Solution to Crypt Adventure
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hints
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grave - you need the ladder to go out, u
lion - drop skull
trapped - say "hubert"
knight - fill goblet with potion in merlin's chamber
drink it & become a rat & sneak past the knight
return to merlin's chamber to recover
later on, the knight won't stop you when you have the girdle
cat - drop rat cage
oak door - unlock with iron key
boatman - drop florin+shilling+6p OR shilling+1/2crown
Who goes there ? Bloody Mary (from the clues)
drop all the goodies at the altar
if you've found all the treasures & clues, you'll go to sleep automatically.
go down below the church again to end game
note
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carrying the girdle gives you more strength to carry objects and open lids
the headless headsman awakes when you go down to the little ease chamber, so do
that when you've gotten all the goodies out of the safe first
more detailed solutions are given below
maps & mazes
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CHURCH
+- vicar's office
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n transcept coridoor
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gate - path - vestibule - e nave - w nave - altar
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s transcept stairs (down)
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yard maze
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(ladder) X - X X - X (florin)
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X - X X - X
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X X - X X
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X - X X grave (skull)
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(halfcrown) X X - X
d,d,d - boat -> traitor's gate - u - tower entrance - n
-> maze of forbidding coridoors
w - seal - s,w,e,s - orb,staff,crown - n,w,n,n,d - necklace - u
pull lever & out by sarcophagus 8
BELOW 5 (Escher's maze)
west platform - e,e,e,n, (e - clueY - w), w,n,,n,e,e,s,e, - east platform
BELOW 7
cistern
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cicero - anteroom - hall - arena - tunnel - imperial chamber (scepter)
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shrine (idol) hall
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solved by Ambat Sasi Nair
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