you learned)
Read book
NE
Put lamp on cube
Put slide on cube
Put coin on cube
Put book on cube
save "s176"

Cast qwerty
g. g. g (10/185)
z. z. z (10/195)
z
z (5/200)
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For fun have you tried...

-- dropping the grey cube into the waterfall?
-- dying and then decoding Helistar's message?