Tinseltown Blues walkthrough - by Eytan Zweig
---------------------------------------------

Note - this is a no-frills walkthrough of "Tinseltown Blues". It was written
for version 1.1.

This walkthrough only gives the commands necessary to solve the puzzles. It is
not an optimal solution, but it works well within the time limit. It ignores
several non-essential aspects of the game. It also ignores alternate solutions
to some of the puzzles, which may be more efficient and/or give more points.

On the other hand, I tried to group the actions together into the relevant
chunks, so it's more-or-less clear why you're doing what you're doing. This
means that following this solution will involve some back-tracking; but it
should be useful to people who want help with specific sections of the game
without necessarily spoiling others. To help facilitate this, in each section
I say where I start for - so people not following the walkthrough from
beginning to end will know where to begin from.

Note that some sections of the game require others to have been played first,
but others do not. If you need specific items from other sections, I will
say so.

A final, but important note, is that one section of the game (the Cooper
building) must be  played between 11:45 am and 1:15 pm. If you miss that
period, you won't be able to get the password for Mrs. Padderwacker's desk,
which is randomly determined each game.

The beginning
-------------
NE E
Z Z NO
SIGN PAPER
STAND
DROP KNAPSACK

The Powerhouse - Getting the Black Script
-----------------------------------------
(starting in the infirmary)
W S E N
TAKE CHICKEN SUIT
S E
THROW CHICKEN SUIT OVER WALL
W W S SE
SING
TAKE CHICKEN SUIT
NW
WEAR CHICKEN SUIT
N
TAKE BLACK SCRIPT
S
DROP CHICKEN SUIT
NW N

Stage 18 - Getting the Purple Script
------------------------------------
(starting outside the infirmary)
N E U E E E E N
TAKE KEY
W W W
MOVE RUG
OPEN TRAPDOOR
D N E
PUSH CONSOLE WEST
E
PUSH GRUE WEST
PUT GRUE ON TRACKS
CONNECT CABLE TO SOCKET
TAKE CORD
S
X RAMP
TAKE RECEPTACLE
PLUG CORD IN RECEPTACLE
N
TURN ON CONSOLE
PUSH LEVER
TURN FIRST DIAL LEFT
TURN SECOND DIAL RIGHT
G
PULL LEVER
TURN SECOND DIAL RIGHT
G
TURN THIRD DIAL RIGHT
G
PULL LEVER
TURN THIRD DIAL RIGHT
G G
PUSH LEVER
PRESS BLUE BUTTON
PRESS BLACK BUTTON
PULL LEVER
TURN THIRD DIAL RIGHT
PULL LEVER
TURN SECOND DIAL RIGHT
G
PUSH LEVER
TURN FIRST DIAL RIGHT
PULL LEVER
TAKE KEY
S U E E E
OPEN GRATING
DROP KEY
D
TAKE PURPLE SCRIPT
U S W W W W D W

The island - getting the matches and the flashlight
---------------------------------------------------
(starting outside stage 18)
NE N
TAKE PLATFORM
S S
INFLATE PLATFORM
S W W NW W W W NW N NE E E
SEARCH HEDGE
OPEN SPIGOT
G
Z (repeat until the man arrives)
NW E E
DROP PLATFORM
TURN PLATFORM WEST
STAND ON PLATFORM
TAKE MATCHES
OPEN MANHOLE COVER
D
TAKE FLASHLIGHT
SW W W
OPEN FLASHLIGHT
PUT PACK IN RECHARGER
TAKE PACK
UNLOCK DOOR
OPEN DOOR
S S SW S

The Zuckor building - getting the cinder block and the badge
------------------------------------------------------------
(starting from the north gate)
S
TAKE WHEELS
S E E E E N E E N N N
SEARCH CHEESE
S S S NE
TAKE BADGE
TAKE PHOTO FROM BADGE
DROP PHOTO
UNSCREW HANDLEBAR
SCREW HANDLEBAR TO WHEELS
DROP SCREWDRIVER
SW W W S W W W W U
PUT DEVICE ON CABLE
SLIDE DOWN CABLE
N D E
TURN DIAL
SIT
Z NO
TAKE PHOTO
PUT PHOTO IN BADGE
WEAR BADGE
STAND
W N
TAKE CINDER BLOCK
OPEN HATCH
D

The oven - getting the red script
---------------------------------
(starting in the elevator, with the cinder block)
DROP CINDER BLOCK
TAKE CINDER BLOCK
S E E
DROP CINDER BLOCK
TAKE CINDER BLOCK
NE NE N
DROP CINDER BLOCK
TAKE CINDER BLOCK
NW W
TURN TUBE NORTH
PUT CINDER BLOCK ON PEDAL
(the following section is timed)
E
TAKE RED SCRIPT

The water tank - getting the green script
-----------------------------------------
(starting in special effects east, with the flashlight)
TAKE SQUIB
CONNECT SQUIB TO PACK
SE S SW E U E N D
if you haven't already done so, MOVE RUG and OPEN TRAPDOOR
S
OPEN BOX
TAKE PLASTIC
N U S W D W NE S
INFLATE PLASTIC
S W W W S W D
PUT SQUIB ON BOX
TURN PACK ON
DISCONNECT WIRES FROM PACK
DROP WIRES
CONNECT PACK TO BULB
OPEN BOX
OPEN VALVE
(the following section is timed)
U W
PUT BOAT IN TANK
ENTER BOAT
Z
OPEN GRATE
U
(end of timed section)
SEARCH BOXES
W
PUSH WALL
OPEN DOOR
W
DROP FLASHLIGHT

Stage 17 - getting the yellow script and the poster
---------------------------------------------------
(starting in the mail room, with the badge)
W NE SE E E E NE N E U
OPEN CAGE
D W S SW N N N E SE
TAKE POSTER
PUSH LIGHT NW
ROLL POSTER
PUT POSTER IN INTAKE
TURN ON MACHINE
DISCONNECT HOSE
CONNECT HOSE TO INTAKE
TAKE PARROT
PUSH LIGHT WEST
SHOW LIGHT TO ELECTRICIAN
U
LIGHT MATCH
LIGHT WAX
SIT
TAKE YELLOW SCRIPT
STAND
S
S
TAKE POSTER
UNROLL POSTER

The administration building - getting the pink script
-----------------------------------------------------
(starting outside stage 17, with the poster)
E N E U
if you haven't done so already, OPEN CAGE
TAKE MIRROR
D W S SW SW S S S U
SHOW POSTER TO PEEPHOLE
DROP POSTER
OPEN DOOR
E
OPEN AQUARIUM
SHOW MIRROR TO FISH
TAKE CHEST
OPEN CHEST
READ CHEST
PUSH NINETEENTH
PUSH THIRD
PUSH THIRTEENTH
TAKE SCRIPT
DROP CHEST
W D N

The Cooper building - getting the blue script
---------------------------------------------
(starting outside the administration building - between 11:45 am and 1:15 pm)
W W W N N N
TAKE PAMPHLET
NE
Now, this section is random: you need to find the woman in the cemetery,
when you find her, X GRAVE, and mark the birth and death dates mentioned.
Then, return to the rear enterance to the cemetery to continue the
walkthrough.
S S S S S W U E
GO BEHIND DESK
Now, you need to type a password. The password is either the birth or death
date from the grave you've seen earlier, without the slashed. So, if you saw
the date 6/19/1884, you need to TYPE 6191884
OPEN DRAWER
TAKE SCRIPT
STAND
W D

Endgame
-------
(starting outside the cooper building, with all 7 scripts)
E E E NE N
Z (until the door is unlocked)
W
GIVE SCRIPTS TO WOMAN
S W N


You won!