Official walthrough for
Aayela, an Interactive Vision. Release 1.2 / 010815
Walkthrough written by Magnus Olsson (
[email protected]) 040229.
[ We start inside a dungeon, outside a closed door. Let's see
if we have any equipment and if there's anything special about
the door ]
>i
>x door
>open door
>x scroll
>read scroll
>n
>x door
>s
>open door
[ ok, so we're trapped in darkness. we don't seem to have much choice ]
>n
>x wall
>n
>nw
>x floor
>x object
>play flute
>nw
[ nothing more of interest around here ]
>exit
>n
>ne
>n
>ne
>se
[ most exits don't lead anywhere, but don't give up! ]
>e
>feel air
>e
>e
>x air
>x crack
>get paper
>out
>w
[ Let's go back to the junction; there's one more direction to explore ]
>s
>x sand
>s
>s
[ Yet another dead end! ]
>n
>x sand
>open cover
>enter manhole
>se
>s
[ It might be a good idea to save here ]
>x wall
>w
>w
>s
>e
>n
[ Now we've walked around the entire room. Exploring further won't do
much good right now. Just wait until something happens. ]
>z
>z
>z
[ After a while, the music starts playing again. ]
>listen to music
>play flute
>play flute
>play flute
>z
>z
>z
>z
[ Wait for a while, and now you can finally see something! ]
>x spark
>touch spark
>take spark
[ Now it's light enough to read. Remember the piece of paper? ]
>read paper
[ Remember the magic word. Time to leave, perhaps? ]
>n
>x heliax
>save
[ This is a very good place to save ]
>ask heliax about crystal
>n
>n
>give crystal to heliax
>n
>z
[ Wait for Heliax to show you out ]
>z
>z
[ But that wasn't very good, was it? Time to restore. ]
>restore
[ Remember the magic word. ]
>queltuya
[ Better - but not really a happy ending, no? Maybe there's a better
way? The paper said something about releasing the spirit from the
crystal. ]
>restore
>break crystal
[ The End ]